Archive for the ‘4.99’ tag
A Collection of Sales to Start Your Weekend Right
The weekend is finally almost here, and before you settle in to listen to our podcast later today (you DO all listen to our podcast, right?) I thought it might be nice to roundup some of the significant sales that are currently going on so you can spend your couple of days of leisure time buried in some iOS games. Unless you work on the weekends, in which case it’s even more important to load up on some games to survive your laborious obligations.
Crescent Moon
- Aralon: Sword and Shadow – $6.99 → $2.99
- Gears – $2.99 → 99¢
- Pocket RPG iPhone Edition - $2.99 → 99¢
- Evertales – $2.99 → 99¢
- Siegecraft – $2.99 → 99¢
- Ravensword: The Fallen King – $2.99 → 99¢
Godzilab
- iBlast Moki – $2.99 → FREE
- iBlast Moki HD – $4.99 → 99¢
- iBlast Moki 2 – $2.99 → 99¢
- iBlast Moki 2 HD – $4.99 → $2.99
- Stardunk Gold – $1.99 → FREE
Telltale Games
- Back to the Future Ep 1 HD – $6.99 → FREE
- Back to the Future Ep 2 HD – $6.99 → $2.99
- Back to the Future Ep 3 HD – $6.99 → $2.99
- Back to the Future Ep 4 HD – $6.99 → $2.99
- Back to the Future Ep 5 HD – $6.99 → $2.99
- Sam & Max Beyond Time and Space Ep 1 – $6.99 → $4.99
Konami
- Ash II: Shadows (Silver Edition) – $2.99 → 99¢
- Ash II: Shadows (Gold Edition) – $4.99 → $2.99
Sega
- Sonic CD – $4.99 → $2.99
- Sonic The Hedgehog 4 Episode I – $3.99 → $1.99
- Sonic The Hedgehog 4 Episode I HD – $4.99 → $2.99
- Super Monkey Ball – $2.99 → 99¢
- Super Monkey Ball 2 – $2.99 → 99¢
- Super Monkey Ball 2: Sakura Edition – $2.99 → 99¢
Miscellaneous
- Mad Chef - 99¢ → FREE
- Ticket to Ride Pocket – $1.99 → FREE
- Anthill – $1.99 → FREE
- Time of Heroes – $2.99 → 99¢
- Rebuild – $2.99 → 99¢
- Order & Chaos Online – $6.99 → 99¢
- Dodonpachi Resurrection – $7.99 → $5.99
- Containment: The Zombie Puzzler – $4.99 → $2.99
- AWESOME Land – $1.99 → 99¢
- Cut the Buttons – 99¢ → FREE
- Cut the Buttons HD – $1.99 → 99¢
These are the ones that stuck out to me, but of course there’s always more sales and freebies to check out at or on the free AppShopper app. For instance, EA is having one of their frequent sales on a bunch of games in their library. As always, sales can end just as quickly as they begin, so it’s usually best to move quickly and make sure the prices are still in effect if you choose to buy.
[]
‘SoulCalibur’ Now Runs at 60fps on A5 Devices
Last month Namco Bandai treated us to an excellent iOS port of the original SoulCalibur [$14.99]. It was based off of the superior Dreamcast version (or more accurately, the high resolution XBLA remake) rather than the arcade version, and came equipped with just about everything that made it a classic back then, barring a couple of significant things.
First was the baffling lack of any sort of multiplayer, as well as a few missing modes that had been in previous versions. The second big thing was the frame rate. See, one of the things that was so memorable about SoulCalibur on the Dreamcast was just how crazy smooth everything moved. The frame rate rocked a solid 60fps, and it elevated the visuals way beyond anything that was on current consoles, and rivaled much of what was popular in arcades at the time.
In our review of SoulCalibur, I definitely found the game quite attractive. The high resolution art assets popped on Retina and iPad displays, but the frame rate wasn’t quite there. Don’t get me wrong, it still ran really smooth, but it was probably only halfway to the coveted 60fps mark. But that changes today, as Namco has released an update that will lock the game at 60fps on iPhone 4S and iPad 2 devices. And let me tell you, the difference is dramatic.
When I saw this update, I played through the game a couple of times real quick before updating so it would be fresh in my mind for comparison. After quickly syncing the update I jumped right back into the game and was blown away by what a difference the increased frame rate makes. It was totally the thing that was missing from SoulCalibur on iOS that really completes the nostalgia trip for owners of the Dreamcast version like myself.
It may sound like a minor thing, but the 60fps was a key element of SoulCalibur and I’m happy Namco Bandai took the time to add it in to the iOS version. Now I can focus all my attention on bugging them for some sort of multiplayer mode, but if you have an iPhone 4S or iPad 2 make sure to check out the ultra smooth new update to SoulCalibur.
