Archive for the ‘4.99’ tag
Indie Game: The Movie Soundtrack by Jim Guthrie Now Available
One of my favorite things about the App Store is this massive surge of indie development that has brought us, well, more fantastic games than I could even begin to list. If you haven’t heard of it yet, is currently in the process of sweeping various film award festivals. While it doesn’t specifically pertain to iOS development, what I’ve seen so far seems to perfectly capture the spirit of the whole indie game developer movement that’s taken the App Store by storm.
Check out the trailer:
Another thing that’s awesome about this whole project is that it features a soundtrack by Jim Guthrie, the same mastermind behind the music of Sword & Sworcery [ $4.99 ]. It seems we’ve got a ton of Guthrie fans around here (ourselves included), so here’s a quick heads up: The soundtrack the Indie Game: The Movie is now . You get four tracks right away, with the rest coming on the official release on May 15th. It’s even available on vinyl as a double LP, if that’s your kind of thing.
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‘Sam & Max Beyond Time and Space Ep 4′ Review – The Best Episode Yet
“Chariots of the Dogs,” [$4.99] the fourth episode in the Sam & Max Beyond Time and Space series is easily the best one so far. The Sam & Max series has always been tightly written and designed, but “Chariots” does two things remarkably well: it matches its narrative hook to its mechanics, and it ties the entire series together.
If nothing else, “Chariots” is remarkable for the way it brings almost all of the big questions from the first three episodes and ties them together: the Bosco and Stinky subplots are advanced, and previously off-screen bit roles come forward as major players in the series. This feels satisfying and rewarding for longtime devotees, and Sam & Max Beyond Time and Space’s episodic structure lends itself to weaving these disparate narrative threads together. Even the intro sequence feels tighter and more cinematic, suggesting a series that is maturing with each episode.
Episodes one, two, and three were generally self-contained, but “Chariots” provides the most solid narrative link in the series thus far: it picks up the immediate aftermath of “Night of the Raving Dead” [$4.99]and ends on a cliffhanger that propels the story into episode five [$4.99]
The Sam & Max series has always been, at its heart, based on inventory items, but Beyond Time and Space seems dedicated to refining and twisting that formula as much as possible: “Moai Better Blues” [$4.99] used portals to great effect; the previously mentioned “Raving Dead” included several dialogue trees and ambient aural puzzles. Without spoiling anything, “Chariots of the Dogs” focuses on time travel.
Incidentally, the time travel mechanic was first introduced in episode one, “Ice Station Santa,” [$4.99] when Sam and Max have to appease the Ghosts of Christmases Past, Present and Future. (The Ghost of Christmas Future section actually foreshadows the end of “Chariots,” if you’re paying attention.)
The beauty of “Chariots” isn’t just that it’s an adventure game with a time-travel story; the time travel conceit shapes and informs every puzzle, becoming the tentpole mechanic in its own right. A lazier game would use time travel as a plot device and build a standard inventory game around it. “Chariots of the Dogs” focuses not just on matching certain items with certain solutions, but in exploring their effects through time. Like its predecessors, “Chariots” does a good job matching its story hooks with its mechanics, which makes each relatively short episode feel distinctive and full-featured.
The logic employed in “Chariots” is relatively straightforward: the Freelance Police can move forward in time to gather clues, which in turn allows them to travel backward in time to affect the future. There’s a nice gameplay loop there, and the game as a whole feels holistic and natural, each puzzle mechanic and story arc syncing perfectly.
It’s no surprise, then, that “Chariots” feels intuitive and fun throughout. Making its players feel smart has always been one of Sam & Max’s strong suits, but every episode until now has had puzzles that feel arbitrary or unfair. Generally speaking, the broad strokes of each puzzle or story arc are easy to grasp in “Chariots,” even if the step-by-step puzzle solution requires some tinkering and mental elasticity. For my money, this installment strikes the right balance of deductive reasoning and old-fashioned observation.
This is, I’m assuming, another of episodic game development’s bounties — after four games (not counting Sam & Max Save the World, the previous series of episodic Telltale games), it’s no surprise to find the writers and developers zeroing in on smart, intuitive puzzle design.
“Chariots of the Dogs” is smoothly and tightly paced, and nothing feels misplaced or kludged together. It’s a charming, warm, and funny game, and it’s the best episode in an increasingly good series.
