Glu is the Latest Company to Rip Off ‘Tiny Tower’
Let’s wind the clocks back to Tuesday when news hit that Zynga was relentlessly ripping off NimbleBit’s Tiny Tower [Free] with their Canadian pre-release “beta” of Dream Heights [Free]. Dream Heights is basically identical to Tiny Tower in every way, except for the lack of the Bitbook and a different art style. News of this spread like wildfire, and it wasn’t long before even the mainstream media was reporting on it. (These are crazy times we live in, I tell you.) Well, Zynga has been silent on the matter as far as we can tell, which you’d think would result in a dead story.
Not so fast though, as Glu also seem to be anxious to hop on the relentlessly ripping off Tiny Tower bandwagon with a similar Canadian release of Small Street [Free]. Small Street is arguably an even bigger knockoff than Dream Heights with the only changes being the tower laid vertically into a street and the elevator car replaced with a taxi.
Fans of Tiny Tower will find these screenshots curiously similar:


I guess when it rains it pours in regards to cloning NimbleBit games. The only question left, is which company is going to release their own Tiny Tower knockoff next?
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Man, ‘The Other Brothers’ Looks Good
What happens when three visionaries get together and tease an awesome game? You get The Other Brothers, which is a game that certainly has the look and style of a next-level iOS game. On the other hand, you also get almost nothing in the Fine Details Department, and that’s a monumental bummer considering the promise on display. I mean, just look at that.
The first post describes The Other Brothers as “a pixelated family fun adventure [game] of running, jumping, collecting, racing against the clock …” with a suitably mysterious twist. A has some more concept-y type of art if you’d like to see a lot more than what’s on display in this post. We’re on a mission to get a lot more details, so definitely stay tuned.

[Via ]
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‘Where’s My Water’ Gets New Levels Via IAP
Where’s My Water [$.99 / Free] keeps getting bigger, better, and … harder? Earlier yesterday, Disney polished off yet another update to the playful puzzle title, adding in some neat story elements and a total of five free puzzles and many others via IAP. The package itself has been dubbed “Cranky’s Story.” We’ll let the boilerplate do the explaining:
Cranky is the toughest alligator around and he has worked up an appetite from sabotaging Swampy’s water supply. He eats anything, especially all the rotting and disgusting junk found in the dumps and sewers. Cranky will not eat vegetables however, and now his food is covered with vegetable-like algae. Use the dirty purple water to clean off Cranky’s plate so he can eat!
Disney says that upon IAP unlock, users will get “50 super-challenging puzzles… and enjoy a completely new way to play.” Catch that? Looks like these guys are hoping to court you now. Oh! And apparently, the “Cranky’s Challenge” part of this content pack is “a game within a game,” so, uh, prepare for that.
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‘Jetpack Joyride’, ‘Battleheart’, ‘Sword & Sworcery’ and More Nominated for International Mobile Gaming Awards
Earlier this month I convened with the panel of judges in Marseille, France that made up the to go through the over 500 games submitted. After a day of some incredibly intense (and incredibly jet lagged) judging, we had our list of finalists which were just recently revealed. We’ve already reviewed almost all of these games, and if you’re missing any of these games from your collection, they’re all worth picking up:
Best Casual Game
- CreaVures [Coming Soon]
- Hector [$4.99 Episodes 1, 2, 3]
- Jetpack Joyride [Free]
- Sprinkle [$1.99
- The Blocks Cometh [99¢]
Best Mobile Social Game
- Charadium II [$1.99
- Funpark Friends [Free]
- Poker Pals [99¢]
- SpellCraft School of Magic [Free]
- The Pirate King [Free]
Best Real World Game
- CityRace.me [Coming Soon]
- Flatmates [Coming Soon]
- Meatspace Invasion [Free
- NBA: King of the Court [Free]
- Shadow Cities [Free]
Best Sports Game
- Bike Baron [99¢]
- Flick Tennis: College Wars [$1.99]
- Sports Car Challenge [Free]
- Touchgrind BMX [$4.99]
- Trial Xtreme 2 [$1.99]
Excellence in Gameplay
- Battleheart [$2.99]
- Contre Jour [$2.99]
- Death Rally [Free
- Draw Race 2 [$2.99]
- Infinity Blade II [$6.99]
Most Innovative Game
- Forever Drive [Free]
- Kodo [Coming Soon]
- KuraKuraMaze [Free
- Superbrothers: Sword & Sworcery EP [$4.99]
- Wild Chords [Free]
The winners will be announced at Mobile World Congress at the International Mobile Gaming Awards summit on March 1st. Also, if you’d like to vote for which games you think should win, head on over to the and start voting.
