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‘Penny Time’ Review – Freeze Time and Escape the Blah, With a Dodo

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Late last week The New York Times published an op-ed debate titled, “Hip, or About to Break a Hip,” a discussion about whether 45 year-old skaters are “embarrassing and risky or inspiring and life-affirming?” Opinions ranged from “inspiring and life-affirming,” to “… do something productive: become an ultimate fighter, get your G.E.D., date an 18-year old.” Um, wow, guys.

Appropriate then is the release of Brisbane-based IV Motion’s Penny Time [$0.99 / Free ], which flies in the face of that rather unnecessary conversation. Shorn of the skating genre’s mechanical trappings, the game is allowed to focus on the sport’s anarchistic roots. Its reply, “Who gives a #$%*?”

Penny Time announces its care-free absurdity with a series of vignettes that see the player character using a Penny skateboard, crashed like a meteorite from the heavens, to freeze time and subsequently summon some spirit animals in the form of a pig, dodo and porpoise. Right. So, the player is off on his or her quest to skate through a series of time-frozen environments with the aid of the aforementioned Ghost Dodo.

Play is similar to rhythm runners like Tomena Sanner [ $1.99 ] and Bit.Trip Runner. The player proceeds left to right, clearing obstacles by swiping when rolling over a series of white (up), blue (left) and yellow (down) targets. Levels consist of three sections: a standard area where one acquires points based on timing of swipes, a multiplier section, and then a “cash-in” portion where the player is given the opportunity to bank their multiplied points, or take them on into the next area and risk bailing and losing the combo.

Touch controls are a little dodgy. There are a handful of times each run where I go flipping over a guardrail or a child or something because the game’s missed my inputs. This is sometimes exacerbated not only by how unforgiving the game can be (I’ve often hit my trick on the periphery of a target only to tumble into a sad pile), but by the minimalism of the flat, untextured 3D models. It borders on gorgeous abstraction in the vein of a Katamari Damacy, but the environments are so busy it’s often difficult to tell exactly what’s ahead. Case in point, during a particularly funny intro I held the iPhone up for my girlfriend, sitting behind me on the couch, who responded, “I can’t see… it just looks like a bunch of shapes.” Indeed.

That in mind, I’m not sure that it’s going to have much of a following among the leaderboard junkies. But, in addition to Game Center leaderboards, the game has a bevy of character and board customization options, along with the requisite Facebook and Twitter support, 84 achievements and a fantastic OST.

A rhythm game lives or dies by the quality of its tunes, and electronic artist and fellow Brisbanite Hunz has crafted a score among the best on the platform. A warm, varied slice of electronica, it’s up there with the Groove Coaster [ $2.99 ] and Beat Sneak Bandit [ $2.99 ] soundtracks, well worth the dollar the game costs. It’s a trump card that staves off mediocrity in what is otherwise an “okay” game, an intelligent pairing that propelled me along on my quest to count the black cats littering the next area. Note: this game has its share of black cats.

With a smart few stylistic choices, IV Motion have made a fine if sometimes frustrating little game, worth the low price of entry. Like the skateboard brand it advertises, it is “designed and built to look good, perform well, and exceed your expectations.” A little rougher around the edges maybe, but a ridiculous, ageless thing that can be enjoyed by anyone. And that’s okay.

App Store Links:
    Penny Time, $0.99 (Universal)
    Penny Time Lite, Free (Universal)

TouchArcade Rating:

[source]


Written by admin

May 16, 2012 at 18:15

Freebie Alert: ‘Monster Wars’ Currently Free, New Update Detailed

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In January of last year, Liv Games’ debut title Legendary Wars [$0.99 / $1.99 (HD)] really redefined the side-scrolling castle defense genre. It had a huge cast of interesting heroes and enemies, a fantastic art style, tons of humorous dialogue, and a huge single-player campaign to play through. But what really made it stand out was how it used so many different iterations of the strategy defense formula, making it feel like many different games in one and a fresh experience throughout.

