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Coming Tonight: ‘Burger Cat’, ‘Illusia 2′, ‘Lock ‘n’ Load’, ‘Total War Battles: Shogun’, and More

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Written by admin

April 19, 2012 at 2:15

New Gameplay Trailer for ‘Deepworld’, an MMO 2D ‘Minecraft’ Set in a Steampunk World

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Fans of 2D Minecraft-ing on iOS have had it pretty good with the excellent Junk Jack [$2.99/Lite], but the developers at Bytebin Studios want to know what would happen if you take a similar Terraria/Minecraft sandbox idea, placed it in a steampunk setting, and let everyone connect to one giant persistent world together online MMO style. The result is Deepworld, and you can get a pretty good idea of what it’s like in this new gameplay trailer.

Deepworld is in an alpha state but is close to entering beta, and as the game stands right now it contains procedurally generated worlds, a robust crafting system, a day/night cycle and weather effects, and a limited number of enemies. It will also be coming out for Mac, and since the game world is stored in the cloud, there will be cross-platform play between the iOS and Mac versions.

Longer-term goals for Deepworld are a dynamic ecosystem that can be dilapidated and brought back to health, a steam-based power source for creating vehicles and machines, and social game types like Capture the Flag and Freeze Tag. While the idea of something like Deepworld is certainly intriguing, it’s also incredibly ambitious for an iOS title. I’ll feel much better once the initial product gets released and I can actually try it out, and much like Junk Jack or Minecraft itself, Deepworld will likely evolve over time.

It sounds like Deepworld is set to initially launch pretty soon, and we’ll keep an eye out for a specific release date. Until then you can swing by our forums to talk about the game.

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Written by admin

April 18, 2012 at 20:15

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‘Max Payne Mobile’ Review – Beautiful Bullet Time, Aged Like a Fine Wine

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Do you remember the Bullet Time Wars of the early ’00s? Every game had to have it, and not one of them got it right. We lost a lot of good games during that time; lost to the unnecessary addition of a dumb movie gimmick.

But then Max Payne [ $2.99 ] was released, and overnight the war ended. There was no disputing that, finally, a game had gotten bullet time right. That day was almost 11 years ago, and since then the world has changed. Games still implement bullet time, most of them successfully, but they all owe it to Max Payne.

For those of you who somehow missed out on it the first go around, Max Payne is revenge story wrapped in a noir coat that is so thick that the game occasionally comments on how warm it is. It serves as almost a noir for dummies book. Can’t sit through Chinatown? Max Payne will teach you all there is to know about noir.

But, for as silly as the writing occasionally is, it is still a good story. You will run into some truly gut-wrenching moments before you hit the 5 minute mark. But I wouldn’t dare spoil an 11 year old game, so I’ll stop right there. If you want to know more… Well, I assume you know what to do.

There is little sense in reviewing an 11 year old game that won nearly every award it could when it was first released. It’s well established that Max Payne is a fantastic game, but it is also ELEVEN years old. That means it comes with all the baggage that an 11 year old game has earned. So, rather than focusing on Max Payne the game, lets talk about Max Payne the iOS port instead.

This is the absolute best this game has ever looked. On the new iPad, the game sees resolutions and clarity that were pipe dreams when it first came out. Granted, the textures are low resolution, but they still look pretty good rendered on the iPad’s Retina Display. The between level “comic book” sequences are not Retina resolution, but it’s not a great mystery as to why.

I doubt anyone at Remedy envisioned people wanting to play the game at ridiculous resolutions, so it’s likely that they never created super high-resolution assets for anything. But, thanks to how well everything upscales, they still look pretty good. While it didn’t age as well as Grand Theft Auto 3 [ $4.99 ] did visually, it is still a great looking game. Bonus points if you can make it through the whole game without giggling at Max’s facial texture.

Controls are about what you would expect from virtual joysticks. Max feels a bit floaty when he moves, and looking around can be a pain, but the game is still very playable, thanks in part to a pretty competent auto aiming system. I know a lot of folks scoff at the idea of auto-aim, but it really does make the experience more cinematic and fun. When I turned off auto-aim, the results were decidedly less than fun (and often borderline frustrating), but your mileage may vary.

