Archive for August 10th, 2010
‘Let’s Create! Pottery’ Heads for the iPhone
Last month we reviewed Let's Create! Pottery HD [$4.99] for the iPad and actually were fairly surprised with just how much fun it was. Judging by the comments we got on the review, there were more than a few people out there who were disappointed that the art of pottery had been simplified to the point of basic multi-touch gestures, but for someone like me Let's Create! Pottery HD was a great experience.
The iPhone version hit the App Store today, and aside from the smaller screen, Let's Create! Pottery retains everything that was good about the iPad game. We explained how everything goes together in the virtual pottery creation process in our review:
As you may suspect from the title of the game, the object of Let's create! Pottery HD is to create pottery. Tapping "create" on the main menu takes you to a spinning pottery wheel with a lump of clay on it that you then transform using your finger. Dragging up or down changes the height of your piece of pottery, while touching and dragging in or out changes the width or whatever section you're touching. I'm sure there will be some pottery wheel veterans who don't like how dumbed down this all is, as you never need to deal with adding more clay, maintaining any kind of balance, or the million other things that can lead to all-out pottery disaster.
Once you're satisfied with the shape of your creation, you fire it up in the kiln. After that's complete, you're able to paint it with all kinds of different colored paints and "brushes" which are basically just stamp tools of pre-made stripes and other designs. Following that, you then add your masterpiece to your collection, at which point you can either keep it there to bring up later (and send emails including an image of it) or you can sell your creation at auction. Using the coins you earn from selling your in-game artwork you can then buy more paints and brushes to make even more diverse pottery. …Read More
It's a little disappointing that Let's Create! Pottery HD didn't just get an update to make it universal because the game seems to be a much better overall experience on a larger screen. If you have the choice, I'd get the HD version but the iPhone game is an excellent substitute if you have yet to purchase an iPad and want to make some virtual pottery.
[]
New Character Crimson Viper Announced for ‘Street Fighter IV’ for iPhone
For fans of the excellent iPhone port of Street Fighter IV, you'll be happy to know that a new character is making her way to the roster. Capcom has just announced that Crimson Viper, who first made her debut as one of the four brand new characters in the Street Fighter IV franchise rebirth on arcade machines and home consoles, will be the latest addition to the iPhone conversion via a free update. This follows the previous update from Capcom that added Cammy and Zangief as playable characters, which we covered back in June, bringing the roster total to ten combatants.
Here are a couple of shots of C. Viper showing off her special moves (click to enlarge):
If you've been following along since the release of Street Fighter IV for iPhone, then you will remember that Capcom announced the addition of Cammy back in April, and didn't announce Zangief until over a month later. This leads me to believe that another character will be announced in the near future for this forthcoming update. This has not been confirmed in any way and is purely speculation on my part, but as a rabid Street Fighter fan I can only hope. Plus, it just seems to make sense to add two characters at a time, brining the total to a nice even twelve.
In the meantime, enjoy some video of C. Viper in action on the iPhone:
If you have yet to check out Street Fighter IV on the iPhone, take a look at our full review from March. No firm release date has been set for this new update other than “soon”, but we'll keep you posted if Capcom happens to narrow it down (or announce any additional characters).
[]
Upcoming ‘Blue Defense: Second Wave’ – First Screenshots and Info
Back before John Kooistra was allowing players to beat the crap out of boxes in Fastar! [99¢], he was bringing clever game concepts to an App Store that was still in its infancy. His first iPhone game, Blue Defense! [$1.99], felt like a mixture of Robotron and Missile Command. Waves of enemies descended upon a planet full of people, and you were left to fend them off with a never ending supply of cannon fire. Your weapon was constantly shooting, and you tilted the device to spray bullets at the incoming threat. What really made Blue Defense! unique was how the view would dynamically zoom in and out, and change from portrait to landscape on the fly with each progressive wave. There was an elegant simplicity to the concept and visuals, and the title really showed what kind of games were possible with Apple's device. If there is such thing as an App Store classic, then Blue Defense! certainly qualifies as one.
Now, John's new development studio has sent word of a sequel to Blue Defense! titled Blue Defense: Second Wave. While appearing to use the same core concept of the original game, Blue Defense: Second Wave adds some new gameplay mechanics to the mix. Here is a rundown of features from the developer:
- Same great gameplay as Blue Defense, but with some new twists!
- Four different modes, ranging from just seconds to infinite progression!
- All-new Gauntlet mode changes your strategy completely!
- Classic accelerometer controls alongside new multitouch targeting!
- A new "Planet Cannon" weapon, use it only in emergencies!
- Red and Green forces are both attacking, with over a dozen all-new enemies!
- 64 all-new levels to beat individually, or in the classic Infinite mode!
- Global leaderboards, 74 different lists to compete on!
- Over 200 awards to obtain
- Universal app
- Retina resolution support
- Runs smooth and fast even on the oldest devices!
In addition to the announcement of this sequel, the suite of previous titles from John Kooistra and Cat in a Box have all been updated in recent weeks. Blue Defense! [$1.99], Blue Attack! [$1.99], and Red Conquest! [$3.99] have all received iOS4 compatibility and other minor fixes, with the latter two titles also receiving Retina Display support. A release date and price have yet to be set for Blue Defense: Second Wave, but expect more on this title soon.
[]
‘Madden NFL 11′ Review – GameFlow, Where Have You Been All My Life?
