Archive for the ‘4.99’ tag
Everyday I’m Shufflin’ – ‘Azkend 2′ Update Hits
I’ve made no attempt at hiding my love affair with the Azkend series of puzzle games. The original Azkend [$2.99 / $4.99 (HD)] was (and still is) one of my favorite puzzle games of all time. It had a great difficulty curve, a constant stream of unlockables to keep you interested, and did a fabulous job at dangling the next unlockable in front of you to endlessly keep you playing one more game. Oh, and the chain-forming matching mechanic is pretty sweet too. Not too long ago, Azkend 2 [$2.99 / $3.99 ] hit, and I was ready to shout out my window and tell the world how incredible it was… That is, until I got a little deeper into the game.
As Nissa explains in our review, the sequel features everything we loved about the original Azkend, and provides some great first impressions. Then the difficulty curve ramps up, and the game introduces more types of tiles. It’s at this point that Azkend 2 turns into , which, in a puzzle game, is not a good thing. In other words, you’d reach a point where there were just too many types of tiles, leaving no available matches, forcing the game to re-shuffle the tiles. Sometimes you’d even get multiple re-shuffles in a row.
Well, an update hit earlier today which seems to totally fix this. The puzzles are now rebalanced in a way that you’re not hunting for the single match before the board reshuffles. If you were (understandably) holding off on the game after reading our review, it’s safe to pick up now. Or, if you were like me, and just shelved the game after getting frustrated, snag the update and give it another shot.
They’ve made some other tweaks and bug fixes too, including doing some logging to potentially further improve game balancing as well as adjusting the colors of some tiles to make them more distinct. The one down side of this update is that I’m pretty sure that Azkend 2 is now going to completely suck up my free time this evening.
I’m OK with that, I think.
NOTE: Right now I’m only seeing this update for the universal HD version, but it’d make sense that the iPhone-only version should be following very shortly.
Azkend 2 – The World Beneath, $2.99
Azkend 2 HD – The World Beneath, $3.99 (Universal)
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Popular PC Military Strategy Series ‘Combat Mission’ Hits the App Store for the Newest iPads
If you’ve been a PC gamer for the past dozen years or so, and you’re into military-themed strategy games, chances are pretty good you’re familiar with the Combat Mission series. Known for its attention to detail and realism, the Combat Mission series has spanned several titles since the first release in 1999 and has allowed gamers to reenact both real and fictitious battles from throughout history.
Yesterday, series developer teased an iPad version of Combat Mission on their website. Given the date of the announcement, we were taking the news with an incredibly enormous grain of salt. However, despite the looming possibility of an April Fool’s joke, it turns out that Combat Mission: Touch [$4.99] is a real, actual game, and it’s available in the App Store as we speak.
One of the hallmarks of Combat Mission is the way it handles its turn-based gameplay. It employs the “Wego” system, which basically means that both sides in a battle set up all of their moves at the same time during a planning phase, and then they both sit back and watch as everything plays out during an actual combat phase. This makes for a great 2-player experience, and Combat Mission: Touch boasts online multiplayer as well as the ability to battle solo against an AI.
We’ll have to sit down and spend some quality time with Combat Mission: Touch to see how the iOS version turned out, but if you’re a fan of the series then you’ve probably already dropped the $4.99 to check it out for yourself. Just keep in mind, it’s only compatible with the iPad 2 and the newest iPad if you’re considering picking it up.
[Thanks Christopher!]
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The TouchArcade Show – 45 – Crystal Charge Level: MAXIMUM
This week on The TouchArcade Show, we have to force ourselves out of discussions about WrestleMania and other stupid junk in order to bring you the latest, hottest, and best in iOS. At the top, we dive into several new releases: Hunters 2, Ow My Balls XL, and Motoheroz take center stage. Later, we discuss what Baldur’s Gate for iPad means to us, and we even dabble on the ever interesting subject of why AAA publishers don’t seem to care about the App Store, and why we don’t bug them about it.
There’s much, much more, so feel free to listen if we’ve tickled your interest. You can do so via the handy-dandy links just below, or hey, subscribe to us on iTunes or Zune. We’ll love you forever if you do the latter.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-045.mp3, 42.7MB
… And here are your show notes:
GAMES
- Hunters 2 [$4.99]
- Ow My Balls XL [Free]
- Motoheroz [$.99 / HD]
JARED’S KITTY KORNER
- Kitten Sanctuary [$.99 / Lite]
JARED’S KITTY KORNER REDUX
- Drop a Cat [ Free ]
FRONT PAGE
- Sega To Release ‘PSO’ On iOS… Kinda
- Rovio Gobbles Up Futuremark Games Studio
- ‘Baldur’s Gate for iPad’ Hitting Every iPad and Maybe iPhone, Too
- ‘Dark Meadow’ Free-To-Play Finally Hits
This week’s episode Was Sponsored By Stamp Art Fever.