Exactly a year to the day after the release of Legendary Wars, Liv Games put out its pseudo-sequel Monster Wars [ Free ], which we really liked in our review. It took basically everything from the first game but re-imagined it from the bad guys’ perspective, letting you play with the monsters as the protagonists. Also, it dumped heaps of new content, improved visuals, and lots of new odds and ends that made it an even better overall experience.

Today, you can grab Monster Wars for free for a limited time. In addition, Liv Games has sent over some details of what to expect of the next new 1.2 update which will be hitting soon, along with a teaser image of some of the new tier 4 armor:

-11 New AWESOME Tier 4 Monster Armors! Each with a more powerful special designed to destroy heroes!
-Monster Arena! 12 New Challenges and 2 new bosses!
-NEW LEVEL featuring the Unisis boss (Pegasus Unicorn)
-New Sky Angel boss in 6-2 and Arena.
-New ‘Hero” Difficulty designed for Tier 4 Monsters.
-New Fear status that causes heroes to get scared, miss and run away!
-11 New Tier 4 Achievements and 1 new Leaderboard.

Definitely don’t miss the chance to grab Monster Wars while free, and if you like the game and find yourself curious about what it’s like for the heroes in the game, then definitely check out Legendary Wars at some point too.

App Store Link: Monster Wars, Free (Universal)

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Written by admin

May 13, 2012 at 2:15

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‘Ascension’ Gets New Cards, Retina Support In Latest Update

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One of the world’s best CCGs on mobile, Ascension: Chronicle of the Godslayer [$.99], is now better looking and it’s packing more content. In a recent update, developer Incinerator Studios added retina support for iPad, as well as three new IAP card packs — Return of the Fallen, Storm of Souls, and an aptly named promotional pack called Promo Pack 1. It has also dropped in an “in-app purchase” manager, which allows you to restore, as well as buy, cards from within the app.

If this sounds good, go ahead and update Ascension. You’ll notice some new tweaks, too: fast-app switching is now supported and a new 28-day online game timer round out what is sounding like a pretty sweet update for the game’s most dedicated fans. It’s nice when this happens, right?

App Store Link: Ascension: Chronicle of the Godslayer, $0.99 (Universal)

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Written by admin

May 11, 2012 at 22:15

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‘My Little Hero’ Review – ‘Zelda’ Meets Pixar in This Clever Adventure

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For as many App Store games that I eyeball on a daily basis, I admit that something that has a lot of visual pop or a very distinct style will always catch my eye. Looks don’t always equal quality though, and I’ve been wooed by many an attractive looking title only to be disappointed when the gameplay didn’t quite follow through.

This is not the case with My Little Hero [ $0.99 ]. There are many titles out there that feel like iPhone games, but My Little Hero is not one of them. It has that shine that is evocative of games on a larger scale, and you’ll notice it from the title screen onward. It drops you into the role of a brave young boy whose friend Pinky (note: Pinky is your favorite stuffed rabbit) is kidnapped by the Boogeyman and spirited away into your bedroom closet. What will you do to save him? Why, don a cape and a helmet and follow him in there, of course.

Gameplay is viewed from a 3/4 top down perspective and will remind you of Zelda in under a minute. It’s not just the whimsy of the style, but the layouts of the worlds and the movements of the enemies as well. As you search for Pinky, you’ll navigate you way through forests, swamps, deserts and eventually make it to the Boogeyman’s nest. Each of these areas is open world, although there is a clear path you can follow through each of them if you’re not in an exploring mood. The worlds have plenty of little sub-destinations on a cutely drawn world map, so it will take you some time to plow your way through while stabbing things with your wooden sword.

When you kill enemies (which are all cute, by the way), you’ll be rewarded with buttons, which can be saved to buy things later such as lollipops that will restore you to full health. Later down the line, you’ll score items as well, such a a trusty flashlight. My favorite part of exploring these worlds was saving my game, as I did so by approaching a little white nightstand that looks just like the one in my bedroom and pulling the light on the bedside lamp. It’s the kind of touch that makes you go “awwww” – and this game is chock full of them.

