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Archive for the ‘7.99’ tag

Price Drop Alert – Select Games from Sega and Meridian and on Sale

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It's about that time for many gamers to start heading back to school, and it can be a difficult task to say goodbye to the lazy days of summer. Your friends at Sega want to make this transition just a little bit easier by offering just about all of their App Store titles at a discounted rate until September 1st. And Sega's not alone, as developer Meridian is celebrating the one year anniversary of their popular dual-stick shooter Alive 4-ever by putting their entire selection of games on sale for the next three days. If you haven't had a chance to pick up any of these titles before, now is your chance to do so and save a bit of cash in the process.

Sega titles on sale:

  • Sonic the Hedgehog, – $5.99 → $2.99
  • Sonic the Hedgehog 2, – $5.99 → $2.99
  • Super Monkey Ball, – $2.99 → $1.99
  • Super Monkey Ball 2, – $5.99 → $2.99
  • Super Monkey Ball 2: Sakura Edition for iPad, – $7.99 → $3.99
  • Shining Force, – $2.99 → 99¢
  • Ecco the Dolphin, – $2.99 → 99¢
  • Streets of Rage, – $2.99 → 99¢
  • Golden Axe, – $2.99 → 99¢

Meridian titles on sale:

  • Alive 4-ever, – $2.99 → 99¢
  • Alive 4-ever RETURNS, – $2.99 → 99¢
  • Armageddon, – $2.99 → 99¢
  • Abigale: Revenge of the Princess, – $1.99 → 99¢
  • Ace Commando, – $1.99 → 99¢
  • Against the Fire!, – $1.99 → 99¢
  • Amy's Dessert Shop, – $1.99 → 99¢
  • Are You Alright?, – $1.99 → 99¢
  • Stick Dunk, – $1.99 → 99¢

Besides these specific sales, there's pretty much always other titles with price drops at any given time, as most App Store shoppers are aware of. Make sure you check out the latest price drops on AppShopper to stay on top of your iPhone, iPod touch, and iPad bargain hunting needs.

[source]


Written by admin

August 27, 2010 at 8:15

Sony Gets Desperate: Releases Second App Store Smear Ad

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Whether or not you remember it or were even aware of it, earlier this summer Sony launched a fairly silly ad campaign starring Marcus, a sassy kid who has had it up to here with games like Paper Toss [Free] for the iPhone. Sony released a few other videos starring Marcus as part of the "Step Your Game Up" campaign, but this was the video that started it all:

The basis of the video seems to be that Marcus is outraged that on the App Store you're charged for a "fake version of a real game" despite the fact that Paper Toss, the game shown in the video, always has been and likely always will be free. After the initial surge of Marcus videos, the ad campaign seemed to die off, until this week when Sony released their next video:

The latest video highlights Sony's PlayStation Network "$9.99 Favorites" section with five year old games like Twisted Metal: Head On and Hot Shots Golf: Open Tee. What they neglect to mention in this recent video is that new PSP games, such as Madden 11 which is available on the App Store for $7.99 sell for just as much as their physical media counterparts at $39.99. They also leave out the fact that if you own a PSP Go and are limited to downloaded games only, you will often need to wait for games to be released on the PlayStation Network after they're released in stores, and sometimes they're not even released for download at all.

Then if you add in Sony's requirements of needing to be running the latest system software which can take hours to download and install to even browse the PlayStation Network store or that when you're downloading a multi-gigabyte game on your PSP you can't do anything with the system but wait for it to finish… I could go on and on. It should be interesting to see what Sony's next move will be, as declining PSP sales along with the failure of the PSP Go seems to be driving them to desperate measures to try to regain a foothold on the mobile gaming market.

[source]


Written by admin

August 18, 2010 at 0:15

‘Madden NFL 11′ Review – GameFlow, Where Have You Been All My Life?

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The Madden series hardly needs an introduction, as football player turned coach turned commentator John Madden has had his name on football games for the better part of 20 years now. On home consoles, it has become tradition for EA to release a new Madden game each year with updated rosters, a few new features, and other various tweaks. As of tonight, the second yearly installment of the Madden series has arrived for the iPhone.