Stamp Art Fever, Free Stamp Art Fever by independent developer Francesco Chessari is a unique strategy game in the App Store. In the game, you are an art-stamp collector, building your virtual stamp collection by searching over 700 exclusively-designed stamps.
In Stamp Art Fever your objective is to acquire and collect artistic stamps, build up and manage your collection gallery, and trade and compete against other players from all over the world for the most valuable collection. It is not a game just for stamp lovers – if you have a collector mindset and you love art and management games, Stamp Art Fever will strike an immediate chord with you.
Stamp Art Fever for the iPhone, iPod touch and iPad is available now in the App Store for FREE.
IMPORTANT EDITORIAL NOTE: Eli will be going to Medieval Times on Saturday, not Sunday. We are sorry for any confusion this mix up may have caused.
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Cave Announces ‘Bug Princess 2′, Hitting the App Store Next Week for $4.99
The folks at Cave certainly aren’t wasting any time when it comes to releases. Earlier this month we got HD and Universal versions of two of their strongest iOS games, and just last month they released Dodonpachi Blissful Death [$4.99/Lite], which unsurprisingly we enjoyed a lot. Today, Cave has that their next iOS title will be Bug Princess 2, a sequel to their 2004 title Mushihimesama which was brought to the App Store as Bug Princess [$4.99/Lite] last December.
Bug Princess 2 was previously released in 2009 as an enhanced version for Xbox 360, under its original Japanese name Mushihimesama Futari. It’s not clear if any of those special enhancements will make their way into the iOS version, but if the release of the first Bug Princess is an indicator then Bug Princess 2 will likely be a very straightforward arcade port. Not that that’s a bad thing, or anything, especially for the introductory price of $4.99. Sounds like it’ll be Universal too, so if you just can’t get enough of Cave shooters then save up some scratch for Bug Princess 2 when it hits next week.
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Crytek Now On The App Store Thanks To ‘Fibble’
Crysis developer Crytek’s interest in iOS has been long noted, but it’s still blowing our minds that the AAA studio’s name is now on the App Store. Late the other night, and months after the release of Crysis 2 on PC, PS3 and Xbox 360, Crytek released Fibble — Flick ‘n’ Roll [$1.99 / HD] across iPhone and iPad respectively.
This is an interesting release on a couple of levels. For one, Crytek is a major player in a completely different circle, and it’s finally dipping its toes in our waters. Also, Fibble is managing to look like a Crytek game. This thing’s production values are off the charts considering what it is, which is to say, a fairly simple and cutesy puzzler. We’re giving this a good look for review, by the way, so expect that in the future. Until then, gives this teaser trailer a look… or eight.
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3 Big Retina iPad Updates – ‘Epoch’, ‘Paper Monsters’, and ‘Waking Mars’
‘Sam & Max Beyond Time and Space Ep 3′ Review – The Sam & Max Saga Continues in Great Fashion
The third episode of Sam & Max Beyond Time and Space was originally released in 2008, on the cusp of the videogame industry’s zombie renaissance. Four years and three Dead Risings later the iOS port of “Night of the Raving Dead” [$4.99] may feel — to steal a quote from the game’s antagonist, the vampire Jurgen — “played, yo.” Still, Steve Purcell’s brand of silly humor gives “Raving Dead” life, even for those tired of zombies and vampires.
This season of episodic Sam & Max games comes into its own in “Raving Dead,” particularly if players have been keeping up since the first episode ”Ice Station Santa” : we can start to see how the central town and its inhabitants are changing over time. We now have access to Sybil’s shop, but Bosco’s Inconvenience has been shuttered since he went missing in the second episode, ”Moai Better Blues” ; Flint Paper takes a more active role in “Raving Dead,” and Sam and Max have all but stopped giving Stinky the benefit of the doubt in the mysterious death of her grandfather. This is one of the strengths of episodic gaming, and it’s nice to see Telltale Games’ writing come to fruition.
