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Price Drop Alert – ‘Final Fantasy’ and ‘Final Fantasy II’ On Sale for One Week

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One of the great things about the App Store is the many retro titles that have either been ported or remade for iOS devices. In terms of role-playing games, they don't get much more classic than Final Fantasy and Final Fantasy II from Square Enix. These two titles were remade for the PSP a few years back with improved graphics and tweaked gameplay, and earlier this year those enhanced versions made their way to the App Store. Both games made the transition to the touch screen rather well, and offered a great old-school RPG experience for gamers on the go.

Just a few hours ago, both Final Fantasy and Final Fantasy II were updated to include Chinese and French language support. To celebrate these updates, Square Enix has dropped the price of each title from $8.99 to $3.99 for one week only. Admittedly it's kind of a weird thing to celebrate with a 55% off sale, but if you've previously been on the fence about picking up either game then I don't think you'll be arguing about their decision. Here's a lengthy video showing the first ten minutes of gameplay from Final Fantasy on the iPhone:

Make sure to take a look at our extensive review of both titles from February for more information. Additionally, you can join the discussion in the Final Fantasy thread or Final Fantasy II thread in our forums if you're looking for help or just want to talk about either game.

App Store Links:

  • Final Fantasy, $3.99
  • Final Fantasy II, $3.99

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Written by admin

September 29, 2010 at 14:15

‘Dodonpachi Resurrection Lite’ Released – Trial Sized Bullet Hell

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A couple weeks ago Cave's second bullet hell shooter joined Espgaluda II [$8.99 / Free] on the App Store. Dodonpachi Resurrection [$8.99 / Free] is a very different beast, as we mentioned in our review, so it's really hard to say which is the better game. Both are definitely worth trying if you're even remotely curious in the bullet hell genre, as Cave did an absolutely fantastic job porting both games to the iPhone.

Much like Espgaluda II, Dodonpachi Resurrection only runs on 3rd generation hardware and newer. First and second generation iPod touch owners, as well as iPhone 3G and older iPhones won't be capable of running either the free or pair versions of the game. If you do own a compatible device, you should really give Dodonpachi Resurrection Lite a try. The controls work great, the scoring system (explained in our review) is incredible, and playing either of Cave's games really just make you want their entire lineup available on the App Store.

App Store Links:
    Dodonpachi Resurrection, $8.99
    Dodonpachi Resurrection LITE, Free

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Written by admin

September 7, 2010 at 20:15

Upcoming ‘Phoenix’ – Bullet Hell-Style Shooter for All Devices

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With the recent release of Dodonpachi Resurrection [$8.99/Lite], developer Cave has set the gold standard for bullet hell shooters on iOS devices. One problem with that game, however, is that it just pushes too many pixels to be able to run well on older devices, leaving gamers with anything below a 3rd generation device out of the loop. For those people, developer Firi Games, who previously brought Flare Elite [99¢] to the App Store, have something in store for you. Their upcoming top-down shooter Phoenix features quite a bit of onscreen action of its own, and runs smoothly even on the original iPhone.

Phoenix looks to do a couple thinks differently than your typical shmup as well. Instead of progressing through a series of predesigned levels, the entire game is one randomly generated level that scales the difficulty based on how well you are doing in the game. Tijmen Roberti of Firi explains how the gameplay will work:

The game centers around a single, procedurally generated infinite challenge. The goal is to destroy as many enemies as possible, going as far as possible, in an attempt to achieve the highest score. There is no set difficulty, instead Phoenix uses an AI director that adapts the difficulty on demand, depending on the player performance. In this way, Phoenix generates an exciting challenge for players of all skills. The procedural content generator can create millions of enemy variations, and combined with the adaptive AI director, no single play through will be the same.

Firi has developed their own game engine called the Flare engine which allows Phoenix to run well on all devices despite the intense action onscreen. To prove this, they created a video of the game running on an original iPhone exclusively to show readers in the upcoming game thread in our forums:

Phoenix will feature regional and worldwide online leaderboards to compete for high scores. One point brought up in our forums is that the ship you use seems unusually large for a top-down shooter. Firi explains that while the ship model itself is big, the actual hitbox is just the blue circle of the cockpit, and that will be the only part of the ship where you will have to avoid getting hit. True that Firi doesn't quite have the pedigree of Cave when it comes to developing shooters, but Phoenix is looking pretty good based on the video and should offer another alternative for bullet hell gameplay. If you've been feeling left out of the bullet hell fun due to having an older device, you can look forward to blasting and dodging bullets when Phoenix hits the App Store sometime this month.

