TouchArcade.ru

Игры для iPhone и iPod Touch

Archive for the ‘4.99’ tag

‘Greed Corp HD’ for iPad Review – Scorched Earth is Profitable in this Strategy Board Game

without comments

There’s something particularly apt about the timing of the iPad release of Greed Corp HD [$4.99]. While Occupiers around the world freeze and protest sociopathically greedy behavior by major corporations, Greed Corp explores the ultimate end of that behavior. What happens when you’re so bent on profit that you’d destroy even the ground under your own feet to keep the other guy from getting it? Greed Corp has the answer.

It’s a turn-based strategy game that encourages players to engage in something one step shy of mutually assured destruction. You destroy the lands you harvest, and firing on your enemies crumbles away the ground beneath them.You win as long as you have at least a single unit on a single hex and your enemies don’t. This brutally aggressive game first made its debut on Xbox Live Arcade and the Playstation Network in the early months of 2010, but it’s hardly aged in the time it’s taken to arrive on iPad. It’s also extremely well done for the most part, offering a natural touch interface and both single and multiplayer content.

Greed Corp is initially overwhelming, so it’s for the best that the single player content starts off slowly. The first few maps are slow and the beginner AI is pretty incompetent. This gives you the chance to practice the concepts you picked up in the tutorial, which you better have played before launching into the campaign. There are only a handful of units in the game, but without a basic understanding of how to use them, you won’t survive for long.

Harvesters trigger at the start of your turn, dropping themselves and every hex of land around them by one level and giving you gold for the land they destroy. Eventually that land will collapse. Walkers can claim hexes and attack other units, defeating them on a one to one basis. Armories let you build new walkers, cannons fire at enemy hexes, and carriers can lift your isolated units out to the enemy.

Everything is costly, and resources are scarce, so you’ll need to make trade-offs. Do you harvest your land, collapsing it as you go in order to afford to fight? Or do you preserve your land, but in doing so fail to defend your troops? If three corporations set out to claim every bit of land and damn the cost, one pacifist on the board won’t last long. No matter your politics, you’ll have to buy into greed eventually.

Greed Corp’s battles are lovely to look at. Though the environments are often bleak, it’s a visual feast to watch them crumble away to dust. As they do, the battlefield becomes more and more isolating until each team stands alone on tiny islands in the sky. Or maybe not — depending on your choices, battles can go many different ways. Directly charging your enemies may be the best call at times, but waiting and letting them destroy each other can be just as effective.

This is the sort of game best played with time and attention. It’s long and challenging, with 24 single-player levels divided between the four corporations. The battles themselves are quite time consuming. You have to watch as each of the CPU teams take their turns — they’re not especially slow about it, but any time spent out of control can drag on. Greed Corp is worth the time, though, with a thoughtful storyline and clever gameplay.

I can’t comment on the online multiplayer, unfortunately. During my time with the game I wasn’t able to connect to a single other player. Hopefully this will improve as the player base grows. Greed Corp allows you to set up a multiplayer game and wait for matchmaking while you play single-player, so if you want to find a game your best bet is to start matchmaking at the beginning of your play session.

But if you have someone local to play with, you don’t need to wait for strangers to join you. Multiplayer games can be set up with any combination of single-device local, online and CPU players. The one thing you can’t do is play online with friends with any reliability — the game uses its own matchmaking service rather than Game Center, and there’s no friends list.

The exclusion of Game Center is mystifying, actually. Greed Corp includes 12 achievements and 4 leaderboards, but all of them are local. Even more worrying are the bugs I encountered while playing. There weren’t many, but one resulted in a couple losses that shouldn’t have happened, and one had the game crashing every time I rotated my device (the system-wide rotation lock will let you avoid that if it happens to you). These flaws stand out in a port that’s otherwise very well done.

Still, I’d recommend Greed Corp — flaws and all. It’s a strategy board game that feels right at home on iPad, and it outdoes much of its competition on the platform. I wouldn’t get it solely for online multiplayer, but with a vast single-player campaign and support for up to four local players, it’s a gem of a game for any other purpose. If you’re on the fence, swing by our discussion thread for more opinions, but they’re mostly glowing. Rightfully so. For a game that drags you into despicably greedy behavior, Greed Corp HD is gorgeous, well designed and fun.