TouchArcade Rating: 
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‘Waking Mars’ Gets Full iPad Retina Support, Currently On Sale Along with ‘Spider’
A couple of months back, released Waking Mars [ $2.99 ], the follow-up to our 2009 Game of the Year Spider: The Secret of Bryce Manor [$0.99 / $0.99 (HD)], and we thought it was an incredibly unique and enjoyable experience in our review. About a month ago, Waking Mars was updated for the new iPad’s Retina Display, and we noted that the visual improvement really had a big impact on a game that is so much about creating a moody atmosphere.
But wow, as good as we thought the game looked after that last update it turned out to be just a partial Retina update and just a taste of what was to come. Today Tiger Style has released another new update which adds full Retina Display support for Waking Mars in addition to a set of new jetpack types for your character to zip around Martian caves with. Check out this screen from the new iPad, which Tiger Style has cropped in close in order to show off how much detail you can see.
detailing this latest update, which is called the May Day Update by the way, Tiger Style notes that the iPad’s beefy hardware generates the 3.1 million onscreen pixels at 60 frames per second, and that all of their artwork had been drawn at an incredibly large scale to begin with so adding support for the new iPad resolution wasn’t terribly difficult. Screens don’t really do it justice though, you have to see Waking Mars running on a new iPad in person to fully appreciate just how gorgeous it is.
In addition to the update for Waking Mars, Tiger Style has also updated the iPad version of Spider with partial Retina Display support. Only select assets have been upgraded, but Spider is still one of the most beautiful games around. Also, all 3 of Tiger Style’s games are currently on sale for a limited time. Waking Mars is down to $2.99 from $4.99 in its first ever sale, and both the iPhone and iPad versions of Spider are just 99¢ each. Finally, you can grab the excellent soundtrack to Waking Mars for just a buck , down from $5.
Waking Mars, $2.99 (Universal)
Spider: The Secret of Bryce Manor, $0.99
Spider: The Secret of Bryce Manor HD, $0.99 (iPad Only)
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‘Smash Cops’ Goes Free and ‘Ascension: Chronicle of the Godslayer’ Drops to a Buck
It’s been sort of a slow news day, so while we’re busy plugging away at busting out reviews from yesterday’s release onslaught, here’s two great deals you should be aware of. Actually, before you get either of these you should take a good long look at Ballistic SE [ $1.99 ] as I’ve been having a blast with it since it came out last night. But, anyway, on with the show.

Smash Cops, Free – [Review] – [] – Normally $2.99 and free for a limited time, Smash Cops is a really cool driving game where you (get this) play a cop, and smash into other cars. It’s worth checking out for the controls alone, because the way you drive the car is by “pushing” it with your finger. It’s hard to explain, and feels a little weird as first, but once you get into it you’ll wonder why more top-down games don’t employ similar controls.

Ascension: Chronicle of the Godslayer, $0.99 – [Review] – [] – Normally $4.99 and recently slashed to 99¢, Ascension is a deck building fantasy-based card game. I had some small gripes with the mechanics of the actual game itself in my review, but as far as a paper card game to iOS port, Ascension is flawless and worth checking out just to see how well it translates. 99¢ is also a stupidly good deal considering the physical version retails for $39.99. An expansion with new cards is available in game for $2.99, which sells for $29.99 in the real-world paper version.
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‘Superbrothers: Sword & Sworcery EP’ Updated for the New iPad Too
It looks like today is the day of really good updates for really good games that we really like a lot. Really? Yes, really. We were just treated to an update for our Game of the Year 2011 runner-up Anomaly Warzone Earth [ $1.99 ] that added support for the new iPad, and there was plenty of rejoicing.
Now, the rejoicing gets cranked up to 11 as our actual Game of the Year 2011, Superbrothers: Sword & Sworcery EP [ $4.99 ], has been given a similar treatment, bringing the visuals up to par for the beautiful Retina Display of the new iPad.
Sword & Sworcery has been on fire as of late, with a PC version of the game hitting Steam last week and then taking home no less than 5 awards against some stiff competition in the Canadian Video Game Awards show this past weekend. All this comes just about a month after the 1 year anniversary of the game’s release.
To celebrate the update, the developers have this awesome Sworcery wallpaper made specifically in high resolution for the new iPad (click for full size version).
