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‘Bubble Bobble Double’ Review – Out With the New, In With the Old

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Classic arcade game fans were extremely excited when developer Taito announced at E3 2010 that a Bubble Bobble game would be coming to the App Store. They then revealed at this year's Tokyo Game Show that the game would be called Bubble Bobble Double, and would feature an authentic port of the original arcade game as well as a new style game based on the Bubble Bobble universe. Just a couple of days ago, Taito tweeted a short gameplay video of this new mode, and later tweeted another video of the classic mode in action. Earlier today, Bubble Bobble Double [$4.99] went live in the App Store. After giving both game modes a thorough spin, I'm definitely left with mixed feelings.

On one hand, it's incredible to have the original Bubble Bobble arcade game with me at any time on my device. All one hundred of the original levels are here, with the original music and sound effects that are so near and dear to many gamers' hearts. The problem is that all this nostalgia is represented on a tiny game screen with virtual controls that leave a lot to be desired. I understand Taito's dilemma though, as thumbs would just block too much of the gameplay if they had the game running on a larger portion of the screen. There is a zoom option but it really only makes the screen marginally bigger, and while the game is still very playable it's harder to enjoy on the small screen.

The virtual controls themselves work alright, it's just that Bubble Bobble is a game that really requires tactile feedback while playing. It can be really frustrating trying to focus on the onscreen action and end up losing a life because my finger slipped off of the virtual d-pad, or that I accidentally hit jump instead of shooting a bubble. Again, it's not unplayable by any means, just not ideal. One cool aspect of the classic mode is that you can choose to bring the second player into the game at any time. This player is controlled by AI and helps you defeat the enemies on each level. For a game that was really at its best with two players in the arcade, this is a neat addition, although I'd love to see an actual two-player mode via WiFi or Bluetooth.

The new mode found in Bubble Bobble Double is where the package kind of falls flat. Here, your character sits in a fixed position as enemies attack in various formations from every angle. Tapping an enemy puts them in a bubble, and tapping them again pops that bubble thus defeating the enemy and giving you a fruit bonus. The blast from the bubble popping can destroy other enemies near it, similar to how chain reactions are caused in games like Splode [$1.99] or Sneezies [99¢/Lite]. Enemies trapped in bubbles can also be flicked around the screen to get them near other enemies to set up combos, or combine with others trapped in bubbles to create an even bigger bubble to pop.

The new mode has plenty of levels, collectable items, and online leaderboards through OpenFeint. The problem is that it's just not very much fun. Gameplay consists of mostly mindless tapping, and enemies enter the screen too quickly to really utilize any kind of strategy by flicking them around and creating combos. Most levels can be completed easily by just frantically double tapping every enemy, and you're really only ever in danger if you do try to go for elaborate scoring opportunities. After playing through some of the zones in this new mode, I honestly just wasn't compelled to keep going.

The classic mode in Bubble Bobble Double can still be a lot of fun despite its shortcomings. The ability to continue as many times as you want or start a new game from any previously beaten level are nice touches, and the pseudo two-player aspect actually adds to the experience. As for the new mode, it's just plain underwhelming compared to the timeless gameplay and design found in the original game. Depending on how big a fan of Bubble Bobble you are, you may find Bubble Bobble Double a solid purchase. I've easily spent much more than the price of this game both in arcades and on home console versions over the years, and I'll make do with the less than ideal screen size and controls just to enjoy the game over again. But if you were looking for an innovative twist on a classic game like what was found in Taito's Space Invaders Infinity Gene [$4.99/Lite], then you'll most likely be left disappointed.

App Store Link: BUBBLE BOBBLE DOUBLE, $4.99

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Written by admin

October 1, 2010 at 22:15

Wii Favorite ‘Bit.Trip Beat’ Pulsates into the App Store

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Back in July we brought word that Gaijin Games had teamed up with Namco Bandai to develop an iOS adaptation of Gaigin's Wiiware rhythm action title BIT.TRIP BEAT. We're happy to report that the fruits of their labors have just made their App Store debut, with a version for both the iPhone / iPod touch [link] and the iPad [link].