App Store Link: Greed Corp HD, $4.99 (iPad Only)

TouchArcade Rating:

[source]


Written by admin

November 4, 2011 at 21:15

Coming Tonight: ‘Aquaria’, ‘Cosmic Cab’, ‘DynaStunts’, ‘Poker Pals’, ‘Sad Robot’ and More

without comments


Written by admin

November 3, 2011 at 5:15

‘Devil May Cry’ Hits $.99, Has New Devil Trigger Mechanic

without comments

Capcom’s ‘alright’ iPhone and iPod Touch take on Devil May Cry 4 has received an update alongside a price reduction. For a limited time, Devil May Cry 4 Refrain [$.99] is (obviously) $.99 instead of its usual $4.99. The coinciding update adds an unlockable “Devil Trigger” for both of the game’s characters. The catch? It’s only available after completion.

If you’re sitting there wondering what a Devil Trigger is, enjoy this academic breakdown of the mechanic by the dudes who run the unofficial Devil May Cry wiki. They take their jobs very seriously:

“Devil Trigger (often abbreviated as D.T.) is a special technique possessed by demons and half-demons which allows them to release their full power. While in Devil Trigger, the user will assume their true form. In this form, many of the character’s attributes are amplified, and the character may have access to upgrades or even additions to their normal abilities like flying or hovering.

When playing on higher difficulties, enemies can enter a Devil Trigger-like state[1] after a certain time limit (which is fixed for each enemy). This causes enemies to strengthen their attributes as well as making them attack more often and more powerful.”

We took a good, long look at Refrain earlier this year and it’s probably in your interests to check that write-up out before you click “buy.” It’ll help get your expectations in line, at the very least. Spoiler: Refrain is a competent re-make of the original game, featuring simpler combos and a few core issues due to its mobile nature.

App Store Link: Devil May Cry 4 refrain, $0.99

[source]


Written by admin

November 3, 2011 at 1:15

‘Monster Hunter’ Update Adds Twitter Support, New Monsters

without comments

New weapons, monsters, and features continue to drip into Capcom’s Monster Hunter Dynamic Hunting [$4.99].  The latest update, which hit pretty late this October, packs a social media twist. In addition to combat video saving and sharing, players can now tweet their scores and communicate with other users from within the game. Huge!

Late October’s update also has a couple of new monsters and weapons. Diablos, Lunastra, Azure Rathalos, and Kirin have joined the ranks of enemies, while the Gunlace and its auto guard skill have joined the weapon list. Another camera tweak has been introduced as well, allowing players to see scenes from above.

The sharing stuff in particular strikes us as a really meaningful addition. Monster Hunter has always been a game about exploitation. Talking with dudes about what you’ve done is a big part of the meta game, so being able to really get your voice and actions out there is a huge plus.

App Store Link: MONSTER HUNTER Dynamic Hunting, $4.99

[source]


Written by admin

November 2, 2011 at 21:15

Posted in новости

Tagged with , , , , , , ,

Best iOS Games October 2011

without comments

Our ratings for games we reviewed in October are now in place, and we now present to you the ones that are on the top of the heap. Each game reviewed receives a 1-5 star rating relative to the other games from that month. Generally, a 3 or higher is considered a “good” rating.

Our final scores are not the product of any traditionally objective measures such as graphics or sound, but simply reflect the games we would most recommend to others. Keep in mind, this listing is comprised of games we reviewed in October, and not necessarily games that were specifically released in October.

5 Stars

Bring Me Sandwiches!!


Bring Me Sandwiches!!, $0.99
– [Review] – [Forum Thread] – Adult Swim is batting 1000 lately with fabulous iOS games, and Bring Me Sandwiches!! keeps that tradition going strong. It’s a cross between the collect-everything-you-see gameplay of Katamari Damacy with a platformer game. Additionally, tons of control schemes make the game great to play no matter what your control preference might be.