The real problem with the default virtual control layout is that the hit zones for buttons are too close to each other. Because you are aiming at a nondescript part of the screen, rather than a button, you will often find yourself jumping when you want to enter bullet time. A minor problem once or twice, but growing in annoyance significantly over the course of an 8 hour game. Like GTA3, you can move the buttons around on screen in the options, but you never really shake the feeling that this is a game made for a controller (or keyboard and mouse).

(Original E3 2011 trailer for PC version.)

Playing Max Payne to completion takes anywhere from 7 to 10 hours. If you intend to make that journey, please be sure to manage your own save files. Yes, Max Payne offers an auto-save, but I found it to be unreliable at best, and downright abusive at it’s worst. Unfortunately, games ported from PCs seem to bring more quirks than if they were ported from a console. Max Payne is from a time where we didn’t trust the game to save for us, so we took that responsibility upon ourselves. Max Payne for iOS has ported that feature spectacularly, so make sure you adjust your habits accordingly.

I’ll be the first to admit that I was super stoked about Max Payne coming to iOS. It was a game I loved on the PC 11 years ago, and I wanted to see how rose the colored glasses were. The answer is, surprisingly, not that rose. While it looks old, and has virtual joysticks, Max Payne is every bit the great game it was 11 years ago. I wish Rockstar had put more love into the port, but for costing me 1/25th of the original game, I’ll cut them some budgetary slack.

Now if I could just get rid of these war flashbacks, I’d be in business.

App Store Link: Max Payne Mobile, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

April 14, 2012 at 0:17

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Shaun Inman Releases ‘Lift Off’ – An eBook Chronicling the Development of ‘Last Rocket’

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Shaun Inman’s The Last Rocket [ $2.99 ] is a game that you can tell is going to be special inside of about 30 seconds of playing it. We absolutely loved it in our review, and with the various tweaks and fixes the game has seen since release (including Retina iPad support), it’s an even greater effortless recommendation. Gameplay in a nutshell consists of piloting a rocket through 64 rooms filled with all sorts of obstacles. It sounds simple, and it is, but the best part about The Last Rocket is that it doesn’t just use chip tunes and pixel art for the sake of having a “retro” feel. Instead, the entire game, from top to bottom, is just as much at home on the screen of your iPhone as it would’ve been on your NES in the mid-80’s.

The eBook is available direct from Shaun Inman’s site for $9.99. It’s a DRM-free iBooks-friendly ePub which features an exhaustive account of the game’s development including notes, drawings, screenshots, and much, much more. Fair warning though, the eBook is chock full of spoilers, so make sure you’ve played the game first. If you’re the kind of person who loves behind the scenes looks at game development, this isn’t something you should miss.

App Store Link: The Last Rocket, $2.99 (Universal)

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Written by admin

April 14, 2012 at 0:16

‘Aquaria’ Goes Retina, Also On Sale

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This afternoon, Aquaria [$2.99] joined the growing list of iPad apps that support the new iPad’s high resolution screen. And in celebration, publisher Semi-Secret Software is offering it for $2.99 instead of its usual $4.99 price point. Semi-Secret is thinking that this is the first time Aquaria has supported 2048 x 1536, so scribble another note in your “Perks To Owning Aquaria on iPad” column if you’re playing along at home.

Here’s what it looks like now, by the way:

This sale ends this coming Sunday, so you’ve got some time to act before it ends. We suggest you fill this extra time by playing Aquaria so… maybe you should just jump on this now. Or something.

App Store Link: Aquaria, $2.99 (iPad Only)

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April 14, 2012 at 0:15

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‘Mario’ Creator Miyamoto Digs ‘Angry Birds’

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The most influential man at hardware and software powerhouse Nintendo has found at least one phone game he enjoys. Visionary Shigeru Miyamoto recently name-dropped Rovio’s Angry Birds in a conversation with Hookshot, Inc, noting that it’s one of the few phone games he can dig. “There aren’t many games that I’ve played recently that have been truly convincing to me,” he said at a Paris event. “That said, I have very much enjoyed Angry Birds — especially the way in which it combines traditional and new game elements in exciting ways.”

