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Heads Up: Best Buy Offering iTunes Gift Cards on the Cheap Until 7:00 PM ET Today

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Regardless of whether you typically buy things with iTunes gift cards or if you’ve just linked your credit card up to your iTunes account and forgotten about it, Best Buy has a pretty great deal going that lasts until 7:00 PM Eastern tonight. iTunes gift cards are 20% off, and they’re available in values ranging from $15.00 (for $12.00) all the way up to $100.00 (for $80.00). Better yet, these gift cards are delivered digitally. So, if you’ve got a way to funnel money into the Best Buy web site, they’ll just instantly email you a discounted iTunes gift card code. How’s that for convenience?

Mash this link if you’re interested in taking advantage of the deal. You should see all the available gift cards. If the link isn’t working for you, just search their site for “iTunes (Digital Delivery)”. These 20% off deals aren’t anything to scoff at either, as buying $100.00 worth of credit for $80.00 could potentially net you nearly 20 free 99¢ games out of the deal depending on your local tax rate.

How much are those of you who are taking advantage of this dumping into the deal? I know people who buy stupid amounts of iTunes credit when these 20% off sales roll around, as that’s not only about as cheap as iTunes credit ever gets, but it’s also definitely a “the more you buy the more you save” kind of thing.

[via 9to5Mac]

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Written by admin

February 2, 2012 at 21:15

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Macworld | iWorld 2012 – ‘Ow My Balls! XL’ is Ready to Kick You Straight in the iPad

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In April of 2009, the world was treated to Ow My Balls! [Free], the “Citizen Kane of iPhone gaming” according to our own Eli Hodapp. Ow My Balls! is a simple but powerful arcade game where you kick a hapless gentleman off of a rooftop and try to rack his, ahem, family jewels let’s say, against as many painful objects as possible before hitting the ground. Aiding you in this noble quest is the use of flatulence to keep you afloat and carry you towards some hard to reach objects in the environment (like unicorns), which will ultimately lead to higher scores.

So yeah, Ow My Balls! probably won’t be the next favorite past time of high society, but it’s an immensely fun and funny game for those who can appreciate its lowbrow humor. At last year’s Macworld I talked with Ow My Balls! developer Josh Michaels about a huge version 2.0 update to the game which went live the following month and expanded the game with Retina Display visuals and a whole roster of new characters, as well as dropping its price to free.

This year at Macworld 2012, I again met with Josh to check out the upcoming Ow My Balls! XL for iPad. The iPad version will include everything from its iPhone counterpart, as well as a number of new enhancements. There’s a brand new politician character to play, as well as other subtle nods to current events like the hippie Bobby Surreal “occupying” the starting rooftop in his tent. New swiping controls have also been added which are both simple to use and more effective, ensuring that even your grandmother could play this game (something I could sense was a concern on everybody’s mind).

Finally, there is some fresh new title screen music and some new character dialogue, both of which you can see in this hands-on video (FYI if you’re somewhere that’s not blaring fart sounds friendly, you might want to check your volume):

Unfortunately, despite reaching nearly 5 million users, Ow My Balls! wasn’t exactly a financial success. Josh’s other project, ironically, is the classy and beautiful Magic Window [99¢] app that brings amazing time-lapse scenery to your iOS device. It’s as gorgeous as Ow My Balls! is silly, and it’s currently the one putting the Cup O’ Noodles on the table. No, Ow My Balls! XL isn’t meant to make money, though it may offer some sort of in-app purchase as more of a donation type of thing. Instead, Josh draws satisfaction just from knowing he’s made people laugh with his work (and about an equal number of people angry, as the iTunes reviews have always been roughly equal parts 1 and 5 stars).

If everything goes according to plan, then Ow My Balls! XL should be launching on Valentines Day for free, and I can’t really think of a better gift for your loved one. Also, in the very near future the iPhone version will be getting updated with all the additional features found in the iPad version. Sadly, once that’s completed, that will likely be the last of game development for Josh as he focuses solely on Magic Window. Sometimes you gotta do what pays the bills, even if it means putting your farting, nuts-kicking game to rest.

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Written by admin

January 31, 2012 at 9:15

‘Hatchi’ Hands-On Preview – A Tamagotchi Fever Dream

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Raising Big Poppa Pump hasn’t been easy. He gets hungry at weird times and doesn’t sleep through the night. He also isn’t the cleanest pocket monster I’ve ever owned. But I have a feeling that all this time spent grooming, teaching, and playing with him will lead to something truly rewarding. I’m talking about evolution, man — an incredible change that takes place because I’ve proved that I’m an awesome owner.

