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Archive for the ‘1.99’ tag

‘Sonic & Sega All-Stars Racing’ Gains 2 New Characters, New Track and More in Latest Update

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Despite the majority of the gaming world wishing otherwise, Nintendo seems pretty dead-set in not bringing any of their beloved properties to other platforms. Which means, if you’re standing in line at the bank and get a sudden hankering for some Mario Kart, you’re mostly out of luck if you aren’t sporting Nintendo hardware.

However, video games are an iterative pastime, and Mario Kart is far from the only kart racer around. On the iOS platform, Sonic & Sega All-Stars Racing [ $1.99 ] is widely considered to be the finest answer to Mario Kart currently available, and we’d tend to agree. It pits a cast of Sega characters against each other in the power-sliding, weapon-laden, arcade-style racing we’ve come to expect from a kart racer, and it does it extremely well.

Throw in fantastic course designs, a full single-player campaign and challenge mode, and both local and online multiplayer options and you have a seriously good kart racer, even with the lack of everyone’s favorite plumber.

Over the weekend, Sonic All-Stars Racing got just that much better with its first significant content update since being released in June of last year. The big ticket items in this update are two brand new characters: Shadow the Hedgehog and Knuckles the Echidna. These are two extremely popular characters from the Sonic universe and are a great inclusion here. In addition to the two new characters there is also a brand new track to race on.

The other big feature in this latest update to Sonic & Sega All-Stars Racing is native video-out support either wirelessly using AirPlay or through an HDMI hookup. I checked out this feature back at GDC and can say that his game in particular scales up to the TV screen extremely well. Finally, iCloud progress saving has been implemented as well as some UI changes including character faces on the mini-map during single player and Game Center avatars for when playing online.

If you’ve got kart fever on-the-go and don’t have a spare copy of Mario Kart handy, Sonic & Sega All-Stars Racing should do the trick and is an even better game now thanks to the latest update.

App Store Link: Sonic & SEGA All-Stars Racing, $1.99 (Universal)

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May 8, 2012 at 14:15

Classic ‘Wings of Fury’ Sees iOS Remake as ‘Wings of Valor’

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Any gamer who has been at it for as many years as myself certainly has a shortlist of particular standout favorites that set themselves apart for one reason or another, having indelibly left their mark upon his or her twitchy gamer brain. One such game that can be found on my list / burned into my brain is the Apple II title Wings of Fury, written by Steve Waldo and published by Broderbund in 1987. It’s a side-scrolling, carrier based aerial shooter set in the Pacific during World War II. The mission of the game is to use your Hellcat’s canons, bombs, rockets, and torpedoes to wipe out island installations, enemy ships, and defend your carrier against aerial attacks. It’s a lot of fun and is particularly challenging due to the somewhat realistic flight mechanics and the need to delicately land on the carrier to refuel / rearm.

Others out there who, reading this, fondly recall Wings of Fury (it also made it to the Amiga [video], C64, DOS, etc.) will be pleased to know that a rather well-done iOS remake has been put together by Korean studio Idea Spoon Games and released into the App Store.

Wings of Valor [App Store] is an iPhone title that pretty much captures the experience of the original — it looks like it’s all there, with simple, clean graphics. Of course, for a game like this, the onscreen analog stick is no match for the real-world, analog Apple II joystick with which I piloted my Hellcat in decades past, but the Wings of Valor controls work well enough.

In a chat this afternoon, author JY Kim of Idea Spoon explained that he is a huge fan of the original game and, lamenting the lack of App Store titles of the particular sort, decided seven months ago to bring the game, himself. Kim is a one-man operation and, as such, has rolled everything on his own, including the 2000 images that were drawn to bring the game together, the physics and particle system, and the camera / zoom system. He takes particular pride in the last, which he felt needed to be close to perfect in order to make the game work. He plans to soon bring improved visuals, better dogfight AI, and iPad support to the title.

Folks in our forums are having a pretty good time with Wings of Valor, so far.

App Store Link: Wings Of Valor, $1.99

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May 8, 2012 at 2:15

The TouchArcade Show – 50 – Fourth Time is the Charm

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On this week’s episode of The TouchArcade Show, we power through conversations about smart gyms and wearable heart monitors in order to bring the latest, greatest, and the best in iPhone and iPad. At the top of the show, we dive into oral reviews of a bunch of cool games, including Brainsss and King of Fighters 2012. Later, we ponder if the free-to-play market is about to collapse and dig into the realities of development in a market that only wants 99¢ stuff.