[]
‘Baseball Superstars 2012′ Review – Yup, Still Worth Hitting
So, I have a confession to make. I was prepared to dislike Baseball Superstars 2012 [Free]. You can blame Homerun Battle 2 [$4.99/Lite] for that one, as it had left me deeply distrustful of freemium sports games. Nonetheless, driven by Air Penguin [99¢/Lite] inspired optimism and the extravagant amount of praise that had been lavished over the franchise, I ended up downloading it anyway.
I’m glad I did. Though not what you would call ‘your must-have game in the event of a zombie apocalypse’, Baseball Superstars 2012 is still kinda awesome. Depending on how much you like your baseball, it might even be extremely awesome. There’s a part of me that wants to be the cranky curmudgeon and witheringly observe that Baseball Superstars 2012 is, while a competent product, just a souped-up version of the one from the previous years, but I can’t. The rest of me is too busy cultivating my digitized athletes.

Baseball Superstars 2012 is engaging in all the right ways. The core gameplay mechanics are incredibly easy to learn, but not so easy to master. As the batter, you’ll basically have to ensure that your batting reticule is within the general vicinity of the ball before you smack it with all your virtual, training-augmented might. Here, you’ll have the option of choosing between the usage of the D-PAD or the device’s accelerometer; I personally recommend the latter. Things are even easier for the pitcher. To lob your balls, you swipe your finger across a grid-like area on the screen. Different pitches will naturally require a different set of motions.
Strangely enough, what makes Baseball Superstars 2012 work is the metaphorical packaging. For example, while the various modes are little more than different ways of approaching the aforementioned elements, there’s still an ungodly amount of things to do. Want to be be a batter? Fire up ‘My Batter’ and enjoy a ten-year career. Prefer pitching instead? Load ‘My Pitcher’. Would you rather micromanage a coterie of little athletes? ‘My Team’ will be your game mode of choice. The list goes on. You’ll get to also dive into challenges, missions, engage in asynchronous multiplayer battle royales and fine-tune your little league of winners.
Visually speaking, Baseball Superstars 2012 is definitely the best-looking of the pack. The resolution is higher, the interface is cleaner and the sprites look like they were manufactured by a man-hwa artist. The writing, unfortunately, still leaves much to be desired. Aside from the overall aesthetics, one of the biggest changes here is the inclusion of the overworld. No longer will you be trapped in the stadium at large. Now, you’ll be able to roam the somewhat scenic-looking town that rings in. In between matches, Baseball Superstars 2012 will allow you to do everything from engage in a fortune-telling session to helping out in a hospital to training in the park. Some of these activities will decrease or increase various statistics, others will add to your modest bank account.
Along the way, you’ll also bump into an assortment of big-breasted characters, many of whom will engage you in peculiar conversations. To be honest, few of the encounters made any sense to me. What do aggressive female characters with a penchant for romance books have to do with baseball? While I appreciated the effort, this aspect of Baseball Superstars 2012 felt tacked on and a little awkward.
That aside, there’s not much to dislike about Baseball Superstars 2012. Heck, even the IAPS are not constantly forced down your throat, something that is a rarity with this business model. has done a fine job improving on each iteration. Baseball Superstars 2012 might not redefine mobile gaming but it’ll certainly be a worthy addition to your collection of games.
TouchArcade Rating: 
[]
Coming Tonight: ‘Corpse Party’, ‘DoDonPachi Blissful Death’, ‘Pinball Arcade’, ‘Ragdoll Blaster 3′, ‘Raid Leader’, ‘Star Wars Pit Bots’, and More
‘Reckless Racing 2′ Review – A Bold Sequel With Another First-place Finish
When Reckless Racing [$0.99 / HD] hit the scene back in October 2010, we praised it for the incredible top-down racing experience it offered. Now, the folks at are back again with Reckless Racing 2 [$4.99], the long awaited sequel to this arcade racer. Improving on nearly every facet of its predecessor, Reckless Racing 2 is hands-down one of the top arcade racers I’ve ever played and is well worth the price of admission.
From a presentation standpoint, Reckless Racing 2 makes some significant changes in comparison to its predecessor. Gone are the country themes present in the music and characters (although the latter still remains somewhat in the avatars and names of your AI opponents). In its place is a stylized, clean motif complete with fast-paced music reminiscent of 80s action movies (think Top Gun). Some folks may argue Reckless Racing 2 loses some of the ‘charm’ found in the original, but I think this is a great move that moves towards a more universal appeal.