Big Poppa Pump is my little monster dude in Hatchi, Portable Pixel’s game for those of us who remember the Tamagotchi so fondly. The two games — and I use that loosely — are pretty similar. You hatch an egg that contains a monster, and then that monster becomes your digital pet. As an owner, you’ll be responsible for feeding, cleaning, entertaining and even applying first-aid to the little one.

Functionally, this is all really simple to do. If your monster’s “smarts” bar is low, and his energy is high enough for an activity, you click the book button to raise it. If his “hygiene” is low, you hit the baby button to give it a bath. If his energy is low, or if you just want a break, you can hit the lights and that puts him to sleep.

The sleep mechanic rolls in a little save state trickery, by the way. When you put a Hatchi down and exit out of the app, upon returning you’ll notice a slight visual hitch and then magically see the energy bar fill according to the amount of time he’s been doing the bed thing. My experience with this varies; sometimes Big Poppa Pump needs hours of rest, sometimes just dozens of minutes.

Most of my day with Big Poppa Pump isn’t spent doing anything thrilling, complex or even all that fun, which is why I hesitate to call this a game-game. In the mornings, I wake him up and grind until his needs are all completely met. I continue to do this through the afternoon until he gets too tired and needs that big nap. At night, I try to tire him out so he doesn’t wake up angry, unclean, and unsatisfied at 2AM.

My greatest fear as an owner is that he’ll die in the night, which is something that can happen. “Yes, it can die if you don’t look after it,” Portable Pixels tells us. “It will get sick first and you can use the first aid to cure Hatchi.”

It’s hilarious, but I really, really, really don’t want Big Poppa Pump to bite the dust. I’ve somehow bonded with the thing, as silly as that sounds, and the competitive part of my brain wants to see an evolution based on my meticulous play.

Big Poppa Pump isn’t evolving as fast as I’d want it to for our preview coverage, so I asked Playable Pixels how it works. “You’ll need to feed, clean, play with and generally look after your pet to ensure it grows up,” it tells us. “[Pets have] several different forms they can evolve into depending on how you look after them.”

That’s as much detail as we’re getting at the moment, but as you’ll see in the article, there are some pretty hip forms. Big Poppa Pump is getting a lot more exercise than he needs, so here’s to hoping that he evolves into a gigantic muscle monster.

That’s the experience as it stands now — train, wait, train, wait some more, and then receive some sort of evolution. In the future, though, Playable Pixels hopes to add a lot more content, including a social component, if sales are good.

“Initially its a retro theme, but we’ve had lots of ideas about bringing it into the mobile era. Taking him on day trips for example, or socializing with your friends Hatchis,” it tells us.

“One of our beta testers said she would give her left arm for a graveyard for all her past Hatchi’s, and one of our developers wants a defibrillator. Its really a side project inspired by a reddit post back in September.”

Portable Pixels says its been “fairly overwhelmed by the response” so far. In an effort to keep up with it, its set up an e-mail address for people to be notified when the game is hitting and for feedback purposes. That address, if you’d like to get in on this, is: hatchi@portablepixels.com.

Currently, the game is on track for a January 15th release at $.99 for iPhone and iPod Touch. A Universal version isn’t slated to happen yet, but it could if “the need is great enough.”

[source]


Written by admin

January 6, 2012 at 21:15

Dragon Shout Social Features Are Go

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Ready for Dragon Shout [Free] 2.0? The independently developed Skyrim companion map app has recently seen its social update go live. Starting now with an IAP, you can add people to a “party” list and see their individual markers and journal entires. You can also chat with friends and people around the world from the comfort of the app, and view and drop public markers for people to comment on.

A new folder system compliments these additions, and so does a sharp new already annotated map. The latter should really help a lot of Skyrim noobs, we think. Skyrim is big and scary place. It helps to have a hand. Or sixteen.

We took a gander at Dragon Shout after release and were pleasantly surprised at its build quality. If you’re looking for a great companion app, this is it.

App Store Link: Dragon Shout for Skyrim, Free (Universal)

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Written by admin

January 5, 2012 at 5:15

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‘Groove Coaster’ On Sale, New Tracks Available

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We would argue that if there was just one more thing Taito’s Groove Coaster [$.99] needed, it would be way more dubstep. Now, the game’s latest update unfortunately doesn’t include any dubstep, but we’ll take it because version 2.0 of the game includes a total of five more downloadable tracks, including a trance mix of Jingle Bells that we’re sure you’ll never forget. A new ska track, as well as an acid house joint — “Thrase Beat — are the other notables joining the downloadable roster.