Mage Gauntlet


Mage Gauntlet, $2.99
– [Review] – [Forum Thread] – Almost too many games lean on pixel art and chip tunes just because it’s in style, but Mage Gauntlet draws inspiration from that era and allows it to permeate every aspect of the game. If you have any fond memories of Super Nintendo-era action RPGs, don’t miss this game.

Scribblenauts Remix


Scribblenauts Remix, $4.99
– [Review] – [Forum Thread] – Originally released on the Nintendo DS, Scribblenauts is a game that’s so unique that you simply must play it. Remix combines the best elements from both of the DS games along with 10 iOS-exclusive levels. In addition, it’s even universal and boasts complete iCloud save syncing support.

4.5 Stars

Modern Combat 3: Fallen Nation


Modern Combat 3: Fallen Nation, $6.99
– [Review] – [Forum Thread] – Gameloft has had two solid entries in the Modern Combat series so far, and the third is somewhat expectedly the best one yet. A heavily scripted single player campaign is supplemented by online multiplayer with oodles of maps and game modes.

Fruit Ninja: Puss in Boots


Fruit Ninja: Puss in Boots, $0.99
– [Review] – [Forum Thread] – Movie games are almost universally terrible, but I don’t have a problem getting behind this trend of taking a great existing game and adding a layer of movie tie-in on top. It worked for Angry Birds Rio, and works just as well here. Bandito mode is a ton of fun, and would be fun regardless of the Puss in Boots tie-in.

Whale Trail


Whale Trail, $0.99
– [Review] – [Forum Thread] – Most games you can plot along a line graph with “gameplay” on one end and “presentation” on the other. The best games wind up somewhere in the middle, and Whale Trail definitely sits deep into the “presentation” side of things. Still, the game looks fantastic, and the incredibly vibrant graphics almost make you forget the gameplay is so simple.

Forever Drive


Forever Drive, Free
– [Review - Forum Thread] – This clever racing game, as the title suggests, allows you to drive forever in community-created tracks. It has a cool atmosphere, and a great spin on the freemium model where paying truly feels optional, something I wish we’d see a little bit more.

Dark Meadow


Dark Meadow, $5.99
– [Review] – [Forum Thread] – Atmospheric horror is a game genre that never really seems to translates to portable devices very well, but Phosphor Games did a great job of it with Dark Meadow. Set in a creepy hospital, and utilizing the Unreal Engine, the game looks and sounds great. A repetitive combat system drags down this otherwise fantastic title.

Slam Dunk King


Slam Dunk King, Free
– [Review] – [Forum Thread] – The best part of NBA Jam was always the ridiculous dunks, and Slam Dunk King distills that formula even further to a ultra-casual sports game that focuses solely on wicked dunks. It’s even free, and similar to Forever Drive, paying feels very optional.


The rest of the game ratings can be seen in their respective rating categories (also found in the sidebar navigation): 5 Stars, 4.5 Stars, 4 Stars, 3.5 Stars, 3 Stars, and 2 Stars.

As always, we expect there will be some debate about relative scores, but keep in mind that everyone’s personal ratings may vary based on individual tastes.

For more of our favorite iOS games, check out our “Best iPhone Games” category which includes all of these monthly posts as well as other special compilations of the greatest games the App Store has to offer:

  • So You Just Got an iPhone 4S… Here’s What You Need to Know!
  • So You Just Got a Verizon iPhone… Let’s Get You Up To Speed!
  • So You Just Got an iPhone 4 – An App Store Gaming Guide
  • Best iPod Touch and iPhone Games: 2010 Buyer’s Guide
  • 2010: TouchArcade Staff Favorites – Eli
  • 2010: TouchArcade Staff Favorites – Blake
  • 2010: TouchArcade Staff Favorites – Brad
  • 2010: TouchArcade Staff Favorites – Jared
  • Best iPod Touch and iPhone Games: 2009 Buyer’s Guide

[source]


Written by admin

November 2, 2011 at 9:15

‘Riptide GP’ Review – Wipeout on Water

without comments

Vector Unit has already made a name for itself with water-based racing games — especially when you consider the developers release last year of the stupid-entertaining Hydro Thunder Hurricane for XBLA. Now, they’ve ported the initially Android only Riptide GP [$4.99] to iOS and the arcade action racer is boasting some of, if not the best water physics on the platform, but the game itself might not totally live up to the impressive water effects.