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‘RoboHero’ Review – A Challenging Turn Based Puzzler
I used to think I had a knack for strategy games. Then I checked out RoboHero [Free], a turn-based tank puzzler from . Now, I’m not so sure if I have the chops to handle a game of this difficulty. While the game incorporates relatively simple (and slow) gameplay, this is buttressed by a wide variety of weapons and puzzles, along with a difficulty that’ll either keep you coming back for more or giving up in frustration.
RoboHero places you in the role of Blue Robo, the last defense for Earth in its fight against an evil robot army. As a last resort, you’re sent to the robot ship in order to infiltrate and destroy all the forces. As you progress through the game’s story mode, you’ll unlock new weapons and face new enemies and obstacles. However, the goal of the game is always to either get to the other side of the level or take out a certain amount of enemies.
You’ll accomplish this by planning each move for Blue Robo 15 turns in advance. Every turn, movement, shot, and even weapon change counts as a turn. Once you’ve planned everything out, you hit the start button and your robo executes its actions while the surrounding environment (and enemy baddies) executes theirs. There’s a lot of timing, predicting, and planning involved with each set of turns, much more than I think most players are used to.

The game is also quite unforgiving with planning turns – mistiming a turn or shot can spell doom for that entire set of turns (or even worse, put you in a position to get destroyed). Also, you have to plan out 15 turns; if you try and start the round sooner, your robo will simply stand still for those turns you don’t plan anything, effectively wasting precious moves.
RoboHero’s biggest strength is also its potentially biggest weakness. When all is said and done, this game is hard. You better have some pretty damn good timing and analytical skills if you want to completely finish this game by collecting all the level stars (three stars for each of the thirty missions).
Each level lets you earn up to three stars by accomplishing three different criteria. You can earn a star by collecting all the stars in a level, by keeping your health above a certain threshold, and by passing the level under a certain amount of turns (every individual action counts as a ‘turn’). Normally, I can do well enough to earn one of those at any one time, and if I tried pretty hard, I could probably handle both the health and collectible stars.
However, if you want to land all three, you’re going to have to do a lot of work analyzing your moves, the movements of your enemies, and creating the most streamlined route that takes out only the necessary enemies and gets you where you need to go without coming to harm. It’s an exercise in patience and planning that I rarely see in games these days.
It’s important to note that the difficulty is mostly restricted toward earning stars. In the case of simply wanting to pass a level, RoboHero is a little more forgiving, especially since Blue Robo has the ability to glimpse the future movement of the surrounding enemies and environment. However, you only have a limited amount of foresight, and it doesn’t really make it any easier to time some movement.
Regardless, later levels will still test both your reactive and puzzle solving senses. Annoyances such as the fact that you have to start over if you die make the later levels more annoying to complete (especially considering the latter half of the levels will take some time to actually run through and complete).
In addition to the Story Mode, RoboHero also features an Arena Mode and Multiplayer. I found Arena Mode far more enjoyable than the story mode, as you’re simply tossed into a small level with a bunch of other computer opponents with the sole purpose of kicking the crap out of everyone else. It’s very reminiscent of Bomberman and I think RoboHero does a great job capturing that frenetic feel in a turn based game.
