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Archive for the ‘3.1’ tag

Upcoming Augmented Reality Game ‘ARDefender’ Looks Promising

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It was just about this time last year that Apple introduced the 3.1 firmware update to the iPhone that allowed developers to access the built-in camera for games and apps. What followed was an avalanche of “Augmented Reality” games, or in other words games that utilized real-time images from the iPhone camera and added digital graphical effects over those images to create gameplay out of the environments in front of you. Unfortunately, nothing too spectacular ever emerged from this technology, and most games consisted of shallow gameplay with Space Invaders-type graphics slapped over the camera's view. There have been some interesting uses of Augmented Reality on the iPhone just to be clear, but as far as gaming was concerned it never amounted to more than just a gimmick.

Now it seems that developer Int13 is trying something a bit different to bring a more authentic Augmented Reality experience to the iPhone (and camera-enabled iPod touches) with their upcoming game ARDefender. The way ARDefender works is that you'll print out an image from a PDF file available on their website, and this special image will be read by the camera and create a tower where the image is placed. The goal of the game is to defend that tower from waves of enemies by moving your device around the fixed position of the tower to take aim and blast away at them. It may sound a little simplistic gameplay-wise, but what I really like is how convincingly the tower and enemies seem to actually be on the table, which can be seen in the video below.

We previewed a technology very similar to that used in ARDefender way back in March of last year at GDC, but at that time use of the iPhone camera APIs was off limits to developers. The technology has also been used in the Playstation 3 game Eye of Judgment, and even in this incredible Augmented Reality tattoo. Ideas like this are obviously possible on the iPhone as well, and it seems like ARDefender is a step in the right direction. All I've ever really wanted from an Augmented Reality game is for it to make me actually feel like something is being created in the real life space around me, and by the looks of things ARDefender does just that.

It shouldn't be too long before we can get our hands on the game either, as ARDefender has already been submitted to Apple. Interestingly, the game has been available for over a month on the Samsung Wave, and impressions from those gamers have been positive. They've even come up with some clever ideas on how to use the technology, like printing out a huge version of the PDF image to create a gigantic tower and playing the game from an elevated area like a balcony, or pulling up the PDF on their computer at work and pointing their phone at it to play the game directly on the screen. We'll be sure to take a closer look at ARDefender when it gets released in the near future.

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Written by admin

September 24, 2010 at 18:15

‘Star Dunk’ Review – A Space Jam With Your Mates

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GodziLAB, of iBlast Moki fame, have taken an entirely new direction with their newest App Store venture, sizing up the portable online scene for a monster slam dunk. Star Dunk [App Store] is a frantically paced, competitive basketball shoot-out, where your task is to score more points than your adversaries in a free throw competition. Graphics are reminiscent of Geometry Wars; a stellar backdrop complete with a light show of shader effects for power-ups and ball handling– all running at a silky smooth 60 FPS on 3rd Gen iOS devices and up.

When playing Star Dunk, you first choose whether you wish to play online or offline. Either way you are immediately launched into a timed match where your objective is to carefully aim the ball's trajectory by swiping upwards with your finger. After each shot, the location of your next shot is reset to somewhere new. The key to obtaining bonus' and power-ups are through the backboard. When all four panels on the backboard are hit, they'll randomly select a bonus that applies for a limited time. Bonus' include score multipliers, larger rings and multi-balls.

To obtain the really big multipliers however, you'll need to hit a swish– nothing but net, and that's not easy. Consecutive 'extra clean shots' really ramp up your score, and are key to victory. Star Dunk also features a number of balls to unlock, all with different properties such as speed, bounciness and size. Some of the rarer unlocks have additional properties that add to the score multiplier in certain instances, and can be used to propel your score even higher. These help personalize the gameplay a bit, and add to the game's longevity as some of the more powerful balls take a considerable amount of effort (and sheer luck) to unlock their related achievement.

One other notable feature that we really liked about Star Dunk was how it handles its online match-making. If you choose to play online from the start screen you are thrown into a practice match, and a counter begins to the next online contest. The contest then begins seamlessly, synchronously matching each player against each other in a contest against the clock. Individual scores are then displayed in a ladder once the time is up. There are no lobbies to worry about and no visible connection screens. It was the smoothest integration of online gameplay we have seen, even over 3G. The downside to this seamlessness is that we were unable to directly play against friends, though the game's description alludes to the possibility.

There are other small touches that show the efforts Godzilab have gone to, to make Star Dunk stand out as an online game. Though you can't see your player's actions during a match-up, the Earth in the background will occasionally rotate to find just where your opponent is, neatly displaying their current score and position along side it. An arrow indicator on the top right of the screen also shows how you're faring in the contest; whether you are raising in rank, declining or stagnant compared to your competition.

These touches help make Star Dunk something more than just the simple basket shooter. The competitive nature of the game gives extra incentive to unlock the gamut of Plus+ achievements and their rewards, and the global ranking system constantly updates you on your progress compared to the rest of the world. What we would have liked to see is a way to compete against friends directly (and if it is possible, a more apparent way to do so) and a more detailed explanation of scoring that the current tutorial doesn't offer. In any case, Star Dunk is an entertaining take on a popular sport that should have the competitive types champing at the bit for a long time to come.

Note: The developers have reported that there is a bug resulting in crashes on OS 3.0 and 3.1. An update is already in submission to Apple to address these issues.