That said, those impressive water physics come at a cost — namely that they’re only really impressive on the new devices. The game plays significantly different on a 4S than on, say, an original iPad, because the waves move and change in real time on newer devices, but are flat on older ones. It’s not just a visual thing — you’ll feel like you’re playing a different game.

That game is something of a mash-up of Wave Race 64 and Wipeout. It’s not as trick-based as Wave Race, nor does it have the incredibly fun multiplayer, but it does have jet skis. In every other way, it’s more akin to Wipeout-sans weapons, the visuals come in a sterile, far-future aesthetic, the sound is pumping electronic music and the game is packed full of gleaming lights. Even the track design is similar to Wipeout, especially in its closed corridor tight turning craziness.

As with a lot of racing games, your primary control will be the tilting the device. There’s no option for a virtual stick, so if you hate tilt controls, you might want to hold off for an update later, as the developer has popped into the forums to say it’ll be added later. On top of the tilting, you’ll also tap occasionally for a speed burst and you can use an invisible virtual pad to perform tricks, but they don’t seem to have any effect the score, so you’re just showing off to yourself.

You’ll get six tracks here, then an additional six where they’re reversed. You’ll also be able to take on championship cups in one of three different speeds, 250cc, 500cc, and 1000cc. The easier 250cc can be a bit dull, but it gets you used to the track design and feel of the game, so it’s necessary. When you’re ready, taking on the 500cc and 1000cc races are significantly more challenging and entertaining.

The entire game is packaged like Wipeout in nearly every way, even the menu screens feel similar. That said, it also feels as barren and constrained as Wipeout at times, especially when it comes to track design. The world you’re racing in exists for one reason or another, but you’ll likely always be wondering why this crazy, futuristic society decided to flood its streets with water so people could race around on jet skis.

The track design never seems to fully evolve either. Generally, tracks in arcade racers get more complicated as they move along, but here they’re all about even in difficulty, with the only real spike coming from the more artificial speed of your jet ski or the occasional obstacle. They’re not bad by any means, but they do come across as generic at times. There’s also nothing else to do but race, no stunt courses, goofy tricks or anything else, it’s a pure racing experience without too much hassle around it.

It would certainly have been nice to get some multiplayer, even just on a local level, but even without it, Riptide GP is an entertaining title that looks fantastic on new devices. You might want to dip your toe in the water slowly if you’re cruising without an A5 chip under the hood, but overall, Riptide GP is a solid racer with good controls — it’s just too bad the track design is a little barren.

App Store Link: Riptide GP, $2.99 (Universal)

TouchArcade Rating:

[source]


Written by admin

November 1, 2011 at 5:15

‘Modern Combat 3: Fallen Nation’ Review – The Best Entry in the Series Thus Far

without comments

First there was Modern Combat: Sandstorm [$4.99 / HD] which we described as one of the most impressive gaming experiences on the App Store at that time.  Next came MC2: Black Pegasus [$6.99 / HD /  Free], which we called ” A new standard in online multiplayer”. Now, Gameloft has released their much anticipated third installment, MC3: Fallen Nation [$6.99], which although not revolutionary, is easily one of the best first-person shooters available for iOS devices.

This release is named “Fallen Nation” because America is under attack. The enemies are KPR (Korea, Pakistan and Russia), who have declared war on America and invaded US cities, reportedly destroying Chicago. Anyone familiar with the earlier games will find more of the same non-stop action in this military shooter, but Gameloft have extended their previous efforts to ensure this latest release is the best in the series.

Because this game has so much going on, we’ll focus primarily on highlighting the new features. If you’re not familiar with the earlier games, you might want to read the review links above.

The single player campaign has 13 missions and four levels of difficulty, with combat in different vehicles, settings, and six different countries. There are plenty of cinematic cutscenes between gun-fights to shape the story-line, some of which require swipes when directed. The voice-over acting sounds good considering Gameloft’s previous efforts, and the graphics and level of detail in the levels is already being praised as “better than MC2” in the games busy discussion thread.