Last year we took a close look at Madden NFL 10 and thought it was a really great football game for the iPhone. Madden '10 came loaded with all the licensed players, stadiums, logos, and everything else you'd expect of a Madden game along with game modes ranging from single exhibition games to full seasons. The two hip new features of Madden NFL 10 for the iPhone were hot routes allowing players to draw on the screen to control players, and "action control time" which switched the game to slow motion mode allowing for precise maneuvers with the virtual controls.

There wasn't much to complain about with last year's Madden, which really left me wondering what EA was going to include in this year's release to up the ante. The preview we got revealed substantial graphical upgrades including Retina Display support, but it wasn't until I got to spend more time with the game today that I realized just how much more fun the other new features made playing Madden NFL 11.

In the interest of full disclosure, I'm not a sports person by any means. I don't remember the last time I watched anything more than the Super Bowl on TV, and the only sporting events I've attended have been the result of friends with extra tickets. I play sports games, but generally gravitate towards arcade style sports games like Homerun Battle 3D [$4.99 / Free], or sports games that have RPG elements such as Baseball Superstars 2010 [$4.99 / Free].

I mention this because I generally never really got into a Madden game, or really any full football game. The weak link for me always came in choosing from an endless array of both offensive and defensive plays, with each yearly iteration of football game boasting even more plays to choose from. I don't know enough about the strategy of football plays to have ever felt like I was making a wise decision, and when it got down to it, play selection just always seemed like a needless interruption every few seconds while playing the game.

GameFlow changes all of this, and I really can't overstate how awesome a feature it actually is. Using some new AI algorithm likely designed by a team of people who know way more about football than I ever care to, Madden 11's GameFlow will intelligently chooses plays for you. It is absolutely insane how much this changes both the feel and the pace of the game. Using GameFlow, endless submenus of plays are a thing of the past. Instead, you just play football. The plays it selects work fairly well too, or at least, much better than my typical choice of plays which usually alternate between the hail mary and the fake field goal kick– both favorites of mine.

What's also shocking is how much this actually speeds up playing the game. You can tap the screen to skip through the extra animations, victory dances, and other junk and play through a whole football game in what barely seems like any time at all. Of course, if you are the kind of person who knows exactly what every play does, all you have to do is flip GameFlow to off and you have complete control of each and every play.

The hot routes functionality from last year has been expanded, and at any point during the game you can pause the action and draw paths for your players. If you're playing offense and do this, you can save those routes as an audible, or if you're playing defense you can just send your players wherever you want. The whole system works very well, and by drawing lines you can send dispatch players to man to man duty, follow the ball, or really anything else. This really makes defense a lot more fun because you can now actually sensibly direct your team around instead of just tabbing in between players and chasing after whoever has the ball. Check out my top secret LOL offense:

As mentioned already, the graphics of Madden NFL 11 look fantastic. The stadium crowd has actual depth now, and they even wave around signs for the home team. The included weather effects look good, and overall it seems like all the player models and animations are more detailed. Every texture in game also seems to have been substantially improved, making going back and forth between 10 and 11 seem fairly drastic.

Madden 11 also is host to some other noticeable tweaks over last year's as well such as controls that feel a little better and a spruced up interface. There's an in-game store which currently is home to a free roster update, but seems like it might be used for future DLC . Finally, Madden NFL 11 behaves beautifully as an iPhone game, gracefully saving your game and resuming quickly when you load it again.

Like last year, the inevitable comparison between Gameloft's NFL 11 [$6.99] and Madden NFL 11 will likely take place in our forums for months to come, but in my opinion, Madden wins by a landslide. Gameloft's offering seems to run at a higher frame rate, but Madden looks better overall– rspecially when it comes to how the crowd and stadiums are rendered. Madden NFL 11 has local bluetooth multiplayer while NFL 11 is single player only, and the commentary in Madden seems less repetitive than Gameloft's. Where Madden really wins though is in the extra features. With how much I've fallen in love with GameFlow I can hardly bring myself to deal with NFL 11's play selection, and Madden's total defensive control makes playing defense in NFL 11 flat out boring in comparison.

