Archive for the ‘3G’ tag
Choose Your Own Adventure with Choice of Games’ Library of Interactive Fiction
We've posted a few times about the Fighting Fantasy, Gamebook Adventures, and Sorcery! series of interactive fiction and have gotten a surprisingly positive response every time. Those books are like the Choose Your Own Adventure novels you may remember reading as a child, with an element of randomization thrown in by needing to complete various dice challenges throughout the books to determine which way the story forks. abandons this dice-based gameplay model for a much more traditional (and in depth) multiple choice system for each decision that I actually enjoyed quite a bit.
Under the hood of all these games is something Choice of Games calls "ChoiceScript". ChoiceScript allows for works that are much more complicated than your typical two decision fork that leads off to two different pages as it supports things like variables in the story. These variables not only allow you to sometimes name characters yourself, but are often used as character statistics, with some decisions leading to gaining a particular stat which could potentially open up areas later in the book.

Choice of the Dragon in Mobile Safari on the left, Choice of Broadsides app on the right.
The coolest part about all this is that Choice of Games has a guide on , and it's actually quite simple. If you've got the time to invest in to building a piece of interactive fiction in ChoiceScript, they'll even host it for you on their and App Store listing, sharing 75% of the profits.
The presentation of these games is very bare bones, and are little more than black text on a white background with UI elements that just consist of basic form components. They play the same both in the browser on as they do in app form, so if you've got constant internet connectivity you can just make a home screen bookmark for the game you're playing. If you've got an iPod touch or a non-3G iPad, the apps are totally worth downloading if you find yourself getting in to them.
Just like the other interactive fiction we've posted about, these works are completely independent of each other and reading one isn't required to enjoy the rest:
Choice of the Vampire, $1.99 Begin your two-hundred year journey as a vampire in New Orleans, 1814; choose whether you will seek love, power or redemption as you negotiate the growing-pains of the young Republic.
Choice of Romance, $1.99 Play as a young courtier who catches the monarch’s eye. Will you find true love? Gain a crown? Lose your head? A text-based multiple-choice game of romance, deception and court intrigue.
Choice of Broadsides, Free Multiple-choice swashbuckling naval adventure, in the spirit of C. S. Forester’s Hornblower or Patrick O’Brian’s Aubrey/Maturin books, with a dash of Jane Austen.
Choice of the Dragon, Free Play as a fire-breathing dragon who sleeps on gold and kidnaps princesses for fun. Dominate the local kingdom, loot and pillage, and inspire terror in the hearts of your enemies!
Paranoia, Free By Kie Brooks. When you think your doctor may be trying to kill you, life gets complicated. Survive this multiple-choice game if you can.
What Happened Last Night?, Free By Kie Brooks. “What Happened Last Night?” is a dark but occasionally humorous action murder mystery multiple-choice text-based game.
The Nightmare Maze, Free By Alex Livingston. “The Nightmare Maze” is the story of a 19th-century Bostonian plagued by strange nightmares. Lose yourself in the depths of a tormented psyche and try to find the logic to the night terrors in this haunting text-based multiple-choice game.
Popcorn, Soda … Murder?, Free By Pauzle. “Popcorn, Soda … Murder?” is a thrilling text-based multiple-choice murder mystery. Can you find all the clues at the murder scene and piece together who must have done it and how?
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Today’s Apple Event – Hands on with iPod Touch, Nano and More
Today Apple held its media event at the Yerba Buena Center for the Arts in San Francisco and unveiled its work in significantly evolving a number of its mobile and media products. I had a chance to see it all first hand and spend some hands-on time with the fruits of the company's recent labor.

The announcement that is likely of the most interest to our readers is the arrival of the new iPod touch, thinner than ever and featuring the same razor-sharp Retina display used in the iPhone 4. (And, holding the new device in my hand, I can confirm that the screen is every bit as sharp as that of the iPhone 4.) The upgraded device is, indeed, basically "an iPhone 4 — without the phone," with a few exceptions. It utilizes the same A4 processor used in the iPhone 4 and the iPad, and features integrated gyroscopes for added in-game control precision. It has front- and back-facing cameras, as well, allowing FaceTime video chats. But the rear-facing camera offers a relatively low 960×720 pixel resolution, as compared to 2592×1936 pixels on the iPhone 4. That means it produces photos that are only 14% the size of those taken with big brother iPhone 4.