App Store Link: StarDunk, $0.99

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Written by admin

July 14, 2010 at 10:15

‘Saucelifter’ v1.3 Update Brings iPad Support, Other Enhancements

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A little over a year ago Paul Pridham of Madgarden, who teamed up with Jeff McCord to bring us the iPhone / iPad roguelike Sword of Fargoal [App Store], released an iPhone version of his own take on Dan Gorlin's 1982 Brøderbund classic Choplifter. The developer's v1.3 free update to the game has just gone live in the App Store [link], turning the title into a Universal application that takes full advantage of the iPad's large display, among other enhancements.

In Saucelifter, gameplay involves flying your tilt-controlled saucer to various Earth prison barracks, blasting open the doors, picking up your captive crewmates, and dropping them off at the transporter where they're beamed safely back to your alien world.  This is made challenging by evil Earth forces, including tanks, laser turrets, fighter jets, and flying attack drones.

There are a lot of nice touches to the title. The stylized, vector-based 2D graphics lend the game impressive visuals, with a day-into-night changing skyline that adds nice variation to the scene. A letter-box effect alters the aspect of the play area to provide early warning of incoming enemies. It's very well done.

The full list of the enhancements that v1.3 brings, as listed by the developer:

  • New saucer!
  • New reptoid super weapon!
  • Saucelifter is now a universal application
  • iOS4 multitasking support
  • Support for both landscape orientations
  • Fixed sound that was too quiet
  • Gameplay tweaks

It's a nice list of enhancements, but the developer has already submitted the v1.3.1 free update to the App Store that brings iPhone 4 Retina Display support as well as control refinements. I'm presently playing v1.3.1 on my iPhone 4 and it looks beautiful.

See our video of the initial release version of the iPhone original.

Choplifter was the first game I fell in love with on my first Apple computer, an Apple //c, back in 1984. Saucelifter is a superb enhancement on the formula and pays faithful homage to the Dan Gorlin masterpiece. Since its release, I've counted Saucelifter among my five absolute favorite iPhone games and, after enjoying the Universal build of the game for several weeks now on my iPad, I don't expect that to change anytime soon. Whether or not you've ever played Choplifter, Saucelifter is one not to be missed.

App Store Link: Saucelifter! Heavy Disc, $1.99

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Written by admin

July 4, 2010 at 6:15

‘Space Miner: Space Ore Bust’: RPG Shooter Excellence

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Every now and then a game comes along that just dazzles and blows you away by getting things exactly right. Such a game was released into the App Store yesterday by Venan Entertainment.  That game is Space Miner: Space Ore Bust [App Store].  In short, it's Asteroids meets the RPG. But that description really doesn't do the game justice.

Space Miner places you in the role of the nephew of good ole' Uncle Jebediah Gritstone, proprietor of the galactic Gritstone Mining Station. Uncle Jeb has hired you on to help with the ore mining and it's with much excitement that you make your way to his mining station in your veritable space jalopy. Once on board, things get complicated (it's a long story, enjoy it in-game) and Uncle Jeb is desperately counting on you to go out into the neighboring sectors, blast asteroids, and bring back the precious ore contained within. The more ore you collect, the bigger your cut of the profits. But the pitiful ship you start off with is hardly up to the task.

As you accumulate profits, the money can be spent in Uncle Jeb's shop, where more powerful ships, weapons, shields, ore collectors, power plants, and the like can be purchased. It doesn't take long to find yourself sitting in a decent ship with multiple ore blasters, a sizable cargo bay, and an ore collector that can get the job done. And the whole package is done up with a great deal of spot-on humorous dialog and even an amusing banjo-based audio track that fits ole' Uncle Jeb's operation to a T. (There's no doubt that he's got a still hidden somewhere on that rock of his.)

The game features highly configurable touch-screen controls (onscreen buttons, analog stick) that work nicely, 50 in-game achievements, and online score tracking via the Plus+ network.

Now, with all the heavy RPG aspects and the well done comedy, you might think the game is light on shooter action when it comes to dealing with those asteroids. Happily, that's not at all the case. The asteroid combat system is an example of shooter gold — for an Asteroids-like experience, it really couldn't be any better. And it's not just asteroids you're fighting. There are competing robot miners bent on stealing your ore that must be dealt with. Not to mention the occasional encounter with the daunting gasteroids… (Yea, they're about as bad as they sound.)

Aside from the standard goal of blasting asteroids to mine ore, there are a total of 24 missions to complete, such as rescuing helpless tourists floating through space (think Dave Pool), destroying a massive robot enemy in order to save a heartless CEO, and the like. There really is an impressive degree of gameplay variation here that just keeps things moving. In my experience, you really have to be careful not to lose track of time while playing this one. "Hard to put down" understates it.

See the developer's game trailer for a look at the action.

Space Miner: Space Ore Bust really is an App Store gem, given the unusually broad appeal I feel surrounds the title. Shooter fans definitely have a lot to be excited about, as do RPG fans — but even those that usually find themselves impatient in an RPG setting should enjoy Space Miner. The RPG layer is not only light, but easily manageable and delivered with a healthy dose of humor. It strikes a balance between two different gaming styles — shooter and RPG — like I've not experienced since playing Activision's Battle Zone, which married action and real-time strategy with similar elegance. Without a question, this is one of the best games I've played since the App Store went live over a year and a half ago. And you don't need to take my word for it; our forum readers are going nuts over this one.

Whatever sort of gamer you are, don't miss Space Miner: Space Ore Bust.

App Store Link: Space Miner: Space Ore Bust, $4.99

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Written by admin

February 7, 2010 at 2:05