If you’ve accidentally had your head buried in the sand for the past year and have no idea what Superbrothers: Sword & Sworcery EP is all about, be sure and read our full review of the game for the skinny. It’s one of the most imaginative and beautiful point and click adventure games around, and the soundtrack by is absolutely phenomenal.
It’s an essential experience for iOS gamers, and with today’s new update it’s the most gorgeous the game has ever looked. And much like Anomaly, if you aren’t an iPad owner but want to get in on the fun, you can check out the iPhone/iPod touch only version Superbrothers: Sword & Sworcery EP Micro [ $2.99 ]
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‘Superbrothers: Sword & Sworcery EP’ Sweeps Canadian Video Game Awards
Late last month we mentioned that TouchArcade Game of the Year Superbrothers: Sword & Sworcery EP [$4.99 / $2.99 ] had been nominated for nearly every category it could vaguely fit in at the . If you follow the development team on Twitter, this was spoiled over the weekend when the actual award show was held, but here’s what Sworcery took home:
- Best Game on the Go
- Best Downloadable Game
- Best Indie Game
- Best Original Music
- Innovation Award
These awards are selected by a jury, with the exception of Game of the Year which was a public internet vote kind of thing. (Game of the Year was FIFA Soccer 12, by the way.) What makes sweeping this awards show so amazing is that S&S was up against “real” AAA titles like Deus Ex: Human Revolution and Assassin’s Creed Revelations.
If you haven’t played the game yet, you’re running out of reasons. Check out our review for more details. Oh, and if you know someone who might be interested in the game but doesn’t have an iOS device, it was recently released on Steam as well.
Superbrothers: Sword & Sworcery EP, $4.99 (Universal)
Superbrothers: Sword & Sworcery EP Micro, $2.99
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Passion And A Mission: Why Codito Development Is Into Delivering Digital Versions Of Your Favorite Board Games
“I’ve kind of been the driving force behind this.” Chris Ewington describes what board games mean to him in passionate bursts. “It’s who I am. It’s what I do. It’s what I was meant to do.” Chris is the head honcho at , an outfit that specializes in securing licensing and then reproducing tabletop games on iPad under the banner of Sage Games. Chris’ experience with porting the tabletop experience stretches long before iPad came into our lives. He used to make “homegrown” computer versions of his favorites to share with friends and family.
In a lot of ways, he’s the perfect guy to be doing this. His studio has the talent, and he has an astounding amount of reverence for the art form and what it does differently in today’s modern gaming landscape, which is dominated by stupid games like Angry Birds.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-035.mp3, 20MB
“There’s a lot to be said I think in terms of entertainment value for things like Angry Birds and those huge hits out there where you can go play for 10 seconds and get some fun out of that, but with board games there’s a little more thought involved,” he tells us on this week’s bonus episode of the TouchArcade Show.
“They offer a lot of the other great things that some of those hit titles have, and particularly these euro board games have really great theming. You can kind of get into the world of the game if you will. They also have the replayability and fun factor — there isn’t just one way to win this game,” he says, picturing a title. “If I play it again, even with the same people, it’s going to be a completely different experience.”
Before iPad was even announced, Chris was thinking about iPad. He and his pals had been talking about playing board games on something just a little bit bigger than an iPhone or iPod Touch. He describes the announcement of iPad as an “Apple Saves The Day” kind of moment, as it gave him a legitimate outlet to take his passion and put it into a series of digital products. The list of official ports since is long: Chris has had a hand in Puerto Rico, Ra, Medici, and most recently, Tigris & Euphrates.
In a weird twist, the growth of the App Store has given Chris a calling. The majority of App Store consumers are casual-leaning, so they aren’t familiar with titles like Puerto Rico [$7.99] or Tigris & Euphrates [$4.99]. Chris says its his studio’s mission to get people to play these kinds of games, to show them that games can offer so much more than cheap thrills.
“…it’s part of our mission to open some eyes and introduce people to the joys of it. You can sit down and play a game like Puerto Rico or Tigris and you don’t know what’s going to happen. You have a rough idea how to play the game, but you don’t know what the interactions are going to be.” Chris says that the fact that most board games don’t have a single win condition is one of the most interesting things about them. The high-level strategy, complex theming, and even proximity are several of his other favorite aspects on his personal list.
His goal is lofty, but Chris is still grounded. He realizes that the world of gaming has moved on from tabletop. Much more visceral games like Pong, Mario, and Call of Duty have been re-defining what games are. It’s a new landscape, new audience, new world. But the things he most celebrates about board games are what he thinks will keep people around.