You can listen below via these handy-dandy links or, hey, you can subscribe to us on iTunes or Zune. The latter is the only way to get our stuff the very second it comes out and lord knows you want us immediately so do it!

iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-050.mp3, 42.7MB

Here are your show notes:

GAMES

  • Brainsss [$2.99]
  • Flight Control Rocket [99¢]
  • The King of Fighters-i 2012
  • Tower of Fortune [99¢]
  • DreamWorks Dragons: TapDragonDrop [$1.99]
  • Junk Jack [$2.99]

JARED’S KITTY KORNER

  • Cat Sliding [Free]

FRONT PAGE


This week’s episode is sponsored by Jim Guthrie’s official soundtrack for Indie Game: The Movie.

The original Soundtrack by Jim Guthrie (of Sword & Sworcery fame) for Indie Game: The Movie is available for pre-order now on Bandcamp and iTunes. The 24-track album featuring music from the award winning documentary chronicling the journeys of independent game developers by filmmakers James Swirsky and Lisa Pajot will be released in full on May 15th. It will also be available on double LP exclusively through Bandcamp. Pick up a pre-order copy of Indie Game: The Movie: The Soundtrack today on Bandcamp and iTunes.

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May 5, 2012 at 2:15

‘Ballistic SE’ Review – Radiangames Takes on the Twin-Stick Shooter

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How many games does it take before you can call a developer a sure bet? Radiangames has been bringing its games to iOS like clockwork lately, and we’ve been impressed. Super Crossfire HD [ $2.99 ] and Fireball SE [ $1.99 ] are both excellent games that iterate on arcade classics, and the newest entry, Ballistic SE [ $1.99 ], also returns to a popular well: the twin-stick shooter. Like its predecessors, though, it’s a thoughtful take on the semi-stale genre. It makes up for familiarity with a heck of a lot of fun.

Ballistic SE has two big things going for it. It has a system of enhancements that let you customize your game every time you play (not unlike the Jetpack Joyride update that just landed), and it has ballistic mode, which is pretty much bullet time. Every time you fill up your ballistic meter, a button is primed. Everything slows down when you hit it: your ship, enemy orbs, even the music. As panic buttons go, it’s impressive and stylish.

The game also has a lot of amber. The color is everywhere: menus, interface elements, your ship, explosions, you name it. At the risk of dating myself, I used to play games on a monitor that looked like that; I don’t miss it. But there’s a method to this monochromatic madness. The amber is safe, your eyes drift over it. Every other color stands out, and those colors universally identify your enemies.

The enemy color coding is important enough that colorblind players might be at a disadvantage. The enemies are just orbs—some come in different sizes, but they all have the same general shape. But if you know what a given color does, you know whether an enemy is flying toward you or moving at random, whether it will dissolve before your guns or stand up to all fire. A firm grasp of the enemy colors is a good shortcut to survival.

Whether you’re playing Waves or Challenges, you’ve gotta survive. Waves pits you against ever-increasing waves of enemies, grinding you down over time. Challenges are a more vicious sort of play, with your choice of five pre-set combos of enemy types designed to take you out in short order. The one thing that can help stave off the inevitable? Your selection of enhancements.

Enhancements pretty much make the game. That’s not to say it isn’t good otherwise, but throw in enhancements and you essentially have a leveling mechanic that opens up a huge variety of play styles. You can speed up your ship, drop bombs in your wake, alter your shots, or speed up your ballistic meter. You can even pump points into your score multiplier if your confident that you don’t need any other boost more. It’s a fantastic little system.

Both modes give you access to enhancements, but they differ in how they present them. When playing a challenge you can pick ten enhancements right off the bat, and you’ll live or die by your choices from then on. In Waves mode you’re given a single enhancement point each time you hit a new level milestone. You power up over time based on your picks.

In practice, Ballistic SE plays out pretty simply. You have two sticks (with customizable positioning). One aims your guns, the other aims your ship. Standard twin-stick stuff. Aside from your ship there are three things on the field: enemies, of course, that come at you in waves, immovable bombs that destroy enemies when you hit them, and starbursts that increase your score multiplier. Deciding when it’s best to fly through the bombs is almost as important as learning to avoid and shoot down the enemy orbs. Knowing when to trigger your ballistic meter is another vital skill for long-term survival.

Long-term survival is, in fact, the name of the game. You get extra lives for hitting score milestones, so playing better means living longer and longer. The waves get ridiculous pretty quickly, but there’s salvation to be had with checkpoints that unlock after ever-increasing numbers of waves. You can restart from these checkpoints, but there’s a catch: the further in you start, the more your score will suffer. If you want to remain competitive on the Game Center leaderboards, you’ve gotta start from scratch.

