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Video of Cyan’s Upcoming ‘Stoneship: The Curse of a Thousand Islands’

We recently posted screenshots and details of the upcoming turn-based strategy puzzler Stoneship in an exclusive granted us by Cyan Worlds. Today, the studio pointed us to a brief video they have posted that provides a look at the game in action.

The upcoming Stoneship: The Curse of a Thousand Islands represents "a lighthearted new direction" for Cyan Worlds, the studio indicates. The game is a casual, top-down, turn-based, strategy puzzle game "with a bent toward the whimsical," we're told. Stoneship sets you and your first mate on the high seas, charged with exploring, controlling, and protecting vast oceans and islands, under continual threat of a pirate siege. There are eighty three included levels to play through, with additional levels to come later via update.

Cyan tells us that the game is nearly complete, but that they are considering slightly delaying its release in order to integrate Apple's GameCenter functionality, what with the iPhone-maker's recent announcement that we will see its arrival in the upcoming iOS 4.1. If GameCenter integration does not make it into the initial release of Stoneship, it will join a planned update that includes additional maps and other gameplay features.

Stay tuned for a close look at Stoneship: The Curse of a Thousand Islands we'll be posting as soon as we have the game in hand.

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September 4, 2010 at 16:15

‘Corporate Fury’ Review – Kicking Ass Up the Corporate Ladder

“Promoting synergy” is a pretty common mantra in today's corporate culture. It encourages all employees to work together in harmony to be stronger and more productive as a unit than they each would have been by working individually. The new game Corporate Fury [$1.99] from developer Swinecrafters is the exact opposite of this type of thinking. Instead, you are encouraged to battle coworkers in violent 3D arena brawls in an attempt to take their jobs away from them. There are a ton of wacky characters, plenty of crude humor, and enough fighting to satisfy any gamers needs in Corporate Fury, and it stands out as one of the more unique offerings for the iPhone.

The game takes place in a semi-open world that acts a large hub connecting the fighting arenas and story-related locations together. You start off as a lowly production worker who awakens after taking a brutal beating from your boss. Your buddy Mike, who also acts as the point man for setting up fights, is there to help you on your feet and explain what is going on since you can't quite remember after being beaten senseless. The first order of business is to visit the in-game shop called Frank's Goods, then head back to Mike to fight in some low-level matches until you are strong enough to defeat your boss and take his job from him. You will continue this process as the storyline unfolds and as you defeat the team of increasingly higher ranked corporate executives, culminating with defeating the top CEO and taking over control of the company.

The overworld in Corporate Fury is fairly large, although not exactly as big as something you would find in a Grand Theft Auto or similar game. In this world the atmosphere has been rendered uninhabitable, so you are left with a large indoor city filled with plenty of areas to explore and crazy characters to talk to. An automap in the pause screen lets you pick from the key areas and set a handy waypoint that guides your character to them so you don't get lost. Graphically the game looks pretty decent, and runs fairly smoothly even on older devices. There are some jagged edges and characters aren't exactly rife with detail, but the overall style of the game works really well and looks good. Most impressive is that the entire game loads quickly upon booting up, and there is no loading at all while playing the game itself.

Fighting in Corporate Fury is fun and totally over the top. An analog stick controls your movement with a button each for jump, punch, kick, and using a weapon. Early in the game it's pretty basic, but as you defeat opponents you earn credits to use at Frank's Goods. Here you can purchase an assortment of weapons, armors, special moves, and increased attributes. Once you've beefed up your fighter a bit, fighting gets more complex and satisfying. It's reminiscent of fighting enemies in the newer Ninja Gaiden or Devil May Cry games, as you can pull off crazy multi-hit combos on the ground and in the air. The weapons you can use are truly awesome, from hammers and knives to explosives and plasma cannons. The armor and accessories are equally interesting, and change the look of your character when equipped.

While Corporate Fury is a ton of fun to play, there are some issues in the game that really bothered me. Some of the opponents you must face to advance the story can be incredibly powerful, and you're stuck grinding away fighting random opponents until you can level up high enough to compete with them. Luckily the fighting is enjoyable and the assortment of random enemies is varied, so it's not too much of an issue, but it can feel repetitive at times. Also, traveling around the city by foot can feel a bit arduous, and a quick teleport to the main locations in the game would be a welcome addition. Finally, while you can save manually at your apartment and the game saves automatically when exiting with the home button, in my experience this hasn't always been reliable and I've lost progress because of it. It doesn't seem to be a widespread problem, and the developer is already working towards fixing these issues, but it's worth mentioning.