The Madden series hardly needs an introduction, as football player turned coach turned commentator John Madden has had his name on football games for the better part of 20 years now. On home consoles, it has become tradition for EA to release a new Madden game each year with updated rosters, a few new features, and other various tweaks. As of tonight, the second yearly installment of the Madden series has arrived for the iPhone.
Last year we took a close look at Madden NFL 10 and thought it was a really great football game for the iPhone. Madden '10 came loaded with all the licensed players, stadiums, logos, and everything else you'd expect of a Madden game along with game modes ranging from single exhibition games to full seasons. The two hip new features of Madden NFL 10 for the iPhone were hot routes allowing players to draw on the screen to control players, and "action control time" which switched the game to slow motion mode allowing for precise maneuvers with the virtual controls.

There wasn't much to complain about with last year's Madden, which really left me wondering what EA was going to include in this year's release to up the ante. The preview we got revealed substantial graphical upgrades including Retina Display support, but it wasn't until I got to spend more time with the game today that I realized just how much more fun the other new features made playing Madden NFL 11.
In the interest of full disclosure, I'm not a sports person by any means. I don't remember the last time I watched anything more than the Super Bowl on TV, and the only sporting events I've attended have been the result of friends with extra tickets. I play sports games, but generally gravitate towards arcade style sports games like Homerun Battle 3D [$4.99 / Free], or sports games that have RPG elements such as Baseball Superstars 2010 [$4.99 / Free].
I mention this because I generally never really got into a Madden game, or really any full football game. The weak link for me always came in choosing from an endless array of both offensive and defensive plays, with each yearly iteration of football game boasting even more plays to choose from. I don't know enough about the strategy of football plays to have ever felt like I was making a wise decision, and when it got down to it, play selection just always seemed like a needless interruption every few seconds while playing the game.
GameFlow changes all of this, and I really can't overstate how awesome a feature it actually is. Using some new AI algorithm likely designed by a team of people who know way more about football than I ever care to, Madden 11's GameFlow will intelligently chooses plays for you. It is absolutely insane how much this changes both the feel and the pace of the game. Using GameFlow, endless submenus of plays are a thing of the past. Instead, you just play football. The plays it selects work fairly well too, or at least, much better than my typical choice of plays which usually alternate between the hail mary and the fake field goal kick– both favorites of mine.
What's also shocking is how much this actually speeds up playing the game. You can tap the screen to skip through the extra animations, victory dances, and other junk and play through a whole football game in what barely seems like any time at all. Of course, if you are the kind of person who knows exactly what every play does, all you have to do is flip GameFlow to off and you have complete control of each and every play.
The hot routes functionality from last year has been expanded, and at any point during the game you can pause the action and draw paths for your players. If you're playing offense and do this, you can save those routes as an audible, or if you're playing defense you can just send your players wherever you want. The whole system works very well, and by drawing lines you can send dispatch players to man to man duty, follow the ball, or really anything else. This really makes defense a lot more fun because you can now actually sensibly direct your team around instead of just tabbing in between players and chasing after whoever has the ball. Check out my top secret LOL offense:

As mentioned already, the graphics of Madden NFL 11 look fantastic. The stadium crowd has actual depth now, and they even wave around signs for the home team. The included weather effects look good, and overall it seems like all the player models and animations are more detailed. Every texture in game also seems to have been substantially improved, making going back and forth between 10 and 11 seem fairly drastic.
Madden 11 also is host to some other noticeable tweaks over last year's as well such as controls that feel a little better and a spruced up interface. There's an in-game store which currently is home to a free roster update, but seems like it might be used for future DLC . Finally, Madden NFL 11 behaves beautifully as an iPhone game, gracefully saving your game and resuming quickly when you load it again.
Like last year, the inevitable comparison between Gameloft's NFL 11 [$6.99] and Madden NFL 11 will likely take place in our forums for months to come, but in my opinion, Madden wins by a landslide. Gameloft's offering seems to run at a higher frame rate, but Madden looks better overall– rspecially when it comes to how the crowd and stadiums are rendered. Madden NFL 11 has local bluetooth multiplayer while NFL 11 is single player only, and the commentary in Madden seems less repetitive than Gameloft's. Where Madden really wins though is in the extra features. With how much I've fallen in love with GameFlow I can hardly bring myself to deal with NFL 11's play selection, and Madden's total defensive control makes playing defense in NFL 11 flat out boring in comparison.
At the end of the day, people who like Madden games likely don't need this review, or anything more than the iTunes link to download the game for that matter. Who I really expect to sway into checking out Madden NFL 11 are the casual sports fans, or people like me, who are vaguely interested in sports games but found the various technicalities of football games to generally be annoying. GameFlow fixes all this, and I can hardly believe that I spent the majority of my day today playing Madden 11 on my iPhone– not because I was trying to power through it to write a review, but because I was actually really enjoying a football game for the first time since on the Sega Genesis.
The iPad and iPhone versions are essentially the same aside from the price difference and UI tweaks to make the controls more comfortable for playing on the iPad. The iPhone version is workable with pixel doubling, and the only thing you're really going to be missing out on is the upcoming "Vintage Voltage Football" mode which is basically just Super Shock Football [$1.99 / Free] with Madden graphics.
International App Store Link: Madden NFL 11
[]