The highlight for many players will be the expanded multiplayer mode which is available via local WiFi or online via Gameloft Live. It now supports up to 12 players, compared to 10 previously, and delivers six much larger maps, which is more maps than MC2 had at release. Bluetooth multiplayer mode, which was available in MC2, has now been removed. Some users have experienced lag at times, which has caused stuttering graphics, but the general indication is that it’s nothing unreasonable.

Seven multiplayer modes are provided. The four MC2 modes are still present (Battle, Team battle, Capture the flag and Defuse the bomb), but now there’s also “Manhunt”  where you hold a flag for as long as possible, “Zone control” where you capture and hold locations, and “Destruction” where one team defends multiple devices from an attacking team. Multiplayer mode also has a list of challenges to complete, like achieving a certain number of head-shots, beating each game mode, and achieving the required number of kills with each weapon / attachment.

By killing other players and completing objectives and challenges, you’ll gain the experience points (XP) necessary for promotions to higher ranks. This is important because your rank now determines which new weapons, attachments, equipment, and skills are available in the armory.

In multiplayer mode, you can pick one skill per weapon kit. A gun expert loads his weapons quicker, an athlete runs faster while an anatomy scientist heals in half the time. The meanest skill is “One more thing”, which drops an incendiary grenade upon death, as a good-bye present to anyone nearby, like the person who shot you.

The expected diverse arsenal of weapons is available, plus equipment like remotely activated C4 explosives, sensors to display position of enemies, radar jammers, mines, and camouflage to avoid satellite scans. However, the process for unlocking weapons has changed, with guns being unlocked progressively once your character reaches certain levels while in-game currency is used to buy ammunition or attachments. That’s right, you can now add various attachments to customize your weaponry, like: Red dot sights, thermal scopes, and suppressors, which help you stay invisible on enemies radar while shooting.

There are two forms of in-game currency: Blue credits are used to buy or upgrade items in the single player shop, or to unlock items in WiFi multiplayer. Gold credits are used in online multiplayer, to unlock items in the online armory. You can buy additional credits as an In-App Purchase, but this is not really necessary as playing the game can yield the same results without extra cost.

Kill signatures have been added, so you can unlock and choose a message, picture, background and sound to be displayed to your victims after you kill them.  So when your opponents die, they might get a message like: “PWNED!” or “Would you like fries with that?”  along with a flatulence or baby crying sound effect. It’s a final slap in the face for your dead opponent.

Gameloft has added rewards for killing sprees this time around as well. In multiplayer mode you can earn “kill-chains” by killing multiple enemies without dying. These kill-chains can be used to buy military support. For example, three kill-chains will get you a satellite scan, showing all hostiles briefly. You can also request air strikes, turret deployments or helicopter / bomber support. With 20 kill-chains, you can obtain the much coveted nuclear missile and drop this WMD to end the conflict in 15 seconds.

There are three different control options, including “Classic Controls” like MC2 (but with a new sliding move by pressing crouch when running), but this set-up is not the default.  You can adjust the sensitivity of the controls, which was handy as I didn’t like the default controls at all, finding them too fast and floaty and the sprint button was in an uncomfortable position. Fortunately, there’s an option to customize the position of each control individually, although this is hidden away in the pause menu. It’s worth taking a few minutes to get the controls right for you.

Your progress and ranking is stored on Gameloft’s servers, so even if you delete the game, you can re-install it and resume without needing to start over. This means you can login from another device if the game is installed. And a multiplayer headquarters menu now presents all your stats, leaderboards, challenges, match history, and military support options. Finally, there’s now an online armory where you can save your weapon sets (primary, secondary, weapons attachments and extras like equipment or skills). Additional weapon kit slots can be unlocked. This isn’t as good as having direct access to all weapons, but it’s still nice to have this ability.

A few teething issues have been reported, with some ranks being listed incorrectly / inconsistently or progress being lost altogether. This is a major inconvenience which Gameloft is likely to investigate as a priority. And if you have a hyphen in your Gameloft Live login (as one of our editors does) you may have trouble logging in for online multiplayer, so avoid using dashes if you’re signing up.