Corporate Fury is an incredibly ambitious title for a mobile platform, and while there are some technical and game design related issues due to this fact, the good far outweighs the bad. With a competent fighting system, dozens of crazy characters, and an interesting world to explore, there is plenty here to keep you busy for quite a while. Just be prepared for the crude humor in the game that is full of sexual tones, foul language, and midget references aplenty. The trailer above will give you a great idea of what you're in store for, and could easily sell the game on its own. Players in our forums are loving the game, and Corporate Fury is one of those titles you just have to see to believe.

App Store Link: Corporate Fury, $1.99

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September 4, 2010 at 0:15

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‘Super QuickHook’ 1.3 Adds New Hats, Characters, and More

We were huge fans of Rocketcat Games' original title, Hook Champ [$2.99 / Free], and love Super QuickHook [$2.99] even more– Especially with the updates it has been getting. Super QuickHook came loaded with the fast paced endless Avalanche mode at launch, and the latest 1.3 update added Eruption mode. Eruption mode is even more difficult and requires either playing through most of the game or scoring over 4000 in Avalanche mode to unlock.

In addition, 1.3 adds six new playable characters. Three are unlockable in-game, and the other three are available via in-app purchase. Free characters include Gnomey, Aldora, and Hookbot (the DLC character from Hook Champ). If you're willing to shell out a couple bucks, you can buy Jake and Gunny (also from Hook Champ) along with the new Super QuackHook, the grappling hook equipped duck. Each character comes with their own unlockable grappling hook and unique hats.

They've also packed some new achievements in to the game, with rewards for unlocking some of the difficult ones. In addition, if you've been having performance issues, there's now a toggle in the options allowing you to turn off a lot of the extra effects to improve frame rate. Some members of our forums have been reporting issues with some of the achievements, but the developers have been quick to respond and are already working on another quick update to address these problems.

If you've beaten everything there is to beat in Super QuickHook, make sure you download this update and give the new Eruption mode a try. If you've yet to download Super QuickHook and want to know more about the game, take a look at our full review.

App Store Link: Super QuickHook, $2.99

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September 3, 2010 at 20:15

Upcoming ‘Phoenix’ – Bullet Hell-Style Shooter for All Devices

With the recent release of Dodonpachi Resurrection [$8.99/Lite], developer Cave has set the gold standard for bullet hell shooters on iOS devices. One problem with that game, however, is that it just pushes too many pixels to be able to run well on older devices, leaving gamers with anything below a 3rd generation device out of the loop. For those people, developer Firi Games, who previously brought Flare Elite [99¢] to the App Store, have something in store for you. Their upcoming top-down shooter Phoenix features quite a bit of onscreen action of its own, and runs smoothly even on the original iPhone.

Phoenix looks to do a couple thinks differently than your typical shmup as well. Instead of progressing through a series of predesigned levels, the entire game is one randomly generated level that scales the difficulty based on how well you are doing in the game. Tijmen Roberti of Firi explains how the gameplay will work:

The game centers around a single, procedurally generated infinite challenge. The goal is to destroy as many enemies as possible, going as far as possible, in an attempt to achieve the highest score. There is no set difficulty, instead Phoenix uses an AI director that adapts the difficulty on demand, depending on the player performance. In this way, Phoenix generates an exciting challenge for players of all skills. The procedural content generator can create millions of enemy variations, and combined with the adaptive AI director, no single play through will be the same.

Firi has developed their own game engine called the Flare engine which allows Phoenix to run well on all devices despite the intense action onscreen. To prove this, they created a video of the game running on an original iPhone exclusively to show readers in the upcoming game thread in our forums:

Phoenix will feature regional and worldwide online leaderboards to compete for high scores. One point brought up in our forums is that the ship you use seems unusually large for a top-down shooter. Firi explains that while the ship model itself is big, the actual hitbox is just the blue circle of the cockpit, and that will be the only part of the ship where you will have to avoid getting hit. True that Firi doesn't quite have the pedigree of Cave when it comes to developing shooters, but Phoenix is looking pretty good based on the video and should offer another alternative for bullet hell gameplay. If you've been feeling left out of the bullet hell fun due to having an older device, you can look forward to blasting and dodging bullets when Phoenix hits the App Store sometime this month.