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Written by admin

September 3, 2010 at 16:15

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‘Dodonpachi Resurrection’ Review – A Little Slice of Bullet Hell Heaven

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We've been following Dodonpachi Resurrection [$4.99] for a while now, from its first announcement, to the first gameplay trailer, and even the pricing and release date.  And after all this anticipation, developer Cave's follow up release to the excellent Espgaluda II [$8.99/Lite] actually lives up to the hype. In fact, I like it even more than Espgaluda II, though I'm not necessarily saying one is better than the other. They're very different beasts, and really it's worth owning both if you like top-down shooters. But Dodonpachi Resurrection feels like a more well rounded experience, and caters really well to both casual shooter fans and the most hardcore of them all. There's near endless replayability due to an ingenious scoring system, and Dodonpachi Resurrection deserves a spot on every shmup fan's home screen.

Visually, Dodonpachi is a very striking game. There is no fancy Retina Display support, as this is originally an arcade game running at an entirely different resolution, and it would be unrealistic for Cave to redraw all of the artwork to suit the iPhone 4. That said, the game still looks damn good. There are three different screen sizes to choose in the options. Small has a huge border area but makes the graphics look the sharpest. Large fills the iPhone screen with the game and a small border on the bottom, but the sprites and text look slightly blurry. Medium is the default and it's in-between the other two settings. I fancy the large setting, as I don't really like borders in my games and the blurriness honestly isn't that bad. The game is filled with tons of huge explosions, humongous transforming bosses, and dozens of enemies and bullets onscreen at any given time. No matter what screen size you play with, it all ends up looking really impressive.

There are two game modes in Dodonpachi, the original arcade mode and a new iPhone mode. Arcade has you choose from three different ships and three offensive styles. These styles can give you unlimited bomb use, a more powerful alternate cannon to switch to, or a combination of the two. They all can help you in different ways, and as such each ship and style combination has its own leaderboard in OpenFeint. The arcade mode is a lot of fun to be sure, but the iPhone mode with its unique scoring system and brand new Hyper Cannon weapon are what really stand out in the game.

In iPhone mode, there is no need to pick styles, just which ship type you want to use. A divided gauge in the upper right of the screen is used for the SM scoring system. A circular area surrounds your ship, and narrowly avoiding these bullets but letting them pass through this area (known as “scraping”) fills the gauge towards the M side while also building up a multiplier in the upper left of the screen. You can continue to do this all the way until your multiplier hits x1000, if you wish. When the M side of the gauge is full, you can hit the Hyper button to start your ship firing wildly, and control the direction of fire by touching the ship and turning it. If you touch the ship and spin it in circles during this time, you build up your Hyper Cannon which unleashes an enormous beam of destruction that obliterates everything on the screen.

Killing enemies in rapid succession is what fills up the S side of the gauge, and once it's completely full you will gain whatever your multiplier is at for every enemy you destroy. Essentially, you use this SM gauge in a yin-yang like harmony of avoidance and utter destruction in order to achieve incredibly high scores. It's really brilliantly designed, and it may sound complicated on paper but it's pretty easy to grasp onto after playing for a bit. Admittedly, I'm not a hardcore bullet hell shooter guy. I love me some shmup action, but more the typical brand of them, and I've always been apprehensive of the bullet hell type because they just seemed so difficult. Not so with Dodonpachi, and I really understand now how different a bullet hell shooter is and the different type of gameplay it brings to shmups.

And this brings me to what I really appreciate about Dodonpachi Resurrection, you don't have to play it any particular way. Yes, you can endlessly scrape bullets and build huge multipliers, then strategically destroy many enemies in search of massive scores and coveted leaderboard spots. Or you can play it much like a normal shooter, using the bombs and special weapons to destroy the many enemies and bosses in spectacular fashion as you progress through the levels to the end. Heck, I beat the game twice before I even fully understood the scoring system, and had a total blast doing it. This is one of the first games of this kind where I've felt like any type of gamer can get a lot out of the experience.

