Archive for the ‘1.99’ tag
Awesome Saucer Review – Flying Saucer Pilots Required!
Awesome Saucer [$1.99] slipped stealthily into the App Store a couple of weeks ago, without receiving much attention, but this well-presented 3d space-shooter deserves some acknowledgement. has used a unique graphical style, which makes it a memorable experience to play. And because it's universal, you can install it on your iPad and iPhone. Here's the low down…
You're a saucer pilot, responsible for flying the SCR-090 space fighter. It's an old-fashioned flying saucer, shaped like a frisbee, as often portrayed circa the 1950s. You fly around space, tracking, targeting and destroying the required quota of aliens to clear each area. Do it fast enough and you earn bonus points and unlock weapons. It's basically a dogfight situation, in space. This is an arcade-style game, so there's no story, missions, trading or traveling to specific locations. Instead, you simply score points by blasting aliens. When your shields hit zero, it's game over and you restart from scratch.

The graphics are, as the title suggests, quite awesome, in terms of their uniqueness. The enemies resemble glowing stars, which leave colorful trails, which are helpful for tracking them down. The default view is third-person perspective, looking from behind your saucer, however you can switch to first person perspective by tapping the screen. There's also crystalline asteroids to dodge or shoot. The background graphics, such as particle clouds and interplanetary skies will make you pause mid-battle to check out the awesome scenery. Movements are all smooth, fast and responsive. And if you hit the 'boost' button, things get even faster for a few seconds, with an acceleration effect. At times the game does get a little too fast, and that's on easy mode!
There's a heap of weaponry systems (12 types) and you can try them out in the free-roaming tutorial. Weapons include a rapid-fire proton-burst, gas attacks, 360 degree lazer targeting and graviton missiles. Some games offer two or three weapons slots, but in Awesome Saucer your craft can be loaded with all of the weapons simultaneously. The weapons auto-fire when an enemy is in range and targeted, so you can focus on navigating rather than mashing the fire button, although there's a manual fire button too. Now, need something to shoot? There's at least eight different enemies. Some are fast, others aggressive, some swarm, while kamikaze extra-terrestrials will chase you down and attempt to physically ram into your saucer.
The controls are a little different, with a left "flight stick" for steering and a right stick to rotate your saucer, so it rolls like a fighter jet. I didn't understand why the rotate stick was required, until the developer explained "It helps you turn faster, and rotating can help you track a target by spiraling in. But mostly it just looks cool". There's also buttons for braking and changing weapons.
If you took away the stunning graphics, Awesome Saucer would be less awesome and more ordinary. The gameplay is fairly shallow, a bit repetitive and doesn't provide a great feeling of progression, as there's currently no story, career mode, achievements or rankings and each game starts from scratch. Although, the game does track your overall kill statistics and the developer advises Game Center integration will be a priority update. Fortunately, the graphics transform Awesome Saucer from an average dog-fighting game, into a visual experience, which is why it caught our attention. E.T might need to "phone home" to warn the galaxy, because I'm about to board my saucer!
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Coming Tonight: ‘Cut the Rope: Experiments’, ‘Final Fantasy Tactics’, ‘Shift 2 Unleashed’, ‘Temple Run’ and More
If you've been waiting for Final Fantasy Tactics for the past few months… Tonight is the night. In fact, there's so many awesome games coming tonight that I'm just skipping the normal pleasantries of easing everyone into the game releases via a smart introduction.
Instead, I'll just go over how this works for first timers out there. iOS developers are able to set specific release dates for their games/apps. Since the App Store is a global market with tons of different regions, and time zones exist, that particular date arrives earlier in some corners of the world than it does other. New Zealand due to their proximity to the International Date Line gets first crack at new releases, followed by Asian markets, then European markets before things finally appear in the US App Store at 11:00 PM Eastern.

