Archive for the ‘1.99’ tag
Choose Your Own Adventure with Choice of Games’ Library of Interactive Fiction
We've posted a few times about the Fighting Fantasy, Gamebook Adventures, and Sorcery! series of interactive fiction and have gotten a surprisingly positive response every time. Those books are like the Choose Your Own Adventure novels you may remember reading as a child, with an element of randomization thrown in by needing to complete various dice challenges throughout the books to determine which way the story forks. abandons this dice-based gameplay model for a much more traditional (and in depth) multiple choice system for each decision that I actually enjoyed quite a bit.
Under the hood of all these games is something Choice of Games calls "ChoiceScript". ChoiceScript allows for works that are much more complicated than your typical two decision fork that leads off to two different pages as it supports things like variables in the story. These variables not only allow you to sometimes name characters yourself, but are often used as character statistics, with some decisions leading to gaining a particular stat which could potentially open up areas later in the book.

Choice of the Dragon in Mobile Safari on the left, Choice of Broadsides app on the right.
The coolest part about all this is that Choice of Games has a guide on , and it's actually quite simple. If you've got the time to invest in to building a piece of interactive fiction in ChoiceScript, they'll even host it for you on their and App Store listing, sharing 75% of the profits.
The presentation of these games is very bare bones, and are little more than black text on a white background with UI elements that just consist of basic form components. They play the same both in the browser on as they do in app form, so if you've got constant internet connectivity you can just make a home screen bookmark for the game you're playing. If you've got an iPod touch or a non-3G iPad, the apps are totally worth downloading if you find yourself getting in to them.
Just like the other interactive fiction we've posted about, these works are completely independent of each other and reading one isn't required to enjoy the rest:
Choice of the Vampire, $1.99 Begin your two-hundred year journey as a vampire in New Orleans, 1814; choose whether you will seek love, power or redemption as you negotiate the growing-pains of the young Republic.
Choice of Romance, $1.99 Play as a young courtier who catches the monarch’s eye. Will you find true love? Gain a crown? Lose your head? A text-based multiple-choice game of romance, deception and court intrigue.
Choice of Broadsides, Free Multiple-choice swashbuckling naval adventure, in the spirit of C. S. Forester’s Hornblower or Patrick O’Brian’s Aubrey/Maturin books, with a dash of Jane Austen.
Choice of the Dragon, Free Play as a fire-breathing dragon who sleeps on gold and kidnaps princesses for fun. Dominate the local kingdom, loot and pillage, and inspire terror in the hearts of your enemies!
Paranoia, Free By Kie Brooks. When you think your doctor may be trying to kill you, life gets complicated. Survive this multiple-choice game if you can.
What Happened Last Night?, Free By Kie Brooks. “What Happened Last Night?” is a dark but occasionally humorous action murder mystery multiple-choice text-based game.
The Nightmare Maze, Free By Alex Livingston. “The Nightmare Maze” is the story of a 19th-century Bostonian plagued by strange nightmares. Lose yourself in the depths of a tormented psyche and try to find the logic to the night terrors in this haunting text-based multiple-choice game.
Popcorn, Soda … Murder?, Free By Pauzle. “Popcorn, Soda … Murder?” is a thrilling text-based multiple-choice murder mystery. Can you find all the clues at the murder scene and piece together who must have done it and how?
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Labor Day Weekend Sales Extravaganza
It's Labor Day Weekend in the U.S. and most every retail sector in the land is offering major product sales — and the App Store is no exception. So, without further ado, the following games are available for a reduced price through this three-day, holiday weekend.
Namco
- BurgerTime Deluxe $1.99 → 99¢
- Garters & Ghouls $1.99 → 99¢
- Ms. PAC-MAN $4.99 → 99¢
- PAC-MAN $4.99 → 99¢
- $2.99 → 99¢
- $4.99 → 99¢
- Pole Position: Remix $2.99 → 99¢
- Pool Pro Online 3 $1.99 → 99¢
- Rolling 5 Dice Poker $4.99 → 99¢
- Solitaire: Deck of Cods $4.99 → 99¢
- Star Trigon $1.99 → 99¢
- Tamagotchi: 'Round the World $4.99 → 99¢
- Lt. Fly Rise of the Arachnids $1.99 → 99¢
- Brain Exercise with Dr. Kawashima $4.99 → 99¢
- Galaga REMIX $2.99 → 99¢
- Dig Dug REMIX $2.99 → 99¢
- PAC-MAN Championship Edition $2.99 → 99¢
- I Love Katamari $4.99 → 2.99
- Ridge Racer Accelerated $4.99 → 2.99
- …
Sky Burger, Free (down from $1.99) NimbleBit’s Sky Burger is a fun exercise in burger stacking that’s seen a great deal of since it recently went free; presently it’s sitting at #6 free title in the App Store. Now’s the time to grab it.
