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Игры для iPhone и iPod Touch

A Selection of Entries from the ‘Sword & Sworcery’ A/V Jam

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May 11, 2012 at 10:15

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‘Shark Dash’ Review – You’ll Believe a Shark Can Fly

Shark Dash [$0.99 / Free ] features all the trappings of a classic love story. At the tale’s outset, we meet our protagonist, a toy shark enjoying a romantic swim around the tub with his gal. Suddenly rubber ducks, the most vicious of water fowl, come splashing onto the scene and restrain our hero, who flails about while the diabolical ducks spirit his fair maiden away. Rather than flexing his fins, the shark sets off on his quest to save his lady love by solving a series of physics puzzles.

Swapping hungry sharks for Angry Birds [ $0.99 ] and googly-eyed ducks for slovenly hogs, Shark Dash oozes personality. Each level takes place in a tub filled with a mix of bath-time implements: Salts, soap bars, plastic rings, beach balls, and several unique props like explosive mines and inflatable blocks that burst at a touch.

Positioned around the tub are the scumbags that made off with your girl. Your goal is to pull back on your shark and line up your dotted trajectory like an expert billiards player, then release to send him careening into bath-time accessories like a pinball—blasting through speed tubes that fire you into the air, cleaving through chains that hold hanging platforms, knocking over structures to dump their feathery cargo into the water, swooping beneath the surface to gobble up stragglers. Once you’ve devoured all your prey, you move on to the next stage.

Besides dining on duck, each level poses two additional challenges: collect every coin, and try to meet the minimum number of moves needed to win. Hitting par or less on each level is optional, but presents the game’s greatest thrill. As you progress, levels gradually introduce new elements that make up Rube Goldberg-like constructions. Dots lining the bathtub drain show how many moves you have to finish the level until the game pulls the plug and throws victory out with the bath water.

You can spend all your available moves throwing yourself at ducks, brute-forcing your way from one level to the next. Or you can join the Shark Dash elite who analyze each layout, painstakingly calculate trajectories, and slingshot their sharks in just the right way to kick off a Goldberg sequence that ends with every last duck into your belly—usually in two moves or less. Watching a well-laid plan come off without a hitch brought about immense satisfaction and prompted me to retry stages until I scored a perfect rank.

Unfortunately, the game’s economy is its biggest flaw. Collecting the coins scattered around levels gives you the funds you need to skip tougher levels, buy elixirs to call mulligans on poorly executed moves, pick up new sharks, or break your bank and open up every level. The problem is, even netting every coin on every stage doesn’t fill your wallet fast enough.

You can get by without retry elixirs and new sharks (the game’s levels are divided across themed bathtubs, and you automatically receive control of a new shark whose abilities Gameloft designed specifically for his tub’s challenges), but at some point, you won’t have enough to skip a stage giving you trouble. That means either banging your shark’s head against a level’s porcelain walls until you figure out how to pass it, or admit defeat and buy IAP coin packs.

Don’t let an unbalanced economy make you shy away from Shark Dash, though. Cracking a level’s puzzle-like configuration is a real kick that comes wrapped in a fun theme, vibrant graphics, and, quite likely, the first and only time you’ll ever root for a shark.

App Store Links:
    Shark Dash, $0.99 (Universal)
    Shark Dash FREE, Free (Universal)

TouchArcade Rating:

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May 11, 2012 at 2:15

Freebie Alert: ‘Beyond Ynth’, ‘Braveheart’, ‘Escape the Ape’, ‘Fish Tycoon’ ‘Swordigo’ and More

It’s a Thursday on the App Store which is as just as good of a reason as any to set your games’ prices to free if you’re an iOS developer, or, at least, so it would seem. It sort of goes without saying, but due to the volatile nature of pricing on the App Store, you better grab these games now if you’re interested in them. Few things are more annoying in the world of iOS gaming than missing a killer freebie.

Get your downloading finger ready:

Beyond Ynth


Beyond Ynth, Free
– [Review] – [Forum Thread] – An absolutely fantastic puzzle game where you play as a little ladybug doing your best to survive each level, often by rotating curiously sectioned off boxes. Do not miss this game while it’s free. If you want to give it a go on your iPad, there’s Beyond Ynth HD [ $0.99 (HD)], too.