Arenas, Trial of Valor, $3.99 – – This universal online turn based strategy game has a feature list that has piqued my interest. There's both a PvP and PvE battle system, five types of arenas, ten available races, thousands of unique objects with more on the way, along with hundreds of different spells and creatures. We'll have to see how big of a component the online stuff is, as a $3.99 price tag combined with a (somewhat) obscure online game never seems to be conducive to building a large online pool of players.
Colosseum Heroes, 99¢ – – These sidescrolling beat 'em ups have been surprisingly popular on the App Store, and Gamevil seems to have nailed the formula very well. Multiple skills to use, along with several playable characters fighting their way through seemingly endless waves of varied bad guys. It looks like there's oodles of things you can customize, with 7 levels of 126 different spells.
Cut The Rope: Experiments, 99¢ / HD – – ZeptoLab seems to be following in the footsteps of Rovio's Angry Birds Seasons and are going it alone in self publishing this Cut The Rope pseudo-sequel. Anyway, it's safe to say that if you even vaguely enjoyed Cut The Rope, this is a game you need. More of the same with a few new twists is hardly ever a bad thing.
Desert Quest, Free – – I'm not entirely sure I'm sold on the gameplay of this game, but I think the art style is really slick. It's free too, so it seems worth checking out if for no reason other than it has a cool look to it.
Emberwind, 99¢ / HD – – This game puts you in charge of a gnome fighting off a legion of gremlins. It sounds crazy, and it looks crazy from the above trailer which seems oddly reminiscent of obscure 16-bit era action-centric platformers. We'll see how that all translates to gameplay, and I'm curious to see how the controls work.
Final Fantasy Tactics: The War of The Lions, $15.99 – – This game hardly needs an introduction. It's Final Fantasy Tactics… Finally on the iPhone after months and months of delays. We're overjoyed it's finally here.

Frankenstein Matchmaker, $1.99 / Lite – – This word game comes with the odd premise of needing you to match various words in order to make Frankenstein some love connections. Hopefully its difficulty level is adult-appropriate, as it seems like it could be a little on the simple side.
Kickin Mama, $1.99 / Universal HD – – If you've found yourself awake at night wondering what would happen if you combined Peggle-like gameplay with kicking babies… Well, here's what happens. This game.
Ninja Fishing, 99¢ – – Despite a hefty amount of drama with Radical Fishing, Ninja Fishing looks like it could be pretty cool– Especially if they deliver on all the planned updates mentioned in the iTunes description.

Puerto Rico HD for iPad, $7.99 – – This game is based on a board game which I have no experience with but it's apparently won all kinds of international gaming awards. It's rated incredibly highly on , which has a massive amount of information on the game.
Shift 2 Unleashed, $4.99 / HD – – We loved all the previous Need For Speed games for iOS devices that EA has released in the past, so it would stand to reason this one would be just as good. Like most EA franchises, this seems to include tons of incremental improvements and boasts Origin support as well.
Snowball Run, 99¢ – A simple looking endless running avoidance game, only this time you're running towards the camera instead of away from it… And you play as a yeti.

Super Granny, Free – – The iTunes description is a little vague on how the digging mechanic of this game works, but it sounds a lot like Lode Runner and it looks a lot like Lode Runner. And hey, I remember my grandma liking Lode Runner, so it makes sense in a roundabout way.
Taco Master, 99¢ / HD – – This time management game puts you in charge of making… Tacos! (If the title wasn't a big enough clue on that for you.) Also, the trailer seems to be voiced by the guy from .
Temple Run, 99¢ – – We've had our hands on Temple Run a few times in the past, and it's safe to say if you love endless runners this is a game you need to get.
Toss The Ball, Free – – Namco's latest foray into casual gaming involves, as you may have guessed, tossing balls. It's free, and offers different bonuses for coming back every day, but the question is, is tossing balls compelling enough for you to want to?
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‘Snuggle Truck’ Level Editor Update Goes Live
As I write this, you could be designing your own Snuggle Truck [$.99 / HD] levels in the brand new update to the physics-based driving game. Owlchemy Labs’ dropped us an e-letter this morning stating that Apple had blessed the titanic update, and it also revealed that, in celebration, Snuggle Truck will be sold at 30-50 percent off the normal price. For the next 24 hours, you can grab the game on iPhone and iPod for $.99, or on the iPad for $1.99. That’s a cool deal! I think!
Just as a light re-cap if you missed our previous coverage, the level editor is a drag-and-drop deal, similar to the one in LittleBigPlanet. Also, like LBP, you’ll be able to upload your creators or play, share, and rate other peoples’ levels through a new web portal. This update also rolls in a much-needed UI flip, some balance tweaks, and other little fixes.
We’ve seen a lot of crazy updates in our time, but rare are the ones that change the face of a game. Granted, Snuggle Truck will continue to be a title about cute animals that you need to escort back to the zoo, but now it can also boast a previously unexplored sandbox aspect that really tries to tickle the creation itch. What’s next? A built-in text editor?
Snuggle Truck, $0.99
Snuggle Truck HD, $1.99 (iPad Only)
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‘Zombieville USA’ Updated, ‘Zombieville 2′ Announced
’s third-person, side-scrolling shooter Zombieville USA [$1.99] hit the App Store in early 2009. Considering the growth of the App Store and the amount of different handhelds Apple has released since the game’s initial launch, I think its safe to call it prehistoric. To put another spin on that: I remember reviewing the game at another outlet as part of a new initiative to cover the budding platform. Wild! But anyway, I’m bringing all this up to pound home the point that Mika Mobile isn’t done with the game quite yet despite its relative age. Intriguing, yes?
In a new update, the studio has added fancy retina display graphics, as well as support for “fast app switching,” which is another indication of its advanced age. Also, Universal support has been added, ensuring that you’ll, from now on, get two copies of the game for the price of one. Zombieville has been 2011-ized, in other words.
I’d imagine all of this work ultimately serves the purpose to promote Zombieville USA 2 and perhaps comfort new fans who might flock to the old title. That’s right; Zombieville 2 is a thing that was announced alongside this update and, according to Mika Mobile, it’s coming as soon as this ‘summer.’ Neat!
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‘Quest Runner’ Review – A Lighthearted and Casual RPG Experience
If you like the RPG genre, you’ve likely spent lots of time exploring old worlds populated with critters out to get you, unexplored bits of terrain mysteriously populated with treasure chests no one else has gotten to yet, and serious quests (Save the princess! Save the world! Save your mom!). And yet, there’s something endlessly appealing about the formula — it’s kept us playing for decades, after all. Nothing wrong with the serious formula, of course, but that’s not what you’ll get when you go for Quest Runner [$1.99], an cute little action RPG from that goes with cartoon-inspired 2D graphics and humorous writing to tell the story of your adventure to protect the town of Torma and keep its citizens safe and sound.
Quest Runner starts out allowing you to pick your own character and customise it a bit, which feels a little limited when it comes to options. You can only play as a male (boo! Where’s the ladies at?), but at least you can choose some cool costumes, and in homage to retro games, you can even wear costumes that you may remember some of your old favorite characters donning back in the day. In fact, the game is peppered with tongue in cheek references to lots of wonderful classic games such as Zelda, Sonic, Prince of Persia and more. The developers wanted you to know that they’re loved videogames for a long time, and it shows — it’s a little dash of fun that put a smile on my face.