This Universal game is larger than most and requires additional room for the install process, so gamers all over the world are busy deleting other large games to free up a couple of gigabytes. If you want to play first person shooters on your iOS device, Modern Combat 3: Fallen Nation is a must-buy game, so start making room for it.  Although, with Gameloft  reportedly committed to releasing frequent updates sooner this time around (in contrast to previous versions), we may have to delete even more games for the future updates.

App Store Link: Modern Combat 3: Fallen Nation, $6.99 (Universal)

[source]


Written by admin

October 31, 2011 at 17:15

The TouchArcade Show – 23 – Console Games, iOS Games, and Jared’s New Couch

without comments

This week on The TouchArcade Show, we fight through conversations about Soft Paws, Modern Warfare 3, leather couches and Battlefield 3 in order to bring you the hottest front page and reviews action of the week. For example, we dig into Shantae: Risky’s Revenge and get into lengthier discussions on subjects such as battery life across new mobile gaming devices, the impact of sales on revenue, and game saves. Overall, I really dug this week and we all hope you do, too.

If you’d like to give us a try, feel free via the streaming and download links below. If you want plugged in to The TouchArcade Show and receive our episodes the second they hit, just go ahead and subscribe to us on iTunes and Zune. While you’re there, we’d really like for you to drop your positive feedback in the reviews section. We need your help!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-023.mp3, 42MB

The show notes are coming, but before you leave us, know this: we’ll be back next week with another regular episode of the show and another great bonus podcast.

GAMES

  • Shantae: Risky’s Revenge [Free]
  • League of Evil [$.99]
  • Blosics [$.99 / HD]
  • Riptide GP [$4.99]

JARED’S KITTY KORNER

  • Cat’s Comming [$.99]

FRONT PAGE

  • ‘Whale Trail’s’ Brutally Honest Video
  • Halloween Sales And Freebies

Have a good weekend, guys!

[source]


Written by admin

October 29, 2011 at 2:15

‘Galaxy Pirate Adventure’ Review – A Beautiful, Bland Space Odyssey

without comments

Galaxy Pirate Adventure [$4.99] is one of those games that seems to have doubled down on an impressive graphics system while not giving as much attention to the rest of the gameplay. Rest assured, if you’re running Galaxy Pirate on an iPad 2 or iPhone 4S, you will be impressed with how this game looks. However, if you’re expecting a title with an actual story or a novel battle system, you will most likely be disappointed.

Billed as a Space RPG, Galaxy Pirate Adventure follows the son of the Galaxy Pirate King as he sets out on his own adventure. In order to succeed, you’ll have to build up a convoy of ships, which in itself will require cash and parts. The meat of Galaxy Pirate involves taking on missions that fall in one of three general categories: Smuggling, which has you taking commodities to other systems, Pirating, which pits you against other ships with the reward being raw materials, and Mercenary, which is similar to pirating, but you’re rewarding with cash instead of materials.

Once you get past the introduction, the vast majority of your time will be spent undertaking these side missions time and time again in order to build up the materials needed to build and outfit better ships. Galaxy Pirate is grind-intensive, but so are a lot of games in this genre.

The first thing you’ll notice about Galaxy Pirate Adventure is its visuals. The graphics are absolutely vivid and incredible – especially on an iPhone 4S or iPad 2. This extends to the ship models, starport design, and the overall world. My only complaint is that the visuals really make me wish that there was more interaction with the world.

If you’re thinking that Galaxy Pirate is going to be a free-roaming space game like Galaxy on Fire 2, prepare for disappointment. Despite the similarities in visuals, you actually have very limited control over your ships. All travel between planets is done on auto-pilot, with the only player interaction being on the star map. There’s also not much control during battles either, as the only options you have are to move towards or away from your enemies (entirely 2D movement). It’s almost a shame to have such a beautiful world in front of you and not be able to truly explore it. However, Galaxy Pirate seems to focus more on battles and economy and less on piloting and exploration.

Speaking of battles, Galaxy Pirate Adventure employs a somewhat simplistic rock-paper-scissors battle system. When you encounter enemies, you have a choice of attacking, defending, or recharging your batteries. Attacking and defending drains your batteries, while charging leaves you open for counterattack (but is necessary for long battles). The goal of each battle becomes charging when you’re out of weapon range, defending when you’re attacked, and launching your weapons all other times.

