TouchArcade.ru

Игры для iPhone и iPod Touch

Archive for September 30th, 2010

‘Angry Birds’ Update Smashes in to App Store With Game Center, New Levels, and Retina Display Support

without comments

Our favorite bird flinging pig poppin' game Angry Birds [99¢ / Free / HD] hardly needs an introduction anymore. Everyone from friends of mine who staunchly consider themselves non-gamers to random people of all types I end up waxing iPhone games with either have heard of, played, or in some cases, are even working on clearing the whole game with 3 stars. Of course, the game still has a little way to go before it eclipses Doodle Jump, as I haven't seen an angry bird on stage at a Lady Gaga concert yet, but the upcoming plush toys are a good start.

The latest update might be the best one yet. Game Center integration supplements Chillingo's Crystal adding achievements and even online leaderboards, giving a whole new purpose to revisiting old levels to beat the scores of your Game Center friends. Crystal achievements seem to transfer over, so be ready for some huge achievement spam the first time you launch the game after updating.

Angry Birds has been high up on my list of favorite iPhone games for quite a while now, but I hadn't been playing it much since I got my iPhone 4 as the game looked worse than most when upscaled to the resolution of the Retina Display. The game pulls a complete 180 with this update, as the new high resolution graphics makes Angry Birds one of the best looking 2D games I've played on the iPhone, and the amount of detail you can see when zoomed out now is really amazing.

Of course there's 15 new levels to plow through, adding even more content to a game that is already stuffed to the brim. Don't waste any time updating Angry Birds, and if you haven't downloaded this game yet, you're really running out of reasons to hold off, as the amount of entertainment you will get out of this 99¢ purchase is mind boggling.

App Store Links:
    Angry Birds, $0.99
    Angry Birds Lite, Free
    Angry Birds HD, $4.99 (iPad Only)

[source]


Written by admin

September 30, 2010 at 22:15

Posted in новости

Tagged with , , , , , , , ,

‘UFO on Tape’ Review – Totally Out of This World

without comments

We thought we'd seen the peak of innovation this week when ARDefender showed just how an augmented reality game should be made. Revolutionary Concepts and indie developer Nicolai Troshinsky had other ideas though, and have delivered something truly…well, revolutionary. If Augmented Reality is the idea of superimposing a game world onto your real world, then what has been done in UFO on Tape [App Store] can only be described as Transplanted Reality– a window into another world right in your hands.

UFO on Tape is a straightforward concept delivered in the most captivating way. It starts by showing you a re-created view of an iPhone camera (no actual use of the camera is ever made), as if it were pointed out the window of a car. Your girlfriend next to you then tells you that she's seen something strange in the sky. With your camera, you zoom in on the object, only to discover it is in fact, a UFO. As it darts around the sky and weaves amongst buildings, your task is to keep the zippy UFO firmly locked in your sights.

UFO on Tape delivers its incredible realism in two ways– firstly, through a pixel-perfect, photo-realistic representation of a video reel; and secondly, through the use of the iPhone 4's gyroscope, or if unavailable, the accelerometer. These two mechanics go hand in hand to make it actually seem as if you are controlling a camera phone and pointing it at something in the sky, all while looking through its viewfinder.

Naturally, use of the gyroscope is preferred, as it allows you to orient yourself to the ground and move the camera around as if it were actually in your hand, giving the most accurate experience. That's not to take anything away from the accelerometer though, as both functioned well to deliver similar results (if less dramatic on the older devices).

The game itself is extraordinarily simple, but also very challenging. The pesky UFO seems aware of your attentions, darting backwards and forwards at varying heights– frequently trying to lose you amidst the tops of buildings. Not only that, but it occasionally darts into your peripheral vision too, which is restricted by the blur of the outline of your car window. Explaining this in words is already doing it an injustice, but it is the most amazing thing to witness your game world restricted by something as routine as the view out your car window.