One of a series of four Bit.Trip titles by Gaigin (published through the Wii Shop by Aksys Games), Bit.Trip Beat is something like a cross between Pong and Rez as an accelerometer-equipped Atari 2600 might play them. The game puts you in tilt or touch control of an on-screen paddle with the goal of bouncing waves of oncoming blocks whence they came. The impact timings of the aforementioned blocks are synched with the excellent chiptune audio track while abstract / futuristic animations float in the backdrop, both of which give the game its sort of Rez dynamic. And, it's all done up in brilliant colors and oh-so-lovely jaggy, chunky pixels, with a chiptune soundtrack appropriately accompanying the on-screen action.

The further you progress through the game, successfully returning oncoming blocks, the more complex and evolved the visual presentation becomes. Miss too many blocks, and the visuals slowly regress to a simple, black and white state, in another apparent nod to Rez.

Says Gaigan founder Alex Neuse,

“We're very excited for the BIT.TRIP series to join in the fight against digital boredom alongside the rank and file of legendary Namco franchises, such as PAC-MAN, Katamari Damacy and Mr. Driller. When considering a publishing partner for our series on mobile devices, Namco was among our top choices. After playing the final iPhone version, we positively freaked out. Namco has brought an absolutely pure BIT.TRIP experience to the mobile market and we look forward to continuing the series with them."

And I'd have to agree with Neuse as regards the "pure" nature of this game on the iOS platform, if "pure" speaks to a faithful, well-implemented conversion. I've spent significant time with the Wiiware original, and the game plays wonderfully on the iPhone and iPad. In fact, I find that the game offers more precise controls on the iOS devices than it does using the Wiimote — in touch-control mode in particular (though tilt is also an option). In my opinion, it's more enjoyable on the iPhone or iPad than on the Wii.

BIT.TRIP BEAT features local and online multiplayer (through Game Center), but at the moment it's only two-player head-to-head — four-player is coming in a future update. What's more, three additional levels (for now) are available as in-game, downloadable content. (One of the complaints about the original is the somewhat limited gameplay content.)

See the developer's short trailer featuring a bit of gameplay, or have a look at the Wii video we posted earlier, featuring nearly identical game content.

BIT.TRIP BEAT is one of those games that draws you in and sends you to a sort of 'zone' where much of the mundane meatspace world just kind of falls away. Anyone who enjoys rhythm gaming or retro-styling in general should have a really good time with this one.

BIT.TRIP BEAT for the iPhone and iPad are currently on a limited time, 50% off sale at the time of this writing.

App Store Links:
    BIT.TRIP BEAT, $1.99
    BIT.TRIP BEAT HD, $3.99 (iPad Only)

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Written by admin

October 1, 2010 at 10:15

iPad Bonanza – Recent HD Re-Releases Worth a Look

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It's been a while since we've posted a whole mess of HD games for our iPad readers to sink their teeth in to. We've taken a look at the iPhone counterpart of all of these games before, and while most of them only have a few features with mentioning that are exclusive to the iPad (aside from high-resolution graphics), the wait is over if you've been holding out for a HD release.

Ninjatown: Trees Of Doom! HD!


Ninjatown: Trees Of Doom! HD!, $2.99
We had a great time with the iPhone version of this game when we reviewed it, and the iPad game comes with the same great ninja jumping gameplay that any fan of see how far you can climb games like Doodle Jump will love. One thing that made Ninjatown awesome on the iPhone was its crisp cartoony graphics which turn in to a blurry mess when run at 2x mode on the iPad, a problem that has since been solved by this HD release.

