Archive for the ‘0.99’ tag
‘Zaga 33′ Review – A Sci-Fi Roguelike in a Tiny Package
Rogue was a little before my time, and it took a while to see the appeal. Games with permadeath sound like an exercise in extreme frustration, even balanced out by tantalizingly random loot and procedurally generated worlds. In the past few years I’ve come around on the subject of roguelikes, though. It’s nice to have RPGs and skill-based games meet up, and they’re the best way to enjoy a complete game in a short time.
The latter is what I enjoy most about them, so it grates on me that so many of the best roguelikes take hours to complete. Wouldn’t it be nice if more of them embraced their strengths and provided seriously compact experiences? Not that there’s not room for the long-form, but how I’d love to have more games out there like Zaga 33 [$0.99]. It’s quick, compact and challenging in equal parts—nothing wasted, nothing left out.
It’s odd to see a game so well-suited to iOS arriving as a port from , but that’s where we find ourselves. Developer Michael Brough has embraced all the best things about the roguelike in Zaga 33, and has done so with bite-sized chunks that fit perfectly into the world of mobile gaming. Got 15 minutes to kill? That’s enough to work your way through the whole game if you have the skills to pull it off. Of course, you don’t stop there. It’ll take more than a few of those short sessions to work your way up to that level, and more than a few afterwards to max out your high score.
Stranded on the, err, rogue planet Zaga 33, your hero, the humble “@,” must travel into its depths to destroy the alien cortex. You’re virtually unarmed, extremely vulnerable, and facing down 25 levels of hostile aliens. Zaga 33 strips out all but the absolute necessities of the genre. You won’t level up your little @, and you get nothing for your kills. Each time you hit an alien you take down one of its two hit points. Each time an alien hits you, you take one damage out of a maximum of nine.
That means hunting is counterproductive, so each time you enter a new screen you’ll need to weigh your possibilities. Do you head for one of the potentially useful artifacts? Doing so might draw an alien’s attention. You can fight one off easily enough, and you’ll recover one hit point when you reach the next room. But if there are two in your way, or three, you might find yourself in dire straits.
Add to that dilemma another layer of concern: you’re never sure what the artifacts will be until you use them. The artifacts’ symbols are shuffled with every new game you start, so a starburst symbol might be a healing item one playthrough and a nuke the next. Is it worth it to fight through a sea of hostile aliens for what might just be a teleportation spell? It’s a tough call. Knowing that the number of items you have at the end effects your final score—well that just makes it tougher.
You’re not left with only unknowns, at least. Zaga 33 tells you exactly how each alien will behave. Goblins move toward you, snarks move between you and the exit, and so on. This is information you’ll need in order to survive, and it turns each level into something of a puzzle. You can’t always reach the exit without getting hit, but it’s always worth trying.
Zaga 33 isn’t for everyone. The controls aren’t perfect, which can sometimes lead to mistakes. The game’s distinctly retro aesthetic will be a turn-off for some. And I can sympathize with the feeling that roguelikes can be a bit pointless. I enjoy the repetition, the fight to improve my score in a pretty randomly generated experience, but there’s no shame in preferring persistance.
If a retro-style roguelike sounds right up your alley, on the other hand, Zaga 33 is a must-buy. It’s tiny, but that just means you can try often and learn from your mistakes. I don’t usually expect to get much from a game in 15 minutes, but Zaga 33 makes every second count. Try the if you’re on the fence—if it captures you like it’s captured me, you’ll be happy to put down a bit of change to take it on the go.
TouchArcade Rating: 
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‘Escape from Age of Monsters’ Review – A Gorgeous Endless Runner
These days, endless runners need to go above and beyond in some aspect if they hope to rise above the competition and get some attention. Enter Escape from Age of Monsters [$0.99 / HD] an endless runner from Massive Joe Studios. Featuring a beautiful and unique art style, Escape certainly has our attention as a game worth checking out.