Multiplayer is restricted to pass and play, which I think loses a lot of the excitement that might have occurred with Bluetooth or Wifi modes (asynchronous might have been interesting as well). Thankfully, online multiplayer is supposedly on the horizon.
If you’re on the fence as to whether a game such a RoboHero is for you, here’s some good news: The game’s first ten levels (as well as Multiplayer and Arena) are offered for free, with IAP covering the other 20 story levels. In this regard, I suggest picking it up if you’re even remotely interested. Its slow, turn-based gameplay is a much different take than most tank games I’ve played on iOS, and it’s bound to turn some heads, but only for pretty hardcore puzzle or strategy fans.
TouchArcade Rating: 
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‘Batman Arkham City Lockdown’ is On Sale for $2.99
Last month, after basically zero pre-release hype, we were pretty surprised to see Batman Arkham City Lockdown [$2.99] pop up in the App Store. Perhaps even more surprising was that NeatherRealm Studios, developer of the recent (and excellent) Mortal Kombat reboot on consoles, was behind the iOS title.
And, even more surprising still, Batman Arkham City Lockdown was actually pretty freaking awesome. It was built using the Unreal Engine, so the graphics were definitely up to snuff. And the gameplay took a tiny page out of the Infinity Blade handbook, having you face off against baddies in one-on-one battles using swipe controls to dish out the pain. The combat didn’t quite have the complexity of an Infinity Blade, but it was fun nonetheless.
Now, Batman Arkham City Lockdown has just received its first ever sale, dropping from its normal $5.99 price point down to $2.99 for a limited time. If you’re wondering if this is the game for you, then be sure to give our full review a read for some insight. Personally, I had a ton of fun with Arkham City Lockdown, and thought it was well worth its original price. For $2.99 I think it’s a steal, especially if you’re a fan of the Batman, as the developers have done a wonderful job of making the game feel like a fully realized Batman experience. Definitely check it out and take advantage of the sale while it lasts.
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‘Greedy Penguins’ Review – Finally, a Bird-Based Physics Puzzler
Did you know that penguins spend up to 75% of their time underwater, looking for food in the ocean? Or, if recent Greedy Penguins [99¢/Lite] is to be believed, they spend 85% of their time on ice floes, waiting for you to feed them, 10% of their time playing guitar and burping, and 5% of their time getting eaten by ravenous Orcas.
Greedy Penguins is a bird-centric physics puzzler (what a concept!) that revolves around you finding ways to get incredibly stressed-out fish in the mouths of the correspondingly-colored penguins. You tap the fish to drop it from its hook and get it rolling, then through a combination of timing and obstacle-clearing, get it to the right-colored penguin. Once your penguin is successfully fed, he coughs up ice cream, which you tap to feed each level’s companion and get bonus points when completing the level, garnering a one, two, or three-fish rating.

The concept isn’t new, but the execution feels good. I found myself really enjoying this game, as much for the cute graphics and theme as for the well-designed puzzles. While the earlier puzzles seem easy (don’t they always?), once I really got going it became quite challenging to make sure I got the fish moving in order to clear obstacles. I found myself failing some levels multiple times. Since each level is short, I didn’t mind too much, but it did remind me of how bad my timing is (I still get night terrors regarding the Cave of Wonders level from Aladdin for the Sega Genesis).
Another challenge, though one not personally experienced, is that the colors chosen for each penguin and their food make the game exceptionally trying for color blind people. As mentioned in the , those who can’t see colors will have a heck of a time getting through this game. If you’re persistent and don’t mind some trial-and-error, you might still enjoy it, but as a person who had enough trouble being able to clearly see everything, I would probably recommend skipping it until a color blind option is added.
The other thing that I personally didn’t like was the in-app purchase option. I’m generally of the conservative “in-app purchase?! Not in my paid app!” mindset (I am a bit of an old person, after all), and my thoughts on Greedy Penguins are no different. Simply beating every level in a world isn’t enough to unlock the next set of levels. In order to unlock the second and third igloos (worlds of 12 puzzles each), you need to have either collected thirty fish (out of only thirty-six) or pay 99¢.