But, we're gamers here! And in that capacity, the new iPod touch is a golden mobile gaming device. During today's event, Steve Jobs indicated that the iPod touch is presently the #1 selling mobile game device, outselling Sony and Nintendo's devices, combined. He revealed that 1.5 billion entertainment and game app downloads have passed out of the App Store. With the dramatic enhancements on most every front that the new iPod touch puts in the hands of gamers, we don't expect the touch to give up the crown anytime soon.

Another big announcement that Steve had in store is the reinvented Apple TV. No longer a scolding-hot slab of metal and plastic with the footprint of a Mac mini, the new Apple TV is a quarter the size of its predecessor, shrouded in black plastic, and cool to the touch.
This time around, Apple dispensed with local media storage and has positioned the new unit as a video streaming device, built on a video rental model. First-run HD movies can be rented at $4.99 per, with HD TV shows available at $.99 an episode — all HD. Netflix streaming is integrated, as well. And all of the local media sharing capabilities of the original device (tying to computers in your home for media display on TV) are preserved, with the notable addition of media streaming from an iPad, iPhone, or iPod touch. And all that, which I can confirm fits comfortably in the palm of your hand, can be had for just $99.
The new Apple TV should be of particular interest to our readers for another reason — it's based on Apple's A4 processor. Intel is not inside, this time around. Given that, it's clear that the new device is based on some form of OS X for the ARM processor. Apple isn't calling it iOS but, if it's not iOS proper, it's something extremely close. But, likely, it actually is iOS under the hood. Daring Fireball's John Gruber recently , as well.
And if, indeed, the new Apple TV is an iOS device, is there an App Store in its future? Let's hope so…
Apple also showed a new iPod shuffle which, happily, brings back the buttons of the previous versions and also demonstrated the new iPod nano. The nano is about the size of the shuffle, but features a multitouch display and a user interface styled after iOS (though it's not iOS-based). It's a pretty amazing device to play with, extremely light, small, and functional. It's not improvements all around with this one, though; the new nano lacks video recording as well as playback capabilities. It seems Apple's decided that's functionality to be found only in the iPhone and iPod touch.
On the software front, Apple has released iTunes 10 (available now), which offers several interface improvements as well as Ping, a new social network of sorts that allows iTunes users to follow one another and share news of what they're listening to online. Facebook integration is in place as well. iOS 4.1 will be released next week and will include a number of new features including the launch of Game Center — Apple's leaderboard network. Other improvements include bug fixes, and performance enhancements for 3G owners. iOS 4.2 was also previewed which will finally bring OS 4 to the iPad and is due in November.
It's clear from today's event that Apple has been keeping a laser focus on the areas that have become its clear domain: media and mobile.
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Unreal Engine 3 Tech Demo ‘Epic Citadel’ Available for Free
As part of today's keynote, Epic Games showed a brief tech demo of the Unreal Engine 3 running on an iPhone. In a surprise twist of events, this very same tech demo just appeared on the App Store mere moments ago as a free universal app. If you've got an iPhone 4, iPhone 3GS, 3rd Generation iPod touch, or iPad, feast your eyes on Epic Citadel [Free].




The 82.2MB tech demo includes a medieval town to explore, complete with a bizarre and a "mysterious cathedral". If you've been waiting to see just what the latest-generation iOS lineup of devices is capable of, you really need to check this out. Epic Citadel is a fantastic display of the potential of future gaming on the platform, as it has been developed using the exact same tools and technology that developers are using now to create high-end console games.
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Apple’s September Press Event – Where Can I Get That Guitar?
‘Dodonpachi Resurrection’ Pricing and Release Date Revealed
Earlier this month we brought you a preview of Dodonpachi Resurrection, the newest bullet hell shooter for the iPhone from developer , who have previously brought Espgaluda II [$8.99/Lite] to the App Store. Dodonpachi Resurrection is a reimagined version of the arcade game Dodonpachi DaiFukkatsu, the fifth game in the Dodonpachi series. Resurrection will feature a mode faithful to the arcade game as well as an entire mode unique to the iPhone version. Due to all of the action that can take place onscreen at any given time, the game is restricted to owners of the iPhone 4, iPhone 3Gs, 32 and 64 gig 3rd gen iPod touches, and the iPad.