It’s hard to complain about much in My Little Hero, as it really stands out in the genre, but there was one thing I didn’t like and that was the absence of music in the levels. As adorable as the game is, I found myself imagining a silly soundtrack to go with it, and I felt its absence. The sound effects in the levels are great and just what you expect to go with the overall tone, but I think I would have enjoyed my journey more if I could habe bopped along to some tunes.

The other small detriment I noticed was that the level design felt a bit repetitive after a while. To counter this somewhat I tried playing it in bite-sized sessions so I didn’t burn out too much. It’s not poorly designed, mind you, but when something looks this standout, you expect it to come through that way on all levels, and I think I could have fallen madly in love with it if it provided a little more variety.

That being said, My Little Hero is still a fantastic game, and I had a great time playing it. What it’s missing in variety it makes up for with heaps of charm, and for the amount of content you get, it’s worth way more than a buck. The developers also promise more levels in the future, so eventually you’ll have even more worlds to conquer. If you even remotely loved Costume Quest or similar action adventure games, you won’t want to pass on My Little Hero.

App Store Link: My Little Hero, $0.99

TouchArcade Rating:

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Written by admin

May 11, 2012 at 18:15

‘Frenzy Pop’ Review – This Soda-Fueled Platformer Has a Lot to Love, Minus a Few Belches

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Like most 2D platformer stars, Mr. Pop of Frenzy Pop [$0.99 / $0.99 (HD)] enjoys long walks on the beach, scouring levels for hidden items, and running and jumping through a series of trap-infested environments. Fortunately, the orange soda bottle’s bag of tricks distinguishes itself by extending quite a bit deeper than just running and jumping.

Throwing in elements from other popular platformers like League of Evil along with a fizzy maneuver all his own, Mr. Pop can wall-jump his way to greater heights, grind down walls to safety, and roll under spinning buzz saws and other hazards. The shades-wearing orange soda bottle also comes equipped with Pop Power. By holding the PP button in the lower right corner of the screen, Mr. Pop flips his top and fires fizzy bubbles, rocketing upward at super speed.

Passing levels requires you to master and seamlessly flow between maneuvers. Hop a saw blade, roll through tunnels, then alternate between floating and falling by using Pop Power in measured bursts so you don’t hurtle upwards and impale yourself on the blades above, nor drop onto the blades below; then grind down a wall and quickly bound down to safety before getting ready to mix and match maneuvers through the next stretch of sharp objects.

Mr. Pop’s defining trait is his Sonic-like speed. With the slightest tap of a virtual arrow, the carbonated hero goes from standstill to sprint. While Pop’s speed meshes with the rest of his slick move set to make you feel like a level-clearing ninja when plans go well, they often don’t. Most stages unleash scrolling traps like boulder-sized snowballs, blocks studded with the worst kinds of jaggies, and massive bosses, all chasing you across the screen or through an entire level. High-speed chases and picking my way through long spans of traps wouldn’t pose much of a problem if I had a proper controller, but virtual buttons infamous for their lack of precision often made some romps more frustrating than fun.

Touchy physics exacerbated my issues. Mr. Pop’s zero-to-sixty-in-.02-seconds momentum makes levels fly by, giving you little time to react to impending traps but no chance to slow down with something barreling down from behind. Again, that’s not so bad in and of itself. It was the inherent imprecision of non-tactile controls combined with the too-fast speed that often turned many levels into rinse-and-repeat exercises of: die, add the trap that did me in to a list of obstacles, then call up the whole level from memory and hope I can press each button just so in order to pass.

Buttons do respond when you press them dead on, but the control scheme itself occasionally hiccups. Left and right arrows sit in the left corner, jump and roll sit below PP on the right; but each set is fused together, so you’ll wind up pressing one when you meant the other. Standing still next to a wall then pressing jump makes Mr. Pop perform a wall jump if the last arrow button you pressed was in the direction of the wall—which, in most platformers, is usually the case.

Not exactly a move you want to perform when you’re hugging a wall on a narrow ledge adjacent to a bed of spikes. Holding the jump button during wall jumps registers as two jumps every time you connect with a solid surface, which can get you into trouble on levels covered in ceiling traps, and Mr. Pop flip-flops between grinding nice and easy, or shooting down as if the wall were coated in butter.

