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Archive for January 23rd, 2012

There’s Plenty Of Stuff Available On The Cheap This Week

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If you’re looking to game on the cheap this week, you’re in luck: a couple of big-time publishers and studios are offering a healthy swathe of their catalogues for $.99 right now. For example, Telltale is throwing yet another free-for-all. Until the end of this month, you can grab the Puzzle Agent and Hector series at a more wallet-friendly price. Gameloft is celebrating the Chinese New Year by killing the prices of nine of its premium offerings, while EA is still rocking price tags with its Daily Deals program.

Here’s a list, and note some of the odds and ends, too — Bard’s Tale and Puzzlejuice are in the mix, as well as a few other cool notables. This, by the way, is by no means a comprehensive list. We’re just highlighting.

Telltale

  • Hector Episode 1 HD – $6.99 → $2.99
  • Hector Episode 2 – $4.99 → $.99
  • Hector Episode 2 HD – $6.99 → $2.99
  • Hector Episode 3 – $4.99 → $.99
  • Hector Episode 3 HD – $6.99 → $2.99
  • Puzzle Agent – $4.99 → $.99
  • Puzzle Agent HD – $6.99 → $2.99
  • Puzzle Agent 2 – $4.99 → $.99
  • Puzzle Agent 2 HD – $6.99 → $2.99

Gameloft

  • Assassin’s Creed – Altair’s Chronicles – $4.99 → $.99
  • Assassin’s Creed – Altair’s Chronicles for iPad – $6.99 → $.99
  • BackStab – $6.99 → $.99
  • Fast Five the Movie: Official Game – $4.99 → $.99
  • Fast Five the Movie: Official Game for iPad – $4.99 → $.99
  • James Cameron’s Avatar - $4.99 → $.99
  • James Cameron’s Avatar for iPad – $4.99 → $.99
  • NOVA 2 – $6.99 – $.99
  • NOVA 2 for iPad – $6.99 – $.99
  • Silent Ops – $6.99 → $.99
  • Spider-Man: Total Mayhem – $6.99 → $.99
  • Spider-Man: Total Mayhem for iPad – $6.99 → $.99
  • Tom Clancy’s Rainbow Six: Shadow Vanguard – $ 6.99 → $.99
  • Tom Clancy’s Rainbow Six: Shadow Vanguard for iPad – $6.99  → $.99
  • Tom Clancy’s Splinter Cell Conviction – $4.99 → $.99
  • Tom Clancy’s Splinter Cell Conviction for iPad – $4.99 → $.99

EA

  • Command and Conquer Red Alert for iPad – $4.99 → $.99
  • Tetris for iPad – $6.99 → $.99
  • Trenches 2 – $1.99 → $.99

Odds and Ends

  • Monkey Quest: Thunderbow HD – $1.99 → $.99
  • Plunderland – $2.99 – $1.99
  • Puzzlejuice – $1.99 → $.99
  • The Bard’s Tale – $5.99 → $2.99

There you go! I heartily suggest Puzzlejuice if you still haven’t gave it a shot. It’s a really, really well-made puzzle game.

[source]


Written by admin

January 23, 2012 at 21:15

‘Ash II: Shadows’ Review – It’s Risky Business for this Retro-inspired RPG

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An episodic JRPG seems like a hard sell – how do you cut a genre built on the backs of immense sagas and marathon weekend play sessions into bite-sized chunks? Apparently by writing cliffhangers into each narrative focal point and developing for iOS, where mobile users might appreciate a light-weight, turn-based trek through RPG Maker heaven.

Armed with a built-in audience, a new publishing deal with Konami, and a multi-tiered business model, Ash II: Shadows [$2.99 Silver Edition / $4.99 Gold Edition] should have been a sure thing for SRRN Games. The UI is cleaner, the sprites more detailed, and random encounters replaced with on-screen enemies – Konami cash put to good use. I have the lasting impression, though, that SRRN’s business concerns have impacted – if  not downright dictated – some of its design choices.

The first – and so far, only – chunk of Shadows lasts about five hours, during which time players are exposed to enough world-building and character introductions to feel the full weight of the cliffhanger that introduces the inevitable second chapter. Creating a coherent narrative arc in a relatively confined – by JRPG standards – space means that Shadows employs rather brisk pacing, both narrative and systematic.

I haven’t played the original Ash [99¢ / Lite], but I enjoy feeling like a newcomer to the world, and Shadows does a good job of dripfeeding players relevant information without getting too bogged down in exposition. The interpersonal relationships are full of sharp, punchy dialogue that achieves a great amount of characterization in very little time.

Indeed, Shadows puts a premium on action – Damien, a disgraced Aghausian rebel, and his ragtag band are constantly questing and exploring, and they spend very little time actually discussing their options or thinking rationally. It’s nice to avoid hearing them labor every detail of exploring what they call “a magical fairy continent,” but Shadows can feel ill-plotted and haphazard as a result of its breakneck pace.