Cave has sent word via press release and their that the release date for Dodonpachi Resurrection is August 26th and that it will be launching for a special introductory price of $4.99. This introductory price will last for the first four days after release and then rise to the regular price of $8.99. Additionally, a lite version will follow after the full game is released, although no date for the lite has been specified.
Here is another look at the latest trailer:
We're eager to get our hands on Dodonpachi Resurrection, as I'm sure many other players are as well. You can pass the time until then by joining where you can find additional screens of the game. We'll have more on Dodonpachi Resurrection when it goes live on the App Store this Thursday.
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‘Archetype HD’ – An Awesome Online FPS, Now for the iPad
Early last month, Villain's Archetype [$2.99] hit the App Store, and we thought it was great in our review. Archetype is an incredibly impressive game, providing 5 on 5 team-based deathmach that works well regardless of if you're connecting via WiFi or 3G/EDGE. The new iPad version plays the same, with graphics and controls that have been optimized for the large screen of the device.

Archetype HD [$4.99] comes with all the same maps and game modes from the iPhone game, including the new rocket arena mode and Avarice map that dropped not long ago in an update. You can even play with people who are playing the game on their iPod touch or iPhone. It's a bit of a bummer that Archetype wasn't just updated to be universal, but if you've been enjoying the iPhone game, the iPad version is worth picking up as well as it controls a lot better with the iPad-specific controls instead of the pixel doubled iPhone controls.
For more information on Archetype, check out our review and/or . There's also a thread as well as a thread filled with if you're looking for someone to play with.
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‘Battle Bears -1′ – 1.2 Update Adds New Content and Universal iPad Support
Back in June, we reviewed the follow up release to last years successful Battle Bears: Zombies! [99¢], titled Battle Bears -1 [99¢]. While this new prequel to the original game contained the same humor and silly antics that we love about the series, it fell short in a few areas, which kept it from being an entirely enjoyable gaming experience. It was still a fair amount of fun, but the awkward control scheme, repetitive levels, and overall difficulty and brevity of the main campaign ultimately sucked a lot of the joy out of Battle Bears -1.
Now, nearly two months since release and two updates later, pretty much all of these issues have been addressed and then some, and Battle Bears -1 has evolved into a much more competent game than it started out as. For starters, the game is now universal and contains higher quality graphics for the iPad, iPhone 3Gs, and iPhone 4. Both of the campaigns (the included Oliver campaign and the 99¢ IAP Riggs campaign) have been doubled in length, and where you would originally fight the final boss of the game you now receive a new weapon for each character before continuing on.
Oliver's new weapon is a deadly katana, and Riggs gets a huggable head-powered laser gun. The katana is especially fun as it delivers one hit kills to any huggable that gets in the way of Oliver's wild swinging. In addition, the game now allows you to switch weapons at will by tapping an icon in the upper corner (or a button by the right analog stick on the iPad), and carry up to three clips of ammo for each one. The 1.1 update that came out early July let you aim by swiping the screen, allowing you to look around without wasting any ammo, as well as a slider to adjust sensitivity. These changes have really done away with the control issues that plagued the initial version of Battle Bears -1.
The added campaigns for each character take place in different settings as well, alleviating the repetitiveness of the scenery from version 1.0. New cutscenes and voice samples were also added into the game with this new update, and the game has been optimized to run smoother on older devices. And the updates won't stop here either, as developer is already planning on adding more weapons, new bosses and enemies, multiplayer support, more cutscenes, and a new downloadable third character with their own unique storyline and campaign.
I'm already much more satisfied with Battle Bears -1 after these last two updates, and it's really become one of my favorite games to play. Further additions can only make it even better, but if any of these previous issues held you back from checking out the game, now is a good time to give it a second look.
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Freebie Alert: ‘Dark Nebula – Episode One’ – Download This…!
In celebration of the recent release of Dark Nebula – Episode Two [99¢], developer has dropped the price of the original installment to free. If you don't own Dark Nebula – Episode One [Free] yet, you seriously need to stop whatever it is you're doing and download it. Unfortunately it's over the 20MB limit for 3G app downloads so iPhone users will have to find some WiFi, but thankfully the game will be free all weekend so you've got plenty of time.