There's a lot more to Dodonpachi too, like the absolute spot-on relative control system, the excellent brand new music for the iPhone mode, many OpenFeint achievements to unlock, multiple options and difficulty levels, hidden modes, and more. But the bottom line is that if you're a fan of shooters in any way, you'll want to pick up Dodonpachi Resurrection. There's not currently a lite of the game (there's one on the way), but the introductory price of $4.99 will be going for the next few days before jumping to the regular price of $8.99. Also worth noting is that you'll need a 3rd generation device or higher, or an iPad, to run the game due to the insane amount of sprites it pushes at any given time. A veritable love-fest is going on with players in our forums who are enjoying the game as much as I am, and as far as shooters go on the iPhone it doesn't get much better than Dodonpachi Resurrection.

App Store Link: Dodonpachi Resurrection, $4.99

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Written by admin

August 27, 2010 at 4:15

‘R-Type’, ‘Dodonpachi Resurrection’, ‘Phantasy Star II’ and Others hit US App Store Tonight, International Stores Throughout the Day

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Developers seem to love scheduling their release dates for Thursday, causing their games to slowly leak out over the world over the course of the day on Wednesday and we're in for another onslaught of releases tonight. These games should all appear for download in the US App Store at 11:00 PM EST unless you download your games from the various European or Asian App Stores, in which case they will be available much earlier (possibly even as you're reading this).

R-Type, $1.99 – We've covered R-Type a number of times in the past, including getting a sneak peek at it at the recent EA pre-holiday event. R-Type is a sidescrolling shooter that hardly need an introduction filled with huge bosses, tons of power-ups, and everything else that makes a shooter awesome. For more information, and impressions as the game trickles out over the world, check out the thread in our forums.

Dodonpachi Resurrection, $4.99 – Another bullet hell shooter from Cave which unfortunately only runs on 3rd generation devices and later due to the sheer amount of things happening at once on screen. We've been following this game closely, and bullet hell fanatics are already debating Dodonpachi Resurrection versus Cave's previous game, ESPGaluda II [$8.99 / Free] in the forum thread.

Phantasy Star II – Sega's classic Genesis RPG should be available on the US App Store tonight, although it doesn't yet appear to be available internationally. Sega often releases two versions, one American and one international, and while it seems unlikely it's possible that the international version simply hasn't been approved yet. Regardless, we're keeping our eyes peeled for it.

Knight's Rush, $2.99 – From the developers of Knights Onrush [99¢ / Free] and A Quest of Knights Onrush [Free] comes a full featured arcade style hack and slash which sounds like it has a ton of content. 50 enemy types, 8 bosses and 40 levels across 8 different worlds have people pretty excited in our forums.

Cave Run, $1.99 – Randomized survival platformers seem to be the name of the game lately between Monster Dash [99¢], A Skeleton Story [$1.99], and others. Cave Run is universal and has generated quite a bit of buzz in our forums, packed with an Indiana Jones-like theme and tons of obstacles to avoid.

We're going to spend the day working up reviews for as many of these games as possible, and if you've been looking forward to any of them in particular be sure to stop by the threads linked with each game as international forum members almost always post first impressions throughout the day.

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Written by admin

August 25, 2010 at 20:15

‘Dodonpachi Resurrection’ Pricing and Release Date Revealed

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Earlier this month we brought you a preview of Dodonpachi Resurrection, the newest bullet hell shooter for the iPhone from developer Cave, who have previously brought Espgaluda II [$8.99/Lite] to the App Store. Dodonpachi Resurrection is a reimagined version of the arcade game Dodonpachi DaiFukkatsu, the fifth game in the Dodonpachi series. Resurrection will feature a mode faithful to the arcade game as well as an entire mode unique to the iPhone version. Due to all of the action that can take place onscreen at any given time, the game is restricted to owners of the iPhone 4, iPhone 3Gs, 32 and 64 gig 3rd gen iPod touches, and the iPad.

Cave has sent word via press release and their official Twitter that the release date for Dodonpachi Resurrection is August 26th and that it will be launching for a special introductory price of $4.99. This introductory price will last for the first four days after release and then rise to the regular price of $8.99.  Additionally, a lite version will follow after the full game is released, although no date for the lite has been specified.

Here is another look at the latest trailer:

We're eager to get our hands on Dodonpachi Resurrection, as I'm sure many other players are as well. You can pass the time until then by joining the discussion thread in our forums where you can find additional screens of the game. We'll have more on Dodonpachi Resurrection when it goes live on the App Store this Thursday.