At the end of the day, people who like Madden games likely don't need this review, or anything more than the iTunes link to download the game for that matter. Who I really expect to sway into checking out Madden NFL 11 are the casual sports fans, or people like me, who are vaguely interested in sports games but found the various technicalities of football games to generally be annoying. GameFlow fixes all this, and I can hardly believe that I spent the majority of my day today playing Madden 11 on my iPhone– not because I was trying to power through it to write a review, but because I was actually really enjoying a football game for the first time since Mutant League Football on the Sega Genesis.

The iPad and iPhone versions are essentially the same aside from the price difference and UI tweaks to make the controls more comfortable for playing on the iPad. The iPhone version is workable with pixel doubling, and the only thing you're really going to be missing out on is the upcoming "Vintage Voltage Football" mode which is basically just Super Shock Football [$1.99 / Free] with Madden graphics.

App Store Links: MADDEN NFL 11 by EA SPORTS™, $7.99 – MADDEN NFL 11 by EA SPORTS™ for iPad, $12.99 (iPad Only)

International App Store Link: Madden NFL 11

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Written by admin

August 10, 2010 at 8:15

Freebie Alert: ‘Truckers Delight: Episode 1′ and ‘Luxor’

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Freebies are universally awesome, whether they're free samples of pizza bagels at the grocery store or great iPhone games. We've favorably reviewed both of these games, but you might as well just download both of these and give them a try for yourself while they're free.

Truckers Delight: Episode 1 – While Mobigame is likely best known for the controversy surrounding Edge [$2.99], they've also brought both Cross Fingers [$1.99 / Free] and Truckers Delight: Episode 1 [Free] to the App Store as well. Truckers Delight is an episodic iPhone game based on the not at all work safe video of the same name. In the game, you play as a trucker driving down a highway pursuing a blonde girl in a red corvette. Your truck is controlled by tilting, and along the way you'll need to run police, motorcycles, and many other vehicles off the road with the help of an array of increasingly odd and vulgar power-ups.

We liked Truckers Delight: Episode 1 quite a bit in our review, and really can't wait for the rest of the episodes in the series. The game does a great job of preserving the feel of retro racing games while providing a good difficulty curve that gets really exciting as you're just barely making it to the next checkpoint with one second to spare. Don't miss this game while it's free.

App Store Link: Truckers Delight: Episode 1, Free


Luxor – Initially released in 2005, Luxor has lived a long life on many platforms including the Mac, PC, and several game consoles both through its initial release and subsequent sequels. The iPhone port is done well, and features gameplay similar to Puzzloop [$7.99 / Free] and many other marble shooting color matching games. Luxor has a bit of a notorious reputation on our forums due to the role that developer Mumbo Jumbo played in StoneLoops! of Jurassica's removal from the App Store, which explains the tsunami of negative reviews in iTunes despite the fact that the game is quite fun.

As mentioned when we first took a look at the game, Luxor is host to a heap of levels, power-ups, and achievements to inflate your Plus+ score. If you've been looking for a marble shooter, grab this one while it's free.

App Store Link: LUXOR, Free

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Written by admin

August 4, 2010 at 0:15

‘The War of Eustrath’ Review – Tactical RPG for iPhone and iPad

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There are a lot of options for turn-based and real-time strategy games on the App Store, and plenty of quality role-playing games too. But if you're looking for a combination of the two, your choices are sorely limited (unless you want to count the Sega rerelease of Genesis classic Shining Force [$2.99] that just came out). That changed yesterday however with the release of The War of Eustrath [$2.99] for iPhone. iPad owners have been enjoying this title for almost two months now, since The War of Eustrath HD [$7.99] has been available since early June. Now that the iPhone version has arrived, owners of both devices can enjoy tactical turn-based battles wrapped in an intriguing anime storyline.