On the surface, the Dark Nebula games are just tilt controlled ball rollers, but in actuality they are so much more than that. The production value of both games is flat out insane, with amazing graphics, excellent sound, and masterful level design. Episode One will likely only take you an hour to complete, but it will be one fantastic ride.
We have reviewed both Episode One and Episode Two if you want to check them out, but really, you should just download the first while it's free and immediately pick up the second if you enjoy it as I think the sequel is even better than the original.
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Upcoming ‘Dodonpachi Resurrection’ – New Screens and Gameplay Trailer Released
Last month we reported the announcement that DoDonPachi DaiFukkatsu is coming to the iPhone this summer from legendary shmup developer , who have already released one of their classic arcade shooters to the App Store, the excellent Espgaluda II [$8.99/Lite]. Fans of bullet hell shooters were frothing at the mouth over the news, but unfortunately the trailer that came along with the announcement served as only a tease, and didn't expose much in the way of gameplay or information.
Now a few weeks later, Cave has released a brand new gameplay trailer for the game, now called Dodonpachi Resurrection, along with some screenshots and info about the enhancements to this iPhone port. Much like Espgaluda II, Dodonpachi Resurrection will feature a mode that is practically identical to its arcade counterpart as well as an iPhone specific mode. This new iPhone mode features a new scoring system and is tailored to gaming on the go. In addition to these two modes a third practice mode will be included.
The screen on the left is from Arcade mode, and the one on the right is from iPhone Mode and shows the Hyper Cannon at work (click to enlarge):
Based on the trailer for Dodonpachi Resurrection, fans of the genre should be in for the same frantic gameplay that Cave games are known for – hundreds of bullets flying onscreen, humongous enemies, and devastating super weapons. As such, just like Espgaluda II, the game will be exclusive to 3rd generation iPod touches (32 and 64 gig), iPhone 3Gs, iPhone 4, and iPad. Also, brand new music has been composed exclusively for this iPhone release by notable Japanese composers Kenichi Maeyamata and Shoichiro Hirata.
Another noteworthy aspect to Dodonpachi Resurrection is that the iPhone version will mark the first time the game will have appeared anywhere other than the arcade. Espgaluda II was ported from arcade to the Xbox 360 prior to coming to the iPhone, and it says a lot to the overwhelming popularity of the iOS platform and how well suited a game like this is to the touch screen that it is appearing here first. Espgaluda II absolutely nailed the controls, and set the benchmark for every shmup to come out for the iPhone since. If they can pull off those same tight controls for Dodonpachi Resurrection, which hardcore Cave fans consider a superior series to Espgaluda, then we should be in for quite a treat when the game is finally released.
The price for Dodonpachi Resurrection has not been set, and Cave still hasn't narrowed down the release past “Summer 2010”, but rest assured that as soon as we hear anything more we'll be the first to let you know. In the meantime, drop by the and join in on the discussion.
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‘Pinball HD 4 iPhone’ — Gameprom’s Collection Comes to the Retina Display
Shortly after the iPad arrived, Gameprom treated iPad gamers to Pinball HD [App Store], a collection of their excellent stand-alone iPhone pinball titles — Wild West Pinball [$.99], The Deep Pinball [$.99], and Jungle Style Pinball [$.99] — all in one high resolution, iPad application. We found the title easy to recommend, and we weren't the only ones; Pinball HD was a WWDC 2010 Apple Design Award .
When the iPhone 4 was unveiled, sporting its high resolution Retina display, we hoped to see the same fine collection adapted to suit Apple's new iOS flagship. And, today, we're happy to report that Pinball HD 4 iPhone [link] has arrived and is now available for download in the App Store.

Pinball HD 4 iPhone delivers everything that the iPad's Pinball HD does, beautifully rendered on the iPhone 4's Retina display with a sharpness that almost makes your eyes bleed. (Though, the iPhone 3GS and 3G iPod touch are supported at their native resolution, as well.) And we're happy to see that Gameprom added the fixed, portrait table view mode that we requested in our April look at the iPad version. (This mode sits in addition to the floating, portrait view mode and the fixed, landscape mode.)
Like its forerunner, Pinball HD features split-screen, tap paddle controls, WiFi and Bluetooth multiplayer, online score tracking, and support for 3D anaglyph (red/blue, etc.) glasses rendering. And you get all that for buck less than the iPad version. Any pinball fan with an iPhone 4 (or a 3GS if you're new to the series) needs to get this game on their device.
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