None of these things are revolutionary; Ballistic SE doesn’t rewrite the twin stick shooter or bring us a brand new perspective on the genre. Instead, it’s an incredibly solid, well-balanced game that makes up in entertainment for what it skips in flash. Radiangames is carving out quite the niche on the App Store, and Ballistic SE does it proud.

App Store Link: Ballistic SE, $1.99 (Universal)

TouchArcade Rating:

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Written by admin

May 4, 2012 at 22:15

‘Mini Motor Racing’ Update Adds Online Multiplayer and More

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The Binary Mill’s Mini Motor Racing [$1.99 / Free / $3.99 (HD) / Free (HD)] was initially released late last year, and we liked it quite a bit in our review. It’s a slick little top-down arcade racer with some great visuals, an excellent soundtrack, and tons of content to play through.

In our review, we mentioned how much we hoped that the multiplayer mode, which initially was local only, eventually went online. Well, this recent update adds not only complete online multiplayer via Game Center, but also an entire new championship to race in. New cars have been added, a few tracks have been “remastered,” and there’s a number of other tweaks they threw in as well.

If you already own Mini Motor Racing, make sure you snag this update. If you were waiting on online multiplayer, well, it’s here, so get on it.

App Store Links:
    Mini Motor Racing, $1.99
    Mini Motor Racing LITE, Free
    Mini Motor Racing HD, $3.99 (iPad Only)
    Mini Motor Racing HD LITE, Free (iPad Only)

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May 4, 2012 at 22:15

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Long Awaited Sequel ‘Defender Chronicles II: Heroes of Athelia’ is On the Horizon

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The original Defender Chronicles [ $1.99 ] launched in the summer of 2009 and offered a unique take on tower defense with its vertically designed levels and inclusion of RPG elements. We thought it was great in our review and we even picked it as a top strategy game of 2009. Since that time Defender Chronicles developer Gimka has been hard at work on a sequel, and at long last the game is nearly upon us.

Gimka has recently posted some information about Defender Chronicles 2 in our forums, and based on some comments there from beta testers the sequel is even better than the original. It’s set to include 4 new heroes, 32 new abilities, 4 factions and 57 different units. There will also be a whole slew of new items and equipment to play around with, and the maps in Defender Chronicles 2 will be bigger and longer than in the previous game. Finally, it will be a Universal app with Retina Display support.

Click through the following screens provided by Gimka that introduce some of the characters in the game.

Unfortunately, one thing we don’t know about Defender Chronicles 2 just yet is a specific release date, but we’ve been assured that it’s coming relatively soon. Next week some additional information as well as a new trailer will be released, and we’ll be looking to get our hands on the game early to check it out. Keep your eyes peeled for more on Defender Chronicles 2 in the very near future.

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May 4, 2012 at 18:15

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‘The King of Fighters-i 2012′ Review – One of the Best iOS Fighters, Now with New Characters and Online Play

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It was in July of last year that SNK Playmore brought their classic fighting game franchise to iOS with The King of Fighters-i [ $4.99 ], and it was the only game that could really stand up to the then current standard for touch screen fighters Street Fighter IV [ $4.99 ], and in many ways it even exceeded it. Which series you prefer is largely a personal preference thing, but I always felt that The King of Fighters-i edged out Street Fighter IV in overall quality and playability.

The problem was that by the time The King of Fighters-i hit the App Store, the superior sequel to Street Fighter IV had already been out for a month. It was called Street Fighter IV Volt [ $6.99 ] and it came packing everything that made the original game so great plus additional characters, new features, and most importantly online multiplayer. The online matchmaking worked surprisingly well in Volt, and despite The King of Fighters-i being absolutely fantastic it was still just a single player- or Bluetooth multiplayer-only game, and online battling was the new hotness.

Now nearly a year later SNK Playmore is taking a page out of the Volt handbook with the just-released The King of Fighters-i 2012 [ $6.99 ]. This latest entry in the iOS KOF series contains everything from the first game that was great in addition to – much like the release of Volt – new characters, new features, and online WiFi multiplayer. Since basically everything from the first game is included in the 2012 edition, you might want to read our original review of KOF-i as well as the details of its extensive update to get the nitty gritty on the game.

As for what’s improved in The King of Fighters-i 2012, for starters the roster has been significantly expanded from 20 playable characters to 32. Art of Fighting, Psycho Soldier, Kim and Ikari are the 4 new teams of 3 that make up the new additions. Also, there are 2 more characters – Nests-style Kyo and Classic Iori – available as DLC for $1.99 each. These are alternate versions of existing characters, and they’re certainly entirely optional purchases, but it will be interesting to see if more characters end up coming down the road and if they’ll be paid or as a part of free updates.