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September 3, 2010 at 16:15

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‘Rimelands: Hammer of Thor’ Review – Roll the Dice in this Epic Turn-Based RPG

Rimelands: Hammer of Thor [$4.99] is a new tactical turn-based RPG from developers Dicework and Crescent Moon Games (of Ravensword [$3.99/Lite] fame). We previewed a hands-on video of the game about a month ago that explained how the turn-based combat worked as well as showcasing some of the games many items and weapons. With Rimelands now available, we've been able to experience these first hand, and came away impressed with how well the different elements of the game come together. The dice-rolling combat mechanic gives it an old school pen-and-paper feel, while the dungeon crawling and loot collection offers plenty to discover in the game. Couple that with an interesting story and top-notch visuals, and Rimelands is one of the best RPG experiences you can have on the iPhone.

Humans have squandered the resources of the world, throwing off the balance of the ecosystem and turning their once beautiful lands into an uninhabitable frozen wasteland. They are forced to move into underground vaults for a thousand years, and when they finally emerge they find that a new race called the Fair Folk have taken over the dominant role above ground. Humans try to reclaim their territory, and war ensues. An uneasy peace is finally reached between the two sides, and they are able to precariously coexist together above ground. This leaves countless underground vaults filled with treasures of the last millennium, ready to be explored and exacted by you, treasure hunter Rose Cristo.

The story in Rimelands sets the stage perfectly for a dungeon crawling adventure. You'll play the role of Rose as she travels to the many towns and vaults in Rimelands discovering treasures, completing quests, and evolving her character with the multitude of items and abilities available. The game is played from an isometric viewpoint and combat and movement are grid-based. This can take some getting used to as you're only able to move in four directions rather than being able to move around the world freely. Coming within striking distance of an enemy allows you to engage in the turn-based combat which is a mixture of long-ranged and melee attacks. An interesting dice mechanic determines your offensive and defensive effectiveness, and playing Rimelands feels like an interactive board game where all of the dull pen-and-paper stuff has been automated for you.

An overhead map lets you travel to the towns and vaults that you discover during the game. Quests are obtained by talking with characters around the world much like your typical RPG. There is a main storyline to follow as well as many side quests to pick up and complete. The dungeons in Rimelands are full of dangerous enemies, as well as many unique treasures. Traversing these dungeons feels very Diablo-esque, as there are many rooms to explore and a ton of loot to obtain, although with strategic turn-based combat instead of the hack 'n slash variety. Making your way through the dungeons is incredibly fun, and I found it hard to stop playing until I was sure I'd explored every nook and cranny of each in order not to miss any lucrative treasure chests.

One of the high points of Rimelands is the extensive variety of items and weapons in the game, as well as the various skill trees for your character. Defeating enemies earns you gold and experience points, and upon leveling up you can choose a new ability from one of three skill trees. Barbarian brings melee effects, Assassin boosts your ranged abilities, and Shaman covers magical abilities. There's quite a bit of diversity with how you want to build your character, and good reason to play through the game multiple times focusing in different areas each time. An engineering dynamic is in the game as well, allowing you to build different weapons with blueprints that you find. It's an interesting idea, but not totally necessary due to the many excellent weapons you're bound to come across in the game anyway.

Graphically Rimelands is a beautiful game. The characters and enemies are fairly detailed, and their animations are excellent. The environments are also very attractive, with snowy terrain when you are in the above ground areas and dark dungeons with nice lighting effects when you go underground. The in-game graphics do have a slightly jagged look to them, but nothing overly detracting. Retina Display support is a possibility down the road, as is a native iPad version, although nothing has been finalized. Rimelands runs just fine in 2x mode on the iPad, and players in our forums are definitely enjoying the game this way. The story is told via static illustrations and text, and by in-game dialogue between characters as well. There isn't any full motion video or animated cutscenes, but the story is engaging and the illustrated bits look great.

There are plenty of other nuances to Rimelands, and it really is a game with a grand scope. You can expect to get about 8-10 hours out of one playthrough, and there is good incentive to go through multiple times and try out different character builds. Plus, this should only be the first chapter in the Rimelands universe, as more content will be coming down the line via updates as well as planned sequels. Dicework and Crescent Moon have a winner on their hands here, and I'll be looking forward to seeing more from this series. I don't typically love turn-based strategy games, but Rimelands had me hooked almost instantly. It's easy enough to get into whether you enjoy the strategic combat, loot collecting, character leveling, or just want to uncover the story in the unique steampunk universe. For fans of these elements, or any gamer in general, Rimelands: Hammer of Thor is a solid choice.