Since I missed the iPad version of The War of Eustrath the first time around, I was really excited to engage in some tactical battles with the iPhone version. What I wasn't expecting is to actually be engrossed in the storyline that accompanies the action. It certainly has some cliché elements, but the anime style character portraits and feelings of emotion they convey do a great job of keeping you interested in what's going on. The only major issue in this department is the many grammatical errors that plague the written text, but it's never to the point that you can't follow along or misunderstand what is trying to be said.

Besides the surprisingly good story, there are some excellent tactical battles in The War of Eustrath. Your team of characters in the game control giant mechs called GEARs which can be upgraded and leveled up as you play. Each GEAR can have elemental tendencies such as lighting or air that give them additional special abilities. Battles take place on an overhead grid in turn-based fashion, and engaging with enemies shows the battle play out in a zoomed in side view of the GEARs. The different terrains you travel to during the game are varied and play a big part in choosing your strategy for each battle. It's all pretty standard stuff for games like this, but is well done and enjoyable.

What's really nice about The War of Eustrath is that the UI has been built lovingly around the touch interface. Accessing menus and moving your team around the maps works really well, and the extra screen real estate of the iPad provides an even less cluttered experience (although at a substantially higher price). Things feel a little cramped on the iPhone, but not overwhelmingly so. There's also a ton of content in the game with over 50 campaign missions, some of which can play out with multiple results, altering how the story flows. Players in our forums are loving the game, as iPad owners have for the last couple months in that versions game thread. If you like tactical turn-based battling, giant upgradeable robots, and compelling storytelling, take a look at The War of Eustrath for either iPhone or iPad.

App Store Links: The War of Eustrath, $2.99 – The War of Eustrath HD, $7.99 (iPad Only)

[source]


Written by admin

July 30, 2010 at 20:15

‘Chopper 2′ Review – A Game That’s More than Universal

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David Frampton and his Majic Jungle Software first crossed our radar when his aerial shoot and rescue title Chopper [App Store] debuted two years ago as one of the more notable App Store launch titles. Chopper was very well received from the start and quickly became one of the true App Store success stories, seeing 500 downloads a day (at $7.99), early on. Since then, the game has been downloaded more than 350,000 times.

A little over half a year after Chopper's debut, inspired by the game's success, Frampton began work on the sequel, Chopper 2. And quite a bit of work it turned out to be. Originally expected to be completed in just six months for an August '09 release, Chopper 2 has taken a hefty 16 months to complete. But, at long last, it has landed in the App Store [link].

So just what's taken so long to bring this title to the App Store? For one, Chopper 2 has emerged a universal application that runs on the iPhone / iPod touch, iPhone 4, and iPad, fully utilizing the screen resolution of each device. And that's not the last word on the display options offered by the game. In this area, as well as in the area of game controls, Frampton has gone rather above and beyond. But, more on this in a bit. Let's first look at the gameplay.

Chopper 2 is a highly enhanced take on the same basic shoot and rescue formula of the original. It features that same side scrolling action, but with a completely re-written 3D engine that delivers dramatically improved, highly fluid "2.5D" visuals with a much greater depth-of-field. The experience of weaving about the enemy airspace, laying down fire while dodging missiles, trees, and flocks of birds (they do damage, too!) is a white-knuckle affair, and the deep, parallax scene rendering of your chopper gliding along a canyon wall can really bring the vertigo at times.

And it's not just canyon walls you'll be negotiating. There are 12 distinct locations in the Chopper 2 world, and each contains three different missions for 36 total missions to the game. Terrains include desert, snowfields, cityscapes, countrysides, and more. There are a range of mission types thrown into the mix, as well — rescue ops, deployment, caravan defense, search and destroy, etc. Initially, only a training mission is available for play, and progressive missions unlock based on goals achieved.

Enemies you'll encounter include ground troops, anti-aircraft turrets, tanks, and enemy choppers. To take on these baddies, your chopper is equipped with directional cannons (aim controlled with a finger swipe), bombs, and missiles, depending on the mission at hand. Along the way, many levels feature armament refuel pads that can outfit your chopper mid-battle.