Gameplay is easy enough to navigate. The action is sidescrolling, and there’s no directional pad to clutter up your screen, which seems like a good idea but left me feeling as if my fingers were blocking the action more than I’d like. You just tap the direction you want your hero to move in and off he goes. The bottom of the screen offers easy access buttons for your potion supply, basic attack and special attack, all accessible with a single tap, and tiny icons on the top right keep track of your quests and your current status. They did a good job with managing the tiny bit of screen space offered on the iPhone, and there’s no excess clutter, making the action easy to enjoy — as long as you don’t mind peering around your fingertips a bit.
It won’t be long before you make your way into town and realize how many options are at your disposal. Sure, there’s the usual merchants and vendors, but what makes Quest Runner really cool is the ability to hire mercenaries to assist you in your quest. These are colorful personalities, and you’ll find yourself wanting to try them all out. As the difficulty ramps up, you’ll find these guys to be truly helpful to your cause too. You can also get pets to help you, but you’ll need to remember to feed them or they won’t stick around. Don’t be a neglectful hero — feed your four legged friend!
You’ll get basic quests from NPCs in town that will guide you along in your adventure, allowing you to explore the terrain as you go and gain levels in the process. Your interactions with these characters remain consistently funny, and you’ll find yourself giggling as you complain about the lazy commander who can’t be bothered to give you a hand. What a jerk.
Quest Runner is Game Center enabled as well, so you’ll be able to get achievements for your gameplay time, which makes it a bit more challenging and gives you some goals to meet. A total of 35 are available, and many focus on killing a quantity of monsters, so you may want to spend some extra time in the field instead of hurrying to your next quest if you want to get them all.
Quest Runner has that great casual feel, so it can be played in bits and pieces whenever you have free time for it, and it’s easy to come back to the adventure at anytime. There’s a bit of grinding involved, but if you’re the type that hates having to spend hours in the field just to be at the right level to buy that one sword, you won’t have to cope with that type of thing in Quest Runner.
Overall, it’s a fun experience, and players seem to be enjoying it as well. While it doesn’t break any startling new ground in the genre, it executes the humorous action RPG formula very well. If you want to laugh while you play an RPG instead of furrowing your brow and trying to shoulder the weight of the world, this one’s for you.
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‘Mad Wheels’ Review – A No-frills, Weapons-based Racer
Ever since the success of Death Rally [99¢] earlier this year, there has been somewhat of a resurgence in isometric racing titles with an emphasis on weapons and destruction. And why not? There’s nothing cooler than setting up a shot in your souped-up racer and blowing apart the leader right before taking the checkered flag. Mad Wheels [99¢/Lite/HD] attempts to ride on this wave of enthusiasm and success and, while the title does a decent job nailing the core gameplay, its lack of any real customization definitely hurts replayability.
Simply put, many aspects of Mad Wheels are, well, simple. There are only two single player modes: a ‘Championship’ mode that has the player race through 25 tracks across four “regions,” and a randomized Quick Race option. In addition, there is no story to speak of; the only motivation to continue playing is a progression bar that goes up every time a race is won or objective is met. While Mad Wheels offers a half dozen cars to choose from (with three more as IAP), each vehicle has fixed weapons and stats, with no options for upgrades or improvements. This drastically decreases any potential replayability, as once you go through each track and nail all the objectives, there’s nothing else to play towards.