Glu Mobile
- Build-a-lot $1.99 → 99¢
- Transformers $1.99 → 99¢
- Build-a-lot 2 $2.99 → 99¢
- Mini Golf $1.99 → 99¢
- Transformers G1 $1.99 → 99¢
- Deer Hunter: African Safari $6.99 → $2.99
- Jump O'Clock $1.99 → 99¢
- Stranded: Mysteries of Time $1.99 → 99¢
- Deer Hunter 3D for iPad $4.99 → 99¢
- Glyder 2 for iPad $1.99 → 99¢
- Super KO Boing 2 for iPad $2.99 → 99¢
Robot Unicorn Attack, $0.99 (down from $2.99) If there’s any game in the App Store that is double rainbow all the way, it is without question Adult Swim’s Robot Unicorn Attack. It’s got unicorns!!
- Boggle $1.99 → 99¢
- CLUE $1.99 → 99¢
- Littlest Pet Shop $2.99 → 99¢
- MONOPOLY $2.99 → 99¢
- MONOPOLY Here & Now: The World Edition $2.99 → 99¢
- RISK: The Official Game $4.99 → $1.99
- THE GAME OF LIFE Classic Edition $2.99 → 99¢
- Trivial Pursuit $2.99 → 99¢
- YAHTZEE Adventures $2.99 → 99¢
I Dig It HD, $4.99 (down from $9.99) InMotion Software’s I Dig It HD is an iPad take on the iPhone original that we — and most everybody else — loved. On the bigger screen, it’s bigger action and all the fun of the iPhone version.
The titles listed here represent a pretty good highlight of what's out there for less this weekend, and additional deals are being discussed in an active .
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‘Corporate Fury’ Review – Kicking Ass Up the Corporate Ladder
“Promoting synergy” is a pretty common mantra in today's corporate culture. It encourages all employees to work together in harmony to be stronger and more productive as a unit than they each would have been by working individually. The new game Corporate Fury [$1.99] from developer is the exact opposite of this type of thinking. Instead, you are encouraged to battle coworkers in violent 3D arena brawls in an attempt to take their jobs away from them. There are a ton of wacky characters, plenty of crude humor, and enough fighting to satisfy any gamers needs in Corporate Fury, and it stands out as one of the more unique offerings for the iPhone.
The game takes place in a semi-open world that acts a large hub connecting the fighting arenas and story-related locations together. You start off as a lowly production worker who awakens after taking a brutal beating from your boss. Your buddy Mike, who also acts as the point man for setting up fights, is there to help you on your feet and explain what is going on since you can't quite remember after being beaten senseless. The first order of business is to visit the in-game shop called Frank's Goods, then head back to Mike to fight in some low-level matches until you are strong enough to defeat your boss and take his job from him. You will continue this process as the storyline unfolds and as you defeat the team of increasingly higher ranked corporate executives, culminating with defeating the top CEO and taking over control of the company.
The overworld in Corporate Fury is fairly large, although not exactly as big as something you would find in a Grand Theft Auto or similar game. In this world the atmosphere has been rendered uninhabitable, so you are left with a large indoor city filled with plenty of areas to explore and crazy characters to talk to. An automap in the pause screen lets you pick from the key areas and set a handy waypoint that guides your character to them so you don't get lost. Graphically the game looks pretty decent, and runs fairly smoothly even on older devices. There are some jagged edges and characters aren't exactly rife with detail, but the overall style of the game works really well and looks good. Most impressive is that the entire game loads quickly upon booting up, and there is no loading at all while playing the game itself.