I harp on these issues only because platformers rely so heavily on precision and a controllable rate of movement. Frankly, other games in the App Store do everything Frenzy Pop does, and with tighter controls. But once you weed out some problems—learn to tap the jump button during wall jumps instead of holding it—and work around the rest, you’ll find an otherwise enjoyable platformer.

The variety of levels and their obstacles keep the pace quick and fresh, and the completionist in me enjoyed the extra challenge of hunting down the soda can hidden in each level and opening up unlockables such as races against an evil chunk of cheese and hard-mode stages that really put your handle on the controls to the test. Plus, flowing through complicated sets of traps really does feel good. It just takes a bit more effort than I’d like.

For only a dollar, the Frenzy Pop package includes several dozen levels and assorted unlockables from the start, with the promise of more worlds on the way soon. While the game’s content doesn’t yet measure up to other more padded entries in the App Store, what it does offer will keep you entertained, and for a fair asking price.

App Store Links:
    Frenzy Pop, $0.99
    Frenzy Pop HD, $0.99 (iPad Only)

TouchArcade Rating:

[source]


Written by admin

May 11, 2012 at 18:15

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‘Shark Dash’ Review – You’ll Believe a Shark Can Fly

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Shark Dash [$0.99 / Free ] features all the trappings of a classic love story. At the tale’s outset, we meet our protagonist, a toy shark enjoying a romantic swim around the tub with his gal. Suddenly rubber ducks, the most vicious of water fowl, come splashing onto the scene and restrain our hero, who flails about while the diabolical ducks spirit his fair maiden away. Rather than flexing his fins, the shark sets off on his quest to save his lady love by solving a series of physics puzzles.

Swapping hungry sharks for Angry Birds [ $0.99 ] and googly-eyed ducks for slovenly hogs, Shark Dash oozes personality. Each level takes place in a tub filled with a mix of bath-time implements: Salts, soap bars, plastic rings, beach balls, and several unique props like explosive mines and inflatable blocks that burst at a touch.

Positioned around the tub are the scumbags that made off with your girl. Your goal is to pull back on your shark and line up your dotted trajectory like an expert billiards player, then release to send him careening into bath-time accessories like a pinball—blasting through speed tubes that fire you into the air, cleaving through chains that hold hanging platforms, knocking over structures to dump their feathery cargo into the water, swooping beneath the surface to gobble up stragglers. Once you’ve devoured all your prey, you move on to the next stage.

Besides dining on duck, each level poses two additional challenges: collect every coin, and try to meet the minimum number of moves needed to win. Hitting par or less on each level is optional, but presents the game’s greatest thrill. As you progress, levels gradually introduce new elements that make up Rube Goldberg-like constructions. Dots lining the bathtub drain show how many moves you have to finish the level until the game pulls the plug and throws victory out with the bath water.

You can spend all your available moves throwing yourself at ducks, brute-forcing your way from one level to the next. Or you can join the Shark Dash elite who analyze each layout, painstakingly calculate trajectories, and slingshot their sharks in just the right way to kick off a Goldberg sequence that ends with every last duck into your belly—usually in two moves or less. Watching a well-laid plan come off without a hitch brought about immense satisfaction and prompted me to retry stages until I scored a perfect rank.

Unfortunately, the game’s economy is its biggest flaw. Collecting the coins scattered around levels gives you the funds you need to skip tougher levels, buy elixirs to call mulligans on poorly executed moves, pick up new sharks, or break your bank and open up every level. The problem is, even netting every coin on every stage doesn’t fill your wallet fast enough.

You can get by without retry elixirs and new sharks (the game’s levels are divided across themed bathtubs, and you automatically receive control of a new shark whose abilities Gameloft designed specifically for his tub’s challenges), but at some point, you won’t have enough to skip a stage giving you trouble. That means either banging your shark’s head against a level’s porcelain walls until you figure out how to pass it, or admit defeat and buy IAP coin packs.