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Written by admin

August 23, 2010 at 16:15

Upcoming ‘Dodonpachi Resurrection’ – New Screens and Gameplay Trailer Released

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Last month we reported the announcement that DoDonPachi DaiFukkatsu is coming to the iPhone this summer from legendary shmup developer Cave, who have already released one of their classic arcade shooters to the App Store, the excellent Espgaluda II [$8.99/Lite]. Fans of bullet hell shooters were frothing at the mouth over the news, but unfortunately the trailer that came along with the announcement served as only a tease, and didn't expose much in the way of gameplay or information.

Now a few weeks later, Cave has released a brand new gameplay trailer for the game, now called Dodonpachi Resurrection, along with some screenshots and info about the enhancements to this iPhone port. Much like Espgaluda II, Dodonpachi Resurrection will feature a mode that is practically identical to its arcade counterpart as well as an iPhone specific mode. This new iPhone mode features a new scoring system and is tailored to gaming on the go. In addition to these two modes a third practice mode will be included.

The screen on the left is from Arcade mode, and the one on the right is from iPhone Mode and shows the Hyper Cannon at work (click to enlarge):

Based on the trailer for Dodonpachi Resurrection, fans of the genre should be in for the same frantic gameplay that Cave games are known for – hundreds of bullets flying onscreen, humongous enemies, and devastating super weapons. As such, just like Espgaluda II, the game will be exclusive to 3rd generation iPod touches (32 and 64 gig), iPhone 3Gs, iPhone 4, and iPad. Also, brand new music has been composed exclusively for this iPhone release by notable Japanese composers Kenichi Maeyamata and Shoichiro Hirata.

Another noteworthy aspect to Dodonpachi Resurrection is that the iPhone version will mark the first time the game will have appeared anywhere other than the arcade. Espgaluda II was ported from arcade to the Xbox 360 prior to coming to the iPhone, and it says a lot to the overwhelming popularity of the iOS platform and how well suited a game like this is to the touch screen that it is appearing here first. Espgaluda II absolutely nailed the controls, and set the benchmark for every shmup to come out for the iPhone since. If they can pull off those same tight controls for Dodonpachi Resurrection, which hardcore Cave fans consider a superior series to Espgaluda, then we should be in for quite a treat when the game is finally released.

The price for Dodonpachi Resurrection has not been set, and Cave still hasn't narrowed down the release past “Summer 2010”, but rest assured that as soon as we hear anything more we'll be the first to let you know. In the meantime, drop by the thread in our upcoming games section and join in on the discussion.

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Written by admin

August 9, 2010 at 16:15

Cave Announces ‘Do-Don-Pachi Dai-Fukkatsu’ Shoot ‘em Up Coming to App Store

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Famous Japanese shoot 'em up developer Cave recently revealed that Do-Don-Pachi Dai-Fukkatsu will be released this summer, joining Espgaluda II [$8.99 / Free on the App Store. With similar bullet hell gameplay to Espgaluda II, which we enjoyed in our review, Do-Don-Pachi Dai-Fukkatsu will share the same limitations in only running on the latest generation of iPhone and iPod touch hardware, unfortunately leaving first and second generation iPod touch users as well as original iPhone and iPhone 3G owners left out once again.

Cave isn't discussing pricing yet, and they're not getting any more specific than "Summer 2010" for a release date. Either way, while I'm sure quite a few people have never heard of this game series before those who have, will likely be very excited.

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July 16, 2010 at 22:15

‘Roswell Fighter’ Review – Aliens Invade the iPhone and iPad In This Gorgeous SHMUP

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There's been a host of high profile vertical shooters released on the App Store, from the hardcore Espgaluda II [$8.99 / Free] to the whimsical Doodle Flight [99¢, but one game that's quietly flown under the radar is Gamelab's Roswell Fighter [99¢ / Free / $1.99 (HD)]. Released last October, it offered solid shooting action, exceptional graphics, and a charming theme thick with 1950's UFO paranoia that managed to win over a modest group of fans despite not getting much exposure. With a recent update adding two brand new levels and a native iPad version released last week, now is a great time to give Roswell Fighter a look.

The action in Roswell Fighter is above average, although nothing groundbreaking. Using either touch or tilt controls, you'll pilot your plane across 11 different levels, doing your best to blast down an onslaught of aliens who are invading Earth. Your main cannon can be upgraded multiple times, and a few special weapons can be collected throughout the game to further enhance your offense. One such weapon uses collected orange stars dropped by defeated enemies to fill a gauge that unleashes a devastating laser. Another brings two wingmen to your aid for a short time, increasing your firepower to nearly the whole width of the screen. And of course, there's a screen clearing bomb you can collect and use. It's pretty standard stuff, but enjoyable nonetheless.