The game also encourages you to waste time in levels by tapping the penguins and their companions to make them do “funny animations,” making it unlikely that you’ll get a perfect score of three fish on your first try. Crafty, no? I don’t know about you, but I don’t really like replaying levels of games just to gain points (or fish) in order to unlock content that I feel entitled to, having already purchased the app.
All things considered, Greedy Penguins is a well-crafted – though hardly groundbreaking – puzzle game. It’s fun and extremely well-executed, with enough challenging puzzles to keep you occupied. If you’ve got a dollar or two burning a hole in your pocket, I’d definitely recommend giving it a spin, especially since it’s Universal. If not, well, you can always get your penguin fix from !
Greedy Penguins™, $0.99 (Universal)
Greedy Penguins™ Lite, Free (Universal)
TouchArcade Rating: 
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‘Fingle’ iPad Review – Better Finger Games Than Mind Games
Fingle [$0.99] should come with a warning. Maybe “Caution: always bring protection”? I mean, sure the iPad is great for co-op games with the fam, but not this time. This time, things might just get a little… heavy.
Finger twister isn’t new, but Fingle is a finger twister game with one purpose: flirtation. A cheesy soundtrack, suggestive backdrops and more than a few double entendres might be enough, but Fingle doesn’t settle for enough. Your fingers will stroke hers, or his. You’ll make terribly lewd gestures at one another. Fingle takes its premise all the way.
Here’s how you play the game: there are squares, and there are boxes, and the two must meet. Some are yellow, some are white. Your fingers rest on one set, hers on another. And then you do as you’re told.

At first this is simple. Drag a box here, hold it there. Your fingers might brush up against one another. Then things heat up. One player finds himself stroking his hand over the other’s. It gets pretty steamy.
Sort of, anyhow. There are a few rules you have to follow to get the full effect. You can’t really play solo, for, um, obvious reasons, and you need to use one hand each. Two hands is easier, but it’s a lot less fun. Stick to those rules, and one of you will basically end up in the other’s lap before long if you want to pull off some of the moves.
So you can see why you don’t want to play with a stranger, or your Grandma. You might also not want to play for too long. While Fingle starts out very flirty, it actually gets pretty hard over time. If one of you has small hands, long fingernails or sweaty palms, you might find it a bit out of your league. Nothing kills the mood quite so much as frustrated failure.
There are over 50 levels to work through, so as long as you know your limit you’ll be fine. If you’re actually playing to tease, work through the first level pack or two. It starts out slightly subtle and gets suggestive quickly. If you’re playing for a challenge, something that’s totally possible, work your way through all the rest. Fingle is missing a lot of the traditional game structures we’re used to — scores, points, achievements and the like — but it’s certainly a good time for two people who are comfortable with a little touching. The design that has gone into this game is truly charming, so it’s hard to say no.
In all seriousness, you need to know your audience if you’re going to play. You can definitely go at it platonically for a laugh, but first be sure you both know where you stand. And you could certainly make someone extremely uncomfortable if you’re not at the point where cheesy 70s-style music, suggestive sound effects and light touching is okay. Fingle is the sort of game that could start out funny and end up sexy, or start out cold and end up with a slap to the face. Judge carefully, and stop by our to let us know how it goes – just keep it work safe, tiger.
TouchArcade Rating: 
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Here’s a New Trailer for ‘Reckless Racing 2′
Earlier this week we let you know that Reckless Racing 2, the sequel to Polarbit and Pixelbite’s 2010 top-down arcade racer, would be hitting on February 2nd. Hey, that’s like… a week away or something! In preparation of the impending release, the developers have unleashed a brand new trailer for the game, and it’s looking rather stunning. Check it out:
The trailer also reveals some details about Reckless Racing 2. The game will feature 24 tracks to race on, which are also said to be longer than those found in the first game. You’ll also have 18 cars to choose from, each of which can be customized in both appearance and in performance with parts that can be bought from an in-game shop. Finally, there is a progressive single-player campaign to play through, as well as many more options for things like camera views and controls.