OpenFeint integration tracks your achievements and high scores online.

And now for those particularly interesting details I hinted at, earlier. The game uses tilt controls by default, but they're not your parents' Chopper controls. Chopper 2 utilizes a nonlinear, stepped control system that mimics an actual helicopter control response model, based on actual pilot feedback. What's more, on the iPhone 4, the device's gyroscopes are fully utilized to deliver more precise motion control. For those not keen on accelerometer-based controls, the developer has added the option of an onscreen analog control stick. But, interestingly, all of the aforementioned is not the most noteworthy thing about Chopper 2's control options. Users with both an iPad and an iPhone or 2G iPod touch (or better) can tether the devices together via Bluetooth to allow gameplay on the iPad with remote iPhone control, for the best control arrangement of all. In addition, with Apple's VGA or component video out adapter (the former providing much better results), players with an iPad + iPhone Bluetooth control configuration can enjoy the game on a large, external display, as demonstrated in our brief video here. These are truly impressive extras that really take the game to the next level. (And hats off to the excellent floating intro text that starts off each mission — truly cinematic.)

See the developer's game trailer for a closer look at the action.

The original Chopper was probably one of the best action games available when the App Store went live back in June 2008. A huge amount of work went into the sequel, which is laden with all kinds of bells and whistles one might not expect to find in an iPhone platform game, and it clearly shows. Chopper 2 is a quality production that I can recommend to any gamer with an iPhone platform device. It's miles beyond the original and stands as a perfect example of all that iPhone gaming can be.

Chopper 2 is available for a limited time at a launch sale price of $2.99, after which it will be available for the standard price of $4.99.

App Store Link: Chopper 2, $2.99 (Universal)

[source]


Written by admin

July 27, 2010 at 12:15

‘Chopper 2′ — A Game That’s More than Universal

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David Frampton and his Majic Jungle Software first crossed our radar when his aerial shoot and rescue title Chopper [App Store] debuted two years ago as one of the more notable App Store launch titles. Chopper was very well received from the start and quickly became one of the true App Store success stories, seeing 500 downloads a day (at $7.99), early on. Since then, the game has been downloaded more than 350,000 times.

A little over half a year after Chopper's debut, inspired by the game's success, Frampton began work on the sequel, Chopper 2. And quite a bit of work it turned out to be. Originally expected to be completed in just six months for an August '09 release, Chopper 2 has taken a hefty 16 months to complete. But, at long last, it has landed in the App Store [link].

So just what's taken so long to bring this title to the App Store? For one, Chopper 2 has emerged a universal application that runs on the iPhone / iPod touch, iPhone 4, and iPad, fully utilizing the screen resolution of each device. And that's not the last word on the display options offered by the game. In this area, as well as in the area of game controls, Frampton has gone rather above and beyond. But, more on this in a bit. Let's first look at the gameplay.

Chopper 2 is a highly enhanced take on the same basic shoot and rescue formula of the original. It features that same side scrolling action, but with a completely re-written 3D engine that delivers dramatically improved, highly fluid "2.5D" visuals with a much greater depth-of-field. The experience of weaving about the enemy airspace, laying down fire while dodging missiles, trees, and flocks of birds (they do damage, too!) is a white-knuckle affair, and the deep, parallax scene rendering of your chopper gliding along a canyon wall can really bring the vertigo at times.

And it's not just canyon walls you'll be negotiating. There are 12 distinct locations in the Chopper 2 world, and each contains three different missions for 36 total missions to the game. Terrains include desert, snowfields, cityscapes, countrysides, and more. There are a range of mission types thrown into the mix, as well — rescue ops, deployment, caravan defense, search and destroy, etc. Initially, only a training mission is available for play, and progressive missions unlock based on goals achieved.

Enemies you'll encounter include ground troops, anti-aircraft turrets, tanks, and enemy choppers. To take on these baddies, your chopper is equipped with directional cannons (aim controlled with a finger swipe), bombs, and missiles, depending on the mission at hand. Along the way, many levels feature armament refuel pads that can outfit your chopper mid-battle.