The developer does throw in some elements to break up the more traditional gameplay, with mixed results. At times, a short “quick time event” will pop up and task you with appropriately pressing a series of buttons in order to continue on. It's a nice idea, but ultimately feels too simplistic to really add much to the gameplay besides a brief break in the shooting. Other times you'll be avoiding environmental hazards, such as giant saws and gears, or a maze-like path of mines. These sequences actually test your ability to fly precisely, and feel a bit more successful than the QTE portions. At the very least it's nice to see a developer trying some new ideas while treading such familiar territory.

While the gameplay itself is certainly engaging enough, it's the look and style that really sets Roswell Fighter apart from other shooters. The backgrounds are beautifully detailed, and look especially crisp on the iPad. The enemies are all rendered in 3D, and despite some slightly jagged edges, have a nice colorful look and good variation in design and attacks. There's a few boss fights throughout the game that feature huge enemies with multiple hit points that must be destroyed. The bosses tend to be rather easy, but are pretty impressive to look at.

The first 6 levels take place on a war torn Earth, but midway through level 7 your craft comes upon a mysterious hangar in Area 51. After flying through the hangar, and a short QTE, your plane emerges as an alien infused fighter jet. The Earth is then promptly blasted into two by the aliens, and you take your fight into orbit. The rest of the game has you battling through space, adding new enemies and attack patterns, with the final level taking place on the alien's home planet.

It's these changes in scenery and gameplay that make Roswell Fighter fun to play. The space portions have a high level of action, and the final level in particular is both challenging and graphically breathtaking. The first portion of the game on Earth is fun as well, but maybe lasts a bit longer than it should. If anything, these last levels serve as a reward for those who play through the whole game, and I would love to see some more levels based on the alien's home planet in future updates or a sequel.

When played on the iPad, Roswell Fighter really shines. The game is fun on the iPhone, but like any game that is controlled with your finger, a sizable portion of the screen can be obstructed at times. This issue is completely eliminated on the large screen of the iPad, as even with your finger all over the screen, it never seems like you're covering much of the action. The HD version only has a $1 premium over the iPhone version, and is recommended if you own an iPad.

Overall, Roswell Fighter does everything extremely well and is one of the better shooters available. It really is a beautiful game, and we were surprised at how fun the game was to play on the iPad. If you stick through the slightly sluggish first half of the game you'll be treated to a highly satisfying second half. My strongest point of contention is with the game's music, which sounds era-appropriate but doesn't fit in well with the onscreen action at all. Luckily, this can be disabled in the options. Besides that there's really not much to dislike about Roswell Fighter, and at 99¢ and $1.99 for the iPhone and iPad versions respectively (as well as a lite version), it's a real bargain for such quality content.

App Store Links: Roswell Fighter, $0.99 – Roswell Fighter Lite, Free – Roswell Fighter HD, $1.99 (iPad Only)

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Written by admin

May 13, 2010 at 18:15

‘Espgaluda II’ Gets Update, iPod Fix, and Lite Version

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For those of you who had issues installing Espgaluda II onto your 3rd Gen iPod Touches, the new update now fixes that. Along with a few other bugs being fixed:

- Fixed install error for 3rd generation iPod touch
- Fixed issue where sound does not play when receiving a call
- Fixed issue where save data is not saved under certain conditions
- Fixed issue where some achievements do not unlock due to data not being
saved.

The game is a bullet hell-style shooter by Cave Co. that we reviewed earlier this month and really loved.

However, due to the number of projectiles in the game, Espgaluda II requires a 3rd generation device. This includes the iPhone 3GS, 3rd Generation iPod Touch and even the iPad (works great even in pixel doubled mode).

In addition to releasing an update to the full version, a free Lite version is now available to try out to see how you like the game. It is also suggested that you install the Lite version to confirm that the game is compatible with your device.

Compared to the full version, the Lite version only includes the first stage, one character, one difficulty mode, and OpenFeint is not integrated.

Here is a video of the game in action:

App Store Link: Espgaluda II, $8.99, Espgaluda II Lite, Free (Both games; 3GS, 3rd Gen iPod Touch or Pixel-Doubled on iPad only)

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Written by admin

April 26, 2010 at 14:15

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