Escape puts you in the role of Gizzard, a man in possession of a mysterious pair of gloves who is to survive the monster invasion. With orphans in tow, you’ll guide Gizzard through buildings punching down walls and monsters, all while collecting floating items offering points, coins and a variety of power-ups (slowdown, speedup, e.t.c.). Miss a punch, and the monsters will take the orphans before eventually taking you down and ending the game. As expected, the longer you stay alive, the faster the obstacles come at you, until you eventually succumb to the monsters.
The first thing you’ll notice about Escape from Age of Monsters is its gorgeous visuals. The hand-drawn animated style is quite unique and simply looks stunning. Everything from the characters themselves to the backdrops to even the menus has an air of being meticulously detailed, and gives off the feeling that you’re playing in an animated cartoon. Amazingly, this feeling is amplified on the new iPad, as the retina-visuals on the large screen look quite fantastic. This sentiment is also carried over with the game’s music, which boasts a great metal soundtrack that fits the theme and sets the mood appropriately. This all leads to a very enjoyable playing experience, as Escape simply nails its presentation.
Gizzard’s gloves are the key to Escape’s gameplay. One glove is colored red while the other is blue. Tapping on the right side of the screen will launch a red punch while tapping on the left side launches the blue. Relatedly, every barrier and baddie you encounter will be colored red or blue. Thus, the game becomes an exercise in tapping the appropriate side of the screen that corresponds with the obstacle in front of you.
In addition to the simple survival objective, Escape features a mission system that tasks you with various objectives and rewards items that permanently increase the base score multiplier upon completion. This continues a recent trend in endless titles that provide score-enhancing awards vice older titles that tried to mostly preserve leaderboard parity regardless of how much you played. One minor complaint is the lack of iCloud support for your progress, although that is somewhat expected considering iPad and iPhone versions are separate. Regardless, it’s a good incentive program that encourages gamers to play for more than just leaderboard chasing (even if the rewards are simply to make said chasing easier).
While the controls are simple enough for an endless runner, there are a few miscues that prevent it from being flawless. For example, each successful punch has the opportunity to award double points, with three consecutive ‘perfect’ punches putting you in ‘Turbo Mode,’ where the score multiplayer jumps up even further and you get a temporary extra life (until the mode breaks).
However, the timing for the perfect punches seems a bit off. While continual practice alleviates this problem somewhat, you never seem to fully grasp the timing window. Another issue revolves around the swiping mechanism needed to collect the various items and power-ups littered on the level. I had multiple occasions where I’d swipe at the item several times and the collection wouldn’t register. Considering how hectic Escape gets in later buildings, this can get frustrating when you’re trying to balance item collection and wall breaking.
Despite the above issues, Escape from Age of Monsters is still a great endless runner. I’d argue that it warrants consideration simply from its visuals. Luckily, you won’t have to make that decision as Escape also offers a balanced gameplay experience to accompany those visuals. With that in mind, you’d be hard-pressed to pass up on this endless runner.
Escape from Age of Monsters, $0.99
Escape from Age of Monsters HD, $0.99 (iPad Only)
TouchArcade Rating: 
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The TouchArcade Show – 49 – Quick Hits
On this week’s episode of The TouchArcade Show, we battle through conversations about muscle retention and HHH’s taste in order to bring you the latest and greatest in the world of iPhone, iPod Touch, and iPad. We get off to a running start by discussing the hottest real-time strategy game at the moment, Total War Battles, and then quickly dive into a flurry of oral reviews courtesy Mr. Hodapp. Later, we pan Kickstarter again, talk about Rovio Mobile’s weird IAP plans, and the themes of Minecraft.
If you’d like to listen this week’s episode, please do so via the handy-dandy links just below. If you’d rather get our podcasts the second they hit the Internet, consider subscribing to us on iTunes or Zune Marketplace.
iTunes Link: The TouchArcade Show
Zune Marketplace: TouchArcade.com Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-049.mp3, 41.9MB
Oh! And if you have interest in joining our Minecraft server, send us another e-mail, as we might end up opening our stuff to all. E-mail podcast@toucharcade.com. Thanks!