In addition to the concerns above, there are some glaring omissions in Mad Wheels that definitely detract from the overall experience. For example, there are no save states or ‘multitasking’ support within this game. In other words, if you’re playing on your iPad, and you decide to exit out to check your email, you’ve just lost any progress you had on your current race and need to start over. This lack of any save state is almost unacceptable in this day and age. In addition, Mad Wheels only uses the Crystal social network system and doesn’t even integrate Game Center. This isn’t necessarily a big deal, but still surprising considering how Game Center is poised to be the primary gaming service once the next version of iOS comes out.
Not everything is bad, however. Mad Wheels has decent graphics with a stable, fast framerate (with a visual style that makes me wish Blast Corp was on iOS). In addition, the game controls pretty well, emulating Death Rally and providing an overall decent gameplay experience. While the weapons are predictable, they are implemented nicely and preserve the enjoyment of blasting apart your opponents. Furthermore, Mad Wheels also incorporates a Wi-Fi multiplayer mode, allowing gamers to join and host multiplayer races.
Despite its issues, Mad Wheels still manages to preserve some of the fun involved with these types of weapon racers. If you’re looking for a simple, weapons-based racer with multiplayer and don’t care about customizability or excessive replayability, then Mad Wheels may be a title worthy of your attention. If you’re looking for a game with more substance and depth, then Death Rally still remains the perennial favorite and recommended title.
Mad Wheels, $0.99
Mad Wheels Lite, Free (Universal)
Mad Wheels HD, $1.99 (iPad Only)
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‘Words With Friends’ Is Coming To Facebook (Duh)
Words With Friends [$1.99 / Free] is headed to Facebook. Social giant Zynga Games announced the platform flip this afternoon with a delightful teaser image. Normally, I’d be a little annoyed by the lack of information, but really, what is there to say? Words with Friends is an extremely simple riff on the Scrabble formula with basic visual do-dads and mechanics that we’ve been enjoying for quite a while on iOS.
I’d imagine the reason we don’t have many details here is tied into the fact that nothing meaningful has been changed, aside from the addition of new Facebook-y social elements.

Let's talk about those for a second. that users will be able to sync their iOS and Android games to this particular version. Also, you'll be able to, somehow, post about your current game on your foes' walls. Cool!
Zynga is heavily invested in Facebook, and as you know, the With Friends creator NewToy was grabbed by the mega publisher . It only makes sense that we’re seeing its games (under a new name) on this specific platform, too.
Words With Friends, $1.99
Words With Friends Free, Free
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‘Chocolate Tycoon’, ‘Homerun Battle’ and More Price Slashed In Big Com2uS Sale
Com2uS loves to party, apparently. The App Store publisher isn’t above cutting the costs of its games in celebration of every single calendar holiday. But it also drums up weird reasons to price slash its games when there isn’t one on hand. Take now, for example. The publisher is 13 years old now and because of that, it has decided to drop a bunch of its games to 99 cents. Neat, I guess!
- Caligo Chaser – $2.99 → $.99
- Chocolate Tycoon – $1.99 → $.99
- Crazy Hotdogs – $1.99 → $.99
- Heavy Gunner 3D – $2.99 → $.99
- Heavy Gunner 3D HD – $2.99 → $.99
- Homerun Battle 3D – $4.99 → $.99
- Homerun Battle 3D HD – $4.99 → $.99
- Inotia 3: Children of Carnia – $4.99 → $.99 [Universal]
- Third Blade – $2.99 → $.99
- Trapped: Undead Infection – $1.99 → $.99
- Puzzle Family Starpack – $1.99 → $.99
Just as a little FYI, these deals started appearing before the weekend and they only extend into this afternoon. That makes today the last day you’ll be able to enjoy these prices… until Com2uS finds something else to celebrate. My cat's birthday is coming up soon, actually. Surely, Hannibal's name day is worth some good ol' fashion impromptu savings, right? You can thank me later.
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‘Pollen Count’ Review – Play a Bee Hive Traffic Controller
The line-drawing genre has long been dominated by Firemint's outstanding Flight Control [$0.99 / HD]. It is the standard by which all similar games are inevitably judged, and with good reason — it's the granddaddy of the genre. But maybe there's room for new games in the market, and in our hearts. It's been over two years since Flight Control was released. Could it be time for a break, time to see other line-drawing games?
If so, you won't go wrong with Chillingo and Pollen Count [$0.99 / HD]. It's a game that didn't sell me with screenshots or trailers — the art is a bit clumsy — but it comes through where it counts.
By drawing a line on screen from bee A to point B, you direct your bees to collect pollen from flowers and deliver it to the hive. They need to reach both targets without running into anything en route. Though the obvious comparison is Flight Control, this is more in line with Harbour Master [$1.99] – you're moving cargo from place to place with a limited amount of space to deal with. In this case, there are only a few flowers to go around, and often bees are forced to wait in the wings. Managing the scarcity of the flowers adds a layer of strategy to a familiar formula.