Fighting in Corporate Fury is fun and totally over the top. An analog stick controls your movement with a button each for jump, punch, kick, and using a weapon. Early in the game it's pretty basic, but as you defeat opponents you earn credits to use at Frank's Goods. Here you can purchase an assortment of weapons, armors, special moves, and increased attributes. Once you've beefed up your fighter a bit, fighting gets more complex and satisfying. It's reminiscent of fighting enemies in the newer Ninja Gaiden or Devil May Cry games, as you can pull off crazy multi-hit combos on the ground and in the air. The weapons you can use are truly awesome, from hammers and knives to explosives and plasma cannons. The armor and accessories are equally interesting, and change the look of your character when equipped.
While Corporate Fury is a ton of fun to play, there are some issues in the game that really bothered me. Some of the opponents you must face to advance the story can be incredibly powerful, and you're stuck grinding away fighting random opponents until you can level up high enough to compete with them. Luckily the fighting is enjoyable and the assortment of random enemies is varied, so it's not too much of an issue, but it can feel repetitive at times. Also, traveling around the city by foot can feel a bit arduous, and a quick teleport to the main locations in the game would be a welcome addition. Finally, while you can save manually at your apartment and the game saves automatically when exiting with the home button, in my experience this hasn't always been reliable and I've lost progress because of it. It doesn't seem to be a widespread problem, and the developer is already working towards fixing these issues, but it's worth mentioning.
Corporate Fury is an incredibly ambitious title for a mobile platform, and while there are some technical and game design related issues due to this fact, the good far outweighs the bad. With a competent fighting system, dozens of crazy characters, and an interesting world to explore, there is plenty here to keep you busy for quite a while. Just be prepared for the crude humor in the game that is full of sexual tones, foul language, and midget references aplenty. The trailer above will give you a great idea of what you're in store for, and could easily sell the game on its own. Players are loving the game, and Corporate Fury is one of those titles you just have to see to believe.
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‘Cave Run’ and ‘Dead Runner’ – Two New Running Games Worth a Look
While neither Run! [99¢] nor Canabalt [$2.99] truly invented the "run right forever" genre, they did quite a bit to popularize it on the App Store. In the last year tons of these types of games have been released, with recent entries including A Skeleton Story [99¢] and Monster Dash [99¢] among others. Two more came out this week which are worth considering if you can't get enough of running for your life on your iPhone.
Cave Run, $1.99 – As the title would hint, in Cave Run you run, in a cave. Along the way you tap the screen to jump over pits and avoid a few different obstacles such as little patches of lava that send you flying up in the air, puddles of water that speed you up, and rocks to trip on to slow you down.
As you notice from the gameplay video, there are coins littered all over this cave. Unfortunately, right now the coins don't serve any purpose other than being computed in to your final score to bump up your ranking in the OpenFeint online leaderboards. I'd love to see some kind of in-game store where you can use these coins to buy things, even if those things are only cosmetic upgrades as right now the coin system seems like an odd afterthought. Also, Cave Run is a universal app, and it's always nice to be able to play games on any device.
Dead Runner, 99¢ – An interesting take on run forever games which changes things from running right to running straight ahead in a first person perspective. Set in a spooky forest, you tilt your device right or left to avoid trees, running faster and faster, hitting bushes when you need to in order to slow down. The game is simple, but works really well. It also doesn't take long before you're going ridiculously fast, a huge plus in any game like this.
Dead Runner also has a second game mode aside from just running for distance where you go for points. By collecting various colored orbs while running through the game world, you can work up huge multipliers which both increase your speed and award extra points. With OpenFeint leaderboards for both game modes and achievements, Dead Runner is really worth checking out.
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Price Drop Alert – Select Games from Sega and Meridian and on Sale
It's about that time for many gamers to start heading back to school, and it can be a difficult task to say goodbye to the lazy days of summer. Your friends at want to make this transition just a little bit easier by offering just about all of their App Store titles at a discounted rate until September 1st. And Sega's not alone, as developer is celebrating the one year anniversary of their popular dual-stick shooter Alive 4-ever by putting their entire selection of games on sale for the next three days. If you haven't had a chance to pick up any of these titles before, now is your chance to do so and save a bit of cash in the process.