Oh! And in the spirit of the holidays, Groove CoasterSpace Invaders Infinity Gene [$2.99], and Cooking Momma [$3.99], have gone on sale for a “limited time” — or until the iTunes freeze clears we’re presuming.

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December 20, 2011 at 21:15

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‘SpellTower’ Update Adds Achievements And Universal Support

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SpellTower [$.99] is one of those rare titles that come along and completely knock your socks off. Mixing elegance and good word game play, we recommend it to anyone looking for a good game, no less a good word game. And now it’s an even better value: version 2.0 of SpellTower adds in achievements and bug fixes on top of Universal support, for free.

Oh! And the price? You probably noticed that it’s lower, too. As of yesterday, the game’s price has been knocked down to $.99 instead of its usual $1.99. Deal! They happen! I’m excited!

If you’re still on the fence after this reduction, take a moment and educate yourself with our review of the game. Spoiler: it’s pretty good.

App Store Link: SpellTower, $0.99 (Universal)

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December 10, 2011 at 1:15

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Still Alive: ‘C64 for iPhone’ Gets iCade Support, iPad Coming

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It’s been over a year since the last update, and many in our forums were worried that the app had been abandoned, but I’m happy to report that Manomio has released an update to C64 for iPhone [App Store], the Commodore 64 emulator and game store (at over 50 titles right now) for iOS, that we’ve been tracking since way back in 2008.

Stuart Carnie of Manomio filled me in on the license tangles he’s been dealing with since late last year which stymied work on the app, but indicates all is now resolved and that he’s excited to bring this update, as well as return his focus to development and the acquisition of new licenses for C64-loving iOS gamers.

The big news in this latest version of C64 for iPhone, version 2.2, is the addition of support for the iCade and compatible devices (such as the iControlPad and Gametel controller we recently covered), which is huge news given the nature of the typical Commodore 64 game title. In this initial implementation, iCade support means joystick and fire button emulation — certain games with extended features, such as The Last Ninja, still require tapping the screen for key input and the like. This update also brings full support for iOS 5.

It’s worth pointing out that, presently, C64 is not a Universal application, and so using it on an iPad in the iCade means running the iPhone app at 2x video magnification. However, Stuart has big plans for the app and shared a short-list of what’s coming, down the road…

  • A new, Universal app!
    • This is a rewrite in order to add all the required features
    • PRO: By not replacing the iPhone version, we can keep existing users with old hardware on the current builds
    • PRO: For compatible games, we’ll continue to add them to C64 for iPhone
  • Activate your original C64 for iPhone purchases if you have it installed
  • Cycle-exact emulation — will require ARMv7 devices
  • Same OpenGL ES 2.0 retro visual effects currently in progress for iAmiga
  • iCADE / iControlPad / Gametel support
  • TV-out
  • Network play
  • More in-app purchases, including existing titles
  • A big pack of free games to get you started
  • Retina display support
  • BASIC mode, with 1541 “disk” save support

We’re very glad to see Stuart out of the woods and moving forward with his efforts to bring retro fun to today’s gamers. We will keep readers in the loop on the latest from Manomio as the news unfolds.

App Store Link: Commodore 64, $4.99

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Written by admin

December 2, 2011 at 17:15

A Look at Gameprom’s "AC/DC Pinball Rocks HD" and a "Da Vinci Pinball" Update

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Any pinball fan reading this post can be no stranger to Gameprom and their quality iOS pinball collections, Pinball HD and War Pinball, and related, standalone tables. Last summer, the studio partnered with Sony Music Entertainment to add a little rock and roll to the pinball equation in the form of Slayer Pinball Rocks HD [App Store], a fast and furious Slayer-themed table. Gameprom has recently rekindled the Sony relationship to release AC/DC Pinball Rocks HD [App Store], a standalone table that makes you want to scream out, “Angus!”

The first thing you’ll notice about AC/DC Pinball Rocks is that it’s a pretty ornate table, over the top in a fashion that, I think, well fits the band. Arrayed about the table are various bits of AC/DC stage memorabilia, including the Rock ‘N Roll Train, Hell’s Bell, the For Those About To Rock cannon, and the Highway to Hell, itself. As you work the table, AC/DC tracks, including “Thunderstruck,” “Highway to Hell,” and “You Shook Me All Night Long”, play along with the action as pyrotechnics blast sparks across your screen.