Here are your show notes:
GAMES
- Total War Battles [$6.99]
- SpellTower [$.99]
- Polymer [$.99]
- Escape from the Age of Monsters [$.99 / HD]
- Bubble Pig [$.99]
- Aby Escape [Free]
- Ballistic SE [$1.99]
- Ski Safari [$.99]
- Wormholes [Free]
- Bus Turbo Racing [$.99]
- Marvel Vs Capcom 2 [$2.99]
JARED’S KITTY KORNER
- catnapper [Free]
FRONT PAGE
- ‘Minecraft – Pocket Edition’ Now Supports Crafting
- Robert Bowling Announces His New Studio
- ‘Angry Birds Space’ / ‘Jetpack Joyride’ / ‘Sword & Sworcery’ / ‘Anomaly Warzone Earth’ Updates
This week’s episode is sponsored by Aralon: Sword and Shadow:
Aralon: Sword and Shadow HD, $0.99 Aralon: Sword and Shadow by Crescent Moon Games is a huge open world action RPG. It has more than 30 hours of gameplay in a massive 3D world, the biggest landscape ever to grace a mobile device. A full night and day system, complex quests, crafting, swimming, fishing, pipe smoking, pick-pocketing, and much, much more. Play as an elf, troll, or human, pick various classes, and go on an epic journey through the Kingdoms of Aralon.
Aralon: Sword and Shadow is now available for the discounted price of 99 cents, over 80% off for a limited time only!
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Crescent Moon’s ‘Aralon: Sword and Shadow’ is 99¢
Hey! You! Yeah, you. You loved Oblivion, can’t get enough of Skyrim and all those subsequent “arrow to the knee” memes. You probably wish there was something at least vaguely similar on your phone or iPad, right? Well, there is. It originally hit in late 2010, so you might already have it. If you don’t take a peek at our review:
You start off in Aralon by choosing one of three races – a human, elf, or troll – and from there you further refine your character by choosing its class. Both humans and elves can be male or female and pick from warrior, rogue, ranger, and mage classes. Trolls can only be male and either a warrior or a rogue. Each class has its own skill tree to master as your character levels up, and they all play quite differently from one another giving plenty of reason to play through the game as each. You then customize the look of your character model using a decent selection of hair and face choices, and although the options here aren’t as robust as what you would find in a console game, it’s certainly the most extensive on the iOS platform.
The story of Aralon then begins, and follows a tale of betrayal and a Kingdom on the brink of collapse. As fate would have it, you are the key element to solving these problems and restoring The Kingdom of Aralon to its previous state of peace and harmony. It’s certainly the kind of story that follows clichés of the role-playing genre, but it’s interesting nonetheless and serves as a good motivator to carry on and see things through. …Read More.
Aralon has aged surprisingly well, and for its sale price of 99¢ your cost-per-hour-of-entertainment in this game is down to mere pennies. Give it a look, especially if you’re into semi-open world RPGs. We made an awful lot of noise about Aralon when it was first released, but, I suppose it’s possible there are people out there who haven’t heard about it or still haven’t picked it up for whatever reason.
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‘King Cashing’ Updated with Survival Mode, New Weapons, and More
One of my personal favorite games of 2011 was the quirky slot machine-meets-role-playing game King Cashing [$0.99 / Free ]. The slot machine battle system was a really different kind of idea that turned out to work great in practice, and the character leveling and upgradeable items drew you in to continue forging on through the campaign. We totally enjoyed King Cashing in our review, and about a month later a big update hit that added new weapons and a new kind of battle, making the whole game just that much better.
Yesterday the second major update hit for King Cashing, this one even bigger than the first. It adds an entire new Survival campaign where you face off against a string of enemies while utilizing the same pool of spin cherries. You can earn a small portion of cherries back by each time you defeat one of these enemies, but you can’t go back and replay levels to grind so efficient play is crucial if you’re going to last until the end of the campaign. It’s quite challenging and a great twist on the normal gameplay found in the original campaign mode.
