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Archive for August 9th, 2010

Upcoming ‘Dodonpachi Resurrection’ – New Screens and Gameplay Trailer Released

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Last month we reported the announcement that DoDonPachi DaiFukkatsu is coming to the iPhone this summer from legendary shmup developer Cave, who have already released one of their classic arcade shooters to the App Store, the excellent Espgaluda II [$8.99/Lite]. Fans of bullet hell shooters were frothing at the mouth over the news, but unfortunately the trailer that came along with the announcement served as only a tease, and didn't expose much in the way of gameplay or information.

Now a few weeks later, Cave has released a brand new gameplay trailer for the game, now called Dodonpachi Resurrection, along with some screenshots and info about the enhancements to this iPhone port. Much like Espgaluda II, Dodonpachi Resurrection will feature a mode that is practically identical to its arcade counterpart as well as an iPhone specific mode. This new iPhone mode features a new scoring system and is tailored to gaming on the go. In addition to these two modes a third practice mode will be included.

The screen on the left is from Arcade mode, and the one on the right is from iPhone Mode and shows the Hyper Cannon at work (click to enlarge):

Based on the trailer for Dodonpachi Resurrection, fans of the genre should be in for the same frantic gameplay that Cave games are known for – hundreds of bullets flying onscreen, humongous enemies, and devastating super weapons. As such, just like Espgaluda II, the game will be exclusive to 3rd generation iPod touches (32 and 64 gig), iPhone 3Gs, iPhone 4, and iPad. Also, brand new music has been composed exclusively for this iPhone release by notable Japanese composers Kenichi Maeyamata and Shoichiro Hirata.

Another noteworthy aspect to Dodonpachi Resurrection is that the iPhone version will mark the first time the game will have appeared anywhere other than the arcade. Espgaluda II was ported from arcade to the Xbox 360 prior to coming to the iPhone, and it says a lot to the overwhelming popularity of the iOS platform and how well suited a game like this is to the touch screen that it is appearing here first. Espgaluda II absolutely nailed the controls, and set the benchmark for every shmup to come out for the iPhone since. If they can pull off those same tight controls for Dodonpachi Resurrection, which hardcore Cave fans consider a superior series to Espgaluda, then we should be in for quite a treat when the game is finally released.

The price for Dodonpachi Resurrection has not been set, and Cave still hasn't narrowed down the release past “Summer 2010”, but rest assured that as soon as we hear anything more we'll be the first to let you know. In the meantime, drop by the thread in our upcoming games section and join in on the discussion.

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Written by admin

August 9, 2010 at 16:15

Two New Updates and Price Drops – ‘Frogatto’ and ‘The Hero’

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Frogatto is an open source platforming game available on the Mac/PC that was released to the App Store last month. We took a close look at the game when it came out, and though our impressions were mostly positive a couple of issues stuck out in an otherwise excellent retro-styled platformer, most notably the somewhat finicky controls and a lack of a save state when exiting the game. Both of these issues have been resolved in a new update, and Frogatto now features much tighter controls (especially when navigating underwater portions) and the game saves right where you left off when interrupted. In addition, other tweaks and optimizations have been included, as detailed in the update notes:

  • Significantly improved controls, both functionally and graphically.
  • Fixed auto-saving on iOS4 where multitasking is supported.
  • Fixed bug where a dialog could repeat forever.
  • Fixed crash in world map when you hold down while entering it.
  • Added music and sound volume controls to pause screen.
  • Added half-hearts.
  • Minor level changes.
  • Updated music.

If any of these issues have held you back in purchasing Frogatto before, now is the time to grab the game as not only have these problems been addressed in this update but the game is also on sale for 99¢ for a limited time (down from $4.99). I've played through this updated version and can confirm that it's quite a big improvement from the initial release, and Frogatto stands as one of the better platform games available for the iPhone.

App Store Link: Frogatto, $0.99


The Hero places you in the role of a superhero tasked with preventing crime and catastrophic events from befalling various cities in the world, all while maintaining a positive public image and keeping collateral damage to a minimum. You control your hero with a virtual stick that allows you to fly in any direction through the air, with a button for speeding your flight as you rush to save citizens from the many hazards in each city. These can be robbers in the street, bombs or fires in the buildings, rescuing falling babies, and of course defeating zombies. When not saving the citizens, you're dishing out high fives to them as you fly by, which increases your various special move gauges and promotes fame and good will.

A new update to The Hero adds 3 mini-games to the 15 level campaign and 4 level survival mode, as well as minor artwork/storyline tweaks and a revamped scoring system:

  • A Fully revised gameplay and scoring model
  • 3 Brand New minigames: Asteroids, Bomb Run, High-Fiver
  • Levels are now packed with even more action
  • New super bonus from high five streaks

The Hero was released back in March, and we really liked it in our full review, but for some reason it has flown under the radar since then and we haven't heard much of it in the past few months. Hopefully this new update will rekindle interest in this underrated title, and to help with that The Hero is also on sale for a limited time for 99¢ (down from $1.99). If you missed it the first time around, it's definitely worth checking out with the addition of more content and this temporary price drop.

App Store Link: The Hero – 2nd Edition, $0.99

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Written by admin

August 9, 2010 at 12:15

‘Pinball HD 4 iPhone’ — Gameprom’s Collection Comes to the Retina Display

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Shortly after the iPad arrived, Gameprom treated iPad gamers to Pinball HD [App Store], a collection of their excellent stand-alone iPhone pinball titles — Wild West Pinball [$.99], The Deep Pinball [$.99], and Jungle Style Pinball [$.99] — all in one high resolution, iPad application. We found the title easy to recommend, and we weren't the only ones; Pinball HD was a WWDC 2010 Apple Design Award winner.

When the iPhone 4 was unveiled, sporting its high resolution Retina display, we hoped to see the same fine collection adapted to suit Apple's new iOS flagship. And, today, we're happy to report that Pinball HD 4 iPhone [link] has arrived and is now available for download in the App Store.

Pinball HD 4 iPhone delivers everything that the iPad's Pinball HD does, beautifully rendered on the iPhone 4's Retina display with a sharpness that almost makes your eyes bleed. (Though, the iPhone 3GS and 3G iPod touch are supported at their native resolution, as well.) And we're happy to see that Gameprom added the fixed, portrait table view mode that we requested in our April look at the iPad version. (This mode sits in addition to the floating, portrait view mode and the fixed, landscape mode.)

Like its forerunner, Pinball HD features split-screen, tap paddle controls, WiFi and Bluetooth multiplayer, online score tracking, and support for 3D anaglyph (red/blue, etc.) glasses rendering. And you get all that for  buck less than the iPad version. Any pinball fan with an iPhone 4 (or a 3GS if you're new to the series) needs to get this game on their device.

App Store Link: Pinball HD 4 iPhone, $1.99

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Written by admin

August 9, 2010 at 4:15