The entire experience is further enhanced by the interaction with your girlfriend. As you hone in on the flying saucer she'll make all kinds of comments; ranging from stunned disbelief to utter dismay if you happen to lose your target. If it does get away, she'll quickly start barking orders trying to direct you in the way it seems to have gone. Her fully voiced lines flow seamlessly are surprisingly plentiful– in the 30 or so games I played, I was frequently surprised by the new comments that pop up, there are that many. The dressing down she gives you from time to time– "You idiot! You lost it!"– and certain other memorable comments never tire, either.

The ambiance in UFO on Tape also deserves a special mention, as it has been meticulously crafted to such a degree of accuracy that it almost goes unnoticed, as it does when you're really driving. If you do hone in on it though (headphones help), you'll notice the sounds of the city behind you, from the purr of your own engine, to passing cars, sirens in the background and even the tick-tick of your turn signals as the car presumably negotiates the streets to afford you the best view. A creepy, X-Files like soundtrack really underlines the excellent audio work in UFO on Tape.

UFO on Tape is a singular experience, not for its dramatic level of content and replayability– in fact, the game itself is quite basic, with a standard high score table recorded on Game Center– but for the immense attention to detail needed to successfully bring its world alive in the palm of your hand. The true-to-life look, sounds and handling all come together to deliver something really special that simply must be played to be believed. We're telling you now, screenshots do not do this game justice, so get out and grab UFO on Tape pronto if this review has even piqued your interest in the slightest.

App Store Link: UFO on Tape, $0.99

[source]


Written by admin

September 30, 2010 at 22:15

Team Phobic’s ‘GravBot’ Drops Into the App Store

without comments

A couple of weeks ago we took an exclusive hands-on look at the puzzle platformer GravBot [Free] from Team Phobic, the developer responsible for games like Bounce On [$1.99/Lite], Bounce On 2: Drallo's Demise [$3.99/Lite], and Tunnel Shoot [99¢]. Earlier tonight, the game went live in the US App Store. GravBot is free to download and initially comes with 12 levels. These levels ease you into the game mechanics and give you a great taste of what GravBot has to offer. If you like what's contained in this glorified demo, then there are two additional level packs available as in-app purchase. Each of these level packs contains 20 increasingly difficult levels, and are 99¢ apiece. Here is an excerpt from our hands-on preview talking about the gameplay in GravBot:

In GravBot, you'll play as a tiny robot who must collect all of the batteries on each perilous level. In order to accomplish this, you can spin the entire level either 90 degrees left or right or entirely upside down to change the direction of gravity. Your robot can travel left and right on its single tire, and will fall towards whichever way happens to be down at the time. Levels are filled with hazards like spikes, enemies, and lasers which will kill instantly if not avoided. The batteries can be tricky to get to, and a color-coded system of trapdoors, elevators, and various other obstacles will need to be triggered by switching a lever or pushing blocks onto buttons – all in the name of snagging every last battery on a given level.

While just completing each level is sufficiently challenging and fun, the real hook toGravBot is trying to obtain gold medals for each one. The game keeps track of how many times you switched gravity to complete a level, with bronze/silver/gold medals awarded for using it efficiently. What is really satisfying is when you figure out a way to win gold using fewer gravity switches than is required. Due to the physics engine in the game, you can sometimes make it to a hard to reach area without changing the gravity and instead gliding through the air or just barely catching the edge of a platform and hanging on.

There's really not anything I don't like about GravBot, and it has become one of my most favorite puzzle games that I've played on the iPhone. The graphical style is cute, with support for Retina Display, and the GravBot robot exudes a ton of personality in the game. The levels are all really cleverly designed, and there's a tremendous amount of replay value going back to each one and trying to complete it in the most efficient way possible, earning medals and competing on the Plus+ leaderboards as you go. There's no risk in downloading the game for free and trying out the initial 12 levels, and the IAP level packs offer a great value for money if you're looking for more. In fact, I would love to see some additional level packs released down the line sometime. Players in our forums are enjoying the game as well, and it appears that the talented folks at Team Phobic have another hit on their hands with GravBot.