You can bet we’ll be all over Reckless Racing 2 when it hits the App Store next week, and as always you can find even more discussion on the game until then.
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‘One Epic Game’ Review – Stick a fork in "Epic," folks. It’s done.
Way back in 2010 when Monster Dash [$0.99] was released it felt a tiny bit lacking. Not that it wasn’t a fantastic game, but it could have used a little more depth. You know, upgrades to earn, a complex mission system, maybe eventual retina support?
Now there’s no need to worry about any of that. Not because One Epic Game [$0.99] brings any of that to the table, mind, but because Jetpack Joyride [Free] came out a year later and blew its predecessor out of the water. So why is it we’re still seeing retreads of an older, lesser product? Could it be, she wonders, because forgot their own game’s roots when bringing it back from PlayStation Minis?

Say it ain’t so, but I can’t see many other explanations for what’s happened here. One Epic Game isn’t a Monster Dash clone, but there are some obvious similarities. To name a few, both have a humorously hardcore hero, randomized levels and weapon drops, the same flavor of non-stop platforming, the same methods of murdering slow-moving enemies, and three-life heart system. Maybe one wasn’t inspired by the other, but that reads like a bit of a stretch. Now, all’s fair in love, war and game development, especially when it comes to making games on different platforms. But if you’re going to bring your game back to compete against its grandaddy, you at least ought to be sure you’ve made a few improvements in the meantime.
Here’s the thing: One Epic Game has more content than Monster Dash. The latter is an endless runner, period. The former has a handful of levels in a story mode and seven challenge modes on top of that. But more isn’t the same as better, and that’s doubly true here.
The game is presented as a parody, hanging a lantern on all those silly things we’ve seen in games. It’s the broadest sort of parody, satirizing concepts that are virtually universal. Ha ha, tutorials are a pain, aren’t they? And so many games have zombies, am I right? Look at this obnoxiously jingoistic story, and mock these bland heroes and villains.
But here’s the rub – the story, heroes and villains are extremely bland. The tutorial is horrid. It’s not a great joke when you actually respect your audience so little you feel you have to teach them the ins and outs of the jump and shoot buttons. One makes you jump. The other makes you shoot. Got it? And yes, there are zombies. And aliens. And World War II settings. Hah, I bet you haven’t seen so much of any of those things before that you might actually be profoundly tired of playing games that fail to use them in any sort of interesting way.
Maybe I’m just not getting the joke, but does it extend to clarifying why the rest of the game is so sloppy? The lack of Game Center and Retina support are the biggies, but if you look any deeper it’s just issues all the way down. The game makes due with the bare minimum of animation, for example. Alpha Dog, your musclebound space marine stereotype, has just one: running. Jumping is just the running animation slowed down. The enemies only get to walk (or fly) in a straight line until they fall off something, still walking. Only the weapons and jetpack do anything of note with the visuals.
So it goes with the platforming. The game just loves to screw with you, sticking the best power-up in a place you can’t survive or hiding the fact that a platform is too small to hit until you’re already mid-jump. That’s the joy of intentionally frustrating design, but then occasionally a platform crumbles away before you can reach the end or an obstacle you jump over stretches a little too far to be survivable. It’s sloppy, pure and simple.
One Epic Game has two things over Monster Dash: you can chain kill enemies to build up a score multiplier, and you actually have a score, making killing monsters distinctly more valuable than avoiding them. All other things being equal, maybe that would be enough to set it apart. But all other things aren’t equal, and we’ve had nearly two years to find better endless runners in the interim. There’s just no reason to go back to something that might have been an okay (if slightly familiar) title two years ago when there are so many fantastic games coming out right now. If you decide to take the plunge anyways, share your thoughts in the. Just don’t say I didn’t warn you.
TouchArcade Rating: 
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