Another area that receives an overhaul in Reckless Racing 2 is its core gameplay formula. A comprehensive career mode takes center stage in this sequel, complete with 18 different cars to purchase and a plethora of upgrades available for each individual vehicle. The career mode is actually pretty standard – players race through a variety of cups containing several courses. Money is awarded after each race, with a larger monetary bonus depending on your final position at the end of the cup.
Rather than forcing players to complete cups in a sequential fashion, Reckless Racing 2 employs a Performance Index (P.I.) restriction. The higher a P.I. rating is on a car, the ‘better’ it is stats-wise. Modify your car with new parts and its P.I. rating increases. Cups have a P.I. range that your car must fit into in order to play. While it is possible to upgrade your car so it can participate in progressively harder cups, eventually its P.I. max will be reached and you’ll have to buy a new car with a higher range in order to advance to more difficulty cups. It’s a disappointing restriction for folks that become attached to cars, but I thought it was an excellent way to balance upgrades and difficulty while nudging players towards trying new vehicles.
In addition to career mode, Reckless Racing 2 features an excellent challenge mode that supplies the player with a pre-determined car and track. Race against the A.I., place third or higher, and you advance to the next challenge. I found it a great distraction from career, as it allows you to quickly race while still having goals to work towards. Rounding out the modes are single race and wifi-enabled multiplayer. While online multiplayer was pretty fun, the lobby system was a bit rough around the edges (lots of players holding up games from actually starting). An auto-join with P.I. balancing would have been nice, as well as some improvement to the ‘ready’ system.
Racing mechanics also receive substantial changes in Reckless Racing 2, exchanging the ‘floaty’ and hectic feel of the original for a driving system that imbues much more control to the player. This is also reflective in the physics system which feels more suited towards a system requiring actual driving technique. The controls work well enough within this system, but not all control schemes are equal in this sequel. The new dynamic difficulty system, which raises and lowers the overall difficulty based on performance, is another addition that moves the game towards a semblance of realism (you can turn this off if it doesn’t work for you). In some ways, you can argue that these changes make Reckless Racing 2 a bit less, well, reckless. Despite this step away from its predecessor, I think the changes have created a game with more depth and challenge than the original. The upgrade system, for instance, allows you to customize your car to suit your driving style, somewhat preserving the original Reckless Racing style of play.
One of the areas Reckless Racing excelled in was its incredibly detailed visuals. Reckless Racing 2 ups the ante with an improved graphics system that just looks pretty damn amazing. Tracks are meticulously detailed and even effects like the dirt kicking up from your wheels on the off-road portions of the track are well done. Maneuvering my car around a curve with a giant gorge at the bottom or driving along an oceanfront watching the beautiful water effects are some of the nicest graphics I’ve seen on my iPhone 4S. Add in the fact that the game runs fast and smooth (at least on the latest hardware generation), and Reckless Racing 2 would give any game a run for its money in the visual department.
I’ve got to give kudos to Pixelbite – it’s pretty rare for a developer to take a chance and mix up the elements of a successful game in its sequel. However, in the case of Reckless Racing 2, that risk has paid off tremendously. The comprehensive career mode, wealth of maps, and tweaks to the arcade racing formula has made this game more enjoyable in the long term. Add in the amazing visuals and music, and there’s not much to dislike here. Folks have in our forums in regards to the significant changes to the core gameplay. Personally, if these changes result in an incredibly fun to play game, then what more can you ask for?
TouchArcade Rating: 
[]
‘Dodonpachi Blissful Death’ Coming This Week for $4.99
A few weeks back, Cave announced that their next iOS release would be Dodonpachi Blissful Death, a port of their 2002 Japanese arcade game Dodonpachi Dai Ou Jou. Just in case your brain needs a refresher, take a look at the rather awesome trailer for the game:
Today Cave that Dodonpachi Blissful Death is set for release this week on February 9th. Of course, due to the magic of time zones, that means late Wednesday for the App Store here in the US. It’ll set you back $4.99, but you’ll need at least 4th generation hardware or an iPad 2 in order to play. Also, look for Dodonpachi Resurrection to be going on sale for somewhere around $5 the weekend following release.
[]
‘Another World’ And ‘Scribblenauts’ Are On Sale
A couple of high-profile games are on sale on the App Store this morning. Warner Bros, in celebration of over a million sales and Valentine’s Day, has put Scribblenauts Remix [$.99] on the price-slash block. Down to $.99 from $1.99, the latest version of the game includes a new Valentine’s Day playground. The other notable, Another World [$1.99], is now just $1.99 instead of its usual $4.99. We’ve created the above epic image to mark the occasion of the meeting of these two games within a single blog post. Enjoy!
In all seriousness, both games are imaginative and lovingly rendered on iPhone and iPad. You can read more about Scribblenauts here and Another World here if you’d like, but let us save you a bit of time with this double-fisted spoiler: both games are, like, fantastically buy-it-now good. What are you waiting for, man?