This type of self-referential writings has its limits, though. In-jokes that refer to players’ previous exploits feel natural to players keeping up with the series, but the second quarter of “Raving Dead” can be jarring for those who, like me, didn’t play Sam & Max Save the World. Not that “Raving Dead” is a literary giant, but there are a few levels of nuance in Sam and Max’ relationship with Jurgen that you’ll miss if you didn’t play the “Situation: Comedy” episode from that series, which isn’t currently available on the App Store. And this wouldn’t even be so bad if this plot point didn’t directly inform at least two of the puzzles in the first half of the game.
Nevertheless, “Raving Dead” features the strongest writing and characterization to date — I’ll never forget the way Jurgen hooks his thumbs into his nipple rings while he relaxes.
Whereas as “Ice Station Santa” and “Moai Better Blues” tend to meander along until a plot twist at the end, “Raving Dead” establishes Jurgen as the antagonist fairly early in the game, and most of the puzzles revolve around him. This gives Purcell room to stretch out and give the game a little more nuance, and I’d even argue that he re-imagines and modernizes the social commentary George Romero wrote into seminal zombie movies like Night of the Living Dead, from where this episode borrows its title. Sam & Max isn’t subtle stuff, by any means, but there are some threads of maturity to be found, not to mention that “Raving Dead” has a relatively bleak ending — I won’t spoil anything here, but it does seem heavy-handed for the series.
This episode is pretty clearly demarcated into two halves, the first of which is probably the most mechanically and thematically interesting of Sam & Max Beyond Time and Space to date. Unfortunately, that praise comes with a caveat: the first half of the game is murky in its goals, and you’ll likely stumble into the puzzle solutions instead of tactfully divining them. There are a few puzzles in particular that, even after having solved them, don’t seem to have much in-game logic behind them — brute force experimentation isn’t as satisfying as actual problem-solving.
The problem is that “Raving Dead” is narratively strict, often times depending on the player to trigger specific events to push the story forward. In older Sam & Max episodes, players generally had a handful of puzzles to solve at a time, giving them a reason to explore different areas, interact with different characters, and gradually amass the knowledge and items they need to move forward. “Raving Dead” is stingier with its progress, meaning that you’ll need to solve each puzzle in turn before you can move on.
The upshot is that the interplay between Sam, Max, and Jurgen is really neat once you figure it out. Dialogue hints have always been a big part of Sam & Max, but “Raving Dead” is almost impossible to figure out without taking the time to think about Jurgen’s character and motivations. (Again, having played “Situation: Comedy” helps.) Thankfully, the same general idea repeats itself a few times in a row — once you know what makes Jurgen tick and how his castle functions, the game starts to pick up steam in terms of narrative progress and player engagement.
The second half of “Raving Dead” is more straightforward and consists of traditional item management puzzles. The game does a good job of feeding players items, which keeps the game moving forward and pixel-hunting to a minimum. The final boss fight, too, is a return to form after some lackluster fisticuffs against Mr. Spatula in “Moai.”
“Raving Dead” ends on a somewhat dour note, but I can’t help be excited at the midpoint of Sam & Max Beyond Time and Space: different plot threads are coming together and the designers at Telltale consistently and effectively iterate on the mechanics and structure of the point-and-click adventure. “Raving Dead” is easily stronger than “Moai Better Blues” and more interesting than, if not executed as well as “Ice Station Santa.” Here’s hoping the last two episodes keep up the good work.
TouchArcade Rating: 
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Rovio Acquires ‘Unstoppable Gorg’ Studio
Finnish studio has a new owner: , the creators of Angry Birds. In an announcement today, Rovio announced the acquisition of FGS, but it didn’t disclose what the studio will be doing for its new owner. It also didn’t talk about what it paid, though that’s pretty standard.
This is an interesting buy on a couple of levels. Futuremark was once a two-studio company. One was a 3D benchmarking studio, the other made passable games like, say, Unstoppable Gorg [$4.99 / Free]. Rovio has acquired the latter as opposed to the former, and its allowing the main arm retain all of its game studios’ known IP. Futuremark will be able to make sequels, then.
The PC version of Unstoppable Gorg.
In , Rovio says that this is all just a part of its “rapid expansion in entertainment, publishing, animation, and retail.” Rovio plans to “continue to focus on seeking out the world’s best talent to join its team.”
Futuremark, by the way, will continue with benchmarks. In a statement we received, Futuremark says that it will churn out a new version of 3DMark this year that will “allow a direct comparison of gaming performance across” various OSes and form factors. That sounds… fun.