The single player part of the game includes everything that was in last year’s version: an arcade ladder in 3v3 team battles or 1v1 flavors, an endless survival mode, and an excellent training mode. The lengthy Challenge mode from the original game returns, with some new challenges thrown in for good measure. A brand new single player addition to KOF-i 2012 is a Time Attack mode. Here you must battle through 10 straight opponents as quickly as possible, with a Game Center leaderboard tracking your best overall time.

Time Attack is a nice addition to an already great single player offering in The King of Fighters-i 2012, but that’s not why we’re here. We came for the multiplayer. Naturally, the Bluetooth local multiplayer mode from the original game made its way into 2012, and remains a fine option for squaring off against a buddy in your same vicinity. However, the real draw in the new online WiFi multiplayer mode.

The online portion for KOF-i 2012 works about how you might expect if you’re familiar with Volt – that is, it’s pretty good but not great. Naturally there is a bit of lag at times, but nothing too earth-shattering. Finding a match can also take a long time but I imagine that will clear up a lot as more people get the game. When talking about real-time multiplayer on a mobile device like the iPhone, it’s hard to expect perfection. For what it is the online matchmaking in KOF-i 2012 is really fun for people who get tired of fighting against the CPU all the time. With the right expectations, it really is a killer feature of the new game.

So, with a large portion of The King of Fighters-i 2012 being nearly identical to last year’s release, whether or not you should buy this new edition will hinge on how important new characters and online play is to you. With a whopping 12 new fighters added to the roster, I think it’s worth upgrading just for that, and people in our forums are totally digging the new version too. Along with a decent online offering and KOF-i 12 is likely a worthy upgrade for fans of iOS fighters. One thing is for sure though, Street Fighter IV Volt now has some serious competition, and it looks like the future is pretty bright for fighting games on the App Store.

App Store Link: THE KING OF FIGHTERS-i 2012., $6.99

TouchArcade Rating:

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Written by admin

May 4, 2012 at 2:15

Bi-Planes, Skeletal Rabbits, And Cricket Players: ‘Pizza vs. Skeletons’ Gets A New Chapter

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Riverman Media is making good on its promise of content updates to its bizarre side-scrolling action game, Pizza vs. Skeletons [99¢, Free]. A complete chapter, filled with a total of ten new missions, was added this morning alongside a festive topping and even some new iPad tweaks, which ratchet up the game’s visuals for users with Apple’s new tablet.

The selection of content present in these new levels is dizzying. In the first, you’ll be flying a WWII-era biplane. Later, you’ll fight skeleton rabbits in an arena, destroy a cloud city, bowl through skeletal cricket players, and fight a boss on a suspension bridge who uses new “gust” ability.

In celebration of all this new content, Riverman has slashed the price of PVS. Through this weekend, you’ll be able to grab it at 99¢ instead of its usual $1.99. It’s a steal at this price, and all of these skeletal rabbits aren’t going to kill themselves, so consider acting on our glowing recommendation.

App Store Links:
    Pizza Vs. Skeletons, $0.99 (Universal)
    Pizza Vs. Skeletons Free, Free (Universal)

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May 4, 2012 at 2:15

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Coming Tonight: ‘Brainsss’, ‘DreamWorks Dragons’, ‘Lego Harry Potter’, ‘King of Fighters-i 2012′ and Much More

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Written by admin

May 3, 2012 at 6:15

Has ‘Draw Something’ Lost 5 Million Daily Active Users Since Zynga Acquisition?

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If you rewind the App Store clocks to around a month and a half ago, there was absolutely nothing out there hotter than Draw Something [$1.99 / Free ]. OMGPOP went from some Flash portal social game company I’d never heard of to releasing a game that even the most extreme non-gamer type friends of mine were relentlessly harassing me to take my turn. Draw Something’s popularity was so explosive, that I wouldn’t be surprised if it’s mentioned in several GDC talks this year as other developers try to divine the secret sauce that caused the game to go so incredibly viral.

What almost instantly followed the success of Draw Something was $210m acquisition by Zynga, spawning all sorts of entirely too predictable Zynga hated across the internet. You’d think that the might of the Zynga empire backing the game would only cause its popularity to grow, but Develop did some digging into some figures published by AppData, who believe that Draw Something’s popularity is in a steady decline, already losing five million daily active users.

Even after this decline, I’m not sure you’ll find too many game developers out there that’d complain about retaining ten million daily active users. What about you guys? Are you still playing Draw Something? Did you delete it after the Zynga purchase? If you’re still playing it, do you notice as many of your friends still at it?

[Develop via VG24/7]

App Store Links:
    Draw Something by OMGPOP, $1.99 (Universal)
    Draw Something Free, Free (Universal)

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May 2, 2012 at 22:15

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