App Store Link: Rimelands: Hammer of Thor, $4.99

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September 3, 2010 at 8:15

Crescent Moon Games’ ‘Rimelands: Hammer of Thor’ Released

Anticipation has been building on our forums for months now around Crescent Moon Games' Rimelands: Hammer of Thor [$4.99] since it was first announced. Due to an approval SNAFU, Rimelands took a little bit longer to be released than expected, but it just appeared for downloads mere moments ago.

In Rimelands, you follow the treasure hunter Rose Cristo through an epic steampunk fantasy adventure. The entire game is turn based, and features tons of customization options through talent trees and skill boosts. We're still working on our review which we will have posted soon, but if you've been chomping at the bit for Rimelands after following the threads in our upcoming games forum… It is finally here.

App Store Link: Rimelands: Hammer of Thor, $4.99

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September 3, 2010 at 0:15

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Freebie Alert: ‘Hoggy’, ‘Veggie Samurai’, ‘Rebirth of Fortune’, ‘bitFLIP HD’, ‘Irritating Game’, ‘Fayju Ball’ and ‘TowerMadness’

I can't think of a better way to come down off a post-keynote afterglow than a bundle of freebies to download. The standard free game disclaimer is in effect here in that nearly all of these free promotions are for a limited time, and while they are all free as of this writing, they can return to paid at any time. If any of these games sound interesting to you, it's probably better to download them sooner rather than later. And of course, as always, for a full listing of paid games that went free, stop by AppShopper.

Hoggy


Hoggy, Free
A cute puzzle platformer that we enjoyed quite a bit in our review. Hoggy comes loaded with an oodle of levels to complete but if the game leaves you wanting more, there’s even a 99¢ DLC level pack to download.

Veggie Samurai


Veggie Samurai, Free
The war between whether Veggie Samurai or Fruit Ninja [99¢] is the better game has been waging on our forums for quite some time now. Here's your chance to download one of them for free to see for yourself.

Rebirth of Fortune


Rebirth of Fortune, Free
Heavily influenced by Tactics Ogre and Final Fantasy Tactics, this strategy RPG seems to have a surprising amount of depth. The graphics are great, and there’s even local multiplayer.

bitFLIP HD: Intense Puzzle Action


bitFLIP HD: Intense Puzzle Action, Free
The iPhone version of bitFlip [99¢] is still a paid app, but if you've got an iPad make sure to grab this cool multi-layered puzzle game. It even has single device multiplayer which is a lot of fun if you've got someone else to play with.

Irritating Game


Irritating Game, Free
The iPhone port of a free Flash game with the same name. In Irritating Game you have to deal with two balls that move independent of each other on two different paddles. As promised, gameplay is irritating, but oddly appealing.

Fayju Ball


Fayju Ball, Free
An incredibly cool puzzle game where you must roll balls of different colors in to matching holes. What blew my mind the first time I played the game was that some of these puzzles require you to hold the phone upside down to mall the ball roll towards the screen. Definitely give this one a try.

TowerMadness™


TowerMadness™, Free
This game has already been free a few times already, so here’s your chance to grab it if you missed it before. Tower Madness is a free open-field tower defense game with a bunch of maps, endless mode, 9 towers with 5 upgrades each, and additional level packs available via DLC.

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September 3, 2010 at 0:15

‘Puzzle Agent’ Review – New Point-and-Click Adventure from Telltale Games

A couple of weeks ago, we had a chance to get some hands-on time with the iPhone and iPad version of Puzzle Agent from Telltale Games. The story of FBI puzzle detective Nelson Tethers was coming together nicely for the iOS devices, and now the game is finally available. Puzzle Agent succeeds beautifully in the art style and story departments, but falls a little flat with the actual gameplay offered. If you go into Puzzle Agent expecting a robust puzzle game with a lot of content and replayability, you'll likely be disappointed. However, if you're looking for an excellent mystery to solve with humorous characters and an interesting plot, you'll find a lot to enjoy about the overall experience of Puzzle Agent.

The game starts with Nelson sitting at his desk in the FBI headquarters. You can tell he doesn't see a whole lot of action, as he is surprised to receive a phone call asking him to go on an assignment in the field. The eraser factory in Scoggins, Minnesota has ceased production, and thus been unable to supply the White House with their required allotment of erasers. All inquiries as to what the problem is at the eraser factory have resulted in odd puzzle-related responses from the townsfolk in Scoggins, making Nelson the perfect candidate to have investigate the situation. You'll travel to Scoggins to question people, solve puzzles, and uncover a twisted tale of what has gone awry at the eraser factory.