The battle system certainly gets the job done, but it’s a far cry from what some might expect with a space game. I just didn’t find enough variety; once you figure out the basic strategies, every battle plays out the same way with the tougher ones simply being a lesson in patience more than anything else.

Galaxy Pirate Adventure does do a great job offering the player variety as far as being able to outfit your individual ships. You can upgrade everything from shields, to weapons, to even your ship’s firing range, all offering different advantages. At the onset, your ships will not have a lot of weapon and equipment slots, but as you upgrade to bigger and better vessels you’ll be able to customize even further.

Despite the wide amount of customization, I did have some trouble in the early goings with the general lack of information about the ships, weapons, and parts. Thankfully, you can access a simplified help menu that does help with basic stats, but other than that, there’s really not much information to help you.

When released, the worst offense that Galaxy Pirate Adventure committed was with its English localization. Simply put, the translation was extremely subpar – to the point where sometimes you had no idea what the hell is going on. Thankfully, the recently released update fixed a lot of the localization errors. Unfortunately, even though a lot of the simple grammatical issues have been fixed, the story is still left bland and uninteresting. Sure, having a mediocre story doesn’t immediately spell doom for a game, but when Galaxy Pirate classifies itself as a role playing game, the story should be a big part of the experience.

Without a legitimate story, all you’re left with in Galaxy Pirate Adventure are pretty graphics, and a simplistic battle system that is heavy on grinding in order to get any meaningful progression. Once you get passed the slow opening, Galaxy Pirate does pick up in terms of  progression, but I imagine that some prospective gamers will lose patience before it gets to that point. I’m sure that there are plenty of folks out there that will be willing to look past all the issues in order to enjoy those gorgeous visuals on a portable device. However, for me, I was expecting something with a little more depth.

App Store Link: Galaxy Pirate Adventure, $4.99 (Universal)

[source]


Written by admin

October 28, 2011 at 18:15

Namco Bandai Throws Halloween Sale, Too

without comments

Not to be left out in the holiday liquidation going on in the App Store at the moment, Namco Bandai has been conducting some price-slashery magics of its own. Starting today and rolling into the weekend, you can save oodles on the publisher’s stable of titles. Games like Pac-Man and Mr. Driller and even its Universal selection of titles including Fossil Feast are available at either at $.99 to $3.99. That’s not bad, really, considering what price these things usually sit at when there isn’t a holiday to celebrate. Yay, Halloween!

Here’s the full list of the sales we’ve caught so far:

  • Buccaneer Blitz – $2.99 $.99 [Universal]
  • Fossil Feast – $1.99 $.99 [Universal]
  • Isaac Newton’s Gravity – $2.99 $.99
  • Mishap – $4.99 $1.99
  • Mishap for the iPad – $4.99 $1.99
  • Mooniacs – $1.99 $.99 [Universal]
  • More Brain Exercise with Dr. Kawashima – $4.99 $1.99
  • More Brain Exercise with Dr. Kawashima for the iPad – $6.99 $1.99
  • Mr. Driller – $1.99 $.99
  • Ms. Pac-Man – $4.99 $1.99
  • Ms. Pac-Man for the iPad – $4.99 $1.99
  • Pac-Man – $4.99 $1.99
  • Pac-Man for the iPad – $4.99 $1.99
  • Pole Position: Remix – $2.99 $.99
  • Pool Pro Online 3 – $1.99 $.99
  • Pool Pro Online 3 for the iPad – $1.99 $.99
  • Puzzle Quest 2 – $4.99 $3.99
  • Star Trigon – $1.99 $.99
  • Tamagotchi: ‘Round The World – $4.99 $1.99

I’m a huge fan of Puzzle Quest 2, and even though it’s hovering around a “premium” price point during this ale, it’s still worth picking up. The match-3 component is as rich and strong as ever, and the dungeon-crawling and RPG aspects do wonders for the title. You can check out our review here.

[source]


Written by admin

October 28, 2011 at 18:15