Cubed Rally Racer HD


Cubed Rally Racer HD, $1.99
I still play Cubed Rally Racer a ton after our overwhelmingly positive review of the game, and since the tracks in the game are completely randomized, it really never gets old. Cubed Rally Racer HD is the same game with one major difference: Split screen multiplayer. The non-HD version looks OK running at 2x mode, but if you’ve found yourself enjoying single device multiplayer as much as I have on the iPad, you’ll have a ton of fun playing split screen.

Skee-Ball HD


Skee-Ball HD, $1.99
Apply the incredibly recognizable brand name of Skee-Ball to Gravek’s 10 Balls 7 Cups, and you’ve got a game that has spent nearly as much time on the best selling lists as Doodle Jump, Pocket God, and other classics. The HD release comes with the same ball rolling gameplay along with four optional DLC packs to customize the lanes and balls.

Zentomino HD


Zentomino HD, Free
Little White Bear Studios’ released the iPhone version of Zentomino early last year, and the HD version plays identical with one major difference- It’s totally free with optional level packs available via in-app purchase if you find yourself wanting more after playing through the included levels. Definitely grab this one, especially if you share your iPad with kids, since the game is simple enough for everyone to enjoy.

Land Air Sea Warfare HD


Land Air Sea Warfare HD, $9.99
It’s extremely rare to find a realtime strategy game on the iPhone that’s fun to play due to just how much is going on in your typical RTS which doesn’t really lend itself to the limitations of a small touchscreen to control the battle. Land Air Sea Warfare blew us away in our review, providing an excellent pocketable RTS experience. The HD version is even better, and it works so well that playing it will really make you crave ports of RTS classics like StarCraft or the Warcraft series on the iPad more than ever.

Highborn HD


Highborn HD, $2.99
There’s quite a few good turn-based strategy games on the App Store, but Highborne is one of the great ones. We really liked the gameplay, graphics, and everything else in our initial review of the iPhone version. Much like Land Air Sea Warfare, Highborne HD is a little bit easier to control on the large screen of the iPad and looks great in high resolution.

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Written by admin

October 1, 2010 at 2:15

Team Phobic’s ‘GravBot’ Drops Into the App Store

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A couple of weeks ago we took an exclusive hands-on look at the puzzle platformer GravBot [Free] from Team Phobic, the developer responsible for games like Bounce On [$1.99/Lite], Bounce On 2: Drallo's Demise [$3.99/Lite], and Tunnel Shoot [99¢]. Earlier tonight, the game went live in the US App Store. GravBot is free to download and initially comes with 12 levels. These levels ease you into the game mechanics and give you a great taste of what GravBot has to offer. If you like what's contained in this glorified demo, then there are two additional level packs available as in-app purchase. Each of these level packs contains 20 increasingly difficult levels, and are 99¢ apiece. Here is an excerpt from our hands-on preview talking about the gameplay in GravBot:

In GravBot, you'll play as a tiny robot who must collect all of the batteries on each perilous level. In order to accomplish this, you can spin the entire level either 90 degrees left or right or entirely upside down to change the direction of gravity. Your robot can travel left and right on its single tire, and will fall towards whichever way happens to be down at the time. Levels are filled with hazards like spikes, enemies, and lasers which will kill instantly if not avoided. The batteries can be tricky to get to, and a color-coded system of trapdoors, elevators, and various other obstacles will need to be triggered by switching a lever or pushing blocks onto buttons – all in the name of snagging every last battery on a given level.

While just completing each level is sufficiently challenging and fun, the real hook toGravBot is trying to obtain gold medals for each one. The game keeps track of how many times you switched gravity to complete a level, with bronze/silver/gold medals awarded for using it efficiently. What is really satisfying is when you figure out a way to win gold using fewer gravity switches than is required. Due to the physics engine in the game, you can sometimes make it to a hard to reach area without changing the gravity and instead gliding through the air or just barely catching the edge of a platform and hanging on.