The upside is that, by constantly offering something new to see and learn, Shadows‘ narrative elements can keep players hooked where its systems fall short. Like most things in Ash, the systems are relatively basic and cribbed from larger, more-established franchises. The basic components of the game are a paper-rock-scissors elemental system, a weapon proficiency meter, a queue that maps out the order of the turn-based combat, and skills which are gained by leveling up.

At its best, Shadows is a game about balancing power for precision. Players balance equipping their characters with weapons that carry a high proficiency with ones that come with elemental bonuses. Combat is an exercise in trying to manipulate the queue to your advantage, in trying to get as many turns as possible without letting the enemy in line – it’s just too bad that all the best attacks come with heavy queue penalties.

These are basic RPG conceits, but there’s potential here – they’re common because they work really well. The problem, quite frankly, is that the game is too easy. This is ostensibly in response to the first game’s difficulty, but because each battle ends so quickly, I never really have to make any tough choices or fully take advantage of the mechanics in place. When Shadows lets me one-shot my way through the first five hours, it leaves an entire combat system unused and unexplored. (There’s also IAP to, god forbid, buy XP-boosting equipment.)

The larger point here is that Shadows‘ story works well with the game’s episodic structure and the gameplay doesn’t. As a five-hour mirco-RPG, Shadows provides a satisfying narrative arc. It’s ok to take it slow if your game lasts 80 hours, but this one only lasts five –the systems feel underdeveloped and stunted. There’s a disconnect in Damien’s experience as a player-character and my experience as the man behind the scenes. On the bright side, though – there’s no grinding necessary, which lets me get back to the story all the quicker, and there’s nothing stopping SRRN from re-balancing the game before Chapter 2 is released.

That’s the thing: there are still five more chapters to play. Ash II: Shadows comes in two packages, gold and silver. If you buy the gold version, all future content will be free. Silver buyers get the second chapter free and a discount on extra content.  There’s also a “bronze” version in the works – the first chapter will be free, but subsequent content will have to be purchased. Since the rest of the game hasn’t been priced yet, it’s impossible to know how the silver and bronze packages will shake out.

This is a quandary: I like the story and want to see more of it, but I want the systems to get more engaging before plopping out more cash, especially because it’s so easy to see that the fundamentals are already in place. Ash II: Shadows is an improved game over the original in many ways, but until some tweaks are made and we see how the rest of the episodes shake out it’s hard to gauge if it’s ultimately an overall better experience.

App Store Links:
    ASH II: Shadows (SILVER Edition), $2.99 (Universal)
    ASH II: Shadows (GOLD Edition), $4.99 (Universal)

TouchArcade Rating:

[source]


Written by admin

January 23, 2012 at 21:15

‘Reckless Racing 2′ Hitting the App Store Next Week

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When prompted via Twitter by Xperia Play fan site XperiaGamer when we might see Reckless Racing 2, the sequel to 2010’s excellent top-down arcade racer Reckless Racing [99¢/Lite/HD], the game’s developer Polarbit responded that we can expect the game to hit next week on February 2nd.

We really liked the original Reckless Racing in our review, and the sequel looks to up the ante with a fleshed-out single-player campaign, longer tracks, and improved visuals over the already gorgeous first game. You can catch a glimpse of Reckless Racing 2 in the all-to-brief teaser video above, and we’ll have more of the game when it launches next week.

[Via PocketGamer]

[source]


Written by admin

January 23, 2012 at 21:15

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‘Smash Cops’ Review – Pushing a Car Can Actually Be Fun

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Smash Cops [$2.99] from Hutch reminds me of Need For Speed: Hot Pursuit, as the main objective is to take bad guys off the road by catching up with them and then ramming their vehicles until they catch fire and roll in slow-motion. Sounds good, right? In Smash Cops the police pursuit is set in an urban neighborhood more like Grand Theft Auto, so there’s heaps of intersections and front lawns to skid around.

The most distinctive feature of Smash Cops are the controls, which have become a talking point in our discussion thread. The default touch controls involve placing one finger behind your police car and using it to “push” your vehicle along, like a toy car, with acceleration being automatic. This “push” mechanism has received mixed feedback, with some absolutely loving it and others loathing it and preferring the alternate virtual joystick option. Personally, I enjoyed the new push controls, but found the virtual joystick jerky and awkward for steering.

While driving, tapping the screen anywhere causes your police vehicle to lunge forward in a ramming maneuver. Smacking into the side or front of a fleeing vehicle is the most effective and can lead to the criminal’s car smashing, rolling and possibly catching fire. There’s no warnings, issuing tickets or police diplomacy, you just smash into the criminals as hard as possible each time your RAM meter has fully recharged.