Braveheart


Braveheart, Free
– [Forum Thread] – You probably have a lot of games on your iPhone, but how many of those games have you searching for the Holy Grail? (Not many, I’d guess.) You’ll hack and slash your way through all sorts of normal monsters, boss monsters, and other monsters. If you’re looking for the iPad version, Braveheart HD [ Free (HD)] is what you seek.

Escape The Ape


Escape The Ape, Free
– [Review] – [Forum Thread] – This jumping game puts you to the task of drawing lines to create trampolines for JoJo the monkey to bounce on. While it looks simple, gameplay is deceptively deep especially when you start reaching higher altitudes and need to work harder to collect power ups.

Fish Tycoon


Fish Tycoon, Free
– [Forum Thread] – I’m including this game in the list because these dumb Tycoon games are responsible for soaking up countless hours of my time, going all the way back to my Palm Treo 650 days. Or, before that, now that I think about it. …And now, fair reader, I place this curse upon you.

Highway Rider


Highway Rider, Free
– [Forum Thread] – Have you ever been sitting in traffic when some dude on a motorcycle recklessly lane splits you at what seems like a million miles an hour? Well, in Highway Rider, you can be that jerk. The point system even encourages it, in fact.

Swordigo


Swordigo, Free
– [Review] – [Forum Thread] – A side scrolling action RPG that is just fantastic. Imagine if you took something like Zelda II and released it in 2012, that’d be Swordigo. Download it. Play it. Love it. Trust me.

Towers N' Trolls


Towers N’ Trolls, Free
– [Forum Thread] – I love tower defense games, you love tower defense games, and this is a tower defense game. It’s a pretty good one too, so if you haven’t scratched that whole laying out towers and murdering creeps itch in a while, here’s your chance.

Trigonon


Trigonon, Free
– [Forum Thread] – The gimmick of this puzzle game is that it takes place in the factory of your mind. Your thoughts are represented by steel spheres, and you’ve got to get them out. Seems reasonable, and looks cool.

Vermes on Mars


Vermes on Mars, Free
– [Review] – [Forum Thread] – An interesting shooter where you control a small squad of robots (which are all upgradeable). You position them, and tap to target. It takes place on Mars, and your enemies are worms. The control scheme is worth giving this game a try.

App Store Links:
    Beyond Ynth, Free
    Beyond Ynth HD, $0.99 (iPad Only)
    Braveheart, Free
    Braveheart HD, Free (iPad Only)
    Escape The Ape, Free (Universal)
    Fish Tycoon, Free
    Highway Rider, Free (Universal)
    Swordigo, Free (Universal)
    Towers N’ Trolls, Free (Universal)
    Trigonon, Free
    Vermes on Mars, Free (Universal)

[source]

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May 11, 2012 at 2:15

‘Death Worm’ Celebrates 5 Million Downloads with a New Content Update

Way back in November of 2010, Playcreek released Death Worm [$0.99 / Free ], an official enhanced remake of the popular Flash game of the same name. By that point, we had already been enjoying a retro-inspired version of the “giant killer worm” formula for a few months with the excellent Super Mega Worm [$1.99 / Free ], but in our review for Death Worm we noted that both games offered decidedly different experiences and could happily coexist together.

Other people seemed to like Death Worm too, as this week Playcreek is celebrating hitting the 5 million download mark by releasing a big content update. The first new item on tap is a new ice-themed stage for the campaign, and more than 20 new enemies have been added to the game including a Mega Boss battle. A new trailer showcases the different features found in the latest Death Worm update.

The other big addition in this update is a brand new mini-game called Countdown. It tasks you with collecting lizards underground within a certain time limit and while avoiding hazards, with each lizard collected resetting the clock to allow you to keep going. Finally, there are a set of new achievements and some new in-game music to rock out to.

Death Worm is a game I thoroughly enjoyed when it came out in 2010, and the new update has reignited my interest once again. Definitely check it out if you’re into playing as a giant killer worm and enjoy challenging arcade games.

App Store Links:
    Death Worm, $0.99 (Universal)
    Death Worm Lite, Free (Universal)

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May 11, 2012 at 2:15

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New Trailer for ‘Defender Chronicles II’, Releasing May 24th

Last week we updated you on the status of Defender Chronicles II, the long-awaited sequel to the hit 2009 strategy defense game Defender Chronicles [$1.99 / $4.99 (HD)]. Today, we’ve learned the release date for the new game and it’s set to hit in just a couple of weeks, on May 24th. In addition, a new trailer has been released.