There's really not anything I don't like about GravBot, and it has become one of my most favorite puzzle games that I've played on the iPhone. The graphical style is cute, with support for Retina Display, and the GravBot robot exudes a ton of personality in the game. The levels are all really cleverly designed, and there's a tremendous amount of replay value going back to each one and trying to complete it in the most efficient way possible, earning medals and competing on the Plus+ leaderboards as you go. There's no risk in downloading the game for free and trying out the initial 12 levels, and the IAP level packs offer a great value for money if you're looking for more. In fact, I would love to see some additional level packs released down the line sometime. Players in our forums are enjoying the game as well, and it appears that the talented folks at Team Phobic have another hit on their hands with GravBot.

App Store Link: GravBot, Free

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Written by admin

September 30, 2010 at 14:15

Massive App Store Sale on Major iPhone/iPod Gaming Titles

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We're not sure what has possessed the publishers of dozens of amazing iPhone games to decide that tonight was the night to hold a massive sale — but it's happened. And you can benefit from it.

A huge number of high profile games have dropped in price to all time lows. The number of high quality games you can pick up for $0.99 right now is amazing. We hand picked a few to highlight here, but below we've listed dozens more. Every game on this list is worth the sale price, so now's your chance.

A few notable games dropping to $0.99 include:

Osmos


Osmos, $0.99
Osmos was originally released in late August of 2009 for the PC, and went on to win numerous awards. The multi-touch controls work wonderfully on the platform and it’s a natural fit for the iPhone. We highly recommend picking this one up. Review

Spider:  The Secret of Bryce Manor


Spider: The Secret of Bryce Manor, $0.99
We choose Tiger Style Games’ Spider: The Secret of Bryce Manor for our 2009 Game of the Year. Spider is an original concept built specifically for the iPhone by a small self funded team. Review

2K Sports NHL 2K11


2K Sports NHL 2K11, $0.99
It wouldn’t be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Review

Archetype


Archetype, $0.99
Archetype delivers one of the most robust, beautiful, and most importantly fun first person shooter (FPS) experiences that can be had on the iPhone. Review

Here's the rest of the list, grouped by price. Unfortunately, this appears to be an iPhone / iPod Touch phenomenon mostly. Only two games (marked below) are iPad native.

$0.99

  • Civilization Revolution ($6.99 -> $0.99)
  • Soccer Superstars ($2.99 -> $0.99)
  • 9 Innings: Pro Baseball 2011 ($4.99 -> $0.99)
  • Baseball Superstars 2010 ($2.99 -> $0.99)
  • Need for Speed Shift ($6.99 -> $0.99)
  • Bookworm ($2.99 -> $0.99)
  • Geometry Wars: Touch ($4.99 -> $0.99) Universal
  • Puzzle Agent ($4.99 -> $0.99)
  • Monkey Island 2 Special Edition ($2.99 -> $0.99)
  • The Secret of Monkey Island Special Edition ($2.99 -> $0.99)
  • Doom II RPG ($3.99 -> $0.99)
  • Assassin's Creed II ($5.99 -> $0.99)
  • Zombie Infection ($2.99 -> $0.99)
  • Peggle ($2.99 -> $0.99)

$1.99

  • Crash Bandicoot Nitro Kart 2 ($4.99 -> $1.99)
  • Risk: The official Game ($4.99 -> $1.99)
  • Hybrid 2: Saga of Nostalgia ($4.99 -> $1.99)
  • Zenonia 2 ($4.99 -> $1.99)
  • Castlevania Puzzle: Encore of the Night ($4.99 -> $1.99)
  • Mirror's Edge ($4.99 -> $1.99)
  • ACE Combat Xi: Skies of Incursion ($4.99 -> $1.99)
  • Myst ($4.99 -> $1.99)
  • Doom Resurrection ($6.99 -> $1.99)
  • Sonic the Hedgehog 2 ($5.99 -> $1.99)
  • Tony Hawk's Pro Skater 2 ($4.99 -> $1.99)
  • NCAA Football by EA Sports ($4.99 -> $1.99)
  • Command & Conquer Red Alert ($4.99 -> $1.99)