Puzzle Agent functions similar to other point-and-click adventure games, giving you a scene with various interactive elements to investigate. A circle will emanate from wherever you touch on the screen, and an icon will show up within that circle if something can be interacted with. I love this mechanic as it allows me to easily check an entire area for clues without tapping on every square inch of the screen. Talking with characters in the game is definitely the high point of Puzzle Agent. Each character is fully voiced and has multiple points of conversation to engage in. The amount of personality and humor that the characters exude through the dialogue is phenomenal, and playing through Puzzle Agent is analogous to watching a well crafted animated film. The art style is also very pleasing, featuring the minimalist hand drawn style of Graham Annable who created the Grickle comics and animated shorts.

iPad screenshots (click to enlarge):

The actual puzzles you'll be solving in Puzzle Agent are a mixed bag. Some are interesting, intuitive, and fun while others are just plain awkward and frustrating. Many times it's just not clear what you are supposed to be doing in a given puzzle. A hint system is in place in case you get stuck, so it never really prevents you from progressing, but it can be annoying to spend time trying to solve a difficult puzzle with trial and error when you are immersed in the story. Another frustration with Puzzle Agent is the controls. The game is designed very well for touch screen, but the actual responsiveness when touching or dragging items is not so great. It feels like the game is optimized for the mouse and cursor of the Mac/PC version, and using the larger surface of a fingertip doesn't afford the precision needed to perform some of the basic actions in the game.

There also isn't much reason to go back and play the game once you've beaten it, as the puzzles and story don't change. One important point to bring up is that Puzzle Agent looks far better on the iPad than it does on the iPhone. Many of the textures are blurry and show signs of artifacting, and are a far cry from the App Store screen shots that look like they are optimized for Retina Display.  This leads me to believe that it's just a bug with the release version that doesn't allow it to display the game in the proper resolution, although I have yet to confirm this. It doesn't completely ruin the game, but it is a significant distraction. The iPad version doesn't seem to exhibit this problem, and hopefully the issue gets rectified with the iPhone version soon.

Even with these issues, Puzzle Agent is still a really enjoyable experience. And that's what it really boils down to – it's better served as an exceptional entertainment experience rather than an exceptional game. The art style, music, voice acting, and story are incredibly well done, but the controls and puzzles are pretty hit and miss. If you're looking for something akin to an enjoyable interactive movie, Puzzle Agent serves this purpose really well.

App Store Links:
    Puzzle Agent, $4.99
    Puzzle Agent HD, $6.99 (iPad Only)

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September 2, 2010 at 12:15

‘Mirror’s Edge’ for iPhone Review – Finally Here, Nearly a Year Later

All the way back in the middle of December of last year we first got our hands on EA's Mirror's Edge [$4.99] for the iPhone, but it came without any solid release date. Mirror's Edge then disappeared until the iPad launch when Mirror's Edge for iPad [$9.99] popped up once again. Back then, we figured the iPhone release was immanent, but once again, it never came. Tonight is finally the night, and after spending quite a bit of time with the game today, it seems remarkably similar to the iPad version, downsized to the iPhone. In fact, it's so similar to our preview from last year that everything I said back then is still relevant.

The world of Mirror's Edge is set in the future, where a totalitarian regime is in power and an underground resistance powered by runners move information around on foot to avoid to watchful eye of the government which have implemented intense levels of surveillance across all communication mediums. You play as Faith, one of these runners.

The game is controlled using very simple swiping gestures that all feel very natural. Swiping right or left makes you run in that direction, swiping up makes you jump, and swiping down makes you slide. When you run across opposition, you can also use similar gestures to take them out with a variety of moves such as sweeping their legs out from under them or jump kicking them. There are many other interactions with different obstacles you come across, like jumping off spring boards, sliding down zip lines, and wall-running across billboards.

All of these things can be seen in the following gameplay video:

If you are like me and enjoyed the idea behind the console version of Mirror's Edge, but didn't really like the first person viewpoint and all the issues that caused in a platforming environment, you will love the iPhone version of the game. All of the visibility problems are gone thanks to the 3rd person view, and the game as a whole has been transformed in to a fun reaction game instead of an often frustrating and sometimes motion-sickness inducing first person experience.

New additions to Mirror's Edge since last year include new leaderboards that track your time through every level along with a whole heap of achievements to soak up and artwork to unlock. The whole game is optimized for the Retina Display of the iPhone 4, and looks really great in motion. This doesn't mean it won't run well on older devices, as forum members are reporting that Mirror's Edge even runs just fine on the first generation iPod touch.