App Store Link: GravBot, Free

[source]


Written by admin

September 30, 2010 at 14:15

Massive App Store Sale on Major iPhone/iPod Gaming Titles

without comments

We're not sure what has possessed the publishers of dozens of amazing iPhone games to decide that tonight was the night to hold a massive sale — but it's happened. And you can benefit from it.

A huge number of high profile games have dropped in price to all time lows. The number of high quality games you can pick up for $0.99 right now is amazing. We hand picked a few to highlight here, but below we've listed dozens more. Every game on this list is worth the sale price, so now's your chance.

A few notable games dropping to $0.99 include:

Osmos


Osmos, $0.99
Osmos was originally released in late August of 2009 for the PC, and went on to win numerous awards. The multi-touch controls work wonderfully on the platform and it’s a natural fit for the iPhone. We highly recommend picking this one up. Review

Spider:  The Secret of Bryce Manor


Spider: The Secret of Bryce Manor, $0.99
We choose Tiger Style Games’ Spider: The Secret of Bryce Manor for our 2009 Game of the Year. Spider is an original concept built specifically for the iPhone by a small self funded team. Review

2K Sports NHL 2K11


2K Sports NHL 2K11, $0.99
It wouldn’t be hard for NHL 2K11 to claim the title of best ice hockey game on the iPhone, since the competition is sorely lacking. But it surprisingly goes above and beyond and offers a truly full-fledged NHL experience on a mobile platform. Review

Archetype


Archetype, $0.99
Archetype delivers one of the most robust, beautiful, and most importantly fun first person shooter (FPS) experiences that can be had on the iPhone. Review

Here's the rest of the list, grouped by price. Unfortunately, this appears to be an iPhone / iPod Touch phenomenon mostly. Only two games (marked below) are iPad native.

$0.99

  • Civilization Revolution ($6.99 -> $0.99)
  • Soccer Superstars ($2.99 -> $0.99)
  • 9 Innings: Pro Baseball 2011 ($4.99 -> $0.99)
  • Baseball Superstars 2010 ($2.99 -> $0.99)
  • Need for Speed Shift ($6.99 -> $0.99)
  • Bookworm ($2.99 -> $0.99)
  • Geometry Wars: Touch ($4.99 -> $0.99) Universal
  • Puzzle Agent ($4.99 -> $0.99)
  • Monkey Island 2 Special Edition ($2.99 -> $0.99)
  • The Secret of Monkey Island Special Edition ($2.99 -> $0.99)
  • Doom II RPG ($3.99 -> $0.99)
  • Assassin's Creed II ($5.99 -> $0.99)
  • Zombie Infection ($2.99 -> $0.99)
  • Peggle ($2.99 -> $0.99)

$1.99

  • Crash Bandicoot Nitro Kart 2 ($4.99 -> $1.99)
  • Risk: The official Game ($4.99 -> $1.99)
  • Hybrid 2: Saga of Nostalgia ($4.99 -> $1.99)
  • Zenonia 2 ($4.99 -> $1.99)
  • Castlevania Puzzle: Encore of the Night ($4.99 -> $1.99)
  • Mirror's Edge ($4.99 -> $1.99)
  • ACE Combat Xi: Skies of Incursion ($4.99 -> $1.99)
  • Myst ($4.99 -> $1.99)
  • Doom Resurrection ($6.99 -> $1.99)
  • Sonic the Hedgehog 2 ($5.99 -> $1.99)
  • Tony Hawk's Pro Skater 2 ($4.99 -> $1.99)
  • NCAA Football by EA Sports ($4.99 -> $1.99)
  • Command & Conquer Red Alert ($4.99 -> $1.99)

$2.99+

  • NFL 2011 ($4.99 -> $2.99)
  • Real Racing ($4.99 -> $2.99)
  • Call of Duty Zombies ($9.99 -> $4.99)
  • Call of Duty Zomies HD ($9.99 -> $4.99) iPad Only
  • FIFA 10 by EA Sports ($6.99 -> $4.99)

[source]