Speaking of the original campaign this update also brings 3 new battles against “protected” bosses who are covered with shields which must be broken away before inflicting damage on the enemy itself. There’s 3 new weapons too, one for each class member, as well as some new bonus types and a myriad of other tweaks and fixes. The new Survival mode adds a great new way to experience King Cashing, and the other new goodies are all welcome additions as well. If you haven’t checked out King Cashing yet there’s a lite version to try and the full version is currently on sale for 99¢ to celebrate this new update.
King Cashing: Slots Adventure, $0.99 (Universal)
King Cashing Lite: Slots Adventure, Free (Universal)
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‘Bullistic Unleashed’ Review – Taking The Bull By The… Horns
I’m sure there are a lot of folks out there that took a quick glance at ’s Bullistic Unleashed [$0.99] and just kept moving. After all, the screenshots are filled with crude humor, the trailer a repository for irreverence, and there’s more lewd imagery and graphic violence than you can shake a stick at. However, if you look past all the window dressing, you’ll quickly discover that Bullistic Unleashed is an excellent game that combines several different genres successfully.
Bullistic puts you in the role of a bunch of cocky bulls that decide to demolish a shopping mall as well as all its inhabitants. You’ll accomplish this through 20 different levels, each with their own obstacles and layouts (including the now literal bull in a china shop). Cause enough damage in a level, and you’ll unlock the next. You’ll also unlock seven different bulls available for use by collecting hidden coins in each level. Each bull has their own special moves and physics attributes.
While it’s easy to describe Bullistic Unleashed as a simple physics-based title, it’s a bit more complicated than that. Yes, you slingshot animals (bulls, in this case) across levels in an effort to cause as much havoc as possible. But, while similar games pit you against specific enemies, Bullistic wants you to simply cause as much damage as possible. Also, the game is littered with accelerators, elevators and barrels which have the potential to greatly extend the life of your bull after the initial shot. Also featured are bumpers and various obstacles that can put your bull out of play.
With all these elements, Bullistic plays like a hybrid of Angry Birds, Peggle, and pinball. That may sound like a strange combination, but it works surprisingly well. While the initial physics and slingshot are obviously important (and can make or break a level), the additional level elements are always in play and add an element of chance that keeps you coming back even when a level seems impossible. There’s a certain amount of timing and precision that provides additional rewards to the patient gamer. Levels are also compact, making this an easy title to play on the go.
All of this leads to a game that is widely accessible while providing incentive to gamers that want to put forth more effort. Furthermore, it’s also simply a blast to play. The wanton destruction never gets old, and there’s a ton of different ways to complete levels (especially when you start unlocking the different bulls). Later levels also have a surprising amount of strategy, and finally hitting 100% destruction on a level is an extremely satisfying experience.
In addition to the well-executed gameplay, Bullistic also gets a lot of the supplemental elements done right. The retina visuals are clear and detailed (for better or worse), with very little slow down. There’s enough content to keep most gamers satisfied (although I would like to see more levels in a future update). Even the presentation is top notch, with amusing menus and IAP shops. One minor complaint is the game’s excessive pushing of social network features and IAP, although neither is required to succeed at the game.
Let’s talk about humor, because Bullistic Unleashed is one of the most hilarious games I’ve ever played. Relatedly, it’s also one of the dirtiest games I’ve encountered in the App Store. You slingshot the bulls across levels using, well, their balls. Also, there’s a lot of gratuitous violence and screen-filling blood splatters as your bulls massacre the mall inhabitants (launching your poor bull into a meat grinder is certainly a sight as well). Let’s not forget the cows either, as your bulls will immediately stop the destruction if they get anywhere near their bovine companions (I’ll leave you to figure out why).
However, it’s not all juvenile jokes. Bullistic has a lot of enjoyable wit, especially with the various descriptions of the different bulls, as well as the general story. There’s enough pun-play involved that you know that the developers attempted to strike a balance between wit and crude humor – but then decided to go all out on the latter at some point.
