Archive for August 11th, 2010
Price Drop Alert – ‘Castlevania Puzzle: Encore of the Night’
One of the most classic game franchises of all time, Castlevania, finally made its long awaited debut on the iPhone last month, but not exactly as fans had expected. Rather than the action-oriented, whip-lashing platformer that we've grown up with the last two decades, the iPhone iteration of Castlevania appeared as a match 3 puzzle game with RPG elements.
Dubbed Castlevania Puzzle: Encore of the Night [$1.99], the game takes place during the same timeframe as one of the most heralded entries in the series, Symphony of the Night. The majority of the game content stayed faithful to its inspiration in regards to equipment, enemies, and overall style, but the realtime fighting and platforming had been replaced with gem matching battle sequences reminiscent of . After the initial disappointment of Castlevania Puzzle not being the type of game we were used to, looking past that aspect and judging the game on what it is meant to be revealed a fun RPG puzzler with a wealth of content to play through.
While we really liked the game in our review, opinions remain mixed . If you were ever on the fence about purchasing Castlevania Puzzle, it just got a whole lot cheaper to take the dive and check out the game for yourself. Konami is having a 60% off “Back to School” sale on the game, dropping it in price from $4.99 to $1.99. If you're a Castlevania fan you'll likely get two dollars worth of enjoyment out of the presentation alone, and if you're a puzzle battling fan there are very solid game mechanics in place for some satisfying battles against the computer. If you're a fan of both, then this is a very good deal for the amount of content it contains, and I recommend checking out Castlevania Puzzle: Encore of the Night during this limited time sale.
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‘So Long, Oregon!’ Review – Another Masterpiece From the Creators of ‘Enviro-Bear 2010′
If you weren't around for the great Enviro-Bear 2010 [99¢] fiasco of, well, 2009, here's what you missed- Imagine you're a bear, driving a car, and you have five minutes to fatten yourself up as much as possible before finally driving your car in to your bear cave. The ridiculousness of the game's premise was matched only by the terrible controls and even worse pixel art which in our review we dubbed the best bear driving simulator on the App Store. (A worthy title.) I invoke the unholy name of Enviro-Bear because it's from those same fiery depths of hell that So Long, Oregon! [$1.99] was forged in.
So Long, Oregon! is "A fun new game about American history" according to the developers, where you pilot (I say pilot because you spend most of the game airborne) a Conestoga wagon from Independence, Missouri to – The legendary city of gold. Much like the original Oregon Trail, you'll need to cross rivers, travel the countryside, murder swaths of helpless animals, become afflicted with various diseases, and lose your loved ones in the process of searching for said ancient gold.

Unlike the the original Oregon Trail, you don't make it to El Dorado through intense simulation, ration management, profession selection, caulking and/or floating the wagon across rivers, or anything else. Instead you just hold down the left arrow and go flipping over hills, and tapping the screen to let out a barrage of bullets to kill anything in your path to then collect its meat for your food stores. The hills and mountains are tall, and will often send you flipping end to end or just flat out landing upside down forcing you to wait until your wagon rights itself.
Along the way you'll find various settlements such as indian camps that give you food, disease, or flat out curse your wagon. There are also trading posts that you can trade for food, bullets, or sometimes even see a doctor. There are other surprises along the trail, but I won't spoil them.
The novelty value of So Long, Oregon! is out of this world, especially if you have fond memories of the original Oregon Trail. But, much like Enviro-Bear 2010, both the controls and gameplay seem to be intentionally bad so if you're looking for something serious So Long, Oregon! is not what you need. If you do like these kinds of silly games, there's a lot to love about So Long, Oregon! such as multiple ridiculous game modes with tons of wagons to race, tons of animals to shoot, a case of the super-measles to deal with, and others. There's also all kinds of Open Feint achievements and online leaderboards.
The windows version of the game and likely will provide more So Long, Oregon! than one person would ever need in their life. If you need more, download the iOS version which also happens to be universal and is equally weird regardless of which device you're playing it on.
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‘The Incident’ Review – Beware: Falling Junk
The Incident [$1.99] which we featured in yesterday's upcoming games roundup was approved mere moments ago and is now available for download on the App Store. The Incident takes the basic vertical jumping game premise that has become wildly popular on the iPhone and adds a new twist to it, and that twist amounts to massive piles of junk falling from the sky. The variety of objects that fall from the sky is astounding, ranging from boulders to crates to electric guitars and even .
The game is controlled by tilting your device right or left to move, and tapping on the screen to jump. You're able to move objects around by walking in to them, and sometimes you can flip falling junk around with a well timed jump underneath whatever you're trying to move. Seven levels are included in the game, starting with the street and ending in space. Each level consists of its own height goal, and you just need to stay on top of the falling pile of junk to climb upwards. This sounds simple enough, and the first few levels are fairly easy, but it doesn't take long until things are falling so fast that you will have your fingers crossed that a health powerup spawns or a checkpoint is near.

The Incident is host to some excellent chiptune music, power ups, power downs, fantastic pixel art retro graphics, some odd achievements, and it's even universal. I tend to be preferring the game on my iPhone, but that's more just because holding and tilting the iPad for extended periods of time can be tiresome. I'd love to see some kind of onscreen control option, at least for the iPad, but as is the game is still fun to play on either device.
According to , the developers are already hard at work on updates to add even more levels and gameplay. Hopefully somewhere along the way they add in some kind of online scoring and achievement tracking, because only having local scores is a huge bummer for a game like this. I'd love to see how I rank globally on things like how long it takes me to climb, how many coins I've collected, how many times I've been crushed by a couch, and a ton of other things.
Even without online scoring, The Incident has quite a few things I like to see in iPhone games. It saves at each checkpoint, so you can either play for a few minutes at a time or even longer, the controls work well, the graphics look cool, it's universal from the get go, and I really dig the whole concept behind the game. Forum members in are enjoying it a lot, and I really can't wait to see what Big Bucket Software has planned via updates.
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‘Wheeler’s Treasure’ Update Adds Retina Display Support
Late last year Wheeler's Treasure [$4.99] rolled on to the App Store, and following a positive preview we took a closer look at the game and even discussed it on our podcast. In a nutshell, Wheeler's Treasure is a randomly generated survival platformer where you jump down a hill inside, on top of, or nearby a mysterious wheel. It's an odd game premise, but works surprisingly well especially with the whole slew of items that can be collected in game such as a grappling hook to latch on to the wheel or a magnet to suck up nearby coins among others. These items add a surprising amount of replay value to the game, as they're collected from chests which randomly appear in the game world at various intervals down the hill, requiring many play throughs since I doubt anyone is capable of collecting everything in one run.

Since we last looked at the game, it has had its controls revamped with a virtual joystick of sorts to control your jumping as seen in the above screenshot, and Wheeler's Treasure now comes with complete Retina Display support if you're playing on an iPhone 4. While 3D games like Real Racing [$4.99 / Free] look great on the Retina Display, I think hand drawn games like Wheeler's Treasure really look the best at high pixel densities.
If you've since forgotten about Wheeler's Treasure since its release nearly a year ago, this latest update is really worth reinstalling on your device, especially if you own an iPhone 4. Otherwise, if you're looking for a very unique pirate themed survival platformer, look no further than Wheeler's Treasure. For more information on the game, check out our review or stop by the .
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