Smash Cops has 22 missions to unlock, with each mission worth six stars. The missions include pursuits, emergency response calls and driving challenges. Pursuits involve racing alone or working with other cops to take down a suspect’s vehicle, like multiple sports cars, stolen security trucks or an ATV, before the criminals escape across the state line. However, the other cops are actually more of a hinderance as they drive badly, swerve around, get in your way and appear to purposely take you out. Basically they’re more frustrating than the bad guys and civilian drivers themselves.

Responding to emergency dispatch calls involves following a series of markers to the crime-scene within a time limit, speeding around the neighborhood while dodging traffic and bad guys. But the driving challenges proved hardest, like staying between the traffic cones – which is when you realize how poor your driving is. If only the goal was to knock down as many cones as possible! Completing a challenge mission earns you a “Super-Cop” vehicle power-up for one mission, to “Drive faster. Hit harder. Last longer”.

The game tries to sell you “Super Cop” upgrades as an in-app purchase, with IAP messages in the game over screen, upgrade notification screen, in the tips and on the main menu screen. And when you restart the game, a red “buy all” button appears. This felt a little pushy, however the IAP is not necessary as you can unlock everything without too much grinding. And when you do replay missions, it’s often with a new vehicle so it’s still fun.

The graphics are excellent, with the game presented as if being filmed from an overhead police chopper for a live television feed. Check out the trailer below, for a taste of the sweet graphics used for the vehicles and city setting. Smash Cops scores high marks for being visually appealing.

You start out as a new police cadet, in a regular police car, but by completing levels and earning stars you can unlock four other vehicles like the speedy ‘Interceptor’ or the aggressive ‘Brutus’. Vehicle upgrades make it easier to replay levels for more stars, plus because the mission routes don’t appear to change, you can learn the route and identify short-cuts for better ramming opportunities. This helps you gain promotions up the five ranks to “Captain.”

Smash Cops is a great-looking police-pursuit game, with an innovative “push” control system that’s a refreshing variation from regular car racing controls. Opinions on the push controls are polarized, but if they click with you they actually offer a simple and fun way to control the game. It’s nice to see developers using touch controls in new and innovative ways, especially when it involves car chases, 360 degree burn-outs, ramming, and slow motion vehicle smashes.

App Store Link: Smash Cops, $2.99 (Universal)

TouchArcade Rating:

[source]


Written by admin

January 23, 2012 at 17:15

Relive This Weekend’s Biggest Choke Job with ‘NFL Flick Kicker’

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This weekend was a big one if you’re a fan of NFL football, as the final 4 teams in the playoffs battled it out to see who’s going to the Superbowl this year. Sadly, I’m still feeling like I was punched in the stomach after my Niners played an amazing defensive game only to fumble a punt return in overtime and set up the NY Giants for a piece of cake winning field goal. It sucks to see two teams play such a great game only to have it end on such a sour note.

However, as bad as that was, it was far from the biggest blunder of the conference championships this weekend. Ravens fans, you know where I’m going with this. After taking the fight to the mighty Patriots all afternoon, the Ravens put together an impressive late game drive to put them within a short field goal distance to tie the game and send it into overtime. Seriously, this field goal was basically a chip shot that 99% of the time any NFL kicker could make blindfolded. Unfortunately for them, the Ravens kicker fell into the other 1%, when he shanked the kick and missed the field goal – sans blindfold.

So what’s all this sports talk have to do with iOS gaming you ask? Well, Full Fat Games has just released NFL Flick Kicker [99¢/HD], which, if you so choose, will allow you to reenact the biggest missed field goal of the entire NFL season. If you’re a Ravens fan, this sort of thing might be akin to rubbing salt in the wound. So, you can go the other way with it if you want – play as the Ravens and pretend he actually made that field goal, and then daydream your way to the Superbowl. You’re always a winner, as long as it’s in your mind.

Don’t worry, if you’re not an NFL fan there’s still plenty to enjoy here. Full Fat has basically perfected the flicking sports genre over the past couple of years, starting with Deadball Specialist [99¢/HD] back in 2010 and extending to many additional titles across several different sports since then. They’ve even previously utilized their NFL license on the opposite end of the spectrum with NFL Flick Quarterback [99¢/HD], which put you in the roll of the ball thrower rather than the ball kicker.

I’ve been having fun with NFL Flick Kicker so far. It doesn’t really do anything drastically different than previous flicking games, but it does have a nice character progression system and several different modes to play through, as well as Game Center achievements and leaderboards.

If you’ve enjoyed any of their previous games, chances are pretty good you’ll enjoy NFL Flick Kicker as well, especially if the official NFL licensing does something for you.

App Store Links:
    NFL Flick Kicker, $0.99
    NFL Flick Kicker HD, $0.99 (iPad Only)

[source]


Written by admin

January 23, 2012 at 17:15

Posted in новости

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