There’s no doubt that Bullistic Unleashed isn’t for everyone. The over-the-top violence and humor will simply not work for some people. However, I implore anyone on the fence to bite the bullet and check out this title. It strikes that hard sought balance of accessibility, appealability (again, for some more than others) and enjoyability with very little in terms of detraction, and it’s certainly one of the better physics-based titles that I’ve checked out.
TouchArcade Rating: 
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‘Smash Cops’ Goes Free and ‘Ascension: Chronicle of the Godslayer’ Drops to a Buck
It’s been sort of a slow news day, so while we’re busy plugging away at busting out reviews from yesterday’s release onslaught, here’s two great deals you should be aware of. Actually, before you get either of these you should take a good long look at Ballistic SE [ $1.99 ] as I’ve been having a blast with it since it came out last night. But, anyway, on with the show.

Smash Cops, Free – [Review] – [] – Normally $2.99 and free for a limited time, Smash Cops is a really cool driving game where you (get this) play a cop, and smash into other cars. It’s worth checking out for the controls alone, because the way you drive the car is by “pushing” it with your finger. It’s hard to explain, and feels a little weird as first, but once you get into it you’ll wonder why more top-down games don’t employ similar controls.

Ascension: Chronicle of the Godslayer, $0.99 – [Review] – [] – Normally $4.99 and recently slashed to 99¢, Ascension is a deck building fantasy-based card game. I had some small gripes with the mechanics of the actual game itself in my review, but as far as a paper card game to iOS port, Ascension is flawless and worth checking out just to see how well it translates. 99¢ is also a stupidly good deal considering the physical version retails for $39.99. An expansion with new cards is available in game for $2.99, which sells for $29.99 in the real-world paper version.
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New ‘Spy Mouse’ Update Adds 11 New Levels
Eleven new sneak-tastic levels have been added to Spy Mouse [$.99 / $2.99] courtesy a content update, which also adds several new obstacles, new power-ups, a new item store, and a new breed of foe called the Jungle Cat. All of these news elements are being housed in a volcano-themed world that currently takes 150 points to unlock.
One note on the Jungle Cat: it uses poison darts. We’re not exactly sure how a tribal poison-slinging variety of jungle cat is able to even function in Spy Mouse’s new Volcano world, but we should probably pull over the Scrutiny Bus before we end up hurting ourselves. This is a game that revolves around a mouse who is also a spy, after all. Screens below!
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New ‘Cut The Rope’ Update Adds … DJ Theme
Another new Cut the Rope [$.99 / HD] update has tumbled down the pipeline, and our gut says this is easily the most interesting one creator has put out. Today sees the introduction of 25 new levels packaged within the “DJ Box,” which is pretty much exactly what it sounds like — a new theme for the game that celebrates scratches, vinyl, bass drops, and … candy.
Much like any other update, the core game isn’t being changed for the new box, however it will introduce a couple of new mechanics. Take the turntable for example, which you can see below in the embedded video. Also, don’t freak out because it only shows the iPod or iPhone version: this has hit iPad, too.
Cut the Rope, $0.99
Cut the Rope HD, $1.99 (iPad Only)
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‘The Heist’ Now Offering ‘Puzzle Agent’ And ‘World of Goo’ as Bonuses
Even though The Heist’s [$.99] puzzle design is sharp enough to stand up alongside some of the better puzzle games on the App Store, its post-game rewards are still what makes waves. If you play and beat all of The Heist’s puzzles, you’ll be given codes for actual Steam titles, which have generally been worth more than the app itself. It’s a neat idea, and now its offerings have been expanded. Starting now, and can be won by completing the game.
Developer tap tap tap’s math wizards say these two prizes, alongside a third game called , total up to $25 worth of gaming goodness. The Heist is currently sitting at $.99, which makes this entire package something of a, uh, decent value.
A word of caution: World of Goo is only being award to the first 25,000 users who make it to 100 percent completion. Play fast!
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