Pollen Count distinguishes itself in progression. Rather than throwing down a set of maps for players to challenge themselves on, Infinite Degree has put together a series of unlockable levels that give the game a more traditional difficulty curve. To unlock them, you need to earn at least one star in the previous level. This usually isn't easy, and even the most experienced Flight Control fans will find earning a full three stars a challenge on most levels. Unlocking stages also gives less experienced players something to work toward, if the top of the leaderboard looks completely out of reach.
So how do you keep 24 levels fresh when you're dealing with a single-screen drawing game? Pollen Count handles that challenge by bringing in obstacles, powerups and other clever elements. Spiders, birds and zombees are all out to get your bees. While you're busy guiding them to avoiding those enemies and deliver pollen, you'll find environmental obstacles to deal with. And some bees are just plain picky about the flowers they'll harvest. It all contributes to keeping the game from getting stale.
If you want more, Pollen Count includes Crystal and Game Center achievements to earn and leaderboards to challenge. The iPad version also includes local multiplayer, both co-op and versus, with configurable levels. If you're really dedicated, you can unlock two special modes — a zom-bee survival mode and an odd 3D racing mode called 999mph — but neither offers leaderboards.
I wouldn't write Pollen Count off as nothing more than a clone. It makes great use of an established mechanic, and I'd have a hard time holding that against it. Running with an existing idea is an App Store tradition by now — the important thing is that it's been done well and it's been done respectfully. Pollen Count is a little rough around the edges, but it has the vital element covered: fun, and lots of it. Check it out, and give our a buzz.
Flight Control, $0.99
Flight Control HD, $4.99 (iPad Only)
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Official ‘DoubleDragon’ Remake Updated and On Sale for $1.99
Back in March, and released their remake of the classic arcade beat ‘em up DoubleDragon [$1.99]. As a huge fan of these kinds of games for most of my life, I actually really enjoyed this new DoubleDragon quite a bit in our review. In fact, the biggest negative for me was the poorly thought out virtual control area that was basically an unnecessary gigantic panel that blocked about a third of the screen. My other problem was the fact that the Game Center integration in the game didn’t seem to be working at all.

Well, several months later and DoubleDragon has received its first update, and at least one of these problems has been partially corrected. Game Center still seems to be defective, but the developers have tweaked the obnoxious control area to be just slightly less obnoxious. The default setting now has the same control panel but it’s translucent, so enemies or deadly pits can still be seen if they’re at the bottom of the screen.
The second option does away with the decorative panel altogether, and just shows translucent buttons only. There’s still about a third of the screen that is basically dead space, most likely to keep a certain aspect ratio of the gameplay screen, but both of these options are much better than they were originally. You can see the new translucent controls in the left screen below, compared to how it was originally on the right. The "no overlay" option can be seen in the large screen above.

Another nice change is an increased hit box for the whip, which actually makes it a usable weapon now. Before it was nearly impossible to line up with an enemy correctly to hit them with the whip, but now, especially with its reach, the whip is a formidable weapon. There are a couple of other minor fixes to round out this update, but the improved control display is definitely the big one. It would really be nice if Game Center could get fixed too, but at least the game keeps track of your high scores and achievements in-game too so you can still get some enjoyment out of them.
If you are a fan of beat ‘em ups and haven’t checked out DoubleDragon yet, now would be a good time as it’s currently on sale for half off at $1.99. Hardcore purists may scoff at the new graphics, but the brawler gameplay is actually really solid and is worth having a look at if you're a fan of the genre.
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