We’ve been playing an early build of Defender Chronicles II and will have a hand-on preview for you shortly, but without spoiling too much if you were a fan of the original then we think you’ll be in for a treat. And if you missed out on Defender Chronicles the first time around, this new release will be a great time to jump on board.

Stick around for our preview of Defender Chronicles II and mark your calendars down for a May 24th release.

[source]

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May 10, 2012 at 22:15

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‘Spellsword’ Update Adds Control Options, New Level Teased

Late last month Everplay and FruitFireForge released Spellsword [ $0.99 ], a game we really enjoyed in our review. It took the arena-style action platforming of Super Crate Box [ $1.99 ] and added a ton of variety in the form of RPG-like upgradeable items and abilities. Even though the two titles shared a core idea, Spellsword really stood on its own as a different experience.

However, one of the main problems we had with the game had to do with the controls. They worked well on the smaller screen of the iPhone and iPod touch, but failed to scale very well to the iPad’s big screen. Today’s update addresses this very problem by allowing you to move the virtual buttons to wherever you feel is most comfortable. Also, an new option for “Pro Swipe Controls” has been added that makes the movement controls center on wherever you place down your thumb.

Speaking of options, there’s an actual Options screen you can access from the main menu. It’s here you can configure the controls and also some basic stuff like volume sliders, an option for disabling hints, and a new option to reset your current character if you want to start over.

In addition to all the new options, Everplay has also sent over a teaser for a new upcoming level which you can see above. This new stage will contain new enemies as well as new items for your character to unlock. No word on just when this new level will hit, but it shouldn’t be too far off. In the meantime enjoy the latest update which tightened up an already great overall package in Spellsword.

App Store Link: Spellsword, $0.99 (Universal)

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May 10, 2012 at 22:15

Rovio Confirms That It Has Acquired ‘Casey’s Contraptions’

Yesterday, a not-so-subtle tease at the end of Rovio Mobile’s “One Billion Angry Birds Downloaded” celebratory video suggested that the Finnish studio had acquired and planned to release a new version of Casey’s Contraptions. This morning, Rovio has confirmed that it has indeed acquired the rights to Snappy Touch’s and Mystery Coconut Games‘ so-so physics-based puzzler, and a new enhanced version is expected to drop “this summer.”

Gamasutra obtained the confirmation from Rovio VP Ville Heijari. He had this to say:

“Working with Noel [Llopis, Snappy Touch founder] and Miguel [A. Friginal, Mystery Coconut founder] has been fantastic, and this is a game that we all fell in love with from the first play,” Heijari told Gamasutra.

“The gameplay is a perfect fit in our arsenal with its approachable, fun and highly addictive take on the physics puzzler genre. We are currently reworking the title to enhance it, and getting ready to re-introduce it in a true ‘expect the unexpected’ Rovio style launch to an even larger audience.”

Casey’s Contraptions has been removed from the App Store, so back up your .IPA if you’d like to compare and contrast whenever the new version hits.

It’s funny: when we blogged about Rovio’s “non-Angry Birds themed” IP back in February, we expected that it was going to actually be a new thing, since the studio has a ton of creative talent and oodles of resources to work with. Re-tooling someone else’s idea seems like a weak move from a company that has as much going for it as Rovio does. But, hey, who knows, maybe this new version of Casey’s Contraptions will blow our collective minds.

[via Gamasutra]

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May 10, 2012 at 22:15

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‘Sam & Max Beyond Time and Space Ep 5′ Review – To Hell and Back

Season finales are undeniably difficult to pull off: they need to pull the disparate plots of the story together in a way that feels satisfying but not hackneyed, while still maintaining a sense of self-contained narrative. A serialized game like Sam & Max Beyond Time and Space carries the added weight of presenting us with the highest expression of the puzzles and mechanics its introduced thus far.

I’ve come to realize that the second half of Sam & Max Beyond Time and Space — say, starting with “Night of the Raving Dead,” [$4.99] and continuing through the finale, “What’s New Beelzebub?” [$4.99] — are funnier and generally better than the first two episodes. This is largely because the last three episodes are more tightly connected, with each cliffhanger transitioning smoothly into the next episode. They feel cohesive, and that makes me feel invested.

But it’s also because, in contrast to the procedural feel of the first two entries in the series “Ice Station Santa” and “Moai Better Blues,” these latter episodes are a perfect fit for the point-and-click adventure genre.