‘Blue Defense: Second Wave’ Hits the US App Store

without comments

The newest game from developer John Kooistra and Cat in a Box Games, Blue Defense: Second Wave! [99¢], has just been released to the US App Store. Blue Defense: Second Wave! is the sequel to the 2008 game Blue Defense! [$1.99] that was one of the earliest success stories in the fledgling days of the App Store. Blue Defense! became popular by offering a challenging game with simple mechanics, clean graphics, and smart use of the unique strengths of the platform. Blue Defense: Second Wave! retains these core beliefs, and expands on them in a number of ways to provide a game that feels both fresh and familiar. Here is an excerpt from our hands-on preview that explains some of the gameplay found in Blue Defense: Second Wave!:

The basics of Second Wave remain the same. You'll fight off waves of enemies with a perpetually shooting cannon firing from the center of the planet which you're trying to protect. A population of about 7 billion people act as the life of your planet, with that number dwindling with every enemy that penetrates your defense. If the population hits zero, the planet is lost and it's game over.

One of the biggest changes this time around is the ability to fire multiple cannons at once. Touching the screen at any time brings up an aiming reticule and a new stream of fire, with multitouch support for adding up to five additional streams along with the first cannon. A quick double tap on the screen locks an aiming reticule in place at that point on the screen, which can be dragged around and set anywhere you want to direct more firepower.

Besides the ability to add streams of fire, you also get a new weapon in the form of the planet cannon. Touching your planet and swiping in the direction you want to fire launches a humongous beam of destruction that's as wide as the planet itself. The planet cannon vaporizes anything in it's path, but comes with limited uses.

If you were a fan of the first Blue Defense! then you will most certainly enjoy this new sequel. If you somehow missed out on the first game, then Blue Defense: Second Wave! offers a stimulating shooter experience with unique mechanics that have evolved and been refined in the nearly two years since the first release. Best of all, Blue Defense: Second Wave! is launching at a special introductory price of just 99¢ through this weekend. It's also a universal app that will run on all iOS devices and has graphics that support the Retina Display. With 64 levels to play, more than 200 medals to earn, multiple modes of play, online leaderboards, and more, there is a ton of content for the price and Blue Defense: Second Wave! is a game that's not to be missed.

App Store Link: Blue Defense: Second Wave!, $0.99 (Universal)

[source]


Written by admin

September 30, 2010 at 10:15

Posted in новости

Tagged with , , , , , , , ,

‘ARDefender’ Augmented Reality Defense Game Now Available

without comments

Just two days after we took a hands-on look at ARDefender from developer Int13, the game has now become available in the App Store as of this morning. What is a nice surprise is that the game has launched for just 99¢. In ARDefender, you'll print out a special PDF image from ARDefender.com that is read by the software and creates a 3D tower in the real-life space of the iOS device camera's view. Enemies then attack the tower from all angles, and you fend them off with a weapon placed on top of the tower. You'll have a machine gun, rockets, and a laser at your disposal as you take on the endless waves of increasingly difficult enemies.

It's a cool concept and one that works really well in practice. I was blown away with how convincingly the tower seems to actually exist in the area where you're playing the game. The gameplay itself is also quite fun, although pretty bare bones. There's really only one mode to play through in ARDefender which has you defending against seemingly endless waves of enemies. Beyond that, there's not a whole lot more to the game. I'd love to see something along the lines of a story mode, different styles of towers, or online leaderboards and achievements. Still, what's here in terms of gameplay is pretty darn fun anyway. This video shows off one round of ARDefender as well as me playing around a little with how the technology works:

One thing that is important to take note of is that ARDefender will not work with the original iPhone or iPhone 3G. It would make sense that the older iPod touches would not run the game as they don't have an external camera (the game does run on the new camera-enabled 4th generation iPod touches by the way), but apparently ARDefender requires some processing power that needs at least a 3Gs iPhone or above.

Normally when a game only has one mode to play with not a lot of bells and whistles, it can be hard to recommend as those games tend to get old pretty quickly. In ARDefender's case however, the technology is just so impressive and the gameplay is so well done that it's hard to pass on the game when it's only a dollar. It's definitely something you'll want to show off to your friends because it's so neat, and players in our forums are already finding all of the wacky places they can place the PDF image and play the game (including pulling up the image on a second Apple device and growing the tower right out of that device's screen). If you have a dollar to spare and a capable device, you should definitely give ARDefender a try.