Miyamoto later praised the surprising depth of the game’s flinging mechanic and the overall simplicity of its design. “Angry Birds is a very simple idea but it’s one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first,” he said.

Nintendo does its best to totally dismiss the App Store and phones in general, so these quotes strike us as a particularly notable. It’s acknowledgment that something great can happen on our platforms of choice, from the mouth of Nintendo’s visionary designer.

In an interview with Edge at the same event, Miyamoto admitted that he keeps tabs on the mobile space, but noted that Nintendo can be just as creative.

“I check up on them sometimes, but I don’t have a lot of time,” he told Edge. “I think we also have a history of having certain fun ideas and making a game out of it, and there’s lots of other people also doing this [now].

“This kind of environment inspires us to try even harder, and create even more unexpected new things.”

Miyamoto is in the middle of some sort of slow (and disputed) stepping down process that’ll see him working on smaller games with smaller teams instead of big, blown-up AAA Mario and Zelda titles.

[via Hookshot Inc, via Edge]

App Store Links:
    Angry Birds, $0.99
    Angry Birds Free, Free
    Angry Birds HD, $2.99 (iPad Only)
    Angry Birds HD Free, Free (iPad Only)

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Written by admin

April 12, 2012 at 20:15

Coming Tonight: ‘Burnout Crash!’, ‘Crow’, ‘Infinity Blade II’ Clash Mob Update ‘SpellTower’ 3.0 and More

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Written by admin

April 12, 2012 at 4:15

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‘Disc Drivin’ Gets Updated with 5 New Tracks and More

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If you’ve been following along with TouchArcade for a while, then you should know that one of our favorite pastimes is playing the asynchronous multiplayer racing game Disc Drivin’ [$1.99/Lite/HD]. Ah yes, Disc Drivin’. It first released in December of 2010, and there honestly aren’t any other games that have been out for that long that I consistently play on a daily basis. Granted, it hasn’t quite grabbed everybody like it has me (but bless your heart for trying, Eli), but for those who love the gameplay Disc Drivin’ has simply incredible staying power.

Disc Drivin’ developer Pixelocity is trying to ensure that myself and those like me will continue our daily racing obsession, and have just released the biggest update for the game to date. There are five(!) brand new tracks to compete on, all taking place in a brand new snow-themed environment. In this new environment you’ll (literally) run into two new kinds of obstacles: one is a giant snowball that will explode on impact and slow you down a bit, and the other is an ice block which will block your path before finally breaking and disappearing after it’s been run into a few times.

Other improvements include a badge count that updates without needing to open the app first (finally!), support for the new iPad resolution in the HD version, and resigned games will now go into your completed races list rather than sticking around in your current games list. If you aren’t sure what this Disc Drivin’ business is all about, then definitely give the free version a try. It’s the complete game, but has advertisements that pop up in-between turns. They’re really not that bothersome, but if ads really get your blood boiling then the full version can be yours for $1.99 or $2.99 on the iPad.

Above is an overhead view of the five new track layouts and pictures of the two new obstacles in the game. Also, check out all of our previous Disc Drivin’ coverage from the links below:

  • Original Disc Drivin’ Review
  • Online Matchmaking Update
  • iPad Version Released
  • Three New Tracks Update
  • Three MORE New Tracks Update
  • Customizable Disc Update
  • Cast of “Mad Men” Love Disc Drivin’

App Store Links:
    Disc Drivin’, $1.99
    Disc Drivin’ Free, Free
    Disc Drivin’ HD, $2.99 (iPad Only)

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Written by admin

April 5, 2012 at 20:15

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Here’s A List of New Lite Versions to Check Out

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Written by admin

April 5, 2012 at 16:15

Coming Tonight: ‘Bug Princess 2′, ‘On The Wind’, ‘Saturday Morning RPG’ and Much More

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Written by admin

April 5, 2012 at 4:15

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