Mirror's Edge is an effortless recommendation, and while I'm not sure waiting all this time has made the game any better, I'm glad it's finally here. Sure, there have been tons of running games in the past year but Mirror's Edge still is able to stand on its own, even after all this time. Playing through the game is a really cool experience, the controls work well, and just like the iPad game EA did a fantastic job of nailing the look and feel of the Mirror's Edge universe.

App Store Links:
    Mirror’s Edge™, $4.99
    Mirror’s Edge™ for iPad, $9.99 (iPad Only)

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September 2, 2010 at 8:15

Today’s Apple Event – Hands on with iPod Touch, Nano and More

Today Apple held its media event at the Yerba Buena Center for the Arts in San Francisco and unveiled its work in significantly evolving a number of its mobile and media products. I had a chance to see it all first hand and spend some hands-on time with the fruits of the company's recent labor.

The announcement that is likely of the most interest to our readers is the arrival of the new iPod touch, thinner than ever and featuring the same razor-sharp Retina display used in the iPhone 4. (And, holding the new device in my hand, I can confirm that the screen is every bit as sharp as that of the iPhone 4.) The upgraded device is, indeed, basically "an iPhone 4 — without the phone," with a few exceptions. It utilizes the same A4 processor used in the iPhone 4 and the iPad, and features integrated gyroscopes for added in-game control precision. It has front- and back-facing cameras, as well, allowing FaceTime video chats. But the rear-facing camera offers a relatively low 960×720 pixel resolution, as compared to 2592×1936 pixels on the iPhone 4. That means it produces photos that are only 14% the size of those taken with big brother iPhone 4.

But, we're gamers here! And in that capacity, the new iPod touch is a golden mobile gaming device. During today's event, Steve Jobs indicated that the iPod touch is presently the #1 selling mobile game device, outselling Sony and Nintendo's devices, combined. He revealed that 1.5 billion entertainment and game app downloads have passed out of the App Store. With the dramatic enhancements on most every front that the new iPod touch puts in the hands of gamers, we don't expect the touch to give up the crown anytime soon.

Another big announcement that Steve had in store is the reinvented Apple TV. No longer a scolding-hot slab of metal and plastic with the footprint of a Mac mini, the new Apple TV is a quarter the size of its predecessor, shrouded in black plastic, and cool to the touch.

This time around, Apple dispensed with local media storage and has positioned the new unit as a video streaming device, built on a video rental model. First-run HD movies can be rented at $4.99 per, with HD TV shows available at $.99 an episode — all HD. Netflix streaming is integrated, as well. And all of the local media sharing capabilities of the original device (tying to computers in your home for media display on TV) are preserved, with the notable addition of media streaming from an iPad, iPhone, or iPod touch. And all that, which I can confirm fits comfortably in the palm of your hand, can be had for just $99.

The new Apple TV should be of particular interest to our readers for another reason — it's based on Apple's A4 processor. Intel is not inside, this time around. Given that, it's clear that the new device is based on some form of OS X for the ARM processor. Apple isn't calling it iOS but, if it's not iOS proper, it's something extremely close. But, likely, it actually is iOS under the hood. Daring Fireball's John Gruber recently lent strong confirmation of that, as well.

And if, indeed, the new Apple TV is an iOS device, is there an App Store in its future? Let's hope so…

Apple also showed a new iPod shuffle which, happily, brings back the buttons of the previous versions and also demonstrated the new iPod nano. The nano is about the size of the shuffle, but features a multitouch display and a user interface styled after iOS (though it's not iOS-based). It's a pretty amazing device to play with, extremely light, small, and functional. It's not improvements all around with this one, though; the new nano lacks video recording as well as playback capabilities. It seems Apple's decided that's functionality to be found only in the iPhone and iPod touch.

On the software front, Apple has released iTunes 10 (available now), which offers several interface improvements as well as Ping, a new social network of sorts that allows iTunes users to follow one another and share news of what they're listening to online. Facebook integration is in place as well. iOS 4.1 will be released next week and will include a number of new features including the launch of Game Center — Apple's leaderboard network. Other improvements include bug fixes, and performance enhancements for 3G owners. iOS 4.2 was also previewed which will finally bring OS 4 to the iPad and is due in November.

It's clear from today's event that Apple has been keeping a laser focus on the areas that have become its clear domain: media and mobile.

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September 2, 2010 at 8:15