$2.99+

  • NFL 2011 ($4.99 -> $2.99)
  • Real Racing ($4.99 -> $2.99)
  • Call of Duty Zombies ($9.99 -> $4.99)
  • Call of Duty Zomies HD ($9.99 -> $4.99) iPad Only
  • FIFA 10 by EA Sports ($6.99 -> $4.99)

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‘Blue Defense: Second Wave’ Hits the US App Store

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The newest game from developer John Kooistra and Cat in a Box Games, Blue Defense: Second Wave! [99¢], has just been released to the US App Store. Blue Defense: Second Wave! is the sequel to the 2008 game Blue Defense! [$1.99] that was one of the earliest success stories in the fledgling days of the App Store. Blue Defense! became popular by offering a challenging game with simple mechanics, clean graphics, and smart use of the unique strengths of the platform. Blue Defense: Second Wave! retains these core beliefs, and expands on them in a number of ways to provide a game that feels both fresh and familiar. Here is an excerpt from our hands-on preview that explains some of the gameplay found in Blue Defense: Second Wave!:

The basics of Second Wave remain the same. You'll fight off waves of enemies with a perpetually shooting cannon firing from the center of the planet which you're trying to protect. A population of about 7 billion people act as the life of your planet, with that number dwindling with every enemy that penetrates your defense. If the population hits zero, the planet is lost and it's game over.

One of the biggest changes this time around is the ability to fire multiple cannons at once. Touching the screen at any time brings up an aiming reticule and a new stream of fire, with multitouch support for adding up to five additional streams along with the first cannon. A quick double tap on the screen locks an aiming reticule in place at that point on the screen, which can be dragged around and set anywhere you want to direct more firepower.

Besides the ability to add streams of fire, you also get a new weapon in the form of the planet cannon. Touching your planet and swiping in the direction you want to fire launches a humongous beam of destruction that's as wide as the planet itself. The planet cannon vaporizes anything in it's path, but comes with limited uses.

If you were a fan of the first Blue Defense! then you will most certainly enjoy this new sequel. If you somehow missed out on the first game, then Blue Defense: Second Wave! offers a stimulating shooter experience with unique mechanics that have evolved and been refined in the nearly two years since the first release. Best of all, Blue Defense: Second Wave! is launching at a special introductory price of just 99¢ through this weekend. It's also a universal app that will run on all iOS devices and has graphics that support the Retina Display. With 64 levels to play, more than 200 medals to earn, multiple modes of play, online leaderboards, and more, there is a ton of content for the price and Blue Defense: Second Wave! is a game that's not to be missed.

App Store Link: Blue Defense: Second Wave!, $0.99 (Universal)

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Written by admin

September 30, 2010 at 10:15

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‘Texting of the Bread’ Review – It’s Sad How Good I Am At This

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I suppose I should start this out with a little history lesson since the roots of this game are likely obscure enough that they won't be apparent to some readers. The House of the Dead is a video game series that began its life as a light gun rail shooter arcade machine in 1996. The games all share common themes in that you play as an agent (or pair of agents in two player mode) fighting various flavors of zombies, mutants, and mutant zombies. Many of the games have since been ported to other platforms such as the PC and quite a few home consoles. Typing of the Dead made its debut in 1999 in arcades of Japan, and just like the House of the Dead games, eventually made its way to the PC and home consoles as well.