Sega titles on sale:
- Sonic the Hedgehog, – $5.99 → $2.99
- Sonic the Hedgehog 2, – $5.99 → $2.99
- Super Monkey Ball, – $2.99 → $1.99
- Super Monkey Ball 2, – $5.99 → $2.99
- Super Monkey Ball 2: Sakura Edition for iPad, – $7.99 → $3.99
- Shining Force, – $2.99 → 99¢
- Ecco the Dolphin, – $2.99 → 99¢
- Streets of Rage, – $2.99 → 99¢
- Golden Axe, – $2.99 → 99¢
Meridian titles on sale:
- Alive 4-ever, – $2.99 → 99¢
- Alive 4-ever RETURNS, – $2.99 → 99¢
- Armageddon, – $2.99 → 99¢
- Abigale: Revenge of the Princess, – $1.99 → 99¢
- Ace Commando, – $1.99 → 99¢
- Against the Fire!, – $1.99 → 99¢
- Amy's Dessert Shop, – $1.99 → 99¢
- Are You Alright?, – $1.99 → 99¢
- Stick Dunk, – $1.99 → 99¢
Besides these specific sales, there's pretty much always other titles with price drops at any given time, as most App Store shoppers are aware of. Make sure you check out to stay on top of your iPhone, iPod touch, and iPad bargain hunting needs.
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‘geoDefense’ DLC Level Pack Released and Developer David Whatley on geoDefense for the iPad and geoDefense 2
Not long ago classic iPhone tower defense game geoDefense [$1.99 / Free] version 1.5 hit the App Store, adding support for the Retina Display of the iPhone 4 as well as the framework for DLC level packs. The first of those level packs was just released this afternoon, and a 99¢ in-app purchase unlocks brand new set of 3 medium levels and 3 hard levels. Also, these levels are immediately playable once downloaded so you can dive right in without needing to play any previous levels. While a game as good as geoDefense getting more levels is totally newsworthy by itself, it also gave us an excellent opportunity to pester developer David Whatley who is quite literally floating around the Caribbean as we speak.
Last time we spoke with Whatley he was extremely excited about the potential of the iPad, and told us that a sequel to geoDefense was coming which would be exclusive to the device. Since then, several things have gotten in the way such as the release of the iPhone 4, a Facebook game called , launch day ports of geoDefense and geoDefense Swarm for Windows Phone 7, and the never-ending question of what will make a worthy sequel to a game with the notoriety of geoDefense.

According to David, the recent update to geoDefense had a lot of work done behind the scenes to eventually ramp up in to an iPad version of geoDefense which is going to be the next title to be released by Critical Thought Games. From there, they're going to be testing the waters of the iPad App Store to see whether or not sticking to their guns regarding the iPad exclusivity of geoDefense 2 makes sense or not. Whatley admits that not doing an iPhone version of the sequel would likely be a big mistake, especially given the size of the market.
When talking to David about geoDefense 2, he mentioned the amount of pressure he's under to deliver something that will impress gamers, but not stray too far from what everyone has since come to expect out of the geoDefense series. He wants to take geoDefense to the next level, but he's still not entirely sure what that next level is. The situation seems eerily similar to Galcon [$2.99 / Free] and its successor Galcon Labs [$2.99] which despite the popularity of the original saw a lackluster response from gamers as it felt too much like an expansion pack, and not enough like its own game.
If you've beaten every level in geoDefense over the last year and a half since its initial release, now is a great time to re-download the game and try out the new levels. Admittedly, I'm fairly rusty but so far the six new levels completely live up to the difficulty level we've come to expect of geoDefense and are highly recommended for any fan of the game.
geoDefense, $1.99
geoDefense Lite, Free
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‘Karate Champ XL’ Arrives, Chops the iPad in Half!
Retro game fans — especially those with friends in meatspace — are in for a treat with Revolutionary Concept's latest release, Karate Champ XL. Shortly after Karate Champ for the iPhone hit the App Store we reported that the studio was hard at work on an iPad version that would feature a two-player, split-screen play mode. The wait is over and we're happy to report that Karate Champ XL for the iPad [App Store] has arrived.
Karate Champ, which was rated one of the 10 most influential games of all time by IGN, is a 1984 arcade fighter that was one of the very first 2D, side-perspective, face-to-face fighters to hit the arcades. In Karate Champ, the player controlls a karateka with two joysticks, one for movement and one for attacks, that together allowed for a wide variety of attack combination. It is a match for points as well as a race against the clock; if both fighters are still standing when the timer runs down, he with the most points wins. It's simple by today's fighter standards, but is appealingly so to many, myself included.