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‘Hunters 2′ Review – A Great Strategy Game that Improves Upon the Original
When Hunters: Episode One hit the scene almost a year ago, we were impressed with its solid gameplay and daily mission structure. With Hunters 2 [$4.99], looks to expand on the success of the original with additional content while attempting to address some of the shortfalls of the original. While Hunters 2 has its share of nagging problems, there are more than enough improvements to the core gameplay to make this sequel worthwhile.
As expected, gameplay in Hunters 2 is comparable to its predecessor. Players still deploy and guide hunters through a variety of environments (complete with fog of war), taking out opposing forces in furtherance of hitting mission objectives (which typically involve defending an objective, reaching a marker or just taking out all forces). Both the leveling and equipment systems return, offering a variety of different ways to upgrade your hunters. Also making a return is the daily mission hub, offering new contracts with different maps and objectives every day. At this point, Hunters 2 offers more of a ‘tried-and-true’ approach to turn-based strategy, leaving little to error or imagination.
While the gameplay is mostly similar, Hunters 2 does add a few new elements to the mix. In addition to fighting against other hunters, the game introduces a new alien race that has its own attack style. The aliens play a role in the new campaign mode, which finally offers a story experience to the Hunters world. Hunters 2 also combines the previous Health/Armor system into simply Armor, streamlining weapon damage. A new crafting system also allows players to customize a wide variety of weapons (at a premium price). Permadeath also makes its debut, offering genre fans the opportunity for a more hardcore experience. Finally, the sequel overhauls the talent system, providing a great deal more customization for individual hunters.
This new upgrade system is at the heart of the Hunter 2 changes. Hunters are assigned two of six possible talent trees, which provide perks ranging from additional benefits while guarding to increased weapon damage and armor protection. Players can hire new hunters with different talent trees, although only a limited amount of hunters are available to hire at any one time (hunters for hire cycle every few hours with the rest of the in-game shop).
Level design has also improved in Hunters 2, with a bit more variety in environment and size. However, I still noticed that some of the tile sets appear to be recycled from the first Hunters. Visuals are also well done, with fast, fluid animations (although I think retina support for the new iPad would have been a nice addition). However, I did encounter a strange lighting bug that would completely wash out the environment colors and make the game very bright.
One feature that is sorely missing in Hunters 2 is the inclusion of iCloud support. Considering the amount of investment you can have with building up your team in terms of loot and stats, I really would have liked the ability to move saves between different iOS devices. This is especially true since Hunters 2 plays great on both iPad and iPhone.
Despite its inclusion of a story-driven campaign, plot is still somewhat lacking in Hunters 2. The number of set missions is incredibly small and the tale being told lacks any kind of narrative punch to serve as motivation for continuing the campaign. Granted, some gamers will undoubtedly not care about a story, but I just found it a little disappointing.
Still, despite my above complaints, Hunters 2 continues to do a great job preserving the core gameplay mechanics of Episode One. The leveling system and large variety of weapons keep me coming back to play missions simply to earn more gold and experience to refine my hunters. Also, the loot system and daily mission structure do a great job promoting replayability. As mentioned above, there’s nothing new or particularly innovative, but it’s still implemented well.
It goes without saying that fans of Hunters: Episode One will have a great time with Hunters 2. The tweaks to the leveling and upgrade systems do a great job streamlining gameplay while the inclusion of an actual campaign and additional difficulty options are welcome additions. While the incremental upgrades probably won’t win over gamers that weren’t fans of the original, Hunters 2 still offers a compelling turn-based strategy experience.
TouchArcade Rating: 
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‘Sword & Sworcery’ Nominated for… Basically Everything in Canadian Video Game Awards
As if you need another reminder to download Superbrothers: Sword & Sworcery EP [$4.99 / $2.99 ] if you haven’t already, nominations for the 2012 Canadian Videogame Awards were just revealed and Sworcery was nominated for basically every category that even vaguely applies to the game. This includes game of the year, best game on the go, best downloadable game, best game design, best visual arts, best writing, best indie game, best original music, and… innovation award.
I have no doubts that the game will soak up at least some of those awards, which is just extra crazy when you look at . In your wildest dreams back when the App Store launched in mid-2008 did you ever think that four years later an iOS-exclusive indie-developed game would be standing toe to toe with massive budget AAA console titles for awards?
What a wild time to be a gamer.
Oh, and if this somehow is the first time you’ve heard of the game (really?) check out our review.
Superbrothers: Sword & Sworcery EP, $4.99 (Universal)
Superbrothers: Sword & Sworcery EP Micro, $2.99
[via ]
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