It’s also why he’ll continue doing what he’s doing.
“Board games are a natural fit for my interests and personality. I think more in 2D than 3D. And so, it’s not just … experiencing this big 3D world and trying to blast people. It’s more cerebral than that. It lets you focus more on the interactions between the players and the strategies of the game,” he tells us.
Le Havre
Chris is putting his 2D brain to good use with the studio’s next project, Le Havre. This title will mark the first time Codito Development will ever use a board game’s original art in a port. Chris believes this will add to its appeal for older fans, as it’ll be a much more authentic-looking experience than normal. That said, Codito will do the same thing it always does with its borderline masterful board game ports: honor the design and only streamline the mechanical parts of the experience.
Chris explains what Le Havre is all about. ”It’s largely a card-based game where, rather than having little squares or pieces, it’s based on cards you collect. Those cards represent different buildings you can use in the game. Again, the theming, is really what makes these games stand out above other board games and other games in some cases,” he tells us.
“It’s got this really cool feel of being in the harbor and you’re trying to develop your interests and amass the most amount of wealth at the end of the game. And to crush all of your opponents.”
Le Havre is a fairly recent creation. Publisher Lookout Games released the title in German and Australian English in October 2008. Board Game Geek , but we advise that you not look. The upcoming iPad version, as with all of Codito’s awesome ports, will focus on cleaning up the experience and putting the rules in the background.
“Our challenge is to take care of as much of the mechanics as we can and support the game experience without taking away from it. Let’s get all the other crap out of the way so you guys can just have fun playing the game and have fun with the theme and figuring out how to kick your friends ass without having to remember all the rules and picking up all the pieces and sort them out,” Chris says.
Chris has a lot more to say on this week’s show, so give it a listen. We do podcasts with interesting folks in the iOS space at least twice a month. We’ll be back later this week with another regular episode of the TouchArcade Show.
Oh, and as a special-special bonus to our podcast listeners, Codito is offering up three of its games for $1.99. Here’s some links:
- Reiner Knizia’s Ra [$1.99]
- Tikal [$1.99]
- Reiner Knizia’s Tigris & Euphrates [$1.99]
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Coming Tonight: ‘Burger Cat’, ‘Illusia 2′, ‘Lock ‘n’ Load’, ‘Total War Battles: Shogun’, and More
Musical Chairs: ‘Sword & Sworcery’ Hits PC, ‘Legend of Grimrock’ Coming To iPad
An iPad and iPhone game has jumped to PC, while a PC game is still set for a release on iPad. Earlier this week, Capybara’s experiential adventure game, Sword & Sworcery landed on Steam, while the dudes behind Legend of Grimrock [$, Steam] continued to pound away at the long-awaited iPad version of the dark, atmospheric, and classic-style RPG.
Sword & Sworcery as part of a launch promotion that ends April 23. It’s a straight-up port so it doesn’t rock any new content, but it certainly looks prettier on our monitors than on our iPads.
The last time we covered Legend of Grimrock, developer Almost Human was thinking it had a chance of putting the game out to iPad by the end of 2011. Obviously, that didn’t pan out, but an iPad version is still very much in the works. An “iOS version is in the plans,” the developer . We’ve contacted Almost Human for a, uh, more specific answer.
Years ago, we wouldn’t have even thought this kind of movement was possible. Phone games were just… phone games. It’s incredible that these mobile experiences are becoming so much more than just time-wasters in such a short period of time. Wonder what kind of movement we’ll see within the next three-to-four years?
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First Screens of ‘Rivals for Catan’ Card Game
Here’s a heads up for the many board game (Well, in this case, card game.) fanatics out there- USM, the same German outfit responsible for the iOS port of Settlers of Catan [$4.99 / $4.99 (HD)] just released a few screenshots of their upcoming adaptation of Rivals for Catan .
Check ‘em out:
is a re-worked version of the which itself is a re-worked version of . That’s some serious board game Inception action right there. Anyway, the card games are a simplified take on the territory building gameplay mechanic that Settlers hinges on.
Details are fairly vague right now, but USM has mentioned that the game will be a universal app that’s going to have both two player local and online multiplayer. Either way, I’m always excited to see these kind of physical to iOS transitions for “well known” board and card games. Playing with some random dude online is often so much easier, approachable, and generally substantially cheaper than just buying the physical game.
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