Don’t let an unbalanced economy make you shy away from Shark Dash, though. Cracking a level’s puzzle-like configuration is a real kick that comes wrapped in a fun theme, vibrant graphics, and, quite likely, the first and only time you’ll ever root for a shark.

App Store Links:
    Shark Dash, $0.99 (Universal)
    Shark Dash FREE, Free (Universal)

TouchArcade Rating:

[source]


Written by admin

May 11, 2012 at 2:15

Freebie Alert: ‘Beyond Ynth’, ‘Braveheart’, ‘Escape the Ape’, ‘Fish Tycoon’ ‘Swordigo’ and More

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It’s a Thursday on the App Store which is as just as good of a reason as any to set your games’ prices to free if you’re an iOS developer, or, at least, so it would seem. It sort of goes without saying, but due to the volatile nature of pricing on the App Store, you better grab these games now if you’re interested in them. Few things are more annoying in the world of iOS gaming than missing a killer freebie.

Get your downloading finger ready:

Beyond Ynth


Beyond Ynth, Free
– [Review] – [Forum Thread] – An absolutely fantastic puzzle game where you play as a little ladybug doing your best to survive each level, often by rotating curiously sectioned off boxes. Do not miss this game while it’s free. If you want to give it a go on your iPad, there’s Beyond Ynth HD [ $0.99 (HD)], too.

Braveheart


Braveheart, Free
– [Forum Thread] – You probably have a lot of games on your iPhone, but how many of those games have you searching for the Holy Grail? (Not many, I’d guess.) You’ll hack and slash your way through all sorts of normal monsters, boss monsters, and other monsters. If you’re looking for the iPad version, Braveheart HD [ Free (HD)] is what you seek.

Escape The Ape


Escape The Ape, Free
– [Review] – [Forum Thread] – This jumping game puts you to the task of drawing lines to create trampolines for JoJo the monkey to bounce on. While it looks simple, gameplay is deceptively deep especially when you start reaching higher altitudes and need to work harder to collect power ups.

Fish Tycoon


Fish Tycoon, Free
– [Forum Thread] – I’m including this game in the list because these dumb Tycoon games are responsible for soaking up countless hours of my time, going all the way back to my Palm Treo 650 days. Or, before that, now that I think about it. …And now, fair reader, I place this curse upon you.

Highway Rider


Highway Rider, Free
– [Forum Thread] – Have you ever been sitting in traffic when some dude on a motorcycle recklessly lane splits you at what seems like a million miles an hour? Well, in Highway Rider, you can be that jerk. The point system even encourages it, in fact.

Swordigo


Swordigo, Free
– [Review] – [Forum Thread] – A side scrolling action RPG that is just fantastic. Imagine if you took something like Zelda II and released it in 2012, that’d be Swordigo. Download it. Play it. Love it. Trust me.

Towers N' Trolls


Towers N’ Trolls, Free
– [Forum Thread] – I love tower defense games, you love tower defense games, and this is a tower defense game. It’s a pretty good one too, so if you haven’t scratched that whole laying out towers and murdering creeps itch in a while, here’s your chance.

Trigonon


Trigonon, Free
– [Forum Thread] – The gimmick of this puzzle game is that it takes place in the factory of your mind. Your thoughts are represented by steel spheres, and you’ve got to get them out. Seems reasonable, and looks cool.

Vermes on Mars


Vermes on Mars, Free
– [Review] – [Forum Thread] – An interesting shooter where you control a small squad of robots (which are all upgradeable). You position them, and tap to target. It takes place on Mars, and your enemies are worms. The control scheme is worth giving this game a try.

App Store Links:
    Beyond Ynth, Free
    Beyond Ynth HD, $0.99 (iPad Only)
    Braveheart, Free
    Braveheart HD, Free (iPad Only)
    Escape The Ape, Free (Universal)
    Fish Tycoon, Free
    Highway Rider, Free (Universal)
    Swordigo, Free (Universal)
    Towers N’ Trolls, Free (Universal)
    Trigonon, Free
    Vermes on Mars, Free (Universal)

[source]


Written by admin

May 11, 2012 at 2:15

‘Death Worm’ Celebrates 5 Million Downloads with a New Content Update

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Way back in November of 2010, Playcreek released Death Worm [$0.99 / Free ], an official enhanced remake of the popular Flash game of the same name. By that point, we had already been enjoying a retro-inspired version of the “giant killer worm” formula for a few months with the excellent Super Mega Worm [$1.99 / Free ], but in our review for Death Worm we noted that both games offered decidedly different experiences and could happily coexist together.