OpenFeint integration tracks your achievements and high scores online.

And now for those particularly interesting details I hinted at, earlier. The game uses tilt controls by default, but they're not your parents' Chopper controls. Chopper 2 utilizes a nonlinear, stepped control system that mimics an actual helicopter control response model, based on actual pilot feedback. What's more, on the iPhone 4, the device's gyroscopes are fully utilized to deliver more precise motion control. For those not keen on accelerometer-based controls, the developer has added the option of an onscreen analog control stick. But, interestingly, all of the aforementioned is not the most noteworthy thing about Chopper 2's control options. Users with both an iPad and an iPhone or 2G iPod touch (or better) can tether the devices together via Bluetooth to allow gameplay on the iPad with remote iPhone control, for the best control arrangement of all. In addition, with Apple's VGA or component video out adapter (the former providing much better results), players with an iPad + iPhone Bluetooth control configuration can enjoy the game on a large, external display, as demonstrated in our brief video here. These are truly impressive extras that really take the game to the next level. (And hats off to the excellent floating intro text that starts off each mission — truly cinematic.)

See the developer's game trailer for a closer look at the action.

The original Chopper was probably one of the best action games available when the App Store went live back in June 2008. A huge amount of work went into the sequel, which is laden with all kinds of bells and whistles one might not expect to find in an iPhone platform game, and it clearly shows. Chopper 2 is a quality production that I can recommend to any gamer with an iPhone platform device. It's miles beyond the original and stands as a perfect example of all that iPhone gaming can be.

Chopper 2 is available for a limited time at a launch sale price of $2.99, after which it will be available for the standard price of $4.99.

App Store Link: Chopper 2, $2.99 (Universal)

[source]


Written by admin

July 27, 2010 at 8:15

FDG Entertainment Reveals ‘Across Age HD’ Screenshots

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The original Across Age [$5.99 / Free] was released in February, and in our review we detailed all the things we liked about the game, ranging from its fantastic sprite-based graphics to its delightfully cliche yet somehow still engaging plot that involved saving the world from an evil magician.

Across Age is an RPG loaded with puzzles that take advantage of the game's two main gameplay mechanics: Being able to control two separate characters at once, and heaps of time travel. The game also features massive bosses, which everyone loves, and of course each boss has its own gimmick (usually utilizing an ability you just unlocked) which must be exploited to defeat it. Overall, I had a fun time playing through Across Age as it tickled both my nostalgia for similar games of the Super Nintendo era, while being just fresh enough to not feel blatantly "inspired" by those same games.

FDG Entertainment has been hard at work on an iPad version of the game, and have redrawn all of the graphics in the process. The HD version also has combat and character movement tweaks with customizable on-screen controls. There's even going to be a bonus dungeon and boss fight, which hopefully will be cool enough to give players a reason go play through the game again if they've already beat it on the iPhone or iPod touch.

FDG is planning on releasing Across Age HD sometime next month for $7.99. The screenshots they've sent us so far look awesome, and I can't wait to run through the game again on my iPad.

[source]


Written by admin

July 24, 2010 at 4:15

Freebie Friday – ‘TowerMadness HD’ Free for Today Only

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iPad owners are in for a treat heading into this weekend, as TowerMadness HD has gone free for today. Not only is it a rare occurrence to get a full fledged iPad editioin of a game for free, but this particular game normally sells for $7.99. TowerMadness HD is a fully 3D tower defense game, and the iPad version features same device multiplayer for head to head competition. We previewed the game back in May shortly before it's release, and you can take a look at our review for the original iPhone version that was released over a year ago for more information.

This short developer video showcases the added multiplayer mode of the iPad version:

Even if you're not typically a fan of tower defense games, there's no reason not to give TowerMadness HD a spin during this free promotion. More information and player impressions can be found in the game's thread in our forums.