Based on House of the Dead 2, Typing of the Dead had similar gameplay to the light gun shooter series, except the light gun was replaced by words appearing on screen which must be typed to "shoot" each zombie. Typing of the Dead is a cult classic, so it can be difficult to track down, but I highly recommend picking it up if you ever come across one just for the sheer "WTF" factor that the game is dripping with. This is what the game looks like:

Today our friends over at ScrewAttack.com released their first iPhone game, Texting of the Bread [$1.99], a fantastic homage to Typing of the Dead. The gameplay remains mostly the same, with two main differences that are hinted at in the title. First of all, quite a few of the things you'll be typing are commonly used acronyms in text messages, internet slang, and video game lingo. Secondly, zombies have been replaced by gingerbread zombies of all shapes and sizes. Sticking with the cookie theme, when you're in a pinch you can shake your device to unleash a tsunami of milk to wash everything on screen away as well.

Texting of the Bread comes with three game modes: Arcade had you fighting your way through waves of zombies, with some sparse story elements sprinkled throughout. Freeplay allows you to then go back and replay any of those waves you've unlocked in arcade mode. Finally, survival mode is exactly what it sounds like– Typing as fast as you can to see how long you can survive. To spice things up further, there are a bunch of achievements to farm and online leaderboards for both arcade and survival modes.

I'm really surprised how much fun I'm having with the game, although, I'm sure a bit of that has to do with my love for just how ridiculous Typing of the Dead was. Texting of the Bread shares an identical gameplay mechanic, and I appreciate ScrewAttack upping the ridiculousness ante by arming you with some kind of typing-powered milk bullet chain gun up against an onslaught of gingerbread zombies.

The only real down-side to the game is that currently it's only playable with the horizontal iPhone keyboard. I've always been a portrait mode typer myself, but according to the developers they've found that the vast majority of people out there are horizontal typers. Either way, portrait mode is on the list of things that we could potentially see in future updates.

If you're part of the cult following of Typing of the Dead, you need this game. Otherwise, Texting of the Bread is a fun and silly way to either brush up on your iPhone typing skills, or in my case, come to the depressing realization of just how fast you can type on your phone. (And the subsequent realization of just how much time you have had to spend typing on your phone to get that good.)

App Store Link: Texting of the Bread, $1.99

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Written by admin

September 28, 2010 at 2:15

‘Airport Terminal’ Review – Meridian’s Mile-High Mogul Manager

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Better known for their gory zombie shooter, Alive-4-Ever [$2.99 and its sequel, Meridian takes on an entirely different genre in Airport Terminal, pitting you in the shoes of an entrepreneurial airport mogul. In doing so, they show off the spectrum of their creative output by not only being capable of gory zombie shooters, but also charming time management games.

In each of the whopping 70 levels in Airport Terminal you are faced with a variety of different customers from all walks of life. Basketball players, movie stars, snotty kids; each have distinct needs that must be catered for. Firstly, this involves delivering them to their respective First, Business or Coach class check-in, before sending them off to a number of different amenities and services invariably found in an airport terminal.

What separates Airport Terminal from other time management games on initial observation, is the dual-screen challenge presented by the check-in and boarding process. If you manage to incur the wrath of a patron or incur delays at check-in, expect these patrons to be equally sour and tardy come boarding time. This is especially so when faced with the endless customs queues that we're all so fond of.

Activities are different between the two screens (though some actions are shared, such as hitting each customer up twice at duty-free) and comprise events such as passport stamping, customs scanning, restroom stops and even a chow-down while waiting for your plane. As seems to be the trend with the better time management games, sending a customer to a facility triggers one of 8 mini-games that require your immediate attention. These range from fun to effortless (read: mindless) but all importantly add up to further time sinks and distractions that compound the frantic pace of the game.

Besides its huge number of levels, spanning 7 different airports, each with individual setups, customers, assortment of minigames and strategies; Airport Terminal also features 70 individual upgrades to customize and improve your terminal. These include upgrading the light rail between areas, increasing the staff at various service points, and increasing staff competency levels (to name but a few). Though these upgrades promote bettering your score (and thus earning more money to spend) even the most expensive items never seem too far out of reach.

Airport Terminal is an endearing time management game that will hold your focus for hours as you coordinate the activities and improvements of each world famous airport. Though not as complex as titles such as Mystic Emporium [$2.99], Airport Terminal still offers enough frantic timely tapping to satiate any fan of the genre.