Other people seemed to like Death Worm too, as this week Playcreek is celebrating hitting the 5 million download mark by releasing a big content update. The first new item on tap is a new ice-themed stage for the campaign, and more than 20 new enemies have been added to the game including a Mega Boss battle. A new trailer showcases the different features found in the latest Death Worm update.

The other big addition in this update is a brand new mini-game called Countdown. It tasks you with collecting lizards underground within a certain time limit and while avoiding hazards, with each lizard collected resetting the clock to allow you to keep going. Finally, there are a set of new achievements and some new in-game music to rock out to.

Death Worm is a game I thoroughly enjoyed when it came out in 2010, and the new update has reignited my interest once again. Definitely check it out if you’re into playing as a giant killer worm and enjoy challenging arcade games.

App Store Links:
    Death Worm, $0.99 (Universal)
    Death Worm Lite, Free (Universal)

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May 11, 2012 at 2:15

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‘Spellsword’ Update Adds Control Options, New Level Teased

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Late last month Everplay and FruitFireForge released Spellsword [ $0.99 ], a game we really enjoyed in our review. It took the arena-style action platforming of Super Crate Box [ $1.99 ] and added a ton of variety in the form of RPG-like upgradeable items and abilities. Even though the two titles shared a core idea, Spellsword really stood on its own as a different experience.

However, one of the main problems we had with the game had to do with the controls. They worked well on the smaller screen of the iPhone and iPod touch, but failed to scale very well to the iPad’s big screen. Today’s update addresses this very problem by allowing you to move the virtual buttons to wherever you feel is most comfortable. Also, an new option for “Pro Swipe Controls” has been added that makes the movement controls center on wherever you place down your thumb.

Speaking of options, there’s an actual Options screen you can access from the main menu. It’s here you can configure the controls and also some basic stuff like volume sliders, an option for disabling hints, and a new option to reset your current character if you want to start over.

In addition to all the new options, Everplay has also sent over a teaser for a new upcoming level which you can see above. This new stage will contain new enemies as well as new items for your character to unlock. No word on just when this new level will hit, but it shouldn’t be too far off. In the meantime enjoy the latest update which tightened up an already great overall package in Spellsword.

App Store Link: Spellsword, $0.99 (Universal)

[source]


Written by admin

May 10, 2012 at 22:15

‘Off the Leash’ Gets a New Level and New Character "Man Dog"

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Big Pixel Studio’s Off the Leash [ Free ] hit earlier this year, and basically did for tilt-based avoidance games what Jetpack Joyride [ Free ] did for the cave flyer. By that I mean it took a tried-and-true gameplay mechanic and fleshed it out to the max by dropping it into a game with attractive visuals, a mission-based progression, and tons of unlockable items and upgrades.

Yesterday a big update hit for Off the Leash that added some welcome new content to the game. The big ticket items are a brand new track and field themed location to perform your evasive dog actions in, and a new character named Charlie the Man Dog. Yep, Man Dog. He’s a man dressed up in a dog suit in case you didn’t gather that from his name, and he cracks me up to no end. He’s also the fastest out of all the characters in the game.

The more minor additions in this update include a new baseball cap and an awesome Land-a Panda [$0.99 / $1.99 (HD) / Free (HD)] hat to buy in the store, a set of new missions bringing the total up to 99, and a couple of wallpapers to trick out your device. Off the Leash was loads of fun before, but new goodies are always a welcome addition. If you haven’t checked it out yet you can grab it for free in the App Store, and be sure to check out our original review.

App Store Link: Off the Leash, Free

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Written by admin

May 10, 2012 at 18:15

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