App Store Link: ARDefender, $0.99

[source]


Written by admin

September 30, 2010 at 6:15

John Carmack Asks the TouchArcade Forums, "What things do you commonly see apps screw up?"

without comments

John Carmack, technical director of Id Software and founder of Armadillo Aerospace, has a lot on his hands these days. Aside from building rockets, he's also been hard at work on Rage, an upcoming first person shooter. Not much is known about Rage yet, aside from a few details that have leaked out along side the various game trailers over the years it has been in the works.

Carmack went on to surprise everyone at QuakeCon this year when he showed the game running at a solid 60 fps on an iPhone 4. Rage is still in development for both the PC and iPhone, and won't be released until next year. In the meantime, John Carmack has stopped by our forums and is asking forum members what things they commonly see developers doing wrong in iPhone games. He's compiling these suggestions in to a list that Id Software is going to do their best to adhere to them in future titles.

If you've got something you'd like to see become standard in iPhone games, please leave your comments in John's thread.

[source]


Written by admin

September 30, 2010 at 2:15

‘Catan HD’ Settles on the App Store

without comments

Board games and other games with single device local multiplayer have been a real hit around my house on the iPad. The large screen of the device really shines in any kind of local multiplayer scenario, and I've had a ton of fun playing everything from single-screen racing games like Danger Derby [$4.99] to excellent adaptations of board games like Small World [$6.99]. We were happy to see the original release of Catan for the iPhone last year, and ever since I realized how much fun board games are on the device, I've been looking for Catan on the iPad.

Unfortunately, there are two notable issues with this release. First off, Catan HD [$4.99] is yet another HD version of a game with no real noteworthy differences between the iPhone game aside from higher resolution art and a different UI. (Something several people on our forums are voicing their disappointment about.) Secondly, in the shadow of games like Small World for the iPad or Carcassonne [$4.99] for the iPhone, Catan HD feels lackluster in comparison.

The high resolution graphics don't look that great, and are made even worse by slowly animating between a few frames, giving the whole game a jerky appearance. Also, Carcassonne really set the standard for multiplayer options in a board game, and it's unfortunate to see that even the iPad version of the game launching without bluetooth or online multiplayer.

If you're looking to play Settlers of Catan without dealing with all the pieces of the physical game, Catan HD is a decent alternative, just don't expect anything more than the iPhone game running at a higher resolution.

App Store Links:
    Catan, $4.99
    Catan HD, $4.99 (iPad Only)

[source]


Written by admin

September 30, 2010 at 2:15

Posted in новости

Tagged with , , , , , , , , ,

Quiz Game ‘Go Native!’ Goes Free

without comments

Last week we took a look on a clever multiplayer quiz game called Go Native! [Free]. Instead of needing to guess the correct answer like most trivia games, Go Native! asks you to choose the most popular answer amongst all of the other players playing the game. We explained how this all works in our review:

In Go Native! you play the role of a native trying to, well, fit in with the natives. Fitting in involves answering an onslaught of questions, but instead of needing to answer questions correctly, you're trying to guess the answer that the majority of other players picked.

This involves a silly thought process that forces you to decide whether the players you're playing with are going to answer questions seriously or just pick whatever the silliest response is to the question asked. You can play with up to 30 players at once, and questions range from multiple choice, simple yes/no, or even filling in the blank where you're able to type whatever answer you'd like.

In our review we thought the game could be a lot of fun, but like a lot of online games, required a large active player base to really ever see its full potential. Realizing they needed to seed their online community with a load of players, the developers dropped the price of Go Native! to free. If our review at all piqued your interest, but you were reluctant to take the plunge on a paid online game with very few players, now is your chance to give it a spin for free. With any luck, a lot of other people will too because I'd really like to play a full 30 person game of Go Native!

App Store Link: Go Native!, Free

[source]


Written by admin

September 30, 2010 at 2:15

Posted in новости

Tagged with , , , , , ,