As far as the table itself, it’s quite a different experience from the fast-paced Slayer Pinbal. AC/DC Pinball Rocks features slower-paced ball action than the other rock title and notably lacks the two main bumpers typically found above a table’s central set of paddles, leaving the center of the table pretty much wide open. This may seem to be the formula for a bland game of pinball at first, but after playing the game for a short while I realized I was able to be rather more strategic and precise on this table than most others. It’s possible, on the AC/DC table, to aim for targets as distant as the far corners, thanks to the ball pacing and the open central area. That’s really not something you can do on a typical table and makes for a non-typical game experience. What’s more, the sides of the table are nicely busy, with elevators, lightning bumpers, and the mission-lending TNT bundle.

The main reason that the central area of the table is left open is the mini game that takes place there. There are three mini games in all, in fact. On the right side of the screen is a guitar mini-game featuring a small ball pin with paddles, while on the left is a mini-game involving the aforementioned stage cannon. The central area mini-game raises a barrier and challenges you to score in the lower portion of the table, ultimately in a mission to open the Trap Door to Hell.

AC/DC Pinball Rocks features both single- and dual-player modes and offers a variety of camera angles, just like Gameprom’s other pinball titles that came before.

AC/DC Pinball Rocks HD is a fun table that definitely feels like Gameprom pinball. I won’t call it my favorite of their offerings, but it’s certainly worth its space on the iOS devices of any pinball fan out there.

Da Vinci Pinball Update

Another bit of news from Gameprom is a video posted a few weeks back that contains (among other previews) a brief walk-through of the incredible-looking upcoming Da Vinci Pinball table that we previewed back in August.

The Da Vinci table is expected to arrive as a DLC item for the studio’s Pinball HD collection. It will be made available soon for both iOS and Mac OS X, and is one we’re very anxious to get our hands on. Stay tuned for a close look.

App Store Link: AC/DC Pinball Rocks HD, $2.99 (Universal)

TouchArcade Rating:

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Written by admin

November 22, 2011 at 9:15

Mark Jacobs Announces New Game Studio City State Entertainment

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Mark Jacobs, the co-founder and former CEO of Mythic Entertainment recently unveiled a new development studio, City State Entertainment. They’ve apparently been building up a team since March, and are anticipating the release of their first game later this year. City State Entertainment will be focusing on “mobile, tablet, and social networking spaces,” which generally seems to be a noncommittal way to say “iOS and potentially Facebook.”

Mark Jacobs and the rest of his team have some seriously fantastic games under their belt. Most notably in my eyes would be Dark Age of Camelot, a PvP-centric MMO that featured massive realtime battles that were basically unheard of in the MMORPG space at the time. Mythic was also responsible for Warhammer Online, which seemed to have tons of potential but basically floundered in the shadow of the World of Warcraft juggernaut. Other titles Jacobs and his team have dabbled in include Elder Scrolls: Skyrim, Neverwinter Nights 3, Knights of the Old Republic II, and more. We’re talking some serious talent here.

We’re cautiously optimistic about whatever game City State Entertainment is planning on releasing this year. It’s fantastic to see Jacobs working in the mobile space, and hopefully his team can make a good transition from AAA to the often lower budgets and tighter development cycles of iOS games.

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Written by admin

November 4, 2011 at 1:15

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‘Angry Birds Seasons’ Halloween Update Lands, New Bird and Animated Short Released

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The game series that our commenters love to hate has had another substantial update hit this morning. Angry Birds Seasons [99¢ / HD] went 2.0 today, and the Halloween update marks the start of the 2012 Angry Birds season. (Don't worry, you can still access all the 2011 Seasons content too.) Like most Angry Birds updates, this one comes packed with a bunch of new levels to play through. Unlike most Angry Birds updates, this one includes a brand new bird.

Affectionally dubbed "Orange Bird," this bird massively inflates when you tap the screen. This allows you to do things like launch it and have it fall down a narrow channel in between two nearby pig forts, then tap to have it blow both down as it expands. So far it seems like a slight variant on the black bird, although I've yet to play very many of the new levels to see how the orange bird truly shines.

In addition, that little teaser video that Rovio released when they first started teasing the new bird has exploded into a full-blown animated short:

That was a pretty entertaining four minutes, wasn't it? Rovio has certainly ramped up their quality of their videos, which sort of makes that Angry Birds movie business from a while ago seem not all that far fetched.

App Store Links:
    Angry Birds Seasons, $0.99
    Angry Birds Seasons HD, $1.99 (iPad Only)



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Written by admin

October 22, 2011 at 0:15

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