Karate Champ XL features everything that the iPhone version has to offer, and then some. There are 12 different environments, two-player Bluetooth and WiFi support, the original '80s sound effects, all original bonus rounds, and a Super Large Chracter option. The onscreen graphics take advantage of the iPad's large, high-res display — well, at least the cabinet fascia graphics do, as the in-game graphics are (happily) as pixellated as ever. The big feature of this version, however, is the split screen mode that allows two players to go literally head-to-head in a martial arts match. This mode looks great and plays like you'd hope; it's a smooth one-on-one fight experience that actually works quite well.
Karate Champ XL should be an instant buy for any fan of the game who's got an iPad and someone to go head to head with. But, even in single play the game looks better, with sharper graphics on the iPad than the scaled-up iPhone version.
A version 1.1 update of the iPhone version of Karate Champ [App Store] (which is priced 50% off at $0.99 for a limited time) is currently under review by Apple. It will allow for iPhone to iPad gameplay.
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‘R-Type’ Review – The Classic Shooter Arrives on the App Store
Originally released in 1987, R-Type [$1.99] is almost as classic as it gets when it comes to arcade shooters. Since its initial release, the game has seen many sequels, as well as ports to nearly ever platform ranging from the Amiga all the way up to the XBOX 360. Like most arcade games of the era, the game is framed in a vague story with the player piloting the space fighter Arrowhead to defend humanity from aliens. The original R-Type (and competent ports) have been well received by almost everyone, as the gameplay and level design are still considered by many to be among the best the genre has to offer.

If you've never played R-Type before, you might be in for a surprise as the game's notorious level of difficulty has landed it in lists such as IGN's . The levels are crafted in such a way that you likely won't have much luck playing the game in a reactionary manner, and instead, will need to beat them through trial and error, learning the levels as you go. R-Type plays like what we now know as a typical shooter. You need to kill everything that moves, avoid bullets and enemies, fight massive bosses, all while collecting a wide array of power-ups on the way.
As far as the port is concerned, from a technical standpoint it's great. To make things easier on new players there's an unlimited mode with never-ending lives, as well as the standard normal difficulty and an unlockable insane difficulty. Three control options are included, touch controls which work like most other shooters where you drag your finger around the screen to move the ship along with tilt controls and even a virtual D-Pad. The virtual D-Pad is actually surprisingly cool too, as it changes the perspective of the game to look more like an arcade cabinet so your fingers don't cover any of the action. Auto-fire can be enabled or disabled, and you can move the on-screen buttons to the right or left side in the options.

The developers really did everything they could do to bring a faithful port of R-Type to the App Store, but I'm really torn on how I feel with it. R-Type reminds me of last year's Earthworm Jim port in that it's hard to imagine a better port of the game, but the control constraints of the platform almost feel like it's holding it back. Using your finger often obstructs the screen. Tilting feels off because your ship just moves at one speed regardless of how much you tilt. The virtual D-pad is good, but only as good as a virtual D-pad can be.
If you have fond memories of the original (or any of the ports), you'll likely love having the game on your phone and will be able to make whichever control option you prefer work well enough to get through the game. Also, at $1.99 it likely is the cheapest way to play the game, since it would cost at least that in quarters at the arcade to make it through the first levels. If this review is the first time you've heard of R-Type, you might find yourself frustrated with the way things used to be with brutally difficult arcade shooters designed to extract every quarter from your pocket. In that case, you might be better off checking out some of the other more forgiving shooters that feature modern day conveniences such as checkpoints.
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‘R-Type’, ‘Dodonpachi Resurrection’, ‘Phantasy Star II’ and Others hit US App Store Tonight, International Stores Throughout the Day
Developers seem to love scheduling their release dates for Thursday, causing their games to slowly leak out over the world over the course of the day on Wednesday and we're in for another onslaught of releases tonight. These games should all appear for download in the US App Store at 11:00 PM EST unless you download your games from the various European or Asian App Stores, in which case they will be available much earlier (possibly even as you're reading this).
R-Type, $1.99 – We've covered R-Type a number of times in the past, including getting a sneak peek at it at the recent EA pre-holiday event. R-Type is a sidescrolling shooter that hardly need an introduction filled with huge bosses, tons of power-ups, and everything else that makes a shooter awesome. For more information, and impressions as the game trickles out over the world, check out .
Dodonpachi Resurrection, $4.99 – Another bullet hell shooter from Cave which unfortunately only runs on 3rd generation devices and later due to the sheer amount of things happening at once on screen. We've been following this game closely, and bullet hell fanatics are already debating Dodonpachi Resurrection versus Cave's previous game, ESPGaluda II [$8.99 / Free] in the .