Scribblenauts Remix, $1.99 (Universal)
Another World – 20th Anniversary, $1.99 (Universal)
[]
Coming Tonight: ‘Awesome Land’, ‘Ghost Trick’, ‘Off The Lease’, ‘Reckless Racing 2′, and More
Wizards of the Coast Release Official Magic: The Gathering App
There are a ton of Magic: The Gathering utilities on the App Store to assist in playing the card game. I’ve always been partial to using a combination of TCG Buddy [$4.99] for game tracking and Orcish Librarian [Free] for checking card values. If the thought of dabbling in the third party Magic app market never appealed to you, you’re in luck, as Wizards of the Coast just launched Magic: The Gathering Toolbox [Free].
Wizards all the features, but it includes life counters, a card search, a deck builder, and even the ability to test your deck to see what a sample hand would look like– All with full card art. With everything though, there’s a catch. Magic: The Gathering Toolbox will initially be free, but as they release new sets of cards being able to access those cards for deck building inside of the app will require “a small fee to update the deck builder with the latest content.” No word yet on what that “small fee” will be.

As a Magic player, I’m totally stoked to see Wizards branching out to do a little bit more with the game. Now, Wizards, how about you take a look at the Magic Online client next, eh?
[]
‘The Lighthouse HD’ iPad Review – Skirting The Shoals of Ship Management
Ship management and pseudo line-drawing make an appearance in ’s The Lighthouse HD [$4.99]. Offering a different take on the classic genre, The Lighthouse HD’s great visuals and variety offset some choice design decisions holding the game back from loftier heights.
In The Lighthouse HD, you take the role of an all-seeing lighthouse operator helping ships get across hazardous waters. Tap anywhere on the screen to shine a light on that area. If you shine the light near a ship, it’ll alter direction towards the direction of the light (and will then continue straight on its new path). The game plays somewhat similarly to line drawing games like Harbor Master [$1.99 / HD / Free], with the difference being that you can’t directly alter the course of your ships and instead must use the light to indirectly manage your shipping lanes (rather than drawing routes).
The goal of each mission is to accomplish various objectives (which include goals like getting ships from one point to another and leading fishing boats to giant schools) before losing all your ships. In addition, you’ll encounter barriers such as rolling fog, ship-seeking sharks, and giant krakens looking to trap your ship. As expected, a lot of multitasking, coordination, and precision are required to pass missions and hit the highest scores. Overall gameplay is executed well enough, although I would have liked an option to speed up the map when I’m working with slower boats (considering the game is on a timer, I could see why this wasn’t on the top of the list).
The areas that The Lighthouse HD does a really great job with are its visuals and presentation. The game succeeds in conveying a moody, dark atmosphere at the onset of each mission. Weather effects such as rain, lightning and fog add even more to the general feel of the game, although there were a few times when the various effects made it hard to see some of the baddies swimming underneath the water (call it part of the cruelty of the sea, I suppose). As you get towards the end of each mission, the sun begins to rise, the music starts swelling and the whole map gives off a sense of seeing a light at the end of the proverbial tunnel. I rarely see a game succeed at achieving a play on emotion, but The Lighthouse HD does a good job of getting there.
Unfortunately, there are several areas in The Lighthouse HD that feel rough around the edges. Specifically, the game is filled with a lot of frustrating gameplay nuances that just seem out of place. For example, there are no on-screen notifications when ships are about to come into play on the map. Considering that several levels charge you with taking ships from one end of the map to the other, with both entrances also posing as exists, it can be very frustrating when you get close to an exit and a ship appears out of nowhere and collides with your existing ship, making you lose both in the process.
Another example deals with actual gameplay mechanics. One of the items available to you to make guiding ships easier is buoys, which force nearby ships to divert course automatically. The problem is I could never get the buoys to work correctly – I’d place one in a certain location thinking ships would divert one way and they end up going another way. Considering there doesn’t appear to be a way to remove them once they’re placed. This ends up being a waste of resources and can make or break a level.
Another concern is in regards to content. The Lighthouse HD offers 30 total missions, making the game good on content for at least three or four hours (depending on whether you like collecting objective medals). However, I imagine that most gamers will clamor that the game could use more missions, particularly at its current price point. The developer has stated that additional levels are coming, and I hope they arrive sooner rather than later.
Despite these shortcomings, The Lighthouse HD should appeal to fans of vehicle management games and line-drawers. Its nuanced changes to the standard gameplay and overall visual presentation do a decent job of differentiating itself. Assuming you can get past the relative lack of content and occasional strange gameplay missteps, I’d recommend The Lighthouse HD .
TouchArcade Rating: 
[]