“Beelzebub”’s only narrative blunder comes during the series’ antagonists’ big reveal, which is funny enough on its own, but is probably much better if you’ve played Sam & Max Save the World as well. (This is a recurring problem for Beyond Time and Space as a whole, especially since Save the World isn’t available on the App Store.) Every thing else in “Beelzebub”  – every piece of dialogue, every joke, every plot twist, every fan-service callback — feels earned, not only because it has the rest of the series supporting it, but also because the audience has had to work for it.

Steve Purcell’s writing doesn’t waste time with exposition or lengthy explanations, and players who haven’t been paying attention since “Ice Station Santa” probably won’t make sense of each villain’s plans or of the haphazard and absurd sequence of events that lead up to “Beelzebub.” The jokes, the dialogue, and even the over-arching plot of the series come tumbling out, rapid-fire, and only the quick-witted and observant will get much out of it. Beyond Time and Space hedges its bets, of course: even if you miss something ostensibly important, the games are light-hearted and silly enough to keep moving forward. Nevertheless, Sam & Max hews to point-and-click mechanics that prize attentiveness and lateral thinking, and “Beelzebub,” more than any other episode in the series provides a narrative structure and presentation to match.

Beyond Time and Space is at its best deconstructing horror tropes and, while I liked the time travel puzzles from “Chariots of the Dogs [$4.99],” “Beelzebub” and “Raving Dead” have the best settings and ambiance. The finale tasks the Freelance Police with scrambling between the well-worn block near their office, caught in the middle of the apocalypse, and a snarky, tongue-in-cheek version of Fortune 500 Hell. It’s clever and atmospheric, and it drives the games most interesting puzzles, which involve attempting to disrupt Hell’s operations long enough to free some damned souls.

“Beelzebub”’s narrative hook literalizes an abstract idea like the afterlife and reduces it to another explorable screen to interact with. In other words, there’s no difference between Hell and the “real” world for Sam and Max, in the same way that there’s no difference between 1967 and 2008, or between being alive and being a zombie. It’s right there in the title: Beyond Time and Space. Without intellectualizing too much, that’s a pretty sophisticated concept, but Sam & Max is charming and self-aware enough to keep it in check. Purcell doesn’t let metaphysics get in the way of Max’ fart humor, and the result is a series that allows for outlandish puzzles and silly in-game logic without sacrificing pithy dialogue or character interaction. It’s also why, for example, one of “Beelzebub”’s puzzles can call for the death of Jimmy Two-Teeth’s entire family, and no one really has to feel bad about it.

There’s a lot to admire about the way “Beelzebub” illuminates and caps off the various narrative and thematic threads running through a five-game series, but its puzzles generally lack punch, an unfortunate side-effect of following the preternaturally clever “Chariots of the Dogs.” Over the course of Beyond Time and Space, the best puzzles have challenged our perception of the game world, mutating and iterating on inventory-based puzzle design with portals, zombies, and time travel. “Beelzebub” has a few standout puzzles, including a fourth-wall-breaking language trick, but is generally less ambitious in its design than previous titles.

Telltale is, as a rule, well-versed in designing accessible, intuitive puzzle games and “Beelzebub” is generally no exception, despite featuring a few textbook examples of adventure game pratfalls: guess-what-the-developer-is-thinking crops up once or twice, as do scenarios that require thorough, exhaustive clicking and hunting instead of puzzle-solving. “Beelzebub”’s occasional clunkiness is somewhat mitigated by a retroactive appreciation of the funny in-game logic, but that’s to substitute for the thrill that accompanies solving Sam & Max‘ best puzzles.

While “Beelzebub” lacks the unified theme of “Chariots of the Dogs,” it’s no slouch. A few missteps aside, the puzzles — while of the traditional match-this-item-with-this-NPC sort — are clever and well-realized, even if they tend to be a little on the nose. It’s still one of the best in the series, funnier than “Moai Better Blues” and with clearer puzzle design than “Raving Dead.” If you haven’t played any of Sam & Max Beyond Time and Space, now’s a good time to start: “What’s New Beelzebub” is a fine capstone to a great series.