App Store Link: Airport Terminal, $1.99

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Written by admin

September 27, 2010 at 22:15

A Look at ‘Blaze: Fire Puzzle’ for iPhone and iPad

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Last month, Handmark released the 3D object manipulation puzzler Blaze: Fire Puzzle for both the iPhone [link] and the iPad [link]. We didn't cover the title at the time, but I've spent a good bit of time with the title this weekend and have had a pretty good time of it.

The first thing you might notice upon seeing our gameplay video or trying your hand at the title is its similarity to Zen Bound. Indeed, the game is basically Zen Bound, but with fire and candles instead of a paint-soaked rope (and classical tunes instead of ambient audioscapes accentuated with plucks of the koto). It's a definite derivative title, but given the ridiculous amount of time I've played the Zen Bounds, it's an interesting variation on what's undisputedly Secret Exit's formula.

Blaze takes you through 45 different candle-adorned 3D objects with the objective of lighting every single candle — and fast. This is done by way of touch controls — one finger to twist, two fingers to rotate — just like Zen Bound or, in the case of the iPhone 4, using the integrated gyroscope if you choose. (I recommend not choosing, though — it's a far inferior method of manipulation as compared to straight-up touch.) You start off with but one of the many candles on your object lit. From there, the goal is to manipulate the object such that all candles become lit, with a gold medal achieved for completing the task in a stated (and short) number of seconds. The physics of fire-lights-what's-above is an interesting twist (ugh…) on the Zen Bound formula.

The iPhone version of Blaze utilizes the Retina display for high resolution rendering, while the iPad version takes full advantage of its screen real estate. Both versions feature social networking integration with OpenFeint, Twitter, and Facebook.

So, if you're a seasoned Zen Bound veteran, is this game for you? I consider myself a member of that camp and have had a great time with Blaze. If you're all wet behind the ears and have clocked zero time behind either title…and have to choose just one, I would probably urge you towards Zen Bound, as it feels a bit more polished, more refined — but the enjoyability of both titles is quite similar.

Anyone on the fence can try out the limited, free version of the game for both devices:

App Store Link: Blaze: Fire Puzzle, $1.99
App Store Link: Blaze: Fire Puzzle Lite, Free
App Store Link: Blaze: Fire Puzzle for iPad, $4.99 (iPad Only)
App Store Link: Blaze: Fire Puzzle Lite for iPad, Free (iPad Only)

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Written by admin

September 26, 2010 at 6:15

Select Capcom Titles Drop to 99¢ Through the Weekend

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Yesterday, developer Capcom announced that  they are having a 99¢ blowout sale on eight of their App Store titles. My personal picks of the bunch are Resident Evil 4 which is a scaled down version of the console title that still retains much of the same content and gameplay, and Dark Void Zero which is an 8-bit "demake" of the console title Dark Void and completely nails the feeling of playing an old NES game (right down to blowing in the cartridge when starting it up). Check over the list, and if there's something on there you've been waiting to pick up now would be a great time to do so.

Resident Evil 4, – $4.99 → 99¢

1942: First Strike, – $1.99 → 99¢

Mega Man II, – $2.99 → 99¢

Dark Void Zero, – $2.99 → 99¢

Cash Cab, – $4.99 → 99¢

Cash Cab: Las Vegas, – $1.99 → 99¢

Are You Smarter Than A 5th Grader? 2010, – $1.99 → 99¢

Who Wants To Be A Millionaire 2010, – $1.99 → 99¢

The sale is set to last through the coming weekend, so make sure to grab any titles you want before they return to their original prices. As always, you can keep an eye on all the price changes throughout the App Store using AppShopper.com or the recently released AppShopper [Free] app for your iPhone, iPod touch or iPad.

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Written by admin

September 23, 2010 at 18:15