App Store Link: TowerMadness™ HD, Free (iPad Only)

[source]


Written by admin

July 16, 2010 at 14:15

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iPad Games Worth a Look – Bigger Sometimes is Better

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Still enjoying the afterglow of just how great Monkey Island 2 Special Edition: LeChuck's Revenge for iPad [$9.99 / Free] is, I went scouring the App Store for other worthy "HD" versions of favorites of mine on the iPhone. More often than not these games feature little more than higher resolution graphics, but for quite a few of them, the bigger screen size of the iPad makes playing them a lot more fun, especially in instances where the game's interface felt too crowded or cramped for comfort on the smaller screen. None of these games are universal, which is a little annoying that you have to buy them twice if you've already downloaded them on your phone, but I've been guilty of re-buying my favorite movies that I already own on DVD in BluRay which is pretty much the same thing.

ORBITAL HD, $2.99 – This is a favorite around my house, and is a great game for showing the iPad off to all those annoying people who can't help but ask you, "Is that an iPad?" because it looks so cool. The gameplay is simple, and based on the free Flash game Gimme Friction Baby much like a number of other nearly identical games on the App Store. What sets Orbital HD apart is the bright colors, mellow music, and more superfluous particle effects than you can shake a stick at. Orbital looked great on the iPhone, and Orbital HD looks even better on the iPad.

Geared for iPad, $4.99 – This up-scaled version of the original Geared [99¢ / Free] features 150 levels of varying difficulty, the ability to skip to any of them, timers to keep track of how long it takes you to complete levels, and other fun stuff. On the big screen, the various gears are easier to manipulate, and while there isn't much sense in re-buying the game if you already own it for your iPhone, if this is the first you've heard of Geared and own an iPad, it's really worth checking out.

Galcon Fusion, $7.99 – This game could easily be described as Galcon [$2.99 / Free], but bigger. Fusion on the iPad has all the same gameplay and multiplayer modes that made the original awesome, only bigger, with way more planets to attack and defend. On high difficulty levels, battles get so chaotic they almost require two people playing in order to win.

Charadium for iPad, $4.99 – In Charadium, players take turns in online games drawing and guessing what other people are drawing. More screen real estate has really made Charadium much more fun to play on the iPad. You can actually draw with some level of accuracy, and the new layout with the chat screen below just generally makes the game more fun.

bitFLIP HD, $1.99 – While there are entirely way too many match 3's on the App Store, and you probably already have at least one on your device, bigFLIP HD is worth checking out. It comes with a great electronic soundtrack and multiple game modes including a two player split screen battle mode that's a ton of fun if you have another person around who shares a love of matching three similarly colored circles together.

I Dig It HD, $9.99 – The original I Dig It [99¢] along with the sequel I Dig It Expeditions [$2.99 / Free] are two of my favorite iPhone games, and I Dig It HD is even better on the iPad. You can see more of your surroundings, there's an on-screen mini map that makes navigating your tunnels a lot easier, and there's even a map editor where you can create, trade, and load your own levels. I Dig It HD is a must have for any fan of the original iPhone games.

Samurai: Way of the Warrior HD, $4.99 – What attracted me to Samurai: Way of the Warrior [$4.99 / Free] for the iPhone was its fantastic art style and graphics combined with excessive amounts of blood. This all looks even better on the iPad, and the various swiping gestures you need to do in order to attack seem to be much easier to perform on a larger device.

CRYSTAL DEFENDERS for iPad, $7.99 – This odd tower defense game by Square Enix has you utilizing familiar Final Fantasy units to attack waves upon waves of enemies. I've actually really enjoyed most tower defense games for the iPad, as you can place towers (or in this case, units) much easier and more precisely on the larger screen. Crystal Defenders got a complete graphical overhaul, and as expected, looks even better on the iPad.

Karnival for iPad, $5.99 – The original version of Karnival [$3.99 / Free] left me pleasantly surprised as the gameplay from the Tycoon series of games worked very well with the strange setting of a creepy carnival. The interface of the iPhone version felt a little cramped at times, which has been completely alleviated on the iPad.

[source]


Written by admin

July 8, 2010 at 2:15