App Store Link: Sam & Max Beyond Time and Space Ep 5, $2.99 (Universal)

TouchArcade Rating:

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May 10, 2012 at 18:15

‘Off the Leash’ Gets a New Level and New Character "Man Dog"

Big Pixel Studio’s Off the Leash [ Free ] hit earlier this year, and basically did for tilt-based avoidance games what Jetpack Joyride [ Free ] did for the cave flyer. By that I mean it took a tried-and-true gameplay mechanic and fleshed it out to the max by dropping it into a game with attractive visuals, a mission-based progression, and tons of unlockable items and upgrades.

Yesterday a big update hit for Off the Leash that added some welcome new content to the game. The big ticket items are a brand new track and field themed location to perform your evasive dog actions in, and a new character named Charlie the Man Dog. Yep, Man Dog. He’s a man dressed up in a dog suit in case you didn’t gather that from his name, and he cracks me up to no end. He’s also the fastest out of all the characters in the game.

The more minor additions in this update include a new baseball cap and an awesome Land-a Panda [$0.99 / $1.99 (HD) / Free (HD)] hat to buy in the store, a set of new missions bringing the total up to 99, and a couple of wallpapers to trick out your device. Off the Leash was loads of fun before, but new goodies are always a welcome addition. If you haven’t checked it out yet you can grab it for free in the App Store, and be sure to check out our original review.

App Store Link: Off the Leash, Free

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May 10, 2012 at 18:15

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‘Bug Princess 2′ Review – Breaking News: Cave Makes Fantastic Shooters

On the iOS platform, nobody has done as much for the 2D scrolling arcade shooter genre than Japanese developer Cave. For the past 2 years, they have consistently delivered high quality ports of their stellar back catalog of games to the App Store. They have yet to really have a misstep either, providing you have an especially unquenchable thirst for bullet hell-style shooters.

Cave’s iOS games come with several hallmarks, like touch controls that are arguably even better than physical controls, plenty of variety in scoring techniques, and a staggering amount of screen-filling explosions and interesting enemies and bosses. Their latest release Bug Princess 2 [$6.99 / Free ], which hit early last month, is no exception. It’s the sequel to last December’s Bug Princess [$4.99 / Free ] and you might also know it by its original name Mushihimesama Futari. It is widely considered by fans to be the best and most challenging entry in the Mushihimesama series.

If you played Bug Princess on iOS before, then things will seem incredibly familiar to you with Bug Princess 2. The menus and UI are largely the same, you have the same options for screen sizes and button placement, and of course the same great touch controls. Also like the original, the meat of the game comes in a 5 level campaign which can either be played straight through in one go or individually by level in a score attack mode.

You have the option of 2 ship types to play as, each with their own firing style, and on top of that you can choose what kind of shot type you want: Normal or Abnormal. Normal keeps your satellite helper ships tightly beside you, while Abnormal has them moving more tactically independently from your own ship movement. Finally, you have a choice of 4 difficulty options – Novice, Normal, Hard and Hell – which do a great job of tailoring the game’s challenge to suit practically any type of player.

Bug Princess 2 retains another feature from its iOS predecessor (am I sounding like a broken record yet?) which is 3 types of gameplay modes: Original, Maniac, and Ultra. In Original mode you build up a multiplier counter in the corner of the screen by collecting gems dropped by defeated enemies. You’ll need to switch back and forth between normal bullets and lasers depending on the color of the counter, adding a layer of strategy as opposed to just blasting away at every enemy willy-nilly. Ultra mode uses the same scoring system but with arranged enemies and bullet patterns.

Maniac mode, however, is where Bug Princess 2 really shows its brilliance. Here you build up your multiplier meter using regular shots, and once it’s hit a certain point, you switch to laser to cash it all in. Using either regular shots or laser shots will produce different types of gems from fallen enemies too. This makes Maniac mode the most strategic in terms of variety of scoring ways, and in turn makes it the most interesting mode.

So there you have it. Bug Princess 2 shares a ton in common with the original Bug Princess, but thanks to some key differences in scoring and completely new stages it really stands out on its own. And like Bug Princess it’s also not overly complex like some later Cave titles, so for shooter newbies it remains a strong entry point to the genre. If you’ve had your fill of bullet-hell shooters then Bug Princess 2 probably won’t do anything to change your mind, but if you’re a leaderboard competitor or a Cave fanatic then you’ll find plenty of value in picking it up or at least checking out the lite version.

App Store Links:
    Bug Princess 2, $6.99 (Universal)
    Bug Princess 2 Lite, Free (Universal)

TouchArcade Rating:

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May 10, 2012 at 18:15

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