Phantasy Star II – Sega's classic Genesis RPG should be available on the US App Store tonight, although it doesn't yet appear to be available internationally. Sega often releases two versions, one American and one international, and while it seems unlikely it's possible that the international version simply hasn't been approved yet. Regardless, we're keeping our eyes peeled for it.
Knight's Rush, $2.99 – From the developers of Knights Onrush [99¢ / Free] and A Quest of Knights Onrush [Free] comes a full featured arcade style hack and slash which sounds like it has a ton of content. 50 enemy types, 8 bosses and 40 levels across 8 different worlds have people pretty excited in .
Cave Run, $1.99 – Randomized survival platformers seem to be the name of the game lately between Monster Dash [99¢], A Skeleton Story [$1.99], and others. Cave Run is universal and has generated quite a bit of buzz in , packed with an Indiana Jones-like theme and tons of obstacles to avoid.
We're going to spend the day working up reviews for as many of these games as possible, and if you've been looking forward to any of them in particular be sure to stop by the threads linked with each game as international forum members almost always post first impressions throughout the day.
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‘2K Sports NHL 2K11′ Review – Finally a Great iOS Hockey Game
One of the most underrepresented sports on the App Store is ice hockey, which is perplexing as even if you aren't really a fan of the sport itself, hockey has historically made for a fun video game. Back in early April we finally got an attempt at a real ice hockey game for the iPhone, Hockey Nations 2010 [$3.99/Lite]. While it looked and controlled fairly decently, it was missing that intangible aspect that made it a fun game to play. In what was somewhat of a surprise release, seasoned sports game developer s has brought NHL 2K11 [$1.99/Lite] to the iPhone. While not the prettiest game around, it's an absolute blast to play and features a full season mode, official NHL teams and players, and more options than you could ever possibly need in a portable hockey game.
NHL 2K11 controls similarly to Hockey Nations with an analog stick for player movement and three virtual buttons for performing actions. There are separate buttons for passing and shooting on offense, with the power of each determined by how long you hold the button down. On defense these same buttons serve to change players and perform checks. The third button gives your player a speed boost on offense or defense. Your actions can differ based on where you are in relation to other players allowing for simple poke checks or full blown body checks. Passing also works really well, letting you bounce the puck off the boards to a teammate or set up for a one-timer. The controls are really uncomplicated but still allow for depth and strategy.
What is really impressive about NHL 2K11 is the absurd amount of options at your disposal. There's typical game settings like difficulty, toggling penalties, choosing NHL or international style time and icing rules, and more. You can set line changes to automatic, manual, or turn them off completely. A ton of different camera angles and zoom options are available including locking the camera in place. A season mode lets you choose a team and play through an entire season in pursuit of the Stanley Cup. Rosters can be altered, saved, and loaded with or without a trade deadline and salary cap. What's in NHL 2K11 is comparable to what you would find in a full console sports title, and caters well whether you're looking for a casual hockey experience or something in-depth.
Even with all of the great features in NHL 2K11 it does have some shortcomings. Players are blocky and comprised of low resolution textures, which is pronounced when the game zooms in during replays. This isn't as noticeable with the default overhead camera in the game, but the tiny players are still pretty jagged, especially on the iPhone 4. While the visuals are not the best, they don't distract from the game too much as you can still tell what is going on, but they could stand to be better. The game description warns NHL 2K11 isn't compatible with first gen devices, but have been able to run the game, just with a lowered framerate. You can always try the lite to see how it performs if you have an older device. Additionally, the AI in the game doesn't always make the smartest choices, and the audio portions of the game are lacking. Overall, NHL 2K11 has some “rough around the edges” spots, but overall none of these issues really diminish the fun of playing the game.
It wouldn't be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Even with such a robust experience, the game supports fast app switching and saving during season play which makes it well suited for on-the-go gaming. And on top of everything else, it's just incredibly fun to play. EA's NHL offerings have typically been favored over the 2K series on consoles, and it will be interesting to see if EA decides to throw their hat into the iPhone hockey arena. Until that time, however, 2K Sports NHL 2K11 is the clear cut choice for hockey on the iPhone.
2K Sports NHL 2K11, $1.99
